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Posts
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Joined
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I'd say a 0.1 second gap is barely noticeable especially if you don't queue attacks up as soon as the previous one has started animating.
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Although, if you're running an attack chain such as GC -> GD -> GC -> SD -> GC -> DA
(which IIRC doesn't even need that much +rech) there will be little benefit to having it in other attacks than Gambler's Cut. -
I'd do that too if I had a BS/SD, but I guessed the OP wanted a sort of budget build which was the main reason he couldn't soft cap everything.
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Also seeing as it's a BS/SD I'd actually concentrate on getting Melee to 35%'ish and Ranged/AoE to 45%. With a single application of Parry you'd be way over the soft cap (at 50% if Parry is unslotted for Def) and it isn't hard to keep one stack of Parry going at all times.
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Thanks for the advice so far... I whipped up a quick build which might suck, but I think it's a fair try. It should also give you an idea of my budget:
EDIT: Wouldn't flurry be better than shuriken in this build? If I use EC it should stun my target for two seconds which is a big enough window of time to get flurry in past the target's resistance for insane damage.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick -- Mako-Dam%(A), Mako-Acc/Dmg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(40), Heal-I(40)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(7), Dct'dW-Rchg(17)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(7)
Level 6: Focus Chi -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37), Rec'dRet-Pcptn(37)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(25)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(40), Heal-I(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(43), Clrty-Stlth(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Stealth -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Grant Invisibility -- Krma-ResKB(A)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(42), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(42)
Level 44: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 47: Shuriken -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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First off.. Let me say that I've never tried PvP properly before because I never liked being much more useless in PvE because of my build. Now with double builds I could try PvP and not be hindered in PvE, win-win situation!
Even though I know everyone thinks PvP is borked I guess it is worth a try. I'm looking for a build that doesn't need massive investment, after all I'd hate to have wasted money if PvP was horrible :P
The two builds I'm currently thinking of (I have one of each at 50) are MA/Regen scrapper and Sonic/Psy defender. Which of these would be better on a moderate budget? Also any sample builds would be appreciated! -
I think I'm at 51 months right now... And as for the list of things I've never done:
*Haven't defeated Caleb
*Haven't ever had a proper PvP build (this will change when I have spare inf and no other projects to spend it on)
*Haven't ran most of the redside story arcs
*Haven't ever done an enjoyable Posi TF :P
*Haven't done the new Hami raid
*Haven't got a WS, Brute, Domi, Stalker or an Arachnos Soldier to 50
*Haven't fired a WB rocket
*Haven't ever had one of my characters genericed
That's it off the top of my head. -
FM/SR if you plan on going for a moderate budget build which is soft capped. Kat/SR if you plan on going for a very high budget build (2x -res proc and that stuff).
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Here's my planned build. Nearly 2.1k hp, 47.5% +rech, 31.4 HP/sec regen, nearly 4 end/sec recovery with PS procs averaged in and of course soft capped. Endurance looks sustainable and if I run into problems I can always pop Conserve Power. To help with the recharge of LR and SC (which are at 38 sec each) I have a FF +rech proc in Thunder Strike. I also tried to avoid expensive but useless enhancements (such as Zephyr -KB) because I hate having those in my builds.
I'd class this as a medium to high budget build.
EDIT: I'm not sure if this is my newest version which has Active Defense slotted with 2x Membranes and the third slot moved to Thunder Strike in the form of a FF +rech proc. If it isn't, it's an easy change.
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Thanks for correcting the numbers Werner. I haven't soloed AVs or even played the game properly in a while due to tech problems.
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One thing to remember when going against AVs is to check their resistances. Nightstar, for example, has 50% S/L Res which means you'll need double the DPS with S/L Damage than with other types to beat her regen.
(DPS * [1 - AV_Resistance] - AV_Regen) * Hit_Chance = True_DPS
So, if you have 160 DPS / 95% hit chance with Katana and you go against Nightstar this would work out
(160 * [1 - 0.5] - 90) * 0.95 = -9.5 (AV regen is something around 90HP/sec)
When your True_DPS figure is 0 or in the negative values you aren't doing any progress. If you have a positive value you can calculate your expected time against that AV by dividing their HP with your True_DPS number.
Preferably you want your True_DPS to be at least 50 so that it won't take the rest of your life to solo the AV. With that kind of DPS it should take you around 15 mins to solo an ordinary AV who doesn't pack a heal, -DMG or an annoying mez etc. So:
(DPS * [1 - AV_Res] - AV_Regen) * Hit_Chance = 50
Insert some values here, say AV_Res is 25%, their ordinary regen is about 90 and you have capped hit chance which is 95%.
(DPS * [1 - 0.25] - 90) * 0.95 = 50
DPS * 0.75 - 90 = 50 / 0.95
DPS = ([50 / 0.95] + 90) / 0.75
DPS = 190
You'd need 190 DPS to complete the task in about 15 mins.
I notice I've went a bit on tangent but I consider this useful information and not particularly hard-to-understand information for anyone who wants to solo AVs. If your build can pump out enough DPS on paper go and have a try, but a bit of maths saves you the trouble if you just don't have what it takes.
Just remember, it's not only DPS that counts, but also sustainability and surviving the hits. -
I choose Lingering Radiation because I don't die.
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If I understood your question correctly... The thing that's "wrong" with IOs is that those IOs lots of people want are more expensive than those very few people want.
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Graphics upgrade looks way too awesome... This means I'll have to go on playing this game after 4 years. Damn you NCSoft! :P
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Huh, turns out Membranes are actually cheaper than Enzymes so I'm going for 2x Membrane in AD and moving one slot to Thunder Strike for a FF +Rech proc.
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Works now!
Thanks for the help.
I'll consider that thing about the Membrane... Will see what the difference in cost between Enzymes and Membranes is. Last time I bought them Membranes cost about 100mil each and Enzymes were around 20-25mil so it wasn't a hard choice :P -
Righto, got my PC working again and fixed my Mids!
For some reason Phalanx fighting doesn't add to my Ranged Def in Mids which is why it is only at 41.8% even though it has the same amount of set bonus Def as the others.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(43)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(40)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), DefBuff-I(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(40)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 10: Active Defense -- RechRdx-I(A), HO:Enzym(11), HO:Enzym(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(17), Mrcl-Heal(17), RgnTis-Regen+(39)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(34)
Level 22: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Kick -- Empty(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-Psi/Status(43)
Level 44: Weave -- LkGmblr-Rchg+(A), DefBuff-I(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I would say your best bet is to go for a middle of the road or ST oriented primary set combined with a secondary that has Defense. This gives you a lot of combinations to play with of which some are cheaper to set up than others.
Top primaries:
DM, Katana, Claws in no particular order. DM is probably the best because it gives you the best ST damage with good mitigation (-tohit and a heal). Claws/Katana debate is another thing, if you want more mitigation go for Katana (for Divine Avalanche) and if you want more damage go for Claws (for Follow Up).
Top primaires:
SR, Shield, WP, Invuln. SR is probably the best for a medium budget build because it's easy to soft cap. WP is the second in line for a medium budget build because it comes with good mitigation together with recovery tool, but it will cost more than SR to soft cap. Invuln and Shields are the more expensive ones of which Shields will be the more offensive (+DMG) and Invuln the more defensive (good Resistances). -
This is something I whipped up quickly and I think it turned out quite good. Hope it helps!
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/EndRdx/Rchg:45(43), Mako-Acc/Dmg/EndRdx/Rchg:45(43)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg:45(A), Dct'dW-Heal/Rchg:45(5), Dct'dW-Heal/EndRdx/Rchg:45(5), Dct'dW-Heal:45(7), Dct'dW-Rchg:45(7)
Level 6: Hasten -- RechRdx-I:45(A), RechRdx-I:45(13), RechRdx-I:45(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Nictus-Acc/EndRdx/Heal/HP/Regen:45(11), Nictus-Acc/Heal:45(13)
Level 10: Hurdle -- Jump-I:45(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Speed -- Clrty-Stlth:45(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(29)
Level 18: Health -- Numna-Regen/Rcvry+:45(A), Numna-Heal:45(19), Numna-Heal/EndRdx:45(19), Mrcl-Rcvry+:40(27), Mrcl-Heal:40(27)
Level 20: Stamina -- P'Shift-EndMod:45(A), P'Shift-EndMod/Rchg:45(21), P'Shift-EndMod/Acc:45(21), P'Shift-End%:45(25)
Level 22: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(25)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-EndRdx:40(37), RctvArm-ResDam:40(39)
Level 26: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(31), C'ngBlow-Acc/Rchg:45(34), C'ngBlow-Dmg/Rchg:45(36), C'ngBlow-Acc/Dmg:45(37)
Level 28: Invincibility -- LkGmblr-Rchg+:45(A), LkGmblr-Def:45(40), LkGmblr-Def/EndRdx:45(40), LkGmblr-Def/EndRdx/Rchg:45(40)
Level 30: Weave -- LkGmblr-Rchg+:45(A), LkGmblr-Def/EndRdx:45(31), HO:Cyto(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/EndRdx/Rchg:45(34), Mako-Acc/Dmg/EndRdx/Rchg:45(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:45(A), LkGmblr-Def:45(36), LkGmblr-Def/Rchg:45(36)
Level 38: Resist Energies -- Aegis-ResDam:45(A), Aegis-ResDam/EndRdx:45(39), Aegis-ResDam/Rchg:45(39)
Level 41: Ring of Fire -- Enf'dOp-EndRdx/Immob:45(A), Enf'dOp-Acc/EndRdx:45(43), Enf'dOp-Acc/Immob/Rchg:45(46), Enf'dOp-Acc/Immob:45(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg:45(A), Thundr-Acc/Dmg/EndRdx:45(45), Thundr-Dmg/EndRdx/Rchg:45(45), Dev'n-Acc/Dmg/Rchg:45(45), Dev'n-Acc/Dmg/EndRdx/Rchg:45(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(48), Posi-Dmg/Rchg:45(48), Posi-Acc/Dmg/EndRdx:45(48), Posi-Dam%:45(50)
Level 49: Resist Elements -- Aegis-ResDam:45(A), Aegis-ResDam/EndRdx:45(50), Aegis-ResDam/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Seems like the EU side updater is totally borked currently. Connecting #22 going at the moment and usually it connects in a couple of seconds...
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My kat/inv can certainly do missions at +4/8 (in fact, I've AFKed in the middle of a +4/8 spawn and was alive when I came back), but I prefer +2/6 or something like that for better xp/inf/prestige to time ratio.
My spines/SR could probably do +2/8 quite fast but he still has powers unslotted from the respec I did ages ago so would have to fill those up to see where he's at....
FM/SR usually plays at +2/4-6 depending on the enemy group.
Spines/fire plays at +0/8 for maximum carnage and recipes.
Can't wait to get my elec/shield to 50.... -
Not at home right now so can't update my Mid's but I'll try to get to it ASAP.
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Quote:Huh? No idea why it's doing that and I haven't got a clue on how to fix it.Is there a reason why your data chunk causes my mid's to throw .net errors?
its weird it loads up that its a blaster, but scrapper in drop down. shows Broadsword powerset but is the Archery set etc. very wierd.
Quote:Now onto your build. you really don't slot up your first 2 attack until the 40s?