-
Posts
2433 -
Joined
-
So, my MA/SR scrapper is now level 30. I just got bored to hell with PvE when playing him because def just plain sucks. I just thought it MIGHT be better in PvP.
Anyone willing to give me help with a build? -
Yeh so... I'm not very good at making builds so I'd like some help here. I'm not really interested to have any other pool powers than stamina (+ its prequisites).
Give it your best shot! I'd be happy to have a use for my respec ^^ -
[ QUOTE ]
Managable endurance isnt gonna happen matey if u want ur invul maxed out
i cba to get my build out also lol
[/ QUOTE ]
Mmm... I think I will have to point out my opinion. I left out pretty soon after ED took place, I had used my I6 respec and I had all invuln toggles, FA and CJ. I had 3 end reducers in FA, 2 in all invuln toggles IIRC. End was manageable until I respec'd... Got assault too and that ruined my end. :/ Endurance is manageable without assault. -
The character is already level 50 so the order of the powers doesnt matter, as long as I get them
some things I would like to have in the build are:
Manageable endurance (all invuln toggles and FA, maybe CJ)
Travel power is super jump
Parry is a must
Maxed out resistances with invuln
Thanks on advance -
I know it sounds boring (maybe unoriginal even)... But hey, dont blame me! I just want it for RP reasons
Half man, half animal, or something close to it. Been away from CoH for a few months so any build help is appreciated
-
On my PB (lvl 50 now) I went all the way through without any other pools except speed (before ED) and fitness.
He's full human and I dont see a major drawback when getting knocked onto my back. PBs compensate it with the heavy damage -
About all in the title, there are some things I'd like to point out though;
1) I want to have rage up as much as possible
2) I dont want death shroud or oppressive gloom
3) I want manageable end
4) SJ as travel
5) Hurl would be nice
Hope someone can make up something meeting even most of the requirements
Thanks on advance -
Yeah well primarily which sets should I pick (anything with a pet) and if someone's nice post a build too
-
Hmm... You cant slot heal on kuji in retsu :S
-
Well Z, could ya post me your stalker PvP build?
-
Ok... Well now I got something, but got still the lack of which powers should I pick at which lvls and slot lvls. Oh and one more thing... */nin stalker needs acrobatics for knockback protection :/
-
[ QUOTE ]
Well, I have no idea if this will work, but how bout:
- All attack powers... Skip that defense + small damage thingy that's in the primary set.
- All defense (skip caltrops, flash and powder) powers from the secondary + heal + mez protection.
- Travel power (duh)
- Fitness (another duh)
- Stealth (damn, people tend to see through hide, AFAIK)
- That should be about all the power you can take till 40.
If it works, I do not know. I sure hope it will, cos that's what I'm going for.
[/ QUOTE ]
Yeah well you see... If I took all those powers... I'd need to be lvl 44 :/
And that is a bit of a problem -
Ok... Tried 2 sub forums for this already; stalkers and player questions and so far got no answers for this and hope anyone could help me get a PvP build for a lv 38 stalker. Some things I'd like to have on the stalker:
A) manageable end
B) super jump (only travel power I can manage in combat. Fly is too slow for me and I hate SS...)
Thanks on advance -
... Someone could even point me a way of which powers to take and which not...
-
'Bout all in the title. If someone could make me a good PvP build for my nin/nin stalker (lvl 36 atm) I'd really appreciate it
-
So Hobo, you're telling me to swap CJ and SJ for hasten and SS? Yeah that sounds ok, but what should I replace spine burst with? If I only have 3 attacks can I run an attack chain?
-
So this toon will mostly take on villains in Bloody Bay, that's why the low level. Might take him higher later on but now he's planned for Bloody Bay
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Spines
Secondary Powers - Support : Regeneration
01 : Fast Healing hel(01)
01 : Lunge dam(01) dam(7) acc(7) acc(15)
02 : Reconstruction recred(02) recred(3) hel(3) hel(13)
04 : Quick Recovery endrec(04) endrec(5) endrec(5)
06 : Build Up recred(06)
08 : Impale dam(08) dam(9) acc(9) acc(15)
10 : Dull Pain recred(10) recred(11) hel(11) hel(13)
12 : Combat Jumping defbuf(12)
14 : Super Jump jmp(14)
16 : Integration hel(16) hel(17) hel(17)
18 : Quills acc(18) acc(19) endred(19)
20 : Spine Burst dam(20) dam(21) acc(21) acc(25)
22 : Barb Swipe dam(22) dam(23) acc(23) acc(25)
24 : Stealth endred(24)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02) -
Ok, so if I'd drop blinding powder (which I might do, as it's not that good in PvE), should I pick an attack or smoke flash? Many people claim smoke flash is gimped :/
Oh and for the attack chain, I already have my stalker lvl 28 so no need to swap danger sense and flashing steel around -
So I came up with this stalker and have taken him up to lvl 27. The stalker will mostly be PvE, am thinking not to do much PvP at all on him.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Stalker
Primary Powers - Ranged : Ninja Blade
Secondary Powers - Support : Ninjitsu
Level 01 : Hide
Endurance Reduction ( 01 )
Level 01 : Sting of the Wasp
Damage ( 01 )
Damage ( 19 )
Damage ( 19 )
Recharge Reduction ( 37 )
Accuracy ( 39 )
Endurance Reduction ( 40 )
Level 02 : Ninja Reflexes
Defense Buff ( 02 )
Defense Buff ( 3 )
Defense Buff ( 3 )
Endurance Reduction ( 5 )
Level 04 : Danger Sense
Defense Buff ( 04 )
Defense Buff ( 5 )
Defense Buff ( 7 )
Endurance Reduction ( 7 )
Level 06 : Assassin's Blade
Damage ( 06 )
Damage ( 9 )
Damage ( 9 )
Accuracy ( 11 )
Accuracy ( 11 )
Recharge Reduction ( 13 )
Level 08 : Build Up
Recharge Reduction ( 08 )
Recharge Reduction ( 13 )
Recharge Reduction ( 15 )
Level 10 : Combat Jumping
Defense Buff ( 10 )
Level 12 : Placate
Recharge Reduction ( 12 )
Recharge Reduction ( 15 )
Recharge Reduction ( 17 )
Level 14 : Super Jump
Jump ( 14 )
Level 16 : Kuji-In Rin
Recharge Reduction ( 16 )
Recharge Reduction ( 17 )
Level 18 : Hurdle
Jump ( 18 )
Level 20 : Kuji-In Sha
Recharge Reduction ( 20 )
Recharge Reduction ( 21 )
Recharge Reduction ( 21 )
Healing ( 23 )
Healing ( 23 )
Healing ( 34 )
Level 22 : Swift
Run Speed ( 22 )
Level 24 : Stamina
Endurance Recovery ( 24 )
Endurance Recovery ( 25 )
Endurance Recovery ( 25 )
Level 26 : Soaring Dragon
Damage ( 26 )
Damage ( 27 )
Damage ( 27 )
Accuracy ( 29 )
Accuracy ( 29 )
Recharge Reduction ( 31 )
Level 28 : Flashing Steel
Damage ( 28 )
Damage ( 31 )
Damage ( 31 )
Recharge Reduction ( 40 )
Accuracy ( 40 )
Level 30 : Acrobatics
Endurance Reduction ( 30 )
Level 32 : Golden Dragonfly
Damage ( 32 )
Damage ( 33 )
Damage ( 33 )
Accuracy ( 33 )
Accuracy ( 34 )
Recharge Reduction ( 34 )
Level 35 : Blinding Powder
Recharge Reduction ( 35 )
Recharge Reduction ( 36 )
Recharge Reduction ( 36 )
To Hit DeBuff ( 36 )
Confusion Duration ( 37 )
Confusion Duration ( 37 )
Level 38 : Kuji-In Retsu
Recharge Reduction ( 38 )
Recharge Reduction ( 39 )
Recharge Reduction ( 39 )
-------------------------------------------
All feedback, opinions and suggestions are appreciated -
Ok... To the next question then, how should I slot hide, if slot at all?
-
All in the title, does anyone know the numbers of ninjitsu hide?
Thanks -
So first I'd like to point out some things for my build if anyone can give me any help.
1) I'd like no attacks from the ninja set
2) Smoke flash would be nice
3) From dark pool I want shadow fall, darkest night and tar patch, fearsome stare and dark servant. The rest are up to you
4) Want teleport to be my travel
5) Need stamina for teleport
6) Leadership is always nice
7) This is the most important: manageable endurance
8) Should mostly concentrate on PvE
Hopefully someone can build up something to meet the requirements -
Ok, if you read the subject you probably know what this is about. I'm having a problem to create 3rd suit for my ninja/dark MM. All help is appreciated