DSorrow

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  1. [ QUOTE ]
    Level 50 AVs........ now that might be an idea, and I can bump it up with other accounts so I dont have to be on invince. Doh!

    [/ QUOTE ]

    Actually I'm doing the missions on invincible set for 2. Spawns a lvl 50 AV, same as when you're invincible set for 1.


    EDIT: pics of Tyrant fight

    Here we go

    12 minutes later

    Nearly there

    Winner!

    I have to admit that his 25% resistance to all did slow me down quite a bit. But I beat him!
  2. [ QUOTE ]
    Your so lucky your not on US servers with the UI off XD .

    [/ QUOTE ]

    True

    Anyways, here's some shots of my Marauder fight with *gasp* UI on!

    Hello Marauder

    Half way there

    There goes his unstoppable...

    I win


    And if you're wondering who the other guy in the team is... That's my alt enjoying the free XP and Praetorian AVs
  3. Mmm.. I think I should be a bit safer with my FM/SR then. 1847 HP

    Bad thing is though that caltrops interrupt aid self so if I want to be able to heal I need to run.

    Will see what happens.
  4. [ QUOTE ]
    There's an option in keymapping or you can find the command yourself.

    /screenshotui 1

    Changing the 1 to a 0 to turn it on and off

    [/ QUOTE ]

    Thanks!

    [ QUOTE ]
    Well SR used to be weak in pre I13 PvP but is probably pretty damned good now

    [/ QUOTE ]

    As long as elusivity stays as broken as it is currently
    Just need a primary with spike damage though.

    [ QUOTE ]
    Chimora cheats with Caltrops btw, means his Head Splitter can one shot you

    [/ QUOTE ]

    How much damage does it do? Battle Maiden didnt hit me once with an attack that could one shot me if I wasnt at exactly 100% HP.

    [ QUOTE ]
    Got Tyrant to half health before I ran out of end, but that took from my last post till now, so I'm not in the mood to try again straight away. But I have noted I need a decent supply of blues. My build wasn't really designed to fight for that long without a rest I guess

    [/ QUOTE ]

    I shouldnt have that problem, 20 minutes of pounding on Diabolique and was still at 100% end
    Also there's a cheap trick to lure Tyrant into a lava pool. Just out of curiosity, what is your primary?
  5. Probably. At least he'd have the DPS to beat Infernal's regen. Although I did some maths later and without factoring crit chances in I found out that a constant 40% damage buff would be enough to take him down in 20 minutes. Very possible with some righteous rages but...
    1) My math could be wrong and then I'd waste all that inf on righteous rages. They arent free!
    2) 20 minutes is well enough to give him time for a lucky streak. If he beats me it's all over again and need to get new insps
    Which is why I'd like someone to check it up for me.

    Here's the math for anyone who's interested. I know it isn't the clearest piece of numbers you've probably seen but anyways...
    ((0.95 * (([84.4 + 97.84 + 172 + 154.4] * [2.175 + n]) * 0.5 + ([31.3 + 40 + 52.6] * [2.175 + n] * 0.75))/6.83) is my chain DPS with AV resistances factored. n is the unknown damage buff I tried to find out with this formula.
    -100 is what I assumed AV regen to be. Please correct me if I'm wrong.
    1200 the amount of seconds in 20 minutes. In other words the time frame in which 20 inspirations are to be used.
    29000 is the AV HP. I know it's actually closer to 28800 but 29000 is a nicer, round number
    <font class="small">Code:[/color]<hr /><pre>
    (((0.95 * (([84.4 + 97.84 + 172 + 154.4] * [2.175 + n]) * 0.5 + ([31.3 + 40 + 52.6] * [2.175 + n] * 0.75))/6.83) - 100) * 1200 = 29000
    (((0.95 * (254.32 * [2.175 + n] + 92.925 * [2.175 + n]))/6.83) - 100) * 1200 = 29000
    (((0.95 * (347.245 * [2.175 + n])) -100)/6.83) * 1200 = 29000
    ((0.95 * (347.245 * [2.175 + n]))/6.83) - 100 = 24.1666666666...
    (0.95 * (347.245 * [2.175 + n]))/6.83 = 124.1666666...
    0.95 * (347.245 * [2.175 + n]) = 848.0583333...
    347.245 * [2.175 + n] = 892.692982...
    755.257875 + 347.245n = 892.692982...
    347.245n = 137.435107
    n = 0.3957871...
    n ~= 0.4
    </pre><hr />
  6. Finally beat Diabolique! Curse all that phasing

    20 small reds were enough to make the difference between the bubbling when sub-25% HP. Finally!


    Cant damage Infernal enough to beat him 50% fire resistance is just too much. I can whittle his HP down with tier 3 red insps but I'd need more of them than I can carry to get the job done. Admitting my defeat here and also noting that Dominatrix wont either be possible under these circumstances
  7. Malaise and Mother Mayhem defeated as well!

    Against Malaise I had to use lucks to evade the non-positionally typed attacks he uses. Only used tier 1 luck inspirations though, 3 at a time.

    Mother Mayhem on the other hand was another succesful no-insps, no-temps AV. She had quite low damage and only hit me a few times during the fight.
  8. [ QUOTE ]
    The player version has a really high tohit as well, I only really use mine on my blaster when I cant hit something

    [/ QUOTE ]
    Bleh didnt help Neuron enough though. Beat the sucker in the end!


    Also, Black Swan defeated. First try, no insps or temps
  9. Battle Maiden defeated! This AV was one of the easiest to beat as long as she didnt get multiple hits in a row. Killed me once with 4 hits in a row
  10. Damn Neuron is giving me a headache atm. Stupid autohit power sink...

    Also one problem that's so far only been a problem with him is that he seems to always get 2 hits in after each other. This is bad if it's thunderstrike + any other because that always kills me. It's pretty much always that when he gets one hit in he also gets a killing blow in after that one.

    Wonder what's up with that... Also his voltaic sentinel hits me with 50% of his attacks.

    EDIT: Woot, got that bugger down when I loaded myself with tier 1 +res and +end inspirations! And indeed, his voltaic sentinel had 59% chance to hit me. Wonder why it has such high ToHit values...
  11. [ QUOTE ]
    the brood sword is original already 2 handed, same for the katana.
    big difference is how you fight with them, you can't really trow so many swords in one pact when there is a big difference.

    [/ QUOTE ]

  12. Oh and here's the build for anyone who might wonder what it looks like. Also good if you want to know the price range of a medium level AV soloing build.

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(46)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(46)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Numna-Heal/EndRdx(A), Heal-I(17), RgnTis-Regen+(45), Numna-Regen/Rcvry+(48), Numna-Heal(48)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(39)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(48)
    Level 22: Quickness -- Run-I(A)
    Level 24: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(42)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
    Level 30: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(46)
    Level 38: Aid Other -- Empty(A)
    Level 41: Aid Self -- IntRdx-I(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
    Level 44: Kick -- Empty(A)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22,5% DamageBuff(Smashing)[*]22,5% DamageBuff(Lethal)[*]22,5% DamageBuff(Fire)[*]22,5% DamageBuff(Cold)[*]22,5% DamageBuff(Energy)[*]22,5% DamageBuff(Negative)[*]22,5% DamageBuff(Toxic)[*]22,5% DamageBuff(Psionic)[*]6,13% Defense(Smashing)[*]6,13% Defense(Lethal)[*]5,81% Defense(Fire)[*]5,81% Defense(Cold)[*]5,5% Defense(Energy)[*]5,5% Defense(Negative)[*]3% Defense(Psionic)[*]9,25% Defense(Melee)[*]8% Defense(Ranged)[*]8,63% Defense(AoE)[*]36% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]15% Enhancement(RechargeTime)[*]10% FlySpeed[*]241 HP (18%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2,75%[*]MezResist(Immobilize) 23,7%[*]5% (0,08 End/sec) Recovery[*]74% (4,14 HP/sec) Regeneration[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]3,13% Resistance(Negative)[*]10% RunSpeed[/list]
  13. [ QUOTE ]
    IOs have ED, but Sets are limited to 5x of the individual bonuses.

    [/ QUOTE ]
    Correct.

    [ QUOTE ]
    Is it a coincidence though that you are suggested (and in the spec when opened in the corresponding program) that none of the figures are for L50 IOs or sets? Is there some other cap, or a clash of figures that I should be aware of?


    [/ QUOTE ]

    This is only because of crafting costs. A lvl 45 IO costs 200k'ish to craft while a corresponding lvl 50 IO costs about 500k to craft. The difference becomes quite visible when you're IOing your character extensively and the difference between a lvl 45 IO and a lvl 50 IO is only a percent of the attribute more or less(26.5% damage/acc vs 25.3% damage/acc. Lvls 50 and 45 respectively).

    Also lvl 40-49 recipes are often cheaper than corresponding lvl 50 recipes. And most importantly, it gives me a more realistic idea of the enhanced values in the build because lvl 50 recipes arent always available and as I said I might be able to grab a lvl 40-49 one for a lot less influence.
  14. [ QUOTE ]
    [ QUOTE ]
    The build wasn't awfully expensive though. Only about 400mil influence.


    [/ QUOTE ]

    If 400mil isn't awfully expensive, then I'd like to see what is...

    [/ QUOTE ]

    Well you could go check the US forums. BillZBubba for example has a claws/SR (which he solos AVs with) that has a 1.5billion inf build.

    400 million isnt bad. Really. I can easily get 100-200mil by just playing the game 1-50. Add in TFs, missioning at 50 and a bit of ebil marketeering and you're set.
  15. FM/SR. Super reflexes indeed. The build wasn't awfully expensive though. Only about 400mil influence.

    Oh, and add Bobcat to the list
  16. As the title suggests, I just managed to solo my first two AVs with a scrapper. No temps or inspirations. The AVs I defeated were Nightstar and Siege.

    Will post pics later, also more defeated AVs to come!
  17. You can have 5 pieces of the same numerical set bonus, i.e. 5 5% rech bonuses, 5 10% regen bonuses, 5 12% regen bonuses etc. The thing to note is that 5 10% regen bonuses and 5 12% regen bonuses (or any other attribute bonuses) will stack with each other, this regen example bringing you to a total of +110% regen. The number of total set bonuses (all the different set bonuses) is only limited by this factor (= identical set bonuses passing the maximum total of 5 will not count. 6 times 5% recharge bonus will only get you a total of +25% recharge, as if you only had 5 of the bonuses) and the amount of possible slots in your powers.

    [ QUOTE ]

    Most of the webpages I looked at, and how I vaguely remember it used to work was each successive IO slotted would reduce efficiency for the next of the same type within that power

    [/ QUOTE ]

    Think you're talking about Enhancement Diversification (ED) here. There's a curve to enhancing powers which reduces enhancement effectiveness gradually after you've attained a certain amount of it in a power. The curve becomes ever more steeper the higher the percentage gets. To give you an example;

    1 Lvl 45 Damage IO (or any other with the enhancement value of 40.5%): 40.5% Enhanced damage

    2 Lvl 45 Damage IOs: 79,9% Enhanced damage (here you see the curve taking it's very first steps, the effect is very minor at this point, only reducing 1.1% damage from the total effectiveness)

    3 Lvl 45 Damage IOs: 98,23% (Now, this is where most people leave the slotting for 1 attribute. As you can see, the third IO only increased the damage by a bit over 19% even though its base value is, in fact 40.5%)

    4 Lvl 45 damage IOs: 104,3% (as you can see, you dont get much use out of the fourth IO of the same kind)

    5 Lvl 45 damage IOs: 110.3% (very minor effect)

    6 Lvl 45 damage IOs: 116.45% damage (yet again, very minor effect)

    As you can see, the first two enhancers had the most valuable effects on enhancing the power. The third one's effect was cut in half but it is still worth it. The last 3 IOs had so little effect it is not worth slotting them anymore. It is the same basically for SOs, with 3 damage SOs you'll have about 95% enhanced damage and a fourth one would only bring you to a total of ~99%.

    All of the IOs perform like that, even though some of them only add 20%'ish base, like ToHit IOs. Respective to their lower base value also their enhancement value "cap" is lower.

    You should note though, that all set bonuses work outside ED which is why they are very valuable for a highly performing build.

    If that didnt make any sense you're best off searching the Inventions section and Player Guides section for more sensible guides into IOs.


    [ QUOTE ]
    Earning Respecs ahoy then methinks.

    [/ QUOTE ]
    You should have a respec at hand, the devs distributed freespecs for everyone at the launch of I13.

    [ QUOTE ]
    How are people handling this amount of slotting on their high end characters these days though?

    [/ QUOTE ]
    I dont find it a problem really. I have a dozen 50s completely kitted out with set IOs. That doesn't include purples (but who wants them for PvE anyway?) but there's not an excessive amount of farming involved. I admit I've had my share of farming and nowadays I just play the market to get me easy money.

    Also regular playing at any level range will get you nice money. At lower levels you'll get recipes desired by many 50s; decimation and touch of death for example. At higher levels you'll get (rarely) purples and (quite commonly) recipes that sell for about a million or so. And of course, higher level means more inf per enemy defeated.

    EDIT: Bits and pieces
  18. [ QUOTE ]
    I think we need more drunk finns making people builds on a more regular basis.

    [/ QUOTE ]

    We could start a club
  19. [ QUOTE ]
    I would also get active defense at 10, cause 22 levels without status proection will suck

    [/ QUOTE ]

    ^This also
  20. 1) Get 1 more attack. Thunder kick or Crippling axe kick, whichever you like better.

    2) Jump kick is useless and you dont need acrobatics. Dont get either. Also in PvE 2 travel powers is a waste.

    3) I'd probably drop focused accuracy (with the nerfs to it 2x 9% acc bonuses and a kismet +tohit are basically the same thing but without end cost). Then you'd have 4 power slots open which I'd fill with 1 MA single target attack (storm kick or CaK) and the fighting trio.
  21. Well, he did request a perma-granite build. I thought that meant he was only going to use granite and never exemp under lvl 32. But then again I've never had any plans for a stone tank myself because stone armours are ugly and granite covers your whole costume... And it comes with debuffs too
  22. DSorrow

    Storm/?

    [ QUOTE ]
    /Psi or /Energy for maximized knockback.

    [/ QUOTE ]
  23. [ QUOTE ]
    Firstly, thanks for the effort you put in;

    [/ QUOTE ]
    Only took me somewhere between 5 and 10 minutes, no problem

    [ QUOTE ]
    in particular where the cut-off line for stacking the same type of invention is, as I found the numbers very confusing

    [/ QUOTE ]

    It is quite simple. You can have the same bonus (5% rech, 7% acc, 10% regen, etc) 5 times. This can be from same sets or different sets, it doesn't matter. In PvE you dont get diminishing returns so the amount of similar (identical) set bonuses doesnt matter as long as it's not over 5.

    Take for example, 3x 5/6 crushing impact (7% acc, 5% rech bonuses times 3) and 2x 5/6 adjusted targeting (9% acc and 5% rech times 2). This will take you to the cap for 5% rech bonuses but you can still get 2 more 7% acc bonuses and 3 more 9% acc bonuses.

    Hope that was clear. I've had my share of alcohol tonight so...