DSorrow

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  1. Yeah and a 24% damage buff with new defiance
  2. I would try to squeeze in divine avalanche to stack with SRs melee def.
  3. Well the IOs up in the build I posted are nearly 100% the ones I already have. Dont have much extra to spend currently because my spine/SRs IO build is taking heaps of inf

    I will be improving it with other IOs later once I'm done with my spine/SR and have some spare inf.
  4. [ QUOTE ]
    Pwnd.

    [/ QUOTE ]

    Yeah this thread indeed got pwned >.<
  5. So, with the freespec coming next week I'm going to respec my ice/ice/cold blaster into a PvP'ish build. She currently has a PvE build but is performing OK in PvP (mainly duels), so I'm thinking it may improve with a proper PvP build

    Bear in mind the build is supposed to be quite cheap to achieve

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37), Decim-Build%(40)
    Level 1: Chilblain -- Empty(A)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), RechRdx-I(36)
    Level 4: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(34)
    Level 6: Swift -- Run-I(A), Run-I(50), Run-I(50)
    Level 8: Freeze Ray -- Hold-I(A), Hold-I(9), Acc-I(9), Acc-I(15), RechRdx-I(31), RechRdx-I(34)
    Level 10: Hurdle -- Jump-I(A), Jump-I(11), Jump-I(11)
    Level 12: Combat Jumping -- Jump-I(A), Jump-I(13), Jump-I(13)
    Level 14: Super Jump -- EndRdx-I(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Bitter Ice Blast -- RechRdx-I(A), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Aim -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
    Level 28: Shiver -- Acc-I(A), TmpRdns-EndRdx/Rchg/Slow(29), TmpRdns-Acc/EndRdx(29), TmpRdns-Acc/Slow(31), Slow-I(43)
    Level 30: Bitter Freeze Ray -- Acc-I(A), Acc-I(43), Hold-I(43), Hold-I(46), Hold-I(46)
    Level 32: Blizzard -- Dmg-I(A), Dmg-I(33), RechRdx-I(33), RechRdx-I(33), Det'tn-Dmg/Rchg(34)
    Level 35: Aid Other -- Empty(A)
    Level 38: Aid Self -- IntRdx-I(A), IntRdx-I(39), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/EndRdx/Rchg(39), Heal-I(40), RechRdx-I(40)
    Level 41: Snow Storm -- EndRdx-I(A), EndRdx-I(42), Slow-I(42), Slow-I(42)
    Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(46)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Super Speed -- EndRdx-I(A), Run-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]+2% DamageBuff[*]+7,5% Defense(Energy)[*]+28% Enhancement(Accuracy)[*]+10% Enhancement(RechargeTime)[*]+1,5% Enhancement(Slow)[*]+12% FlySpeed[*]+13,6 (1,13%) HitPoints[*]+12% JumpSpeed[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Terrorized) (Mag 2,2%)[*]+7,5% Recovery[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+12% RunSpeed[/list]


      Code:[/color]
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      OD''2(03@``
      |-----------------------------------------------------------------------------|

  6. DSorrow

    ?MA OR NB?

    [ QUOTE ]
    e.g. when thunder kick hits it will give +10 acc. and a temp distorient, where as sting of the wasp +5 acc.

    [/ QUOTE ]
    Actually, the +acc is an integrated part of each attack. It doesn't add acc once you hit something, you already have it in each attack. Both of these sets have a +5% acc integrated in them. At least I think it's 5%..

    [ QUOTE ]
    3.NB has knockback moves where as MA does not have any.

    [/ QUOTE ]
    Crane kick has KB.

    [ QUOTE ]
    4. I was told by a good friend of mine, that MA tends to do more damage than NB. since NB relies on KB's to do more damage.

    [/ QUOTE ]

    Well, KBs dont actually add up any damage.


    Truth is, NB sucks for PvP. And it's not that good in PvE either. I wish I never rolled my nin/nin stalker..
  7. Hehehe... If I ever ask to duel you remind me I dont want to
  8. And then the IO build. You may notice that with that kind of rech you have perma dull pain. This build also covers up the psi-hole of invuln (31% psi res ), you get a nice amount recovery and regen.

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(48)
    Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResDam(40), ImpArm-ResPsi(42)
    Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(7), Mrcl-Heal/EndRdx(13), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(15)
    Level 8: Crane kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(23), ImpArm-ResPsi(40)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), RgnTis-Regen+(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Focus Chi -- AdjTgt-ToHit(A), AdjTgt-Rchg(48), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
    Level 24: Cobra Strike -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(27), Stpfy-Acc/Stun/Rchg(27)
    Level 26: Aid Other -- Empty(A)
    Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), LkGmblr-Rchg+(37)
    Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Unstoppable -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 47: Resist Energies -- ImpArm-ResPsi(A)
    Level 49: Resist Elements -- ImpArm-ResPsi(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+8,63% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+4,5% Max Endurance[*]+37% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+53,8% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+160,7 (12%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 25,5%)[*]+MezResist(Immobilize) (Mag 31%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+12,5% Recovery[*]+56% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+1,26% Resistance(Energy)[*]+1,26% Resistance(Negative)[*]+31,3% Resistance(Psionic)[/list]


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  9. SO build:

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- Dmg(A), Dmg(37), Dmg(40), RechRdx(40), EndRdx(40), Acc(42)
    Level 1: Resist Physical Damage -- ResDam(A), ResDam(48)
    Level 2: Storm Kick -- Dmg(A), Dmg(3), Dmg(3), EndRdx(25), RechRdx(25), Acc(37)
    Level 4: Temp Invulnerability -- ResDam(A), ResDam(5), ResDam(5), EndRdx(19), EndRdx(45)
    Level 6: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(7), Heal(13), Heal(15), Heal(15)
    Level 8: Crane kick -- Dmg(A), Dmg(9), Dmg(9), Acc(11), EndRdx(11), RechRdx(13)
    Level 10: Swift -- Run(A)
    Level 12: Combat Jumping -- Jump(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Unyielding -- ResDam(A), ResDam(17), ResDam(17), EndRdx(19), EndRdx(46)
    Level 18: Health -- Heal(A), Heal(43), Heal(43)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Focus Chi -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 24: Aid Other -- Empty(A)
    Level 26: Aid Self -- Heal(A), Heal(27), Heal(27), RechRdx(36), IntRdx(36), IntRdx(37)
    Level 28: Invincibility -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(34), EndRdx(36)
    Level 30: Cobra Strike -- Acc(A), Acc(31), RechRdx(31), RechRdx(31), Dsrnt(46), Dsrnt(46)
    Level 32: Eagles Claw -- Dmg(A), Dmg(33), Dmg(33), Acc(33), RechRdx(34), EndRdx(34)
    Level 35: Tough Hide -- DefBuff(A), DefBuff(43), DefBuff(48)
    Level 38: Unstoppable -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(39)
    Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Hasten -- RechRdx(A), RechRdx(45), RechRdx(45)
    Level 47: Resist Elements -- ResDam(A), ResDam(48), ResDam(50)
    Level 49: Resist Energies -- ResDam(A), ResDam(50), ResDam(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]


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  10. Ok, as a player who has played both /invuln and MA/ to 50 on scrappers I'd like to share some of my experience here.

    1: /invuln pwns. Gratz for choosing it It is actually one of the most challenging secondaries to play effectively (at least I found that, having /SR, /regen and /invuln at 50)

    2: MA: you only actually need 5 powers from this. Storm/thunder/crane kick, eagles claw and focus chi. Crippling axe kick isnt that good, animation is way long for the semi-low damage. Dragon's tail... Well, I dont like it.
    You could the the stun from MA if you feel you need it.

    3: Invuln: The only powers I'd skip in this set are REN and REL. I do have REN on my katana/invuln at the moment but it's just for a unique and lvl 49 power. This set performs great if you play it right. You'll benefit loads from a stealth IO in sprint / combat jumping or something else like that. When you're stealthed you can just hop into the mob, get the +def from invincibility before alpha. That's cool.

    I'll post you an SO and an IO build I'd use a bit later when I've done them.
  11. [ QUOTE ]
    Isn't the perception cap reached by tactics + drone + 1 x +perception already?

    [ QUOTE ]
    Just for info, why you take manuevers? Only for the LotG?

    [/ QUOTE ]

    Yeah. TBH, when I eventually respec, I Might take Assault instead. Hard to say at this point.

    [/ QUOTE ]

    Ah, my bad. Never spotted the +percep IO in drone
  12. I might try to squeeze in a +percep IO in tactics.. I know you will want to PvP at some point
  13. [ QUOTE ]


    I'll do some more but I doubt I can reach the 50 mark

    [/ QUOTE ]

    Quality &gt; quantity
  14. DSorrow

    Ice/dark/mu

    Well actually, I'm planning to drop ice storm altogether, get howling twilight at lvl 47 and superspeed (or another 1slot wonder if I can think of any) at 49.
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    (Claws/Dark Armour) doesn't survive fighting two groups of CoT on Tenacious at level 50 (solo

    [/ QUOTE ]



    [/ QUOTE ]

    Lawl!

    [/ QUOTE ]


    [/ QUOTE ]

    What if it's 2 groups of CoT on invincible? Surviving that as a katana/inv

    P W N T
  16. DSorrow

    Ice/dark/mu

    Well, I have 8 powers from my debuff set and all of them are slotted good (at least imo).
    Also, mind you that a corruptor should mainly be a damage dealer and secondarily a debuffer

    What would you change in the build?
  17. [ QUOTE ]
    Moar.
    [41] 'Tis the Season.

    Catz

    [/ QUOTE ]

    I like this one... A lot.. Great work!
  18. DSorrow

    Ice/dark/mu

    I recently rolled an ice/dark corr and enjoying it quite much currently. Havent seen many ice/dark corrs going around so the question I have: is this a good combination at all? I made a build for this and concentrated mostly on +recovery because I know Ice/ is quite end heavy. Done both Ice/ and /dark to 50 but cant comment much on /dark's end heavyness because it was an MM and end never was an issue..

    So the build's here!
    Villain Plan by Mids' Villain Designer 1,21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46), TmpRdns-Acc/Dmg/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 1: Twilight Grasp -- Acc-I(A), Acc-I(43), Mrcl-Heal/EndRdx/Rchg(46), Mrcl-Heal/Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(13), TmpRdns-EndRdx/Rchg/Slow(13), TmpRdns-Acc/Dmg/Slow(17)
    Level 4: Darkest Night -- HO:Enzym(A), HO:Enzym(5), HO:Enzym(5)
    Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Freeze Ray -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(9), EoCur-Acc/Hold(9), EoCur-Acc/Hold/Rchg(11), Hold-I(11)
    Level 10: Swift -- Flight-I(A)
    Level 12: Hover -- LkGmblr-Rchg+(A)
    Level 14: Fly -- HO:Micro(A), HO:Micro(15), Frbd-Stlth(15)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(40), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-EndRdx/Rchg/Slow(43)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Shadow Fall -- LkGmblr-Rchg+(A), ImpArm-ResDam/EndRdx(23), HO:Ribo(23), ImpArm-ResDam(37), GftotA-Def/EndRdx/Rchg(37), GftotA-Def/EndRdx(50)
    Level 24: Fearsome Stare -- Abys-Fear/Rng(A), Abys-Acc/EndRdx(25), Abys-EndRdx/Fear(25), Abys-Acc/Rchg(34), Abys-Acc/Fear/Rchg(36), N'mare-Acc/Fear/Rchg(37)
    Level 26: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Petrifying Gaze -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(31), EoCur-Acc/Hold/Rchg(31), EoCur-Acc/Hold(31), Hold-I(34)
    Level 32: Blizzard -- Det'tn-Dmg/Rchg(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34)
    Level 35: Bitter Freeze Ray -- HO:Endo(A), HO:Endo(36), Dev'n-Hold%(36)
    Level 38: Dark Servant -- Mrcl-Heal/Rchg(A), Mrcl-Heal(39), HO:Lyso(39), HO:Lyso(39), HO:Lyso(40), Heal-I(40)
    Level 41: Power Sink -- RechRdx-I(A), RechRdx-I(42), EndMod-I(42), EndMod-I(42)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), HO:Ribo(45)
    Level 47: Ice Storm -- Dmg-I(A), Dmg-I(48)
    Level 49: Howling Twilight -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% Defense(Energy)[*]+30% Enhancement(Accuracy)[*]+21,3% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+20,1 (1,88%) HitPoints[*]+MezResist(Terrorized) (Mag 5,5%)[*]+22,5% Recovery[*]+10% RunSpeed[/list]


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  19. [ QUOTE ]
    SS/fire for pve and EM/fire for pvp.

    [/ QUOTE ]
    What he said
  20. Yeah well, I might put some sets into aid self when I get the cash :P respeccing this evening
  21. So... Anything to comment on my build?
  22. Well, I have a freespec now which I'd like to use before I11 when we will get awarded another one. Also, most of the IOs that are used in this build can and will be recycled in the I11 PvP build / other toons.

    This is the build I'm currently planning to do (some slots moved around)

    Hero Plan by Mids' Hero Designer 1,21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), LkGmblr-Rchg+(23)
    Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), LkGmblr-Rchg+(15)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(45), Ksmt-ToHit+(48)
    Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
    Level 8: Impale -- HO:Centri(A), HO:Centri(9), HO:Centri(9), TotHntr-Acc/Rchg(11), Enf'dOp-Acc/Rchg(13), Thundr-Acc/Dmg/Rchg(13)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(46)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(15)
    Level 16: Hurdle -- Jump-I(A), Jump-I(43)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(46), Mrcl-Heal(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Quickness -- Run-I(A), Run-I(48)
    Level 24: Combat Jumping -- Jump-I(A), Jump-I(25), Jump-I(25), ULeap-Stlth(50)
    Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(36)
    Level 28: Aid Other -- Heal-I(A)
    Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Heal-I(31), Heal-I(31), RechRdx-I(34), RechRdx-I(36)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Acc-I(34)
    Level 35: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(50)
    Level 38: Elude -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RechRdx-I(40)
    Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(50)
    Level 49: Super Jump -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3,13% Defense(AoE)[*]+25% Enhancement(Accuracy)[*]+63,8% Enhancement(RechargeTime)[*]+54,2 (4,5%) HitPoints[*]+MezResist(Immobilize) (Mag 8,8%)[*]+5% Recovery[*]+52% Regeneration[*]+5,36% Resistance(Fire)[*]+5,36% Resistance(Cold)[*]+3,13% Resistance(Negative)[/list]


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  23. Well it actually is just 5% more recharge but where'd you move the slots if they werent there?