DSorrow

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  1. DSorrow

    Team etiquette

    [ QUOTE ]
    You put it on that setting, then when you get a tell asking you if you wish to join, then you change it.

    [/ QUOTE ] And exactly how many people ask you if you want to join a team when you are set to that status? No one.
  2. DSorrow

    Team etiquette

    Well as many people have pointed out the invite feature itself isn't the problem. It's actually very much like alcohol (in a way... ), the problem isn't the thing itself, it's the people who won't use it in a correct way.
  3. DSorrow

    Team etiquette

    [ QUOTE ]
    A blind invite is exactly the same as asking, do you wish to join, Yes/No.

    [/ QUOTE ]

    It is the same, but in a rude way. If I go to a cafe I can tell the waitress "One coffee please" or just "Coffee". I will get the coffee either way, but it's never bad to be polite. Which do you think gives a better impression of me to the waitress? Politeness always goes a long way, if you're in a such a hurry that 10 seconds for typing a polite message is too much for you dont expect me to join your team :/

    Sending a blind amounts to same thing as "want team?" which I also think is annoying. Just that a blind invite is 1 more step down from that... If you cant be bothered to tell me anything about the team I cant be bothered to join.
  4. DSorrow

    Team etiquette

    [ QUOTE ]
    Blinds are fine.

    [/ QUOTE ]
    I disagree. Blind invites are just a way for a person to tell me they cant be polite even by the slightest.

    [ QUOTE ]
    Is it quicker to click Yes/No than to press the backspace key, type Yes/No, then press enter? No - the blind invite is quicker and amounts to the same thing.


    [/ QUOTE ]
    And exactly how many seconds of your life do you waste if you first reply "Yes" and then get the invite and click "Yes". Maybe 10? 15? The speed part of this is a bit irrelevant tbh, because no one in this game will lose anything if you join the team 10 or 15 seconds later. Also, I dont actually think it does amount for the same thing. Polite way of asking me to join a team always beats a blind invite.

    [ QUOTE ]
    Just because some players annoy you by asking you 50 times in 1 hour, doesn't automatically make the system they use rude. Its the people not remembering or being stupid that you have the problem with - not the system itself.

    [/ QUOTE ]
    True, but it still doesn't make it polite to send a blind.

    [ QUOTE ]
    In short, blame the person directly, not the method - which is fine and is used well by most people.


    [/ QUOTE ]
    Well, as I've already said a few times.. The method isn't fine. If you dont have a few spare seconds to ask me if I want to join the team or not before the invite I wont join.


    Oh yeah, and something which is also annoying is "Hi wanna join team" and invite at the same time/before I've replied yes or no. I also hate people who just ask "hi can I join team plz"... If you cant be bothered to tell me your lvl/AT I wont be bothered to invite you.


    Heh. Maybe I am a bit demanding of the community but this is just me and I actually do tell my lvl/AT when asking to join a team and send a tell before I invite...
  5. Something like this maybe? Changed a few slots and switched bayonet for poisonous ray.

    Villain Plan by Mids' Villain Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Bane Spider
    Primary Power Set: Bane Soldier
    Secondary Power Set: Bane Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(40)
    Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResKB(36)
    Level 2: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
    Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), GftotA-Run+(46)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(45)
    Level 8: Combat Jumping -- GftotA-Run+(A)
    Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(23), RedFtn-EndRdx(23), GftotA-Run+(27)
    Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), F'dSmite-Acc/EndRdx/Rchg(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
    Level 18: Shatter -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(45)
    Level 20: Hurdle -- Jump-I(A)
    Level 22: Health -- Heal-I(A)
    Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25)
    Level 26: Cloaking Device -- EndRdx-I(A), EndRdx-I(27)
    Level 28: Placate -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Surveillance -- Acc-I(A), Acc-I(31), UndDef-DefDeb/Rchg(31), UndDef-DefDeb/Rchg/EndRdx(31), UndDef-Rchg/EndRdx(34)
    Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Rchg(34)
    Level 35: Mental Training -- Run-I(A), Run-I(45)
    Level 38: Call ReinForcements -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(39), EdctM'r-Dmg(39), BldM'dt-Acc/Dmg/EndRdx(39), RechRdx-I(40), RechRdx-I(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Kick -- Empty(A)
    Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48)
    Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50), RedFtn-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5,5% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+5,5% Defense(Ranged)[*]+4,88% Defense(AoE)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+4% FlySpeed[*]+126,5 (10,5%) HitPoints[*]+8% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 11%)[*]+MezResist(Sleep) (Mag 8,25%)[*]+MezResist(Stun) (Mag 1,65%)[*]+7% Recovery[*]+5,97% Resistance(Fire)[*]+3,47% Resistance(Cold)[*]+34% RunSpeed[/list]


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  6. Hmm.. If I dropped bayonet I could get stamina 2 levels earlier and poisonous ray at 24?
  7. Hmm didnt know you'd need to redraw weapon to use bayonet.. What do you recommend me to take instead of it? Probably has to be another attack.
  8. Hehe true, I think the build is good without the cones (at least up to 24 I've enjoyed it ) but I'm still a bit unsure whether I should get assault at 49 instead of ice storm or not...
  9. Myself I'm going with a build quite similar to that one, just way cheaper..

    A build like this:

    Villain Plan by Mids' Villain Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Bane Spider
    Primary Power Set: Bane Soldier
    Secondary Power Set: Bane Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(40)
    Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResKB(36)
    Level 2: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
    Level 4: Combat Training: Defensive -- GftotA-Def/EndRdx(A), GftotA-Def(5), GftotA-Run+(5)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(45)
    Level 8: Combat Jumping -- GftotA-Run+(A)
    Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(23), RedFtn-EndRdx(23), GftotA-Run+(27)
    Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), F'dSmite-Acc/EndRdx/Rchg(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Bayonet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), F'dSmite-Acc/EndRdx/Rchg(21)
    Level 18: Shatter -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(45)
    Level 20: Hurdle -- Jump-I(A), Jump-I(46)
    Level 22: Health -- Heal-I(A), Heal-I(46)
    Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25)
    Level 26: Cloaking Device -- EndRdx-I(A), EndRdx-I(27)
    Level 28: Placate -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Surveillance -- Acc-I(A), Acc-I(31), UndDef-DefDeb/Rchg(31), UndDef-DefDeb/Rchg/EndRdx(31), UndDef-Rchg/EndRdx(34), Achilles-ResDeb%(46)
    Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Rchg(34)
    Level 35: Mental Training -- Run-I(A), Run-I(45)
    Level 38: Call ReinForcements -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(39), EdctM'r-Dmg(39), BldM'dt-Acc/Dmg/EndRdx(39), RechRdx-I(40), RechRdx-I(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Kick -- Empty(A)
    Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48)
    Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50), RedFtn-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+4,88% Defense(AoE)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+124,6 (11,6%) HitPoints[*]+4% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 11%)[*]+MezResist(Sleep) (Mag 8,25%)[*]+MezResist(Stun) (Mag 1,65%)[*]+7% Recovery[*]+7,21% Resistance(Fire)[*]+2,21% Resistance(Cold)[*]+30% RunSpeed[/list]


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  10. Well I did think about getting the cones but then I never liked frost breath on the original ice/ice and both of the cones are actually quite narrow (psychic scream only 30 degrees..).

    Thought I'd best stick to what ice does best, ST damage, but with of course the exception of PSW
  11. Hmmm think this might be a good time to bump this thread
  12. DSorrow

    Cold defender?

    Well I think cold/psi should be good even with people going around with psi epic. Most people dont have sleep protection so will domination starting attack chain should drop Mind Over Body.. Just my thoughts
  13. The chance for BU works with all pets, but what I think he means is that SA is the only pet damage set which enhances the recharge time of a pet power. Eg Sovereign Right doesn't enhance the recharge time of PA at all which it isn't particularly a good set for PA, unlike Soulbound Allegiance which enhances the recharge time.
  14. So after the release of mental manipulation secondary I rerolled my ice/ice blaster into an ice/mental one and so far I'm enjoying it..

    I made a sample build which I think should work fine up to 50. So, if anyone with more experience of either sets could share some of the secrets with me I'd be happy (yes, I know not many people have tried mental manipulation yet but it has quite many powers ported from different sets..)

    One of the main questions I have is whether I should have ice storm at lvl 49 or assault (which stacked with set bonuses would provide me a constant +19% damage buff)


    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(13), TmpRdns-Acc/Dmg/Slow(13), Thundr-Acc/Dmg/Rchg(17), TmpRdns-EndRdx/Rchg/Slow(34), Thundr-Acc/Dmg/EndRdx(37)
    Level 1: Subdual -- Acc(A)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(15), TmpRdns-Acc/Dmg/Slow(15), TmpRdns-EndRdx/Rchg/Slow(17)
    Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
    Level 6: Swift -- Run-I(A)
    Level 8: Freeze Ray -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold(9), EoCur-Acc/Hold/Rchg(9), Hold-I(11), RechRdx-I(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Combat Jumping -- ULeap-Stlth(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), TmpRdns-Acc/Dmg/Slow(27), TmpRdns-EndRdx/Rchg/Slow(34)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Drain Psyche -- Dct'dW-Heal/Rchg(A), H'zdH-Heal/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Acc-I(25)
    Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(48)
    Level 26: Acrobatics -- EndRdx(A)
    Level 28: World of Confusion -- Mlais-Dam%(A), Mlais-EndRdx/Conf(29), Mlais-Acc/EndRdx(29), Mlais-Conf/Rng(31), Mlais-Acc/Conf/Rchg(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Blizzard -- Det'tn-Dmg/Rchg(A), Posi-Dmg/Rchg(33), AirB'st-Dmg/Rchg(33), Det'tn-Dmg/Rng(33)
    Level 35: Scare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(36), Abys-Dam%(37), N'mare-Acc/Fear/Rchg(37)
    Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Dmg/Rchg(40)
    Level 41: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(42), ImpSwft-EndRdx/Rchg/Slow(42), CtlSpd-EndRdx/Rchg/Slow(50)
    Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
    Level 47: Hibernate -- RechRdx(A), RechRdx(48), RechRdx(48)
    Level 49: Ice Storm -- Dmg(A), Dmg(50), Dmg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]+8,5% DamageBuff[*]+7,5% Defense(Energy)[*]+64% Enhancement(Accuracy)[*]+2,5% Enhancement(Confused)[*]+32,5% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+63,3 (5,25%) HitPoints[*]+MezResist(Confused) (Mag 1,65%)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 3,3%)[*]+MezResist(Terrorized) (Mag 1,65%)[*]+14,5% Recovery[*]+10% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+2,52% Resistance(Energy)[*]+5,65% Resistance(Negative)[/list]------------
      [u]Set Bonuses:[u]
      [u]Thunderstrike[u]
      (Ice Bolt)
        [*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
        (Ice Bolt)
          [*] +1,5% Recovery[/list][u]Thunderstrike[u]
          (Ice Blast)
            [*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
            (Ice Blast)
              [*] +1,5% Recovery[/list][u]Crushing Impact[u]
              (Mind Probe)
                [*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Essence of Curare[u]
                (Freeze Ray)
                  [*] +MezResist(Terrorized) (Mag 1,65%)[*] +MezResist(Confused) (Mag 1,65%)[/list][u]Adjusted Targeting[u]
                  (Build Up)
                    [*] +2% DamageBuff[*] +1,26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
                    (Bitter Ice Blast)
                      [*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
                      (Bitter Ice Blast)
                        [*] +1,5% Recovery[/list][u]Efficacy Adaptor[u]
                        (Stamina)
                          [*] +13,6 (1,13%) HitPoints[*] +1,5% Recovery[/list][u]Efficacy Adaptor[u]
                          (Drain Psyche)
                            [*] +13,6 (1,13%) HitPoints[/list][u]Adjusted Targeting[u]
                            (Aim)
                              [*] +2% DamageBuff[*] +1,26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
                              (World of Confusion)
                                [*] +2,5% Recovery[*] +2,5% Enhancement(Confused)[*] +2,5% DamageBuff[*] +6,25% Enhancement(RechargeTime)[/list][u]Detonation[u]
                                (Blizzard)
                                  [*] +MezResist(Sleep) (Mag 1,65%)[/list][u]Glimpse of the Abyss[u]
                                  (Scare)
                                    [*] +2,75% Enhancement(Terrorized)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
                                    (Psychic Shockwave)
                                      [*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
                                      (Psychic Shockwave)
                                        [*] +MezResist(Sleep) (Mag 1,65%)[/list][u]Red Fortune[u]
                                        (Frozen Armor)
                                          [*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list]


                                          Code:[/color]
                                          |   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
                                          |-----------------------------------------------------------------------------|
                                          |MHDz;4807;1247;1664;|
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                                          3>KH`
                                          |-----------------------------------------------------------------------------|

  15. This actually seems very nice.. Might finally get my ninja blade stalker to 50 with this
  16. DSorrow

    Is it just me...

    I've noticed the same with my /invuln.. Bit annoying when unstoppable's icon goes invisible after a few seconds of blinking and then actually crashes about half a minute after icon going off
  17. Hm, anyone give me a hand with this? Could use some opinions on the build..
  18. So after finally IOing my fire/nrg blaster and getting enough inf together I thought next up for IOs could be my sonic/psi fender. I made a build I know will cost quite a lot (if anyone can give me a rough idea would be great ) but as I like the character quite a lot I think it deserves some boosting.

    So, here's the build. What do you think?

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Psychic Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Sonic Siphon -- Acc(A), Acc(40), RechRdx(40), EndRdx(40), EndRdx(46)
    Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(39)
    Level 2: Sonic Barrier -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx(3), S'fstPrt-ResKB(46)
    Level 4: Sonic Haven -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), S'fstPrt-ResKB(43)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A)
    Level 8: Swift -- Run(A)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(37), Det'tn-Acc/Dmg/EndRdx(37)
    Level 12: Sonic Dispersion -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13), EndRdx-I(15), S'fstPrt-ResKB(15)
    Level 14: Super Jump -- Jump(A)
    Level 16: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(29)
    Level 18: Hurdle -- Jump(A)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27)
    Level 24: Disruption Field -- EndRdx(A), EndRdx(25)
    Level 26: Clarity -- EndRdx(A)
    Level 28: Maneuvers -- Krma-ResKB(A)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-EndRdx/Rchg(34)
    Level 32: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), FrcFbk-Rechg%(34)
    Level 35: Scramble Thoughts -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), RechRdx(46)
    Level 38: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
    Level 41: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), EoCur-Acc/Hold/Rchg(43), Hold-I(43)
    Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), EndRdx(45)
    Level 47: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), M'Strk-Dmg/Rchg(50)
    Level 49: Vengeance -- DefBuff(A), DefBuff(50), DefBuff(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+2,5% Defense(Energy)[*]+6,75% Max Endurance[*]+43% Enhancement(Accuracy)[*]+36,3% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+125,9 (12,4%) HitPoints[*]+Knockback (Mag -16)[*]+MezResist(Immobilize) (Mag 8,25%)[*]+MezResist(Sleep) (Mag 8,8%)[*]+11% Recovery[*]+10% Regeneration[*]+3,15% Resistance(Fire)[*]+3,15% Resistance(Cold)[*]+1,26% Resistance(Energy)[*]+4,39% Resistance(Negative)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    |-----------------------------------------------------------------------------|
    </pre><hr />
  19. Globey that build looks very good but a bit too expensive :P

    For now I'm looking at a build I could get for.. about 100mil
  20. So yeah, I deleted my DM/nin because I found /nin to be quite boring and rerolled him as EM/WP. I made a build for him but I'm not really sure about the power order (not done slots yet).

    This is the build with power picks, any changes that should be done?

    Villain Plan by Mids' Villain Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 48 Technology Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Speed

    Villain Profile:
    Level 1: Energy Punch -- Empty(A)
    Level 1: Hide -- Empty(A)
    Level 2: Bone Smasher -- Empty(A)
    Level 4: Reconstruction -- Empty(A)
    Level 6: Assassin's Strike -- Empty(A)
    Level 8: Build Up -- Empty(A)
    Level 10: High Pain Tolerance -- Empty(A)
    Level 12: Combat Jumping -- Empty(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Swift -- Empty(A)
    Level 18: Hurdle -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Indomitable Will -- Empty(A)
    Level 24: Placate -- Empty(A)
    Level 26: Energy Transfer -- Empty(A)
    Level 28: Mind Over Body -- Empty(A)
    Level 30: Heightened Senses -- Empty(A)
    Level 32: Total Focus -- Empty(A)
    Level 35: Stealth -- Empty(A)
    Level 38: Hasten -- Empty(A)
    Level 41: Strength of Will -- Empty(A)
    Level 44: Invisibility -- Empty(A)
    Level 47: Phase Shift -- Empty(A)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    </pre><hr />
  21. Oh yeah, a stealth IO in sprint might be a good idea?
  22. Duh, it aint a PvP build but it does have stealth in there for occasional arena and RV.
  23. Well yes I was thinking of the defbuff IO in hide and thought I should move it into ninja reflexes for a KB prot IO but wasnt really sure about it.. :P

    Also what do you mean with my build being curious?
  24. Could say I'm rich not sure how much infamy I got CoV side but I'm sure I'll get quite a bit of inf playing at 50. Anyway, the inf is never a problem. The problem is knowing if the build is worth doing or not