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Posts
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Joined
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Well, the 2x slots for endredux on the toggles is just because there werent any better places to put slots on, they had 1x endredux slot, but I couldnt find anything better to slot. The 3x def on tough hide is for the same reason.
And I just NEVER, I really mean NEVER slot travel powers. I just dont do that. And I dont even have THbuff on BU or movement enhs on hurdle/SJ because I dont pvp on this toon at all
And for the lotus, I dont use it as a single target filler, put 2x endredux on it so it would drain minimal end once I use it so I can keep on fighting my ST chain as long as possible. I found out there arent many occasions per fight I could even use it! Usually just one or two.
Thanks for the comments Shan -
Hm... I came to this, now that I tried out aid self a bit and noticed I never actually needed it. Was thinking of replacing the medicine pool with hasten and build up
Comments!
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --> Sting of the Wasp==> Rechg(1)Acc(29)EndRdx(29)Dmg(33)Dmg(34)Dmg(34)
01) --> Resist Physical Damage==> DmgRes(1)
02) --> Temp Invulnerability==> EndRdx(2)DmgRes(3)EndRdx(3)DmgRes(5)DmgRes(5)
04) --> Dull Pain==> Rechg(4)Rechg(9)Rechg(9)Heal(11)Heal(11)Heal(23)
06) --> Build Up==> Rechg(6)Rechg(7)Rechg(7)
08) --> Combat Jumping==> DefBuf(8)
10) --> Resist Elements==> DmgRes(10)
12) --> Divine Avalanche==> Acc(12)Acc(13)Rechg(13)DefBuf(15)DefBuf(15)DefBuf(23)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> EndRdx(16)DmgRes(17)EndRdx(17)DmgRes(19)DmgRes(19)
18) --> The Lotus Drops==> Dmg(18)Dmg(25)Dmg(34)EndRdx(37)EndRdx(37)Acc(37)
20) --> Hasten==> Rechg(20)Rechg(21)Rechg(21)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)Heal(25)Heal(36)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(27)
28) --> Soaring Dragon==> Rechg(28)Acc(39)EndRdx(40)Dmg(40)Dmg(40)Dmg(43)
30) --> Invincibility==> EndRdx(30)EndRdx(31)DefBuf(31)DefBuf(31)DefBuf(33)TH_Buf(33)
32) --> Golden Dragonfly==> Rechg(32)Acc(45)EndRdx(45)Dmg(45)Dmg(46)Dmg(46)
35) --> Tough Hide==> DefBuf(35)DefBuf(36)DefBuf(36)
38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)TH_Buf(42)EndRdx(42)TH_Buf(43)TH_Buf(43)
44) --> Conserve Power==> Rechg(44)Rechg(46)Rechg(48)
47) --> Flashing Steel==> Dmg(47)Dmg(48)Dmg(48)Acc(50)Rechg(50)EndRdx(50)
49) --> Resist Energies==> DmgRes(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
---------------------------------------------
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I must bump this post just for the sake of it being THE BEST THREAD ON THE FORUMS! Woo!
Go Pyra! Go! -
I love playing my ninjas/dark MM, mostly solo though as I hate large mobs on MMs. Pets die far too fast with large mobs around
so I mostly play in teams 1-3 people.
I love ninjas, they got some holds, caltrops, immobilize and all around nice damage. /dark is pure love aswell, great -acc, cone fear, holds, heal, tar patch; everything to keep you and your pets alive and giving the enemies a hell to get you down -
So, I thought I'd dip myself into PvP which I havent done much so far
The best pvp suited toon I have on heroes is my MA/SR scrapper who is currently level 33. I dont really understand one bit about pvp so I'd like some help with the build. He'll mainly be pvping in Sirens but I might get him to 38 for WB.
This is the build I think I'd respec him to for use in Sirens pvp. Comments welcome
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 35
Archetype: Scrapper
Primary: Martial Arts
Secondary: Super Reflexes
---------------------------------------------
01) --> Storm Kick==> Dmg(1)Acc(7)Dmg(19)Dmg(19)Acc(27)
01) --> Focused Fighting==> DefBuf(1)DefBuf(5)DefBuf(5)
02) --> Focused Senses==> DefBuf(2)DefBuf(3)DefBuf(3)
04) --> Thunder Kick==> Dmg(4)Acc(7)Dmg(17)Dmg(17)Acc(31)
06) --> Focus Chi==> Rechg(6)
08) --> Crane Kick==> Acc(8)Acc(9)Rechg(9)Dmg(11)Dmg(15)Dmg(15)
10) --> Practiced Brawler==> Rechg(10)Rechg(11)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Hurdle==> Jump(16)
18) --> Crippling Axe Kick==> Dmg(18)Dmg(21)Dmg(21)Acc(23)Acc(23)Rechg(27)
20) --> Quickness==> Run(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Aid Other==> Empty(26)
28) --> Aid Self==> Heal(28)IntRdx(29)IntRdx(29)Heal(31)Heal(31)
30) --> Cobra Strike==> Acc(30)
32) --> Eagle's Claw==> Dmg(32)Dmg(33)Dmg(33)Acc(33)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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I think I'm starting the TF as soon as we get enough people for it. I'm on from about 11pm and will start looking for people straight then because we didnt have much people signing in here.
Send a tell @Dead Sorrow if you're interested. -
I can sure start it a bit earlier if you need, I got 24h time tomorrow so time isnt a problem
when would you like to start the TF?
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So, I'm going to form out a Numi TF tomorrow. Anyone higher than level 35 is welcome to join!
I was thinking of starting at around 4pm BST. Can start at a different time if people want to, myself I can come online any time tomorrow.
Post your toon name, AT, powersets and any special info you like.
Current team looks like this:
Scrapper: Dead Sorrow (me, offtank)
Tank: looking for one
Controller: looking for one
Healer: looking for one
Regen debuffer: looking for one
Damage: looking for one
Damage: looking for one
Random: looking for one
We can replace some of the ATs with any else AT (except the tank!) if we wont find one of the specified AT.
Sign up for it if you're missing a Numi TF badge! -
I'm in on Dead Sorrow
He can tank pretty effectively if he gets healed. Sets are katana/invuln/BM. I can stack me enough melee defence, got taunt aura and can pop conserve energy if I get tight on endurancecount me in as damage or tank (ermm, scranker). Either way you like
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Global: @Dead Sorrow
Server: Union
RP characters: Dead Sorrow
Type of RP: With RPers I RP a lot, but my RPing is easily broken by a bunch of LOLONOOBs... If I find a team of RPers my RPing goes well.
On Dead I RP a honorful samurai who is never ready to yield so he rather dies in a battle than gives up.
Times when on (GMT +0): Around 3-7 PM, 3-12pm on Fridays if I find a nice team to go with, 10am-1am'ish on Saturdays :P
Contact me @Dead Sorrow or email Dead Sorrow if you want to team up for some RP -
[ QUOTE ]
If Resist Elements is the power you'd drop for Build Up why have you added two more slots to it and not to Resist Energies instead? The rest of it seems fine from the Invulnerability side of things.
[/ QUOTE ]
I slotted 1 dmgres on it to have balanced resistances. It's a pain to be invincible against one type of damage, but once you meet another type of damage you're as strong as a wet piece of paper...
On the other hand, I didnt pick build up because I forget to use it -
Atm I've been trying to make a build for my ice/ice blaster, havent really come up with anything. I've never played a blaster before so I'd like help with playing style, build and all the usual stuff
Playing style will probably be blasting from range because /ice doesnt have much melee. -
I doubt I will be using aid other very much, if at all :P
The build is only for PvE and a scrapper isnt meant to be the healerI'd rather have that 1 heal to reduce the downtime of the group before next mob, in that case heal is better ;P
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I'm in as Dead Sorrow (L50 kat/inv/BM scrapper) or Avenger (full human PB blast bot).
Info: I like jelly and my favourite colour is blue.
Send a tell @Dead Sorrow to tell which you want. -
So, I was planning for a new build now that I got my vet respec and came to this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --> Sting of the Wasp==> Rechg(1)Acc(29)EndRdx(29)Dmg(33)Dmg(34)Dmg(34)
01) --> Resist Physical Damage==> DmgRes(1)DmgRes(7)DmgRes(7)
02) --> Temp Invulnerability==> EndRdx(2)DmgRes(3)EndRdx(3)DmgRes(5)DmgRes(5)
04) --> Dull Pain==> Rechg(4)Rechg(9)Rechg(9)Heal(11)Heal(11)Heal(23)
06) --> Aid Other==> Heal(6)
08) --> Combat Jumping==> Jump(8)
10) --> Resist Elements==> DmgRes(10)DmgRes(25)DmgRes(25)
12) --> Divine Avalanche==> Acc(12)Acc(13)Rechg(13)DefBuf(15)DefBuf(15)DefBuf(23)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> EndRdx(16)DmgRes(17)EndRdx(17)DmgRes(19)DmgRes(19)
18) --> The Lotus Drops==> Dmg(18)Dmg(34)EndRdx(37)EndRdx(37)Acc(37)
20) --> Aid Self==> Heal(20)Heal(21)Rechg(21)IntRdx(36)Rechg(46)IntRdx(48)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(27)
28) --> Soaring Dragon==> Rechg(28)Acc(39)EndRdx(40)Dmg(40)Dmg(40)Dmg(43)
30) --> Invincibility==> EndRdx(30)EndRdx(31)DefBuf(31)DefBuf(31)DefBuf(33)TH_Buf(33)
32) --> Golden Dragonfly==> Rechg(32)Acc(45)EndRdx(45)Dmg(45)Dmg(46)Dmg(46)
35) --> Tough Hide==> DefBuf(35)DefBuf(36)DefBuf(36)
38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)TH_Buf(42)EndRdx(42)TH_Buf(43)TH_Buf(43)
44) --> Resist Energies==> DmgRes(44)
47) --> Gambler's Cut==> Rechg(47)Acc(48)EndRdx(48)Dmg(50)Dmg(50)Dmg(50)
49) --> Conserve Power==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
---------------------------------------------
Notice: There's no build up since I rarely use that, and this build is pure PvE half tanking build, half damage build. IF I'd pick BU it would be over resist elements because there's not too much fire/cold/poison damage around except in PvP which I dont do on this toon.
Opinions, suggestions, any feedback at all? -
Thanks a lot for the opinions
About the endrdx in reform essence, yeah I meant rechred ;P
Solar flare I've found to be very hard on end, that's why it has 2x endrdx. I used to be full human, never actually felt like I'd need CJ or acro. If I'm knockbacked/held to death it doesnt matter, I'm 50 already
And very big thanks for the swift comment, it's been a while since played the last time so I didnt know you could put flight speed there, gonna swap one slot from fly to one more rech to the swirly balls of death
And for the proton scatter: it's really nice with 3x dmg, especially when I go BU -> scatter -> detonation
Usually wipes out the minions so I dont need permamez on pulsar. It's more like a save-my-[censored] ability ;P -
So I decided to go full human and came up with this build here:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: avenger human
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye==> Dmg(1)Dmg(43)Dmg(45)Acc(45)Rechg(50)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Dmg(2)Dmg(3)Dmg(3)Acc(45)Rechg(50)EndRdx(50)
04) --> Essence Boost==> Rechg(4)Rechg(5)Rechg(5)Heal(7)Heal(7)Heal(9)
06) --> Radiant Strike==> Dmg(6)Dmg(9)Dmg(13)Acc(13)Rechg(15)EndRdx(15)
08) --> Shining Shield==> DmgRes(8)
10) --> Hasten==> Rechg(10)Rechg(11)Rechg(11)
12) --> Luminous Detonation==> Dmg(12)Dmg(17)Dmg(17)Acc(40)Rechg(40)EndRdx(46)
14) --> Quantum Shield==> DmgRes(14)
16) --> Build Up==> Rechg(16)Rechg(46)Rechg(48)
18) --> Incandescent Strike==> Dmg(18)Dmg(19)Dmg(19)Acc(21)EndRdx(21)Rechg(27)
20) --> Pulsar==> DisDur(20)DisDur(39)Acc(39)Rechg(39)
22) --> Reform Essence==> Heal(22)Heal(23)Heal(23)EndRdx(25)EndRdx(25)EndRdx(27)
24) --> Swift==> Run(24)
26) --> Solar Flare==> Dmg(26)Dmg(29)EndRdx(29)EndRdx(31)Rechg(34)Acc(37)
28) --> Health==> Heal(28)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Photon Seekers==> Dmg(32)Dmg(33)Dmg(33)Acc(33)Rechg(34)
35) --> Dawn Strike==> Dmg(35)Dmg(36)Dmg(36)Acc(36)Rechg(37)
38) --> Light Form==> Rechg(38)Rechg(40)Rechg(42)
41) --> Proton Scatter==> Dmg(41)Dmg(42)Dmg(42)Acc(43)Rechg(43)EndRdx(46)
44) --> Restore Essence==> Rechg(44)
47) --> Conserve Energy==> Rechg(47)Rechg(48)Rechg(48)
49) --> Thermal Shield==> DmgRes(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Energy Flight==> Fly(1)Fly(34)Fly(37)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Empty(2)
10) --> Combat Flight==> Empty(10)
---------------------------------------------
---------------------------------------------
Suggestions on it? Questions for a power?
Any help is welcome
Dont care about the levels I picked the powers at or the enh levels. I wont be exemping much (if at all) so it doesnt really matter. -
I used to be full human, tri form and human/squid
Right now I liked full human the most. Changing forms has never been an issue but imo it just makes the playing a bit too hard... As it is, I got 2 heals and 3 shields, nova and all the funky stuff in human form which I likemore lifesavers there than on dwarf form. Of course dwarf takes more beating but then again, it doesnt really matter at 50 whether I die or not
So I think I'll just go full human -
So, now that I8 came and I got a respec I was wondering if I should go full human or human/dwarf (I tried human/squid but didnt quite like it).
I only play in groups so I was thinking do I really need dwarf or not? At the moment I feel like going full human though -
I thought I'd make a natural scrapper with no travel power. Was always interested to do a BS/regen, heard they do nicely in PvE for damage and survivability. I came up with this build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Gladius Penta
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Acc(1)Rechg(46)Dmg(46)Dmg(50)Dmg(50)
01) --> Fast Healing==> Heal(1)Heal(3)Heal(3)
02) --> Reconstruction==> Rechg(2)Rechg(7)Rechg(9)Heal(9)Heal(11)Heal(11)
04) --> Quick Recovery==> EndMod(4)EndMod(5)EndMod(5)
06) --> Swift==> Run(6)Run(7)
08) --> Parry==> Acc(8)DefBuf(13)DefBuf(37)DefBuf(39)EndRdx(40)Rechg(40)
10) --> Dull Pain==> Rechg(10)Rechg(40)Rechg(43)Heal(45)Heal(45)Heal(46)
12) --> Hurdle==> Jump(12)Jump(13)
14) --> Health==> Heal(14)Heal(15)Heal(15)
16) --> Integration==> Heal(16)Heal(17)Heal(17)
18) --> Whirling Sword==> EndRdx(18)Rechg(19)Acc(19)Dmg(27)Dmg(31)Dmg(33)
20) --> Slice==> Acc(20)Rechg(21)EndRdx(21)Dmg(23)Dmg(23)Dmg(27)
22) --> Boxing==> Acc(22)
24) --> Tough==> DmgRes(24)DmgRes(25)DmgRes(25)
26) --> Disembowel==> Acc(26)Rechg(36)EndRdx(36)Dmg(36)Dmg(37)Dmg(37)
28) --> Instant Healing==> Rechg(28)Rechg(29)Rechg(29)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Head Splitter==> Rechg(32)EndRdx(33)Acc(33)Dmg(34)Dmg(34)Dmg(34)
35) --> Build Up==> Rechg(35)
38) --> Moment Of Glory==> Rechg(38)Rechg(39)Rechg(39)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Assault==> EndRdx(44)EndRdx(45)
47) --> Tactics==> EndRdx(47)EndRdx(48)TH_Buf(48)TH_Buf(48)TH_Buf(50)
49) --> Vengeance==> Heal(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
I'm thinking of running tactics, assault, FA, tough and integration always. Hero builder said I'd have 2.2 end per sec recovery with these on which sounds pretty nice.
Comments! -
Experienced PvP players may know this, but not everyone is experienced in PvP. And for acrobatics, I dont really want SJ for PvP. Too hard to use there. Much harder trying to chase down someone with SJ, I got SJ now and tried to PvP with it but isnt really nice there. I also got acrobatics now, but if I squeezed it earlier than 30 I would just have 3 attacks other than AS. And usually I need my AS, SD and then bash with the other ones.
I dont know if I'm certain about all the things I've posted here since I'm not really and experienced player in PvP -
IIRC you cant jump in caltrops. At least I cant on those of KoA. Dunno if you can jump on them though, not 100% sure
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As my stalker is now lvl 40, and I'm going to take it to 50 before my MM I think, I thought I'd respec to pure PvP at 50. I made a build for it and would like some comments on this
Oh and to get to know the powers, I wont be pvping anywhere lower than SC, and mostly in Warburg/RV
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Moonhawk
Level: 50
Archetype: Stalker
Primary: Ninja Blade
Secondary: Ninjitsu
---------------------------------------------
01) --> Sting of the Wasp==> Dmg(1)Dmg(40)Dmg(42)Acc(42)Acc(42)EndRdx(43)
01) --> Hide==> DefBuf(1)DefBuf(11)DefBuf(11)
02) --> Ninja Reflexes==> EndRdx(2)DefBuf(3)DefBuf(3)DefBuf(5)
04) --> Danger Sense==> EndRdx(4)DefBuf(5)DefBuf(7)DefBuf(7)EndRdx(45)
06) --> Assassin's Blade==> Dmg(6)Dmg(17)Dmg(17)Acc(31)Acc(31)Acc(33)
08) --> Build Up==> Rechg(8)Rechg(9)Rechg(9)
10) --> Caltrops==> Slow(10)
12) --> Placate==> Rechg(12)Rechg(13)Rechg(13)
14) --> Hasten==> Rechg(14)Rechg(15)Rechg(15)
16) --> Super Speed==> Run(16)EndRdx(46)
18) --> Kuji-In Rin==> Rechg(18)Rechg(19)Rechg(19)
20) --> Kuji-In Sha==> Rechg(20)Rechg(21)Rechg(21)Heal(27)Heal(27)Heal(31)
22) --> Swift==> Run(22)Run(23)Run(23)
24) --> Hurdle==> Jump(24)Jump(25)Jump(25)
26) --> Soaring Dragon==> Dmg(26)Dmg(33)Dmg(34)Acc(34)Acc(34)EndRdx(36)
28) --> Stamina==> EndMod(28)EndMod(29)EndMod(29)
30) --> Teleport Foe==> Acc(30)Acc(33)
32) --> Golden Dragonfly==> Dmg(32)Dmg(36)Dmg(36)Acc(37)Acc(37)EndRdx(37)
35) --> Flashing Steel==> Dmg(35)Dmg(39)Dmg(39)Acc(39)Acc(40)EndRdx(40)
38) --> Stealth==> EndRdx(38)EndRdx(45)
41) --> Kuji-In Retsu==> Rechg(41)Rechg(43)Rechg(43)
44) --> Mace Blast==> Acc(44)Acc(46)Dmg(46)Dmg(50)
47) --> Web Cocoon==> Acc(47)Acc(48)Hold(48)Hold(48)
49) --> Summon Spiderlings==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> EndRdx(1)EndRdx(45)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Main tactic will be to throw caltrops in front of me, tp foe into them, placate and BU AS. Then go on with soaring dragon or golden dragonfly. I took hasten mainly to keep up my attacks as I couldnt fit more into them. Should I replace the spiderlings with another kat attack? Is web cocoon useless if I have caltrops? Should I swap stealth and retsu around? Lots question but I hope some can answer them for me