DSorrow

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  1. I would go for something AoE heavy primary combined with WP or Elec for easy times.
  2. DSorrow

    Is it here?

    Just ran a test on my Kat/Inv scrapper, +4/8 freaks and I have to say (as someone who didn't try this on test)...


    A W E S O M E!

    Great way to test builds, increase challenge and whatnot. I think the two big features in this issue, power customization and new difficulty settings, take things to a whole new level of awesome.
  3. Quote:
    Originally Posted by Obscure Blade View Post
    To be fair, it's kind of irritating to be playing a character with healing powers and getting yelled at for "letting" a guy die when he decided that he just HAD to go aggro a whole different roomful of nasties.
    Yeah, but that's a whole different thing you're talking about here.

    We're talking about characters that take risks they know they can take. In fact that means they aren't taking risks at all, just doing what they're built for.

    Then there's the l33tkid section of players who think just because they can aggro the whole room means they can also take on the whole room and stay alive, and if they can't it's the defender's fault because they failed at the holy trinity of TANK/HEAL/DPS!
  4. DSorrow

    Can not log in

    And something no one else mentioned yet...

    If you're an EU player you need to modify your CoH updater to connect to the EU servers instead of the default US choice.
  5. Quote:
    Originally Posted by JohnX View Post
    Tankers: “Scrappers do waaaay more damage than us AND have comparable defenses!” Higher resistance cap, higher def/res modifiers, higher HP. *Cough* Tanks have better mitigation than scrappers, but it's often overkill which makes it seem scrappers have about as good mitigation.

    Brutes: “Scrappers are better than us in PvP!” No comment on PvP... This isn't really a scrapper problem either, because AFAIK, PvP has always been a game of rock/scissors/paper in CoX

    Controllers: “Scrappers do more DPS than us!” As if controls and debuffs/buff don't exist... Besides, a controller is able to put out much more "effective DPS" on a tough target than a scrapper can ever dream of. -Res and -Regen combined with some of the more damage heavy primaries do some really nice DPS.

    Corruptors: “Scrappers solo better than we do!” I wouldn't go that far. A /rad or /dark corr is often a lot safer to solo than a scrapper.

    Defenders: “Scrappers do more damage, have higher defenses AND solo better than we do!” Here we go again. It's not like all of the ATs only do damage and have self mitigation. Defenders are extremely potent at disabling enemies with debuffs or turning their own team into demigods.

    Blasters: …/faceplant If that's how you play your blaster I won't say a thing

    Dominators: “PToD doesn’t affect Scrappers! We’re worthless in big fights!” Controllers are useless, too, because PToD gimps their controls and debuffs!

    Kheldians: “We can’t solo AVs like a Scrapper!” And what percentage of scrappers can do that? A couple of percent at most. Besides, in teams it doesn't really matter if you can solo the AV because you have the other guys there as well.

    Stalkers: “I want to Scrap like a Scrapper!” Sure, but then you can't AS like a Stalker.

    Blasters: “SCRA!...” /faceplant You can build very defensive blasters, too. Check the boards for range softcapped hoverblasters. Equal mitigation to tanks by your rules.


    What does this tell you? Not trying to be a Scrapper hater or calling for a nerf (Having lots of fun with my latest scrapper.) , but it’s hard to deny that all other AT boards seem to make a point of comparing themselves to Scrappers… Scrapper envy can be seen almost daily in every single AT board. Yet, how often do Scrappers exhibit AT envy?

    Scrappers don't exhibit AT envy because they don't have to. Other ATs shouldn't either (except maybe the Corr / Defender thing) because there isn't really a reason. Each of the ATs are good at some things and bad at some. I mean, how often do you see a scrapper buffing the team?
    Stuff within the quote..
  6. DSorrow

    Flight speed

    Quote:
    Originally Posted by Prof_Backfire View Post
    by the way, only one IO set will work in a power.
    Nope. I have characters with mix/match slotted sets in powers to get "optimum" bonuses and they work just fine.

    As an example, I've slotted Fire Blast with 4 Devastations (12% Regen, 2.25% HP and 3% Damage) and 2 Thunderstrikes (2% Recovery) and I get all those bonuses.
  7. Also one more thing I'd like to add;

    Healing is the attribute that becomes more and more useless the more of it is available. And this happens very fast, generally two healers (yeah, I know, there aren't real healers..) are already too much and the other healer's spot could've been better spent by picking a buffer/debuffer.
  8. Honestly though, I think the problem with khelds (and especially PBs) is that they don't really feel powerful. Sure, the shapeshifts are different and cool, but they get old and just feel stupid once you realize they don't make you into an unstoppable machine of kapow. Also the power:slot ratio makes it frustrating to build a competent tri-former when you can't have everything slotted as effectively as you'd like.

    It'd help loads if :

    1) Khelds got 3 slots every level instead of two at the beginning

    2) All powers were usable in forms. Make dwarf form similar to granite armor; make it have an inherent -DMG (but no movement / recharge debuffs!) to compensate for the huge resistances it gives or alternatively, just drop the +Resistance by a bit because now the regular armours could be stacked with this. I'd be very happy if it was "only" changed to all attacks being able to be used in all forms. Would sure be much more fun playing a dwarf kheldian with more than just 3 attacks to choose from.



    Only one would be really cool, both of these together would be a dream come true... )
  9. I love Dark Miasma. My Dark/Rad just hit 50 the other day and I've duo'd him through the levels mostly with an Ice/Fire tank. One of the last mishes before dinging 50 we did was good old Dreck, as an AV. The fight was way too easy because Dreck just couldn't do enough damage and had his Regen and Res debuffed by 50% most of the time (Achilles Heel in Neutrino Bolt ftw!). His nuke hit me for 150 damage. Pathetic!

    Now, there are sets that are more efficient at melting the AV faster (like my Cold/Sonic), but Dark certainly is able to make it a safe ride.
  10. DSorrow

    Possible RMTers?

    Well I've seen some of the teams I suspect to be RMTers traveling through Ouro. 3 Fire/Sonics, 3 Fire/Bubbles, 2 Fire/Kins all with triple-leadership toggles. They hardly need any set bonuses to be VERY effective at fighting anything.
  11. DSorrow

    Possible RMTers?

    It strongly suggests that they are RMTers, but it's hardly enough evidence for anyone to do anything about it.
  12. I guess the real reason is that they don't actually want to combine Claws, DB or Spines with Shields.

    Claws/ and DB/Shield would be able to get insane numbers for +DMG with Follow-UP / AAO combo. Spines on the other hand would just rock the house with too insane AoE.
  13. Beautiful! Makes (marke)tears flow down my cheeks.
  14. DSorrow

    scrapper numbers

    This is like AV soloing except there's a lot of us :P

    Steady damage against the enemy's regeneration and we just aren't going to quit!
  15. As others said, I'd try my luck with getting the influence back because there is nothing ingame that actually states the influence cap.
  16. Quote:
    Originally Posted by Smurphy View Post
    Why is there a hyphen?
    E-bil = E-billionaires?
  17. I generally don't like Armour sets without Defense for this very reason. Pretty much every Debuff out there is going to hit me and it's not gonna be nice after that...
  18. Quote:
    Originally Posted by Lakanna View Post
    Not their job to monitor all aspects of the game? You have it wrong: the players don't completely set the market price: they control demand, but the dev-set drop rates control supply. Players will pay that because it's scarce and good, not just because it's good. And it is ENTIRELY the devs job to watch the game. You might as well say it isn't their job to police AE farms: after all, it's all player-created content, right?

    When something in the game is working well, the devs are under no obligation to make changes. I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.

    As for things costing loads regardless: costume recipes. Or look at the HUGE drop in recipe prices when AE went live. Supply is just as important as demand in setting a market value.
    I still don't think the devs should care about the market prices. It's US, the players, who set them, not just your "marketeers". If no one would buy the items at those prices the marketeers would have to drop them, but because people buy them at those prices the marketeers do it just because they can. Now, if you there was a limit on the lowest price of the item (say, no lower than 100mil) THAT would be something that should concern the devs. It's not exploiting the system like AE farming.
  19. DSorrow

    Am I EBIL now?

    You're qualified!

    *Hands over an EBILNESS certificate*
  20. DSorrow

    scrapper numbers

    *Turns on toggles*

    Sign me in!
  21. Quote:
    Originally Posted by Lakanna View Post
    I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.

    Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them.
    I seriously doubt the devs actually think of market values when they implement new drops. The market values are, after all, set by the players. An item which many players think is valuable will cost loads regardless of what the devs think. They could've foreseen the end result by looking at the drop rates and current market behaviour, but I really, really don't think that is their job.
  22. Quote:
    Originally Posted by Xyzyx View Post
    I've never been able to understand why so many people think that healing damage back is better mitigation than never taking damage in the first place.
    Because if mitigation doesn't do green numbers it doesn't do anything. That's why. :/
  23. You could try Reactive Armour for some Defense set bonuses.
  24. Quote:
    Originally Posted by Alpha_Zulu View Post
    So a discussion in another thread was ensuing comparing Pain Domination to sets.

    Apparently someone thinks that Dark Miasma and Storm Summoning don't bring anything of value to a team.

    I tend to think otherwise, I would like to know what you, Defenders, Controllers, and Corruptor players think of this statement.
    Uh, I'd take a competent Dark or Storm over a Pain dom any day of the week. Myself I have a Stormy, two Darks and a Pain dom at 50 so I've got first hand experience of them all and I know what they can do.

    Little green numbers above my head are nice, but Pain really doesn't have anything going for the situations where those green numbers just aren't enough. I can't mez the enemies, I can't debuff their ToHit or damage or buff my team with anything that actually counts in those situations. Yeah, I get 17% Resistance from WoP, but that's hardly anything for characters that don't have Defense OR Resistance to stack it with. Painbringer would be cool, but it isn't even perma without IOs and even then only on one target.

    Dark on the other hand usually drops a team's need of healing by a lot. Like really A LOT. With two powers I can completely floor the ToHit of a group of enemies (reducing incoming damage to 5-7.5%), while also DeBuffing their Damage and having them cower in fear and thus not even attacking in the first place. On top of that I can Hold annoying enemies (e.g. Sappers), heal the team (grean numb0rs!!11) and have my Fluffy running around basically being a second Dark Miasmist. After all the defensive DeBuff Dark also has offensive DeBuff in the form of -Res and -Regen. Admittedly, Pain also comes with a -Res/-Def power, but Tar Patch is much easier to use than Anguishing Cry. If not easier, at least safer, both because of it being a ranged summon and because of Dark's very powerful DeBuffs.

    Storm is also a great set and with good KB management it can keep whole groups of enemies on their butts for nearly any length of time. The bad thing with Storm is that it doesn't have much going for "normal content" (i.e. the regular minion, lieutenant, boss setup). It has a weak heal (which isn't needed if the Stormy is being played well) and Freezing Rain which should be used whenever it's up. Add to that Snow Storm which doesn't have any effect on anything in the minds of those who only think green and orange numbers count. Against tougher targets like AVs it's another story. You have two powerful pseudopets that deal huge loads of damage against stationary (AVs mostly are) targets. You can also stand next to the AV with Hurricane and DeBuff their ToHit.

    All that being said my opinion is this: good Dark > good Storm > good Pain. But then again, when things go bad and the team has one of those, but very badly built or ineffectively using powers, then it's: bad Pain > bad Dark > bad Storm. Even a player who doesn't have a clue usually understand the holy trinity of Damage, Tank, Heal and is able to pick the important powers from Pain because they're mostly heals. Dark and Storm, while they could be a bit difficult to understand, can and WILL perform better in the hands of a competent player.
  25. The "set bonus" isn't actually the same. Here we're talking about 3% Resistance which is much less useful than the 3% Defense you can get from Gladiator's Armor.