-
Posts
2433 -
Joined
-
1. Ice. Great single target damage, decent AoE and good controls. Easily my favourite.
2. Fire. Great damage and you get to experience the glass cannon feeling of playing a blaster!
3. Archery. Good single target damage and great AoE, some control.
4. Sonic. Good single target damage, quite weak AoE, but it multiplies your team's damage. Also has controls for easy soloing.
5. Rad blast. Good ST and AoE, secondary effect is a bit useless.
6. Psi blast. Great single target attacks, weak AoE. Also has the problem that enemies don't resist your attacks at all or they have very high resistances, making some enemies really frustrating (hello robots!).
7. Dual pistols. Decent ST, good AoE. Swap ammo does wonders, haven't tried the set personally.
8. AR. Weak ST, good AoE, lacks Aim. Never really like this set.
9. Energy Blast. I just don't like KB...
10. Elec Blast. Weak ST, weak AoE and a next to useless secondary effect to boot. -
I can hold my own against pretty much anything without psi/toxic only damage on my Ice/SS/Pyre who runs without Tough as well. I can't see you having problems with an Ice/KM because it has more -DMG on top of the KD.
As for postponing Frozen Armour: I'd rather postpone Hoarfrost, it has a long recharge (6 mins) so you won't be using it much in the lower levels anyway. Getting Frozen Armour to stack with lucks and using respites for healing would IMO be a better idea. -
Sorry for the late response, protector... Haven't noticed this thread for some reason.
For a tailored build I'd suggest any of the builds I posted with purple sets replaced by either Kinetic Combat/Mako combination (Hecatomb) or Eradication/Scirocco (Armageddon). Swapping SoTW for GC will increase your DPS because GC is the better attack out of the two. It also recharges faster making it a better filler. You can keep Flashing Steel if you like it, I only took Hasten to get me to perma DP and better ST DPS which seem to be goals different from yours. -
I would probably have noticed the nerf even if it wasn't announced, but that's mostly because one of my two shielders is a SD/DM tank. I am happy with the change, despite having heavily IO'd both, as now I can actually consider other secondaries, too, without "gimping" myself from a min/max perspective.
-
Switching from Blaze to Soul for a better thematic fit and GLOOM!
Goals are high survivability and good damage. I think I need some more +Rech but can't figure out how to do it with my power picks. Halp!
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(9)
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 2: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(23)
Level 6: Active Defense -- HO:Enzym(A), HO:Enzym(25), RechRdx-I(25)
Level 8: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), RechRdx-I(36)
Level 28: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), RechRdx-I(34)
Level 30: Grant Cover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(42)
Level 32: Kick -- Empty(A)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;692;1384;HEX;| |78DA9D935B4F135110C7CFF662296D69114AB9D872112808AE184DBC3D986841419| |A20451E14686A39B485A690B628F8E407F049137DC2DB5750A3C6EF65BC00EBCCFC| |4F9B18DFDCB4F33B67762EFF33BB9BDE4B05957A7A5D59C19BE55CAD965DCA55B67| |4D59BCE154A79E5534AC5E1C9A6F486AED4B49D29967479BDB18D99BB695DD6DA4E| |E5AA5B58B6CF568ABAAA2B75BBB1082E6C6F97ED9952BDA26B356CE6756EA75429B| |4CA26B3A3F57AC804158A75BA119BDE29E5ED1BD5DDBACE66B677CBD974AE56D7D5| |FD6E92354EFF54888C457FE5B855941693EA44A7A02502C40871F5DDAFCCE578D57| |D4252B53E005604C155604DD09615CC50750BD5BDD6B2D473DD03EE0A3C1960119D| |9704D394E54696CB0D4D6DD0D4054DB728C06B02BC97081EB7EA6E704271C80FD2E| |B337A7DBF5DECEA3D048E04A78E014790506EC66D2AEC17C18EF20F4AA1597205D0| |4B05CC80A870C8B8426312F58BDA854DBB30C613C17822184F27C6D389F174613C3| |E2AD46ECED13E67B1EBE42C302D68A1800EF3743A9E8BD2E11782D197C02B4117C5| |4511674521329110614374270661AE184633FC17EED0F97A8CF29E47E21A7C0CEC0| |94EEF034F00641DD279FBE4BD71BC7DC84A206B005903C81A40D620B2E6A857DCC8| |8C43E67808AF03C9EC870AD5EFD0A58EA8C3103A7886D061141D92E8904487243A1| |C53F88839C6C886B8CE14802250129CDD149CDF12B8A9ED987900631721680AB820| |C8D36B3161CA4E1C48CEE46BE00DF01665DF01EF059AB26C93657F10D7B98FC027E| |033547C01309D9F7484293383A94DBC9D9EE657473F1ECBFC3F9E058FF980C96389| |67DCD3FCA61D7FA419FFBFD7D760A39C7FB195EC129B0532D632AF56D8ACF2768D5| |7395E3D6493E7ADF32DD81010BECCBAAEB0B9CAE61A9B28EB7BC691BE0099009B20| |9B109B3636613611361D6C7AD91CB071FE007360F900| |-------------------------------------------------------------------|
-
IMO, a build with 32.5%+ defense (45% if you don't want to use insps) and an APP/PPP AoE instead of Shadow Meld would be faster. My experience is that BU + SC/LR + TS + APP AoE clears all minions at +2, and clearing the last few lieutenants won't take long, whereas if you use both mininukes at once you'll defeat everything but be left with ~24 seconds of doing "not much" AoE damage. This is why I prefer rotating the two and adding an APP AoE to the mix.
-
Even Batman gets some of his super stuff through the use of market!
-
My two favourites so far:
Elec/SD Scrapper + Emp/Sonic Defender
DB/Elec Scrapper + Cold/Dark Defender -
Having a big number of items and bids up in the auction house, I ended up pulling only the items I'd actually be annoyed to lose, mostly purples and some rare rares.
-
With the PPPs coming, I'm planning to respec my Elec/SD/Blaze into Elec/SD/Mu. This is a better thematical fit and it also allows me to save a power pick. Good bye Char/FBlast/FBall, welcome Mu Bolts/Ball Lightning/Grant Cover.
This is the build I've got together so far... I currently have everything expensive in it, but any improvements within the budget of the build will be appreciated.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(40), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37), S'fstPrt-ResDam/Def+(40)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), HO:Enzym(7)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(11), FrcFbk-Rechg%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), RgnTis-Regen+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), LkGmblr-Rchg+(50)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-Psi/Status(40)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;714;1428;HEX;| |78DA9D94594F135114C7EFB4534ADB992E42297B65937D5804417079104C3034418| |A3C28D08CE50A8D93D2B455C1275F7CF3C9F509B7B87E04E337D1473F8341A3753C| |CB2DC6F8E604FEBFBB9CFFB9E71E6648EDCE1942DC392BB4F039C72E9532E96CD12| |E1464D197B2B77259E1174224AB6B999474A4B4E61D992D177359DBE1853FFB73F2| |9ACC97A495DECE4967B33A8D2DE4B76551E6CB5675602CEDEC38D6F95C392F4B259| |E2C4ABB90CB6F0569922E48B969AAA0ADED326C24E60BB9AC952EDBCE752CE44626| |6597CAB2B8D70805F6C3EF5753A8C7F5892B805ED17B9930B046185E676C1046328| |420BA347279451C0643A2A39ED01D25F426006DE2C05461C2D5B59B02773CB718BB| |84F63DC66D8201E15E4EEBF35EA444FA32234D305608D14B8C5542085C3E76797C5| |C4C0D175333058BBA577C8708BFCAEB9FF60831266A6718B384E029C6698271D783| |6E135C0176698119CE34A658037FE010EF89501F15EF87255395615ED0B04DE105C| |6196A4618F245348D3C910EF27C83A598EA7EEC159D7AE42DE30DA1F135A1F91DA1| |FD3DA1164EAA53D7A9BB4F4BF50F180F090D8F188F39C7134204CE8AAB92E315811| |53540A2842A39F189A2C63E33B88F090868E2FAB4260E68E6804ED869E11D4FCB20| |5DA6F52F78FC78021FD7E6C2232A5040525D36F983B21CFDC9A8307E113A5C86F02| |262E0EA54AE4E7675B1AB8B5D5DECEA665737BBBC707A0FDF4CEF19A5BB1C1B671C| |674CF07B3A49F802A63E7548DF3ED5DFFF94F18CF19C30F082F1927000FF0206D5D| |B3D384EAFCED00463927182303C45D0A1264B75DBE2FE8EF07B3AC21F4D14AE3AAA| |5A36CA01ADFAE1E7093FD8C5C57F5696F4C38F4C68B492D40F3F4F371015D812C1C| |1FFF57C30AAE902CB41D0159425106D15476B28EB38DDC0918DA3AB28599CBA1F8D| |6AC19169ACEB24CA0CCA2C4A1CEA13F730D21F0209A11828264A1825821245A9436| |946D947717F032AD5FF75| |-------------------------------------------------------------------|
-
I just noticed it also boosts typed Defenses in Mid's (newest version). Will it work like this after the patch?
I haven't noticed any mention of this in the beta forum patch notes, but felt like asking because Mid's is generally accurate with this stuff, and also because it's a matter of interest for one of my characters. -
Quote:We tried this, but we still stayed at level 46.As a note, you can normally change leaders during a TF by having the leader log off (or DC, which is where I've usually seen it). Leadership passes to the next person on the team. If you had any 50s, you could "promote" them this way by having everyone above them log off then back on.
You do want to be careful about what difficulty level they may be on, though, its not unusual for 50s to be above base difficulty, and you can't see someone elses difficulty level while on a TF. -
I'd probably try to get slightly higher melee or S/L Defense on top of the +Rech you have. Shadow Meld doesn't quite soft cap you, so anything with -Def might make it less useful. Then again, I don't know what you're planning to go up against and you also have very good recharge on the Regen tools. If it was me playing, though, I'd try to get about 25% S/L or Melee def.
-
What I went on for my Ice/SS
1) Enough S/L/E/NE Defense to be close to soft capped (44.8% Def) without Energy Absorption. This way I can easily tank stuff like Cimerorans because EA provides a Defense buffer, so -def cascades are very rare.
2) Enough +Rech to get Hoarfrost perma. This allows me to get to the new HP cap (~3.5k) with accolades and a few random +HP bonuses.
3) Whatever +Regen is available without "wasting" slots.
Works well for me. -
Both of the builds look quite good. The only thing I'd actually change is Focused Accuracy. I'd drop it because it uses up so much endurance for so little benefit, and you already have +ToHit from Invincibility. I am sustainable indefinitely with Conserve Power in my current build (CJ, Invincibility and Fighting toggles), so adding FA and removing CP will pretty much ensure that you'll run dry in a longer fight.
I'd suggest swapping it for CP, and slotting it with 2-3 Rech and using one leftover slot to get a Kismet +Tohit in your build. -
Quote:Heh. Wouldn't surprise me if he suddenly came around the corner all guns blazing!I bet he already hit the cap but realized his amazing farming efficiency coupled with shoddy documentation would post more questions than it answered, so he declared victory and moved on.
-
Quote:Haven't had that problem on mine, really.I have one at 50 was a fun ride what is frustrating is end game like itf I had capped s/l resistance due to outside buffs he folded like a cheap tent in the itf; I started another one all the buffs where kin etc he just died all the time.
So I am way looking forward to SM on that toon -
[QUOTE=Hejtmane;3119464]Hibernate is worthless for Av soloing because you are not doing damage they have regen to and high regen at that Hibernate is a pvp thing.[/qupte]
It's not worthless for AV soloing, but not the best thing out there. Still, beats Aid Self, IMO, because you can regen at insane speeds with this and with ~+30% HP as many high end builds are, you're likely to end up more healed in the time it would take Aid Self to activate (4.33 seconds IIRC). It is also quite useful for high-end soloing, you know, as a "reset HP and debuffs" type of power.
Can't really comment on the PvP part as I don't PvP.
Quote:I think anything that anything with long animations is bad for a Scrapper. Most long animation powers just break the flow of a set. I wouldn't pick a sniper attack on my scrapper unless it had a short uninterruptable animation. After all, I'm supposed to be out there stabbing the bad guy in the face, not sniping him from range.Stalker sets are not perfect how does a 8s sniper attack in every set a good idea ? Yes we can skip it but it is stupid to give a set a power that is utterly worthless even for bad players. They sub out duplicate powers with stuff and they should have sub out the sniper attacks with something even remotely useful hell a ST immobilize like ring of fire in place of a sniper shot would had been good.
Quote:The only thing about the entire app/ppp was that it is epic fail because it was last minute (or went down like it was)rushed and then totally ignored after that with out even much in the patch notes. -
I'm planning to grab the Spiderlings for my Ice/MM blaster mostly because you can slot an Achilles' Heel proc in them. Shouldn't take long to evaluate if they're worth it or not.
-
Quote:That's a good solution as well.^this^
Also acceptable in my mind is auto-SKing everyone as though there was a 50 on the team, but spawning all the non-hardcoded enemies relative to lvl 49s (if the entire team is sub-50, they'd all be effectively 49, and normal mobs would spawn at 49 +/- 1.) It would still be a little more difficult for them, but it might not be brickwall-difficult. -
Quote:Consensus of scrapper gurus: KM has above average DPS and a useful secondary effect.I haven't tried KM in beta yet, so I don't really know for sure, but does anyone know if it's like DP? And by that I mean long animations that cause the DPS to drop down drastically. Also, how is the damage on KM? For some reason I have this gut feeling that it's gonna be a lot lower than other powersets. Are the fancy animations really worth the low DPS? Just questions out of curiosity.
-