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Posts
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Joined
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The main difference with being Elec and SR is the percentage they can cut the incoming damage to.
Let's take a hypothetical situation where we have two scrapper sets, the other being fully IO'd to cap all Resistances and the other IO'd to soft cap Defense. The Resistance scrapper is looking at incoming damage that is 0.5 {ToHit} * 0.25 {DMG} * Acc_Mod = 0.125 * Acc_Mod while the soft capped Def scrapper is looking at (0.5-0.45) {ToHit} * 1 {DMG} * Acc_Mod = 0.05 * Acc_Mod incoming damage. The difference is that the Res capped scrapper is taking 2.5 times as much damage as the Def capped scrapper.
Code:You'd need 30% Def on top of capped Resistances to achieve similar* results to that of a scrapper with soft capped Def.(0.5 - D) * 0.25 * Acc_Mod = 0.05 * Acc_Mod (0.5 - D) * 0.25 = 0.05 0.5 - D = 0.05/0.25 0.5 - D = 0.2 D = 0.5 - 0.2 D = 0.3
*It could be argued that this would actually be better, you'd dodge over half of the enemy attacks and if they'd hit you you'd barely lose any HP at all. It'd just be more reliable, but the percentage would be the same.
Now, if take into account that it's pretty much impossible for a scrapper to keep up capped resistances and on top of that 30% Def, it will be much, MUCH, easier to just go for SR for the amount of mitigation needed. -
I suggest a Wentworth's/Flipping Marketeer. I hear those make the best money per spent time.
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This is what I use.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1392;700;1400;HEX;| |78DAA593594F135114C7EFB4D37D4A29050A05646F29CB08D1C4EDC1070B02D2A45| |AE4418166840B1D684AD3210A3EF9018C266EB8C44FA1468D5F44FD20C60518CF72| |CB8B8F4EE8FF77EFE12EE7FCCF4C7E2F6708F1E0B2D08C2B15CB714A8B56755BD67| |D796BD35E130121440F474A39B921AB8E348B655B56D61BD3A4FA6F5E56A4347356| |7D9B87F1B96A59D66575D76C0C8CC2CE4EC59CB177ABD27178B220AD9A5DDD8C352| |6EBB2EE94ED5A98E6C59A94EBF1E99ABD6616F6EBB294B79C5D59DFEF8094B2F0CB| |454134F809D727DA60302EFA5B19CD84C1B3848949C619C28F90500FECBA05C808C| |F6DC632C1582134AD324A8419B84BE3BBBC5A12063D62F0265F729D305424FC84D3| |BDEA74EF1F0F86F443C61121784C187519B8785C4CC3E93E75BA8F2BF173257EAE2| |49820CCC2BA00A5E18A40BFC0D055088578AB273446A1F03980EE3DE11C2C899051| |AE16E1D38D236CABF04377A3BC59444768F36F2820A60A886D50A87993512674D88| |C2D42FF36210007C55501F125BAA285ED69617BDAE735B43108EB12AA6589276441| |EB53C60B42FB0161E81921F39C83B0AB4DA5D9C605242194E43445B28B4CBC06657| |6AACC3BD9FA145B9F62EBFBD8FA3EB6BE8FAD3F847ABBE82D777D5DEC5FF75DC63D| |C2A93DC63EE33EE15708EDA3BBB41E9B53DE22CC4316BDAA1FBD9C6B967B38CA3D8| |CC35D036AC140905CC9EA8C30E118CE1E56750C7307D2DC81347720CD1DC8700732| |DC81AF50CD8832642445A16F101AE3903E7640AFF1F84BC62BC66BC2C41BC277586| |EAA7BCD7774C2E9F78C0F8C8F84A94F0C36EB08B29D542FD7E423B260EA31A15B3F| |F9D0E00F1EB1F04FA4A0AB2F18221A45B2FAC947FD5FCF67A3714EE846187411A50| |0A22DE168196505A7AB38B2707407650DA7EE17A39169EC3C267401E522CA259487| |B828100189A0182851942694184A334A02A51D2585F216C5FD0BA7ECFADE| |-------------------------------------------------------------------|
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Here's basically the same build but with soft capped S/L. Managed to drop the PvP 3% Def IO but it came at the cost of 10% global Rech.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Searing Heat: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(37), HO:Nucle(43)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39)
Level 4: Energy Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(46), Mako-Acc/EndRdx/Rchg(46)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(9), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(45)
Level 8: Fire Ball -- Ragnrk-Dmg/Rchg(A), Posi-Dam%(9), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg(40), Ragnrk-Dmg/EndRdx(40)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(23), Hectmb-Dmg(48)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), GJ-Dam%(43)
Level 20: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(34)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(43)
Level 44: Flash Freeze -- Empty(A)
Level 47: Frozen Armor -- LkGmblr-Def(A), S'fstPrt-ResDam/Def+(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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If I'm not completely wrong, the best attack chain for a Fire/Energy is Blaze -> FBlast -> BSmasher -> FBlast or any iteration of that with only one FBlast. I'm not completely sure if using Energy Punch instead of BSmasher would yield better DPS.
Here's a sample build that could give you some ideas:
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Build%(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Knock%(5), Det'tn-Acc/Dmg/EndRdx(7)
Level 4: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37), RechRdx-I(40), RechRdx-I(40)
Level 6: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Numna-Heal(46), Numna-Heal/EndRdx(50)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Level 22: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23), RechRdx-I(31)
Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), Range-I(31)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 41: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Acc/Rchg(46), FtnHyp-Sleep/EndRdx(50), FtnHyp-Plct%(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hibernate -- Dct'dW-Heal/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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From what I've heard, if you combine ninja run, sprint and swift all slotted to some extent you'll still be a tad slower than Fly.
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This is the build I've used succesfully to solo regular missions at +2/6 and even multiple AVs at once. I'd suggest it if money is not an issue.
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Or then, you could go for Char instead of RoF and slot it with the two cheapest pieces of Basilisk's Gaze for the same 2.5 E/N, 1.25 Ranged set bonus.
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It's worth noting, though, that for some reason AT Resistance Mods apply to these IOs. For example, a scrapper's Resistance Mod is 0.75 which means that the 3% Psi Res IO from Impervium Armor actually only adds 2.25% Psi Res.
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From a pure numbers perspective, I'd go for Cold. But if you're planning to go for IOs, your duo partner should choose whatever they want to play.
I think Ice Control's AoE Immob has a -KB component to it making Tornado abusing very rewarding. This might just tip the scales in the favour of Storm. -
Also something people should remember about Hami-Os is that they have "features" in them that enable otherwise unboostable attributes to be enhanced. Best example I can think of is slotting Membranes in Active Defense which enhances its Def Debuff Resistance.
Also HOs such as Enzyme (DefDebuff/ToHitDebuff/End) enhance the "counter-attributes". For example, Enzyme enhances Defense by 33% which is markedly higher than anything else in the game and you can get to ED cap of Defense with just two of these. As another example, Microfilament (Travel/End) enhances Slow. -
Quote:You'll actually need 3 Recharge IOs in DP, 3 in Hasten and about 55% +Rech from IOs due to Hasten not being perma at that point which means you won't get the +70% Rech for the full duration of DPs cooldown.i searched and found that perma DP needs 200% recharge to be perma. so, 3 recharge IOs in DP and 3 recharge IOs in hasten and 30% to be found else where, this true? could have sworn alot more global rech was needed, do i got it right or maybe misread something?
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I whipped up this build quite quickly, but it has everything I'd look for in a decent inv/SS build: near soft cap def with 1 enemy in range, +rech and +regen. Also with two leftover slots!
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Dam%(42), Zinger-Dam%(43)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Haymaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(11), P'ngFist-Acc/Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(42)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(25), Numna-Heal(27), RgnTis-Regen+(27), Mrcl-Rcvry+(29), Mrcl-Heal(29)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Kick -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-End%(45)
Level 47: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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I think it's funny how most people think "Make it UBAH = Purple it out". Sure, it can be this way around, but in most cases when building a defensive character there are rare sets much better suited for it than purples.
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I'd be all for making the buffs last an hour, 10 minutes, a day, anything reasonably longer than four minutes. Of course, this would have to add new conditions on how these buffs behave because this kind of long durations would add problems.
One problem I can think of: this would make PvP builds much less tight at the lower end, because with 1h durations you could just take the buffs at 47/49 and buff everyone before actually entering the PVP zone and they'd be safe for an hour unless someone took them down.
With added duration I'd suggest that they always vanish when zoning (I'm fully aware that I don't have the slightest clue if this is even possible or how hard it would be to implement it), increased endurance cost and whatever else you can think of.
OR: then you could just give them the MM pet upgrade treatment... -
Anything with XP + Merits = Pure Win!
I started a duo with an RL friend a few weeks ago and we've been going about it VERY, VERY casually. I'm only lvl 23 now, but the good thing is I already have 180something merits. At this pace I guess I can actually overtake the record I did on my SD/DM Tank who had a bit over 700 merits when dinging 50 (he should've had 80 more, but those were lost due to crashes at the ends of various TFs). -
But the big thing isn't Def Debuff Resistance. It's the Defense itself; I built my ice/SS to be at the soft cap without Energy Absorption and even when solo (playing +1/8) I always have at least 10x EA going and my Defense to S/L/E/N is typically nearly 60%.
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I've an Ice/SS as well and he's a blast to play. I went for a quite offensive build because from previous experience with soft capped def (an SR scrapper) I knew I wouldn't need the Fighting pool for Tough. That's why I decided to skip the pool altogether because I didn't want two mules just to get Weave and the best thing about this maneuver was that it freed up three powers; just enough for Pyre Mastery.
So far I've been able to tank whatever thrown at me, including ITFs and Kahn TFs without deaths.
Here's the build:
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Chilling Embrace -- EndRdx-I(A), Taunt-I(3)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Heal-I(19)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-EndRdx/Rchg(27), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/EndRdx(34)
Level 32: Hibernate -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(33)
Level 35: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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It does cause redraw just like using any other out-of-powerset power. If it doesn't bother you, though, then go for it.
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Eh? You hardly have any footing to be able to say that and be taken seriously. Besides he did make a fair point; you came across very rude and your post was hard to read. It's not good conduct to throw guidelines left, right and centre and yet get all upset when you're told how to do something.
Quote:..i wrote back and apologized for my post...
Quote:and yes i am a MIDs genius..i just rather ppl use the resources first , guides and prior builds...
Quote:it seems to me that the quality of players has dropped..while noobs are flooding the forums on this titanic of a game..
Gentlemen it has been a privilege to play with the likes of buffy and heraclea and calash..no props to u 37. u flamer.
Oh please. -
I wouldn't actually worry about Def Debuffs. The way I'm going to play this they'll play only a tiny role because the Def is there mostly to take the alpha where the whole spawn rolls at the same time so it doesn't matter if their attacks actually hit and land a Def Debuff. I'm going to be fighting +0/+1 minions and lieutenants only so the minions will most likely be defeated by the time they'd be launching a second wave of attacks, thanks to cycling BU/FE with Throw Spines and damage auras.
Also thanks for the build you posted Fiery, I got some slotting ideas:
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 24: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50)
Level 30: Kick -- Empty(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), TtmC'tng-ResDam/EndRdx(39), Aegis-ResDam/EndRdx(39)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(42)
Level 44: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 47: Combat Jumping -- Ksmt-ToHit+(A)
Level 49: Rise of the Phoenix -- Dmg-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1387;685;1370;HEX;| |78DAA593DB4E5341148667F7C0E6D0D24239944339C9B9ED06D428E08531A2894AB| |58AC14481665B4768D294DA5D12BDF301BCD2443CC47888FA026AD4F846FA088A75| |ADF54F9B182FDD81FF9B59B3FEE9AC357B67EEAE8494BA7F5259EDA78BAEE7E5D6F| |215B75CD69560C6DD2EE495AD94EAAEC772195DD4DAB9BC572816BD81467445DFD6| |254F3B670BBA722F776AAFE2769C2BEDE88A2E559DFA2094DDDD2D5246B5A43DAF5| |5266B65AD6F854D7C7BA75A286D236B55BB659AC4CE940B79E71A4D764BB98CEB55| |69F7381D6786FE5FF2B9E4A905D575C2946ABA2168DE003605AD5B404E70985D967| |1CDD220A57C49202D08A40047D0342778651B13B9AC9F3E0ECDFE12A40F0473BF81| |1AA0FC8CA3E4F2C315F05F908DA632C045C1EC25202B784DE941A45BC1A4923CE00| |DADD866237B5FEA687F023C158C3F039EA30D94DB821A55CBB4EC3046A136ECE06B| |C3A6A1BF708812C24850E151091DA350C4B42A825645D1AA287AD4898E2DA0550B6| |8954DAE0EB8AC8EF3169FA7735D569A692586157FECA134AAEB11F05830BE2F784B| |79DDE677BBCB72949E3B404530E20155C1E89EE008B97A8DAB17AE385C71B886E01| |A826B04AE77E4EA3317DB878BEDC7C5F6E3620771B183B8D8215CEC71720DC80B51| |B306BED34A422DFC10F86C56B43151A347BDA7C8B0B9BBE10F38F147E0133AFF19F| |82258A2F431F3128C99AB01FCB43261DA37C19526D4641CC0E54CCEE3CDA5BC6993| |37DD25A1992810033A058B949734A527517A0AA5A7507A0AA5A7517A1AA5F790CB3| |1EF9673A0F8E79729346F6A9E4FC85907038D6F93FEB80DABFF44B281C637A52C89| |0C071ADFE67F3D5F43F57D5AAEB4925E65C99258EB3CDA60D9E4E9168F5C1EDD64C| |9F3B4F62D543F6964910FB4C4B2CC7282E50127D9FC2DB5B18458C22CED2C119628| |4B8CA587A59FE5054BED0F8F7FFC04| |-------------------------------------------------------------------|
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Endurance problems are one thing why I don't really enjoy my Sonic defender. The second thing is the lackluster tier 9 power. I feel Sonic Disruption should cost less End than Enervating Field from Rad because SD only does -Res whereas ER does both -Res and -Dmg.
Other than that the only real qualm with Sonic is that Sonic Siphon is single target... -
Quote:I'd say this too, but there's a slight difference to it though. It will take that two-hour movie to actually get to the point where you can just go "IWIN" and decimate everything you see. For me it's a part of the enjoyment to get the most out of my characters: they'll feel a lot more "super" if they are close to invulnerable, can take out large amounts of enemies solo in a short time or lockdown a huge spawn and keep them harmless, etc, etc.Definitely the former, for me. That's why I play a game where my heroes obliterate tons of NPCs without effort, as opposed to other games where I'd be at equal footing with my foes (i.e., a PVP FPS).
What else is there in being a superhero than being super and better than your average gunslinger?
Having said that, I also do enjoy games where enemies are equal to myself, such as FPS games. -
With the new difficulty settings I wanted to try my spines/fire solo at +1/8 in one of my Council mishes I've used to farm recipes. Long story short I got owned in the first spawn :P
This is where I decided to build my spines/fire a bit more defensively. His current build has about 5% def or something like that, so making him a bit more sturdy wasn't a problem. I guessed about 30% melee Def was what I wanted so I whipped up a build and ended up with 33% Def.
Now I'm looking for other people to check my build through and point out mistakes (I literally did this build in 5 mins so it's very probable that there are bad slotting choices and stuff like that) and offer me some advice on how to build this. This character will mostly be used for two purposes: TFs in a team and decimating large numbers of relatively weak enemies solo.
If you post builds here I'd prefer about the same budget as shown in my build:
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx(5)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 6: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(31)
Level 28: Kick -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Consume -- Efficacy-EndMod/Acc/Rchg(A)
Level 41: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Combat Jumping -- Ksmt-ToHit+(A)
Level 49: Caltrops -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I do the same... I just have far worse luck :P