DSorrow

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  1. After learning to use the base editor a bit better I have added (and fixed!) some stuff in the base. I shall post pictures soon!
  2. Thanks again for this Mid! You definitely deserve your Xmas presents this year
  3. On the sevent day of Christmas, a villain sent to me...

    7 Noobs whining
    6 Hydra Farting
    5 Arachnos spiders
    4 Freaksow rezzing
    3 Trolls fighting
    2 Clockwork bots
    and a laser fired from a pear tree


    (P.S, happy cakeday Blue)
  4. I wish I could draw that well

    Thumbs up!
  5. I only just started the base building business for my SG so all of this is strictly I13 creations, yay! Still a noob at base building but I think I managed quite well;

    Conference room with podium
    View from podium

    Check point to teleporters, dont know if it's just my idea but I colour coded the teleporter rooms. Green = 1-20, Yellow = 20-35, Red = 35+. Thought it might be clearer for newcomers to navigate around.
    Computer and ouroboros stone

    SG club, with Pocket D teleporter visible at the back of the screenshot.

    The dance floor

    What's a club without a bar?

    Hallway to Pocket D

    Hope my noob creations came out well
  6. DSorrow

    Nrg/Nrg Build

    First few comments that spring to mind...

    Get power burst earlier. Preferably at lvl 6 (that's when it's available IIRC). Stamina might be nice earlier if you plan on exemping, too.

    Also 6 slotting purple sets isn't all a that good idea. The 5% toxic res (or whatever else you might get) simply isn't worth it on a blaster. Replace the Purple Set: Damage with a devastation acc/dam/end/rech or a triple or pretty much anything.
  7. I think you forgot to calculate the Defense DeBuff the higher level mobs have.
  8. I'm quite sure you wont be needing all that +rech with claws. And if you do hasten is definitely overkill. Also I'd get MoG, the new version is just that great.
  9. DSorrow

    About merits.

    Think I'll petition it when I get the chance to log on then.

    And yes, I'm sure I hadn't done Synapse within the 24 hours because I only did the TF to get the badge which I was missing. Also I am sure I did get 22 merits, checked 115 before TF completion and 137 after it. 137 - 115 = 22.

    Also some people in my team who I did Posi with an hour before the Synapse got 22 merits only.
  10. DSorrow

    About merits.

    I was just wondering if doing two TFs consecutively had an effect on the merits awarded from the latter. Yesterday I did Posi and Synapse in a row (phew, dont have to do them again in a while ) but only got 22 merits from Synapse while I did get the full 55 from Posi (which I did first).

    What I understood from the message popping up after a TF is that doing two different TFs in a row shouldn't affect the merit rewards at all. So the question is, should I have got 45 merits from Synapse instead of 22?
  11. I've been playing a katana/invuln since I3 and still find it a great combination. It might not be the best for PvP but then what do I know about PvP?

    Guide in my sig if you want to have a look.
  12. I noticed some bugs (I think they're bugs) with this system as well.

    My blaster got 2 of the day job badges the second I logged in after DLing I13. Then my main has got none of them and when I logged on (before logging on the blaster) none of the badges had any progress at all.

    Quite puzzled by this
  13. [ QUOTE ]
    thought you only get half the xp when in a pact ?

    [/ QUOTE ]

    It doesnt work just like that. The idea is that any XP you gain is split in two, 1 part for you and 1 part for your pact mate. Say, you get n amount of xp and your friend isn't online. You're only getting n/2 xp.

    Now, if your friend is online and playing with you... You're getting n/2 + n/2 xp. Totalling up to n which is the amount of xp you'd get solo.

    Hope that was clear
  14. So, I saw a post in the US forums with a build done with Mid's 1.4006. Anyone know where I can DL that? Tried to check for updates on Mid's but it says none are available.
  15. Yeah I noticed it was quite small, will try to get some better pics in the afternoon
  16. Right, only just registered into photobucket so I hope this'll work out

    This is my main's current favourite costume
    http://s475.photobucket.com/albums/rr116...t=1228160476210


    Will be posting more of these once I get some more screenshots

    Also better quality/pose pictures available if you want.
  17. [ QUOTE ]
    Each of those numbers has a different impact. I did compare each element and thought about who'd be using what insps. -10% def wouldn't equal -10% resistance and on different tankers it'll have a different impact. If 1% def is = 2% res then lets wonder what -20% def actually is.

    [/ QUOTE ]

    If you actually read through what I said you'd know I didnt want those to be the final numbers. The point of it was that it should debuff more stats than just 1 or 2. Also while more stats would get debuffed each of them would get a smaller impact.

    [ QUOTE ]
    Sidenote, i have 5 tanks in total. My main 2 are stone and fire, but i also have inv, WP, ice tankers and a elec brute.

    You cant really compare resist and defence the same way though, a purple insp give 25% defence, while a orange one only gives 5%. (if you have to counter it).

    Whatever debuff they pick, it will hit 1 set more then the other. (even acc debuff - aura's). Personaly, revert it back to a Build Up. No more issues, no more worries

    [/ QUOTE ]

    I'm actually quite sure that a small purple gives 12.5% def and a small orange gives 10% res.

    Also I think rage should stay as it is. Even lowering the +dmg value would go. I wouldnt mind if it was dropped down to 30% or 40%. Still an addition worth to be picked.
  18. I think the problem with rage crash is that it's only debuffing 2 attributes currently. And both quite harshly. If it was more attributes debuffed but by a lower percentage it should come across quite balanced for all sets.

    Say, -10% def, -10% res, -100% regen (as in -base regen, not completely cancelling your regen). This would debuff all sets quite fairly. Just not sure about the numbers yet, but I think something like this should be the step forward.
  19. I use scorch on my scrapper instead of fire sword. It's just a lot smoother that way

    And yes, stylish!
  20. [ QUOTE ]
    [ QUOTE ]
    I'd like to see the -Def get removed now for something(s) that all Tankers/Brutes can get to be plagued by.

    [/ QUOTE ]

    If you can stack it before the original application starts to flash there is no def crash

    [/ QUOTE ]

    Which I dare say is not WAI.
  21. DSorrow

    VEAT

    [ QUOTE ]
    Also I support the need for VEATs needing a buff.

    [/ QUOTE ]

    May I just ask why VEATs need a buff? Give me a reason that isn't Bane Spider defense. You used the word VEATs so I want to hear what is wrong with all of the VEAT branches.
    I cant think of anything else except Bane Spider defense.
  22. Already sounds better. IMO all it needs is a sort of "nuke crash" without complete endurance drop. Has to be harsh enough to stop people from attacking though. If you get -100% recovery and -100% +end (they could do this with healing, shouldnt be impossible for +end) most people would stop attacking. In 10 seconds you can easily spend up all your leftover endurance.

    Also the immobilization thing sounds good. Needs some developement though.
  23. DSorrow

    EN/EN/FM Build

    What do you think of this one Larac? Put some damage procs in the attacks on top of the damage bonuses. Should work quite nicely I think. Also managed to squeeze in aid self for all your healing needs.

    Hero Plan by Mids' Hero Designer 1,4006
    http://www.cohplanner.com/

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40), ExStrk-Dmg/KB(40), ExStrk-Dam%(50)
    Level 1: Power Thrust -- ExStrk-Acc/KB(A), ExStrk-Dam%(50)
    Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(25), ExStrk-Dmg/KB(39), ExStrk-Dam%(39)
    Level 4: Energy Torrent -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(37)
    Level 6: Power Burst -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(17), Apoc-Dam%(17), ExStrk-Dam%(36)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(50)
    Level 10: Bone Smasher -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(19), Numna-Heal/EndRdx(23), RgnTis-Regen+(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(36)
    Level 22: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(34), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Explosive Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(29)
    Level 28: Aid Other -- Heal-I(A)
    Level 30: Aid Self -- IntRdx-I(A), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34)
    Level 32: Nova -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dam%(34)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), HO:Nucle(43)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
    Level 44: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResKB(45)
    Level 47: Force of Nature -- RechRdx-I(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]24% DamageBuff(Smashing)[*]24% DamageBuff(Lethal)[*]24% DamageBuff(Fire)[*]24% DamageBuff(Cold)[*]24% DamageBuff(Energy)[*]24% DamageBuff(Negative)[*]24% DamageBuff(Toxic)[*]24% DamageBuff(Psionic)[*]65% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]63% Enhancement(Accuracy)[*]5% FlySpeed[*]225,9 HP (18,7%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Immobilize) 3,3%[*]MezResist(Sleep) 4,4%[*]14,5% (0,24 End/sec) Recovery[*]80% (4,02 HP/sec) Regeneration[*]2,5% Resistance(Smashing)[*]7,56% Resistance(Fire)[*]7,56% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[*]8% RunSpeed[/list]


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  24. -50% end hurts some sets worse than others. Invuln gets a big hit because it doesnt have a +end power, same goes for dark armour. Fire, ice, WP (the first ones to come to mind) all have a +end or +recovery power which could easily mitigate the endurance drop.