-
Posts
2433 -
Joined
-
Personally I'd say Jinxy Cat for helping me with my build back when I was a noob
Other than that most of the people in my SG, great bunch of people to play with! -
Can someone count my single target DPS with this build? I'll give you the attack chain I'm using but cant really get the DPS on paper. The server tick thing is just messing it up.
Got +95% dmg in all attacks + 20% from sets. This is the chain I'm using:
Incinerate > GFS > scorch > cremate > scorch
Can repeat that indefinitely. Now if a kind person could figure out the dps (without the damage ticks unless they're at 100%) I'd be thankful -
You can swap patrons when we get I13 so dont worry about that department.
I got no idea about the cost though, havent checked villain market in like 2 months :/ -
[ QUOTE ]
It certainly can be if you have someone with no temporary power and you have no Recall Friend. Bonus points if they are the leader.
[/ QUOTE ]
This is true, but most people pick travel power at 14. It's not a hinderance for everyone like the debuffs/mez.
[ QUOTE ]
Much of the appeal of CoX is that it is not WoW, notwithstanding the hideous bag on the side that is loot. WoW players go for 40-man raids because inexplicably being abused by teenagers on teamspeak seems like fun; generally on CoX 8 is a crowd and dynamic duos and trios are a lot fo fun.
[/ QUOTE ]
You missed my point. This is basically our "unique" team challenge stuff, much like instances in WoW. I'm not talking about "uba-loot caverns of doom" but pre-set team-challenges.
[ QUOTE ]
From that point of view, I think the best change would be if Positron emphasised that an 8-man team is not necessarily best; if the "start of TF" dialogue was specially adapted.
[/ QUOTE ]
But this doesnt really make sense does it? "You have a hard mission ahead of you heroes, you should have as few people with you as possible to be able to accomplish it." No no... Especially because with all the defeat all missions you cant really say it's a covert-ops task either.
[ QUOTE ]
He could also warn about difficulty settings for anyone who missed that point.
[/ QUOTE ]
This should be on with every task force. It's not like Posi is everyone's first TF they're leading.
[ QUOTE ]
There are one or two exceptions (first that springs to mind is that /WP gets mez resistance at 10th), but in general I agree that the CoT mezzers are very harsh in Positron. Do the Ruin Mage boogie!
[/ QUOTE ]
Exactlyand it's not like only melee suffers. Especially ToHit check needing debuffs will have a hard time, especially sets like kinetics (cant buff, cant heal, cant debuff if you dont hit). Also controllers are hit hard, they're just there to sit and missing with each and every one of their mezzes or being mezzed themselves.
-
I made a build for you. Concentrated on getting a lot of +maxHP, +rech, +acc and some +regen. +Dmg from sets is trivial because you got fury. You wont even notice +10% dmg. This is why I went for procs in the 2 lowest tier attacks. With fury they'll help your damage (yes I know they're not affected by it) more than enhancing damage.
I also took soul mastery for DPS purposes, energy punch / bone smasher / gloom will do some very nice single target DPS. Dark obliteration is there just for an added AoE if you dont think taunt is enough.
What do you think?
Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), T'Death-Dam%(46), Zinger-Dam%(50)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11)
Level 2: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), Zinger-Dam%(5), T'Death-Dam%(25)
Level 4: Mind Over Body -- EndRdx-I(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Heal-I(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), HO:Golgi(40)
Level 18: Total Focus -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- RgnTis-Regen+(A), Heal-I(25), Heal-I(37)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(34)
Level 28: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), LkGmblr-Rchg+(31)
Level 30: Boxing -- Empty(A)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(34)
Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResDam/Def+(37)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 44: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Taunt -- Mocking-Taunt/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]46% Enhancement(Accuracy)[*]67,5% Enhancement(RechargeTime)[*]309,2 HP (20,6%) HitPoints[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 6,6%[*]12,5% (0,21 End/sec) Recovery[*]82% (5,13 HP/sec) Regeneration[*]6,3% Resistance(Fire)[*]6,3% Resistance(Cold)[*]1,26% Resistance(Energy)[*]1,26% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1388;684;912;|
|>-JED_MN$D$4QF=A*2TLE]H6Z,W>:*%0ML5;JB::J&UB4I(V6-NH$9%.*88``1KM?SY|
|`3?0!O,67,/HDWN.3X#GGFS8Q_ND&OM_.F3/?GCD[6WAVRU'J^75E!6_6RYU.Z4;[L*|
|M]A7*U5E%^I51"`J6"KFOMKC5TNWJ$01P3M_2^;G2TNU.KUUO-I[H]>+MQH-NZT75/;|
|@*;S6;=+;:TWG/D=D.76[5&%8/U6K>A.YV0&50/NC057VO5*BZ>4&P>UDN%<J>KVT<|
|JFB1_GY+F:OG4_N$)=57`YX(^BN"7(F04OF.AT=?>(& ;L['G4MB5Y6X)`$2/+S).M!5L|
|/;#VPM6%KPR\!]Z^D7MAZO3.2$'#%S\D`6<$WFO*9/-]="85111A5Y)*R>Z[D<5'G|
|]60JF_\)UTP.QC8$269H:!J"!&RX-(4$$DQ"D4@JD*I<7F!VG$LJ2>"`J)HI#H'4%JE|
|>9LKW)H-&C:,IBBK>?5F32P*(AE!,FL8`&]^DDZ9+8[="P-&WX!O!3$7@GZJ+(14^P(|
|*O-3*&XV&+]&-Y,JP;V95$FTJ)\21HWW*+S'X#T&[QEX_Z*,<>3YQL.RJ8D`X`C.AH`|
|(@%Y9?GX4*IKLT:5XZ93IP-0C*6'Z,8`3,;TGF-'`KAP,+_G,XNGV+$[$'$[$7`Z(R=|
|Z2<<%O2IPW[WT>Z0M(7\`!XG>>1H*=?B,;7'P+O`/>"S(?!!6O4EF3GLW)JUER@65@1|
|9#+"S2ENV:/[CD)+9\'+@`7!?E+P$?9*A^S%=.KE;H\=\(^_3CIQ^W;^">R :9]^:<J2|
|R+I]^G'^U_7).?$9V`K079%$;;/L\'"7Y1[+?8X]8'G(4F+I?79.*HVL<D&76:ZP7&4|
|YYB1_D"3(XK"$6,(L$98HRQ!+C&6,Y35+[P_4:N]+|
|-------------------------------------------------------------------|</pre><hr /> -
[ QUOTE ]
[ QUOTE ]
Synapse because it's just boring and can take quite long. It isnt annoying though.
[/ QUOTE ]
And the final mission is definitely something a little out of the ordinary. I quite like Synapse, the door-missions-in-Steel interlude notwithstanding.
Positron, on the other hand... it's long and it can be a deathmarch, but in a sense it's become a rite of passage. Rather than the more radical suggestions, what if Posi issued a temporary travel power for the duration of the TF? That would ease some of the pain for novices.
[/ QUOTE ]
The travel isnt the pain. It's the size of the huge damage dealing/debuffing mobs in the mishes if you go with 8 which would be logical for anyone who has played other MMOs before. Think of it, Task Force is pretty much what we have here for an "instance" in WoW. You always get a full team for an "instance" so why not do the same here?
Anyways, the thing I dont like about it is the CoT mish (and vahz at times but that's another story...). The CoT just have way too much at their disposal: holds/immobs/earthquake before scrappers get mez resistance. Chill of the night (-30% ToHit?!) and dispersion bubble (+20% def!!) before anyone gets team-tohit buffs like tactics. It's straight a goodbye for almost 2/3 of your accuracy unless you happen to have 100% accuracy enhanced attacks. -
Would edit last post but too late; posting the numbers of different Impervium Armor sets (3 of them) that I have on my Kat/Inv:
Set 1:
Res/End: Lvl 35
Res/Rech: Lvl 35
End/Rech: Lvl 36
Res: Lvl 35
Res/End/Rech: Lvl 40
Psi Res: Lvl 20.
Total stats:
Resistance: 56.2%
Endurance: 65.4%
Recharge: 65.4%
Set2:
Res/End: Lvl 38
Res/Rech: Lvl 30
End/Rech: Lvl 36
Res/End/Rech: Lvl 40
Res: Lvl 35
Psi Res: Lvl 36
Total stats:
Resistance: 56.1%
Endurance: 66.1%
Recharge: 64.2%
Set 3:
Res/End: Lvl 36
Res/Rech: Lvl 38
End/Rech: Lvl 36
Res/End/Rech: Lvl 40
Res: Lvl 35
Psi Res: Lvl 39
Total stats:
Resistance: 56.3%
Endurance: 65.7%
Recharge: 66.1%
As you can see, you can get very good resistance values even if you dont have "40s only". -
Kat/inv is a great combo and gets exponentially better with IOs. With my current build I can solo Cim wall with ease. Never have to use any heals whatsoever and mobs drop quite fast for a non-aoe orientated scrapper.
Also as to what you said about impervium armor, it's easy to get the whole set for under 30mil if you dont go for lvl 40 only. If you go 35-38 you'll be only a .5% or so lower than what you get at 40 and it'll cost much less. -
I can recommend sonic/psy and cold/sonic. Both are very fun and interesting combos
-
Didnt say it's easier than with others. Just that it's very easy
31.1% melee def
30.5% ranged def
29.3% aoe def
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(43)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
Level 6: Obsidian Shield -- Aegis-Psi/Status(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(13), Aegis-EndRdx/Rchg(15)
Level 8: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11), EndRdx-I(13)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Dark Regeneration -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23), M'Strk-Acc/EndRdx(25), Sciroc-Acc/Rchg(25)
Level 24: Taunt -- Mocking-Taunt/Rng(A)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(43)
Level 30: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(37)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), HO:Ribo(45), HO:Ribo(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4,58% Defense(Fire)[*]4,58% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]13,6% Defense(Melee)[*]13% Defense(Ranged)[*]11,8% Defense(AoE)[*]2,75% Enhancement(Terrorized)[*]6,25% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]15% FlySpeed[*]379,5 HP (20,3%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 14,9%[*]MezResist(Immobilize) 11,6%[*]MezResist(Sleep) 4,4%[*]MezResist(Stun) 4,4%[*]9% (0,15 End/sec) Recovery[*]42% (3,29 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]3% Resistance(Psionic)[*]20% RunSpeed[*]2,5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1388;687;916;|
|>-JEDUE/$U$8AL^T4TK;:0L4:-ED$>C*`&YQ233$:J*A"2+A0H%F+(<R4@N9:53TQA _|
|@E>N5=ZZ_0!'#'W'[%^Y:O^70:+QTTGF?F7>^<\Y[OND4KN<-(6Z=$)IQLF*Y;G'.JJ|
|Y)QU>PRG9)^(407>P4\W)%5EUIYBUGK3CE7%EWXNI)0 5\NFR]4QU53JR6C-W+XR9]|
|?6*.2VM#;M:YIO3=JTJ73=(-^<WI%P.*[^\6H.JV*D-NV1..:6:72H6++<FG<T$Q$G#|
|^2H`HL$IZCZ1@8N<\&09.<+@&,,D9,8)GW` 4'76/*`FTNI<9DO`YH&:%:;4+@*2(7"1|
|D%@ACBXPE1I&P!:.\*HR7P^@<1N<PPQPFS6'2'. 8UC/+Q*-UWD*RF`XP)@K&?$-E'>`|
|GE?K6(_RJE;;[&V"0$;S!N$HQ!0B>\OP"/$H$O@#[1!%9(6:$45<7!"O.V19BM;[!<5|
|'4BND)6B\TH$]I6"<G+A/0:P0\3M?+<6NM9#9O3-D_QF^%)C)]X8W<\:+7?93P@##\D|
|;,.Z'?0.ZGK'+`WM/,>8(R1<6BG!F_X*Y7&5/%ZA&7;`ZE+[ZSH$T+WB!W@]/*NOYS&|
|5]3YA/"4,/",,/B=D7A"^![!?_(;ZWM+J>]XQWC,^\.O]2!B"+?:K?U=_EN(-_(6?,-|
|\0I_`.\>;WWF/<9W`K?D'=B.K]"/=^E)L^RDT?M?_L?9)[[X'E4ZH5J3H<P@M.5O4\F|
|]!P,[DXXSCW99<Z5)JJTFRGW8RW,-H8,<(;2#:AZB:X;I+K)KENDNMZ]<:'!C_,,OV/|
|,Z,WOC6AD9/6&Q_U?QU;QNY:@=D@Z!S*#,H\R@+*(LH2BH5R":6$4M]NC(X>QD!'4(Z|
|B'$.YC47^$$@(Q4`)HT10HB@M*#&43I1NE$<H]=^VF_ER|
|-------------------------------------------------------------------|</pre><hr /> -
I also have to add, it is very easy to get high levels of positional defence as a dark tanker. I have a dark/dark build on my Mid's which has 30% def to all positions. Can post it if you want
-
If you want to be different make an /invulnerability scrapper. Not many around and they actually are good at 50 despite people mocking scrapper /invuln.
-
Very nice guide Mael
As a longtime katana user I must add in something too;
Slotting the "PBAoE" attacks with a full scirocco's set is also a good idea. Even though you "only" get one proc it's good -
I took elude because I dont have soft capped def outside of it yet. Planning to go by the build in the first post after I'm closer to 50.
And yes, elude is a very nice power. Cant wait to have it essentially perma -
Would anyone be up for this TF? Thinking of starting it 17:30 UK time but can make it a bit later (not very much though, max an hour). I expect this TF to take about 3 hours. Lvl range is 15-20 for XP.
I'll be bringing a lvl 39 scrapper. Just post your character's name (with level!) and I'll sign you up for it. Also leaving your global would be nice. -
Currently at lvl 39 and strolling along quite nicely. Planning not to get weave before IOs though. Got elude at 38 and planning to get aid other (41), aid self (44), conserve power (47) and not sure which power I'll pick at 49.
-
[ QUOTE ]
Tbh, Kat/Inv should breeze through low levels, it's when psi damage starts to show up often at 40+ when you should worry.
[/ QUOTE ]
The psi damage part isnt bad at all with proper IOs. The purpled build I posted is weaker against energy damage than psi unless I'm in "full" invincibility. -
Well, the must-have powers in the 1-30 are from katana: gambler's cut (or sting of the wasp if you can cope with the recharge), flashing steel, divine avalanche (take this at lvl 8 or I will hunt you down and beat you till you get it
), lotus drops and soaring dragon.
From invuln you should concentrate first on getting all the toggles and dull pain (only 5 powers to pick by 38) amd unstoppable at 38.
I'd basically follow the last build I posted power-wise up until 30. You'll have to chose whether you want Tough/Weave (mostly a question on endurance). If not, dont take kick. Keep in mind the slotting isnt the best possible for a non-IO build so you'll have to do slots yourself. I'll post a generic IO/SO build later, might help the newer katana/invuln players.
For low levels playing then. After you get divine avalanche you should have an easy time against trolls. 30% melee defense at lvl 8? Perma? With 30% S/L res? Very easy time with trolls indeed.
Also if you're soloing or dont want to venture to Hollows doing missions with hellions or skulls is a good idea. When you're solo they're about 100% S/L damage.
Oh yeah, and once I get a proper video making program I'll post a video of RWZ challenge with my kat/inv -
Something like this should've been around since the release of the game... There might've been but I never stumbled across it.
-
I knew I should've read it through properly before I posted but I was too lazy!
-
One thing to note about DP: it also does a hefty -regen debuff on the enemies it hits. 250% base and it is affected by heal enhancements so it will go up to near 500%. Very useful against AVs or GMs.
-
[ QUOTE ]
[ QUOTE ]
Basically yes, I cant recall any enemies that have over 50% ToHit aside from DE with eminators and Nemesis with vengeance. Also in PvP the player ToHit is dropped to 50% but most players have enough ToHit and +accuracy that defense is quite useless in PvP
[/ QUOTE ]
I'm not sure if it's +tohit or +acc, but Malta Gunslingers and Auto Turrets rip though defence as if it wasn't even there...
Oh, and Rularuu Eyeballs basically ignore defence, too.
There may be more, but I can't think of them offhand.
[/ QUOTE ]
The gunslingers have an accuracy rating of 2, double the usual which makes their accuracy floor at 10% instead of 5%. When you're not at the defence cap (take 35% for a generic defence based character) they're hitting you quite often.
The generic mob: 50-35% * 1 = 15%
And for the gunslingers: 50-35% * 2 = 30%
Their high accuracy rating hurts the lower your defense value is, basically for a set that has no defense from anywhere their hit rating is 95%. For each lost % of defense the Gunslingers gain 2% hit chance, to elaborate:
50%-35% * 2 = 30%
50%-34% * 2 = 32%
50%-33% * 2 = 34% And so forth...
For a set that has no defence except from external sources, like blasters, regen scrappers, fire tankers the Gunslingers are extra deadly:
50% * 2 = 100%, but it is capped at 95%
I'd assume auto turrets also have a high accuracy rating.
The eyeballs on the other hand have higher ToHit and accuracy. Additionally their attacks debuff your defense, this is what makes them very dangerous for defense based characters. Luckily they're quite rare. -
QR
[ QUOTE ]
Any of the Shard TFs work?
[/ QUOTE ]
Yes. They have an interesting set-up of mobs using different types of damage, some being resistant to damage and others not. Also varying degrees of damage resistance and varying debuffs. It's not all the stupid "challenging" massive -end/-recovery and/or -tohit/+def (+def for the enemies, of course) combos which just make it annoying. The varying -res/-speed/-def and all the other debuffs they use will actually make you want insipirations in your tray other than insights...
Although I have to agree they fail at being extremely long, it's not very often that I can commit more than 6 hours for a TF. Also as has been said about the same map repeating over and over, I dont think that is a very hard thing to fix. -
[ QUOTE ]
Mini Zenith Hoverbot - fires Rockets Make it fire simple rockets. Damage similar to burst from AR? Not sure which modifiers it should use though. Maybe 0.5?
Mini banished mask - fires dark blasts This should fire dark blast, with 0.5 modifier
Mini Hamidon Blob - fires radiation blasts Whatever you make this rad shooting jelly, make it use a power similar to neutrino bolt or x-ray beam with 0.5 modifier
Mini wasp swarm - Fires thorns I forget the name but first power from dominator thorns secondary? With 0.5 modifier of course
Mini Rikti Drone - fires rikti energy Energy bolt? With 0.5 modifier
[/ QUOTE ]