DSorrow

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  1. I got a level 50 katana/invuln scrapper. Dinged 50 over a year ago and I still love the set, of course, it was better before ED but so was every other set.

    I find katana and invuln very good together, can solo most mishes without outside help and even do some tanking for small teams! Katana/invuln is almost godmode against S/L damage and very good in melee. You can get the pve cap of S/L and melee def (45%) and also 50% resistance to S/L damage! This (in pve) that only 5% of melee or S/L attacks will get through and those S/L attacks will only do 50% of their damage. Invuln is also very light on endurance, running all 3 invuln toggles, combat jumping and FA I can pretty much go nonstop through any mish I have popping the odd conserve energy or a blue. Only downside with this combo is that you dont get psi res at all (which /dark offers) and your damage is only S/L which is resisted.

    For /dark I cant comment much but I can think of a few possible ups in it; you get res to all types of damage, you get some soft control, a good self heal and a self res. Downsides (which I have heard) are the must to go leaping or suffer from low speed with hover, the set is an end hog and it doesnt make you quite as tough as /invuln does.
  2. DSorrow

    MasterMinds????

    My lvl 42 ninjas/dark has so far been a joy to solo/duo. I often solo or duo with a friend, ninjas are great for this purpose. They got holds, confuse, immobilize, slows. They have a nice bunch of control to mitigate the incoming damage. Their own damage isnt bad either, even though 5 out of the 6 do S/L damage. The last pet does almost only fire damage. I cant say anything bad about the ninjas, only been good so far

    For poisons, I never tried this set out so cant give comment on it.
  3. DSorrow

    A Sketch

    [ QUOTE ]
    Nice. Lemmie guess, tank :P.

    [/ QUOTE ]

    I doubt that, considering the drawing has some sort of dark aura under his feet and a stone mallet in his hand I'd say a stone/dark brute :P
  4. I couldnt tailor in acrobatics, flashfire, hot feet and all the other nice stuff with the proper levels. I tried to put in hot feet before imps but then I would've had to get stamina at 30 which wouldnt have worked very well...

    I'd appreciate it if someone could tailor a build with hotfeet and all (looking at you Kitty for proposing hot feet!)
  5. DSorrow

    A Sketch

    That's some good drawing there Cant think of anything you could have done better, and even if I did I probably wouldnt know how to do it better considering my own drawing skills :P

    10 points 'n' thumbs up!
  6. [ QUOTE ]
    Perimiter team will be there again, just typing up some notes and suggestions now boss!

    [/ QUOTE ]

    Will be there on Dead Sorrow as a part of the perimeter team
  7. Thanks for all the comments people. As I said, I'm not an expert with controllers and I guess my power picks mirror it :P

    I have only heard bad things about tornado so far, scattering mobs all over place and all. That's why I didnt pick it but I guess with fire cages it is a bit better.
  8. Decided to roll my 234587624th controller and finally get one over level 3. So far playing my fire/storm has been really enjoyable (the whopping 3 levels :P) and I made a build for her. I'd really like some of you controller experts/veterans to have a look at my build and tell if something is wrong with it

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Controller
    Primary: Fire Control
    Secondary: Storm Summoning
    ---------------------------------------------
    01) --> Char==> Acc(1)Acc(3)Rechg(3)Rechg(5)Hold(5)Hold(7)
    01) --> Gale==> Acc(1)
    02) --> Fire Cages==> Acc(2)Acc(9)EndRdx(15)EndRdx(36)
    04) --> Snow Storm==> EndRdx(4)EndRdx(7)EndRdx(9)
    06) --> Swift==> Run(6)
    08) --> Combat Jumping==> Jump(8)
    10) --> Steamy Mist==> EndRdx(10)EndRdx(11)EndRdx(11)DmgRes(13)DmgRes(13)DmgRes(15)
    12) --> Hurdle==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Freezing Rain==> Rechg(16)Rechg(17)Rechg(17)EndRdx(19)EndRdx(19)Slow(25)
    18) --> Cinders==> Rechg(18)Rechg(23)Acc(23)Acc(25)Hold(27)Hold(27)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Hurricane==> EndRdx(22)EndRdx(29)TH_DeBuf(37)EndRdx(43)TH_DeBuf(46)TH_DeBuf(50)
    24) --> O2 Boost==> Heal(24)Heal(37)Heal(40)EndRdx(42)EndRdx(43)
    26) --> Bonfire==> Rechg(26)Rechg(29)Rechg(31)
    28) --> Flashfire==> Acc(28)Acc(31)Rechg(31)Rechg(33)EndRdx(33)DisDur(33)
    30) --> Hasten==> Rechg(30)Rechg(34)Rechg(37)
    32) --> Fire Imps==> Dmg(32)Dmg(34)Dmg(34)Acc(36)Acc(36)
    35) --> Super Speed==> Run(35)
    38) --> Lightning Storm==> Rechg(38)Rechg(39)Dmg(39)Dmg(39)Acc(40)Acc(40)
    41) --> Ice Blast==> Dmg(41)Dmg(42)Dmg(42)Acc(43)Acc(45)EndRdx(45)
    44) --> Frozen Armor==> DefBuf(44)DefBuf(45)DefBuf(46)EndRdx(46)EndRdx(48)
    47) --> Ice Storm==> Rechg(47)Rechg(48)Rechg(48)
    49) --> Hibernate==> Rechg(49)Rechg(50)Rechg(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Power Quick==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Containment==> Empty(1)
    ---------------------------------------------


    Oh and one thing, ignore the slotting levels.
  9. I was for once trying to make a character without stamina and ended up to dark/elec brute, it seems to have the synergy for being staminaless. So far the build looks like this:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: darkelec
    Level: 50
    Archetype: Brute
    Primary: Dark Melee
    Secondary: Electric Armor
    ---------------------------------------------
    01) --> Smite==> Empty(1)
    01) --> Charged Armor==> Empty(1)
    02) --> Shadow Maul==> Empty(2)
    04) --> Conductive Shield==> Empty(4)
    06) --> Touch of Fear==> Empty(6)
    08) --> Siphon Life==> Empty(8)
    10) --> Static Shield==> Empty(10)
    12) --> Shadow Punch==> Empty(12)
    14) --> Hasten==> Empty(14)
    16) --> Grounded==> Empty(16)
    18) --> Dark Consumption==> Empty(18)
    20) --> Lightning Reflexes==> Empty(20)
    22) --> Super Speed==> Empty(22)
    24) --> Lightning Field==> Empty(24)
    26) --> Soul Drain==> Empty(26)
    28) --> Conserve Power==> Empty(28)
    30) --> Teleport Foe==> Empty(30)
    32) --> Midnight Grasp==> Empty(32)
    35) --> Power Sink==> Empty(35)
    38) --> Power Surge==> Empty(38)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Power Quick==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    I dont have an idea of what to pick after level 38 or about the slots. If anyone could help me with the slotting and powers post 38 I'd be pleased.
  10. DSorrow

    Power Pools

    As a DM/regen you should drop the whole fitness pool. Quick recovery + dark consumption (2 powers) do the same job as quick recovery + stamina (4 powers). Dropping fitness pool opens up 2 more power choices (if you pick dark consumption) which could be hasten and SS or prequisite + tough. You can only get 1 more powerpool if you drop fitness because you already have 4 (teleport, fitness, jumping, flight) which is the maximum amount of power pools a person can have.
  11. DSorrow

    Work sketches

    That's some very nice drawing talent you got there. Wish I could draw as well but what I can draw tops up at stick figures :/

    TEACH MEEEE PLXPLX!!!11
  12. DSorrow

    EM/SR Build

    I'm not really sure why you've picked fly, CJ, SJ and acrobatics. You wont be needing SJ or CJ (this not much at least) and acro will just drain your endurance without helping much if at all.
  13. If you're concerned about /SR having 4 toggles but 0 heals and /regen having 0 defence but lots heals I'd pick ninjitsu. 3 toggles, 1 heal, works very well with katana upping the def (that's how I do it on my nin/nin )
  14. DSorrow

    DM/Invul

    On my /invuln scrapper I have slotted each shield with 2x end redux and 3x res (def for invincibility) and FA with 3x end rdx and 3x tohit buff. I dont have any end problems and if something's draining my end or has -recovery I can pop conserve to get over that.
    That's just my opinion on slotting the shields, put only 1 end rdx in each toggle (except 3 for FA) if you cant afford the extra end rdx.
  15. [ QUOTE ]
    (with CJ adding a tiny bit of +def only put in one end rdx)

    [/ QUOTE ]
    Not worth slotting CJ for end redux, it uses 0,07 end per sec so an end red SO would reduce that to 0,05 per sec...
    Just put a jump in it or if you're desperate for def then a def SO which again isnt worth putting in there because each def SO offers ~0.4% def.
  16. I dont have and have never had end problems with invulnerability. Good sides for pvp are that you dont need more than 2 toggles; temp invuln and unyielding. Invincibility doesnt have that much to offer for pvp. Also, you will get very high resistance to S/L damage but not so high resistance against other types of damage.
    Bad sides are that you need to get stamina and aid self (unlike regen which doesnt need either and /dark which just needs stamina).
  17. DSorrow

    Ninja/Dark build

    [ QUOTE ]
    The idea of my build is stacking; primarily defense.
    I picked Maneuers and Combat Jumping because of this. Ive always been told, a hidden MM is a good MM, thats why i picked stealth for myself so i can stay in the background, but since im going to do some healing, then stealth would be wiser as Shadow Fall eats up end quickly.

    [/ QUOTE ]

    CJ + maneuvers gives a total of about 5-7% def. Not much, is it? Shadow fall alone gives more (AFAIK) and also gives group stealth and res to nrg/neg/psi/fear. Also, shadow fall and stealth drain about the same amount of endurance.

    Conclusion: you will get more def and res with stealth for you and the minions if you run shadow fall instead of stealth.
  18. With my ninjas/dark I often try to build/find a team of 2-3 people. I dont like soloing much so I try to team even if it's just a duo or something.
    Usually the other person in the team is a corruptor or a dominator. If it's a fire/kin or a fire/rad it's goodbye for the mobs
  19. What would I drop for hasten?
  20. DSorrow

    Ninja/Dark build

    I got a lvl 41 ninjas/dark MM. The combo works very well in solo. Stealth pool is pretty much useless for a /dark imo, you cant use stealth or invis with shadow fall which is better than either of those two.
    Stealth has a little amount of def when shadow fall has same amount of -perc, higher def and even res to neg nrg, nrg and psi.
    As someone already said, invis breaks supremacy so it's not worth taking.

    Now to the build.
    Looks pretty much like my build but some points I'd like to say:
    1: dont slot health, not worth it for a MM, rather trislot stamina.
    2: Put some acc on fearsome stare when you can.
    3: Drop maneuvers for assault, slot assault with 2 endrdx.
    Also drop a tohitbuff in tactics for an endrdx.
    4: Swap the slow from tar patch into rchg
  21. [ QUOTE ]

    DA is most definately an attack with a +def secondary effect. I'm not entirely sure how slotting DA for def rather than damage results in better DPS...


    [/ QUOTE ]

    When I played WoW, there were people using 2h instead of 1h and shield. Always had to tell them that they do more damage with 1h and shield than they do dead.
    Could say the same thing here; you do more damage with DA 3slotted for def than you do dead.

    Main point: DA with 3slots for def keeps you alive better than if it didnt have any def slots in it. If you die because missing a tiny bit of def you dont do damage at all.
  22. I was thinking of respeccing my stalker to pve until lv50 to get more out of him in pve and I came to this:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Stalker
    Primary: Ninja Blade
    Secondary: Ninjitsu
    ---------------------------------------------
    01) --> Sting of the Wasp==> Dmg(1)Dmg(42)Dmg(42)Rechg(43)Acc(43)EndRdx(43)
    01) --> Hide==> DefBuf(1)DefBuf(3)DefBuf(3)
    02) --> Ninja Reflexes==> DefBuf(2)DefBuf(5)DefBuf(5)EndRdx(7)
    04) --> Danger Sense==> DefBuf(4)DefBuf(7)DefBuf(9)EndRdx(9)EndRdx(33)
    06) --> Assassin's Blade==> Dmg(6)Dmg(13)Dmg(13)Acc(15)Acc(15)
    08) --> Build Up==> Rechg(8)Rechg(11)Rechg(11)
    10) --> Combat Jumping==> Jump(10)
    12) --> Placate==> Rechg(12)Rechg(17)Rechg(19)
    14) --> Super Jump==> Jump(14)
    16) --> Kuji-In Rin==> Rechg(16)Rechg(17)Rechg(19)
    18) --> Divine Avalanche==> DefBuf(18)DefBuf(21)Acc(21)Rechg(23)Dmg(25)Dmg(25)
    20) --> Kuji-In Sha==> Rechg(20)Rechg(27)Rechg(27)Heal(29)Heal(29)Heal(31)
    22) --> Swift==> Run(22)Run(23)Run(40)
    24) --> Hurdle==> Jump(24)
    26) --> Soaring Dragon==> Dmg(26)Dmg(33)Dmg(34)Acc(34)Rechg(34)EndRdx(36)
    28) --> Stamina==> EndMod(28)EndMod(31)EndMod(31)
    30) --> Acrobatics==> EndRdx(30)EndRdx(33)
    32) --> Golden Dragonfly==> Dmg(32)Dmg(36)Dmg(36)Acc(37)Rechg(37)EndRdx(37)
    35) --> Gambler's Cut==> Dmg(35)Dmg(39)Dmg(39)Acc(39)Rechg(40)
    38) --> Kuji-In Retsu==> Rechg(38)Rechg(40)Rechg(42)DefBuf(45)
    41) --> Moonbeam==> Dmg(41)Dmg(45)Dmg(45)Acc(46)
    44) --> Soul Storm==> Hold(44)Hold(46)Acc(46)Rechg(50)EndRdx(50)
    47) --> Smoke Flash==> Rechg(47)Rechg(48)Acc(48)Acc(48)Rechg(50)
    49) --> Caltrops==> Rechg(49)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Power Quick==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Assassination==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    Comments please!
  23. Pick me! Pick me!
    I'll be there on Dead Sorrow (L50 scrapper)
  24. A few things I'd like to comment on:
    First: combat jumping, drop the 3x def slots. The def it gives for a scrapper is 1.8%, with 3 def SOs you'll get a whopping 1.2%'ish improvement on it (3% def total!!11), not worth the slots. Rather put 3x jump or anything else...
    Second: As a katana scrapper you get the most out of divine avalanche (if you use it for the def) by putting it 2acc, 3def and 1 rchg. I'm not sure about the def values of SR or the +rchg of quickness but that's what I use on my scrapper. On SR I think 2acc, 2def and 2dmg would be the optimal slotting.
    Third: The shurikens arent good, dont pick them unless it's for a concept. Also, take a few slots from them and put them as endredux on your main attacks. The shurikens arent good in the middle of combat because of the redraw so you wont (or shouldnt) be using them much.
    Fourth: I'd give the passives some love before the throwing stars, after all you wont (or shouldnt) be using them for anything but pulling.

    Other than that looks a solid build to me. I'd still pick SJ instead of a shuriken, but that's just me. Cant live without a travel power
  25. DSorrow

    Kat/inv build

    Yes, I will be running FA because, however strange it may sound, it will actually save me some endurance. Without FA I'd have to slot 2x acc on attacks and have 1x rechg to keep the chain running, and also 3x dmg to keep the damage up. With FA I can slot 3x dmg, 1acc, 1rechg and 1endredux. This will really save me endurance on the long run.
    And of course, I'll be popping conserve if endurance gets low