DSorrow

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  1. And I'm thinking Earth/Fire/Fire currently. Both controls and damage seem spectacular for this combo, and I haven't taken any of the sets to 50 yet (although *Fire/Fire resembles Fire Blast a lot).

    Before I get around to working out a build, is there anything I should know about this particular combo? Strengths and weaknesses? And would something else be a better suited primary for a Dominator whose goal is to lock down the spawn and then proceed pretending to be a Blaster?
  2. Guys, time to put on your aluminium foil hats because the flippers are out there watching you!


    Anyways, as someone who has never had any interest in economics and never studied it, I'd like to say a few things about all this...

    • Flippers drive prices down.

    This concept is not really that hard to understand, and I'll explain it to you as I understand it. First of all we'll have to establish two entities: Production and Consumption. For Production to give us supply, Consumption has to give us demand. There is no point in supplying the market with large amounts of any item if there is no demand. When a flipper enters the scene and starts flipping something, say, Alchemical Silvers, he is going to put out a large number of bids, thus creating demand and a bottom price for Alchemical Silvers. Production now has an incentive to start supplying. However, when the supply gets larger and larger, it is hard for a single flipper to manage all those items and a few bids are going to slip by to patient people.

    A price cap is formed also by the flipper. He has to value his product at a price people are willing to pay and also at a price that can compete with other sellers. It has to be low enough that his stock sells first: if no one is willing to pay that price or someone else's stock sells first, the flipper gets zero income.

    What happens exactly is that the bottom price of the item is pushed slightly up, and I think this is what you (EmperorSteele) don't like. People can no longer get all the Alchemical Silvers they want for a bottom price, but they are now protected from price surges that sometimes happen (remember salvage during the AE craze?). I would call all this flipping stuff paying a premium to the flipper for protecting the price of the salvage from surging, much like paying a premium for crafted IOs just because someone else crafted them for you. Someone out there is doing you a service, and as is common practice, you pay for that service.

    • Quickly and cheaply are often two mutual things.

    ES said earlier in a post that a flipper who buys the Respec Recipe for 151mil prevents the other people from getting it quickly and cheaply, and instead they have to pay 175mil for it. I'd like to point out that the flipper might have got it cheap, but 99% of the time they don't get their stock quickly. Again, by getting your product RIGHT NOW, you're paying a premium. Much like in real life, if you order something and have it brought to you by the fastest mail service, you'll be paying more than what you would have to, had you just been patient.

    • The price people pay is a price they think is fair. Always.

    This I think is completely self-evident. There is no outside force compelling you to pay that much for the item, you can always leave a bid and wait. Of course, if your bid is way lower than the value of the item perceived by the community, it is unlikely that you'll get it any time soon. However, if you want the recipe fast, you bid the current perceived value, which you think (maybe even subconsciously, if nothing else) is fair because you just typed it there with your own fingers without someone else making you do it.


    As a real-life economy hater, it feels so wrong typing all this...
  3. I'm swapping both of my lvl 50 tanks from Pyre to Soul. Mostly because Soul gives me everything Pyre does and more.

    Gloom > Fire Blast (Gloom does better damage and has a useful secondary effect)
    Fire Ball ~ Dark Obliteration (Fire Ball does more damage, but Dark Oblit has a useful secondary effect)
    Darkest Night >>>> Char/RoF (-15% ToHit and -20% Damage is great for ANY powersets)
  4. I think (not having played Elec Control) that the big tools for sapping in Elec are Static Field (even though it's a sleep, use it every spawn!), Conductive Aura (you'll want to live in melee range), Elec Fences (staple for many controllers to spam AoE immob) and Jolting Chains (does KD too, spam it).
  5. I don't really bother with TOs at all. Even TOs that drop. I haven't really noticed TOs having any influence on how fast I get a character to DO levels. Typically I start slotting stuff at 12 with DOs, reslot DOs at 17, get SOs at 22 and move on to lvl 30 IOs at lvl 27. Then I may frankenslot stuff at 30+ if there's enough supply that I can get my uncommons RIGHT NAO.

    I really like slotting common IOs at 27 because they are about the same as even lvl SOs, but they never degrade.
  6. Your build looks very solid. I think it has too much of a focus for F/C Defense, though. I find they're so rare and often come with a S/L component that it's not worth using set bonuses for F/C Defense.
  7. I'm quite happy that I don't really delete characters. I just use free server transfers to move unused ones to a server where I don't play. This way, if I somehow want to play them again I can just move them back to my main server.
  8. DSorrow

    MA/Regen Build

    Quote:
    Originally Posted by DirtyDan View Post
    Something I forgot to point out with my builds is that Dark Blast has both a higher dmg/s and dmg/e than Storm Kick (which is saying a lot in a MA build). I haven't worked out the numbers yet for the DPS.
    The damage it shows in Mid's is about 1.8 times what it actually is in-game. Mid's has a bug so that it assumes Dark Blast has a crit chance of 100% (yes, Mid's includes the crit damage averaged into the damage it shows for Scrapper attacks) instead of 10%.
  9. Quote:
    Originally Posted by seebs View Post
    Pretty much.

    If you cap prices, you drive things OFF the market -- because it's stupid to sell something on the market for 15M if you know you could get a private buyer for 150M. So there's even LESS stuff available. Don't believe me? Go buy some PVP IOs on the market.
    What are all these logical arguments based on reality doing in a thread like this?

    Quote:
    Originally Posted by EmperorSteele
    On the theme of the thread, i'd make all items "locked" on the -second- character to own it. So you could have something drop and sell it, but the character who bought it or had it given to them couldn't get rid of it, short of destroying it. There'd probably end up being some hoarding (oooh, what if i need this eventually?!) but i doubt that'd do any more to raise prices than what flippers and manipulators do already.
    Are you actually serious that you doubt the prices wouldn't rise from what they're now?

    This kind of change would kill the supply of many things in three ways.

    1) People wouldn't post rares for sale in case they might need one themselves. If they kept them, at least they could *once* move it to another character after respeccing. Basically the lifeline of an item is cut drastically. Prices rise dramatically.

    2) What would the point in keeping enhancements after respecs be? Most of the rare items people have are bought from WW because it's just absurd to expect getting those on your own via drops and rolls within a timeframe that is shorter than the average human life (ok, I kid). I'd say most of the people playing this game couldn't stand playing a single character long enough to get all of the stuff their dream build needs via drops. This way, if you have leftover rares from your respec, they never re-enter the supply chain. Again, prices rise.

    3) No more flippers around keeping the price at a steady maximum. Prices rise again!

    Unless you're completely impervious to empirical evidence and logical arguments, the thread has demonstrated time and time again how flippers drive prices down, even if they aren't keeping them bottomed. They provide demand which in turn produces supply. I don't know about you, but I'm deleting all my rare/uncommon recipes that have a sales history of less than 1mil a piece and 0 people bidding. If there was even one person bidding, I'd post them, likely at 1 inf to clear market and inventory space fast.

    This is also why the prices of certain pieces of common salvage fluctuate wildly between "nothing" and "omgbbq". If many people who are able to provide these items in large quantities (people who can decimate a lot of enemies fast = people with good builds) see "0 bidding / 100 for sale" they delete or vendor these items instead of putting them up for sale so that their market space isn't clogged up. Then some other people show up and buy the few of the remaining salvage so that only the high priced ones remain. Now, in order to get your piece of salvage you'd have to pay many times more than what a flipper would have been happy with.
  10. Quote:
    Originally Posted by SargentWild View Post

    Like I said to Seeps, don't try to sell me any BS, I ain't buying. I've been around long enough, and followed more than a few threads in this very forum. And no, I'm not going to dig them up for you.
    I wonder why so many people have so much against high prices. It does not mean you have to buy at those prices, it means in more cases that you can sell at those prices and buy for less. Why aren't people happy?

    Also, if you're bothered about paying 50k for a common salvage you clearly haven't marketeered enough to make any serious income. I occasionally pay 1mil for a common salvage if I just WANT. IT. NAO! 1mil isn't much, really. You can't even get full SOs for that on a level 50.
  11. DSorrow

    Marital Arts

    This post very much makes me want to call the troll busters.
  12. You can pick Ancillary pools on both sides (that is, Blaze, Body etc), while PPPs are only available by completing the patron arcs which are found redside.

    I would recommend one of these: Mu, Blaze or Body. Mu or Blaze if you want more AoE, Body if you have endurance worries.
  13. DSorrow

    Solo the Posi TF

    I don't see why you should gimp your build to be able to do Posi TF solo slightly faster.

    You can use temporary phases, stealths, insps and whatever so a special Posi build isn't really needed. Besides, you have barely anything slotted for damage, it'll take you ages to solo it with that build just because of the lacking kill speed.
  14. DSorrow

    @Toe Tagger

    Quote:
    Originally Posted by Donna_ View Post
    So why post it.
    Because he thinks we care.
  15. Quote:
    Originally Posted by MunkiLord View Post
    Shame correlation doesn't equal causation.
    What?! You mean eating ice cream doesn't make you more likely to drown?
  16. Quote:
    Originally Posted by Gnavitas View Post
    There's also players like me, more casual ones who don't have billions of inf. lying around who can kit out their characters with lots of set IOs. Tough and Weave are significant boosts if all you've got are generic IOs and SOs in your defenses.
    That isn't entirely true. Tough is a significant boost to any set with S/L Resistance to start with, and Weave is useful for all sets that have meaningful amounts of Defense to start with. Even with generic IOs or SOs.

    I don't know what I should say about needing billions of inf to kit out characters. I have an AV soloer (Scrapper) kitted out with about 200mil inf.
  17. Quote:
    Originally Posted by crayhal View Post
    Powersets - Elec Melee/Shield/Soul Mastery
    Build Focus -
    Common IO/SO
    Inspirations? - Yes

    Farm ID - 449129 (freaks)
    Time - Unfinished 40%
    Infamy/min - 43624

    Almost about the same as Rikti, but a little better since freaks are easier to herd and bunch up. The Rikti tends to spread out.
    I find this a bit interesting. Freaks are vulnerable to Energy damage, and I think only tank freaks have Resistance to Smashing, whereas all Rikti (except drones?) have Resistance to S/L/E.
  18. Quote:
    Originally Posted by Chriffer View Post
    Shame he has empirical evidence on his side.
    Empirical evidence of A-merits raising the purple prices or empirical evidence of purple prices just going higher?

    As many others, I'm completely blaming this on people not playing 50s (me included), but new Praetorians instead.
  19. DSorrow

    Good-bye PFF

    Focused Acc sounds pretty much useless for most Controllers. Either you have enough Debuffs not to need it or you just pick Tactics for yourself, your pets and your team.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    Peacebringers do still need to be buffed so that their endgame performance is closer to warshade performance.

    But that's an archetype balance issue. Not a player whim issue.
    This I could agree with. I basically abandoned my PB because it was so inferior to other people's WSs. It's not that it wasn't good, but the 'shades made it look bad.
  21. If you solo most of the time and want survival plus utility, the top sets are Dark, Traps and Rad. Cold is up there, too, but it hasn't got as much survival as the others, so for a soloist it isn't the best choice.

    As for secondaries, Sonic, Archery, Rad and Ice are my favourites.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    Aren't damage debuffs also affected by the purple patch?
    Not sure about that, but I know they are affected by Damage Resistance, i.e. if you have only Lethal Resistance it protects you from -DMG(Lethal) while all other types of -DMG take full effect.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Check out the guide in my Sig... that's pretty much the scenario. I get more benefits from DN than T/W. And it's 23% Res to All, if it's -20% to all damage. Right? o_O
    -DMG doesn't actually correspond to Resistance in the way -ToHit does with Def. It works like this: Damage taken = (1 + Enh) * (1 - Res), so with -20% Damage you're looking at 0.8 * (1 - Res). That is to say, +Resistance changes its effect in percents.
  24. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Believe it or not, I tell them that. Either I get "So? Get Fighting and lrn2tank" or silence. You can almost hear the blank stare. I then go run my preferred difficulty and destroy things effortlessly.
    Well that's just them being stupid. Against most things Darkest Night is better than Tough/Weave as a combination provided that you can keep the enemies grouped in the AoE of it. -20% to all Damage and -15% ToHit > 23% S/L Res and 8% Def. On top of that DN functions as a taunt aura of sorts helping you keep aggro.
  25. I have taken Tough and Weave on all of my Scrappers. That's I think 8 of them at 50 or something, and I seriously couldn't imagine building a Scrapper without Tough. Weave, sure, as an SR you can still easily soft cap without Weave.

    Tankers, on the other hand? I have two of them at 50 and neither has the Fighting Pool. Tanks in question are Ice/SS and SD/DM. Both have a -DMG aura, the other has a great AoE KD (Foot Stomp) while the other has a Heal in his attack chain, so they don't really need the added S/L Resistance and both of them are soft capped without Weave. Both are, however, swapping Pyre Mastery for Soul (Gloom, Dark Oblit, Darkest Night) for better ST Damage and more -DMG when needed. The -ToHit is also valuable against enemies who use Def Debuffs.

    ETA: I pick Fighting Pool on my Scrappers mostly because they have lower base values for defensive powers than Tanks. This allows me to use set bonuses not only for survival bonuses, but also for offensive bonuses making a very sturdy and capable Scrapper. Then there's also the thing that I greatly dislike traditional godmodes (hard crash) and have picked those on exactly zero of my characters. I prefer the new type of godmodes, but don't pick them on all of my characters if I think more valuable powers are available. Most of my characters need those godmodes very rarely, so I just stick to Eye of the Magus most of the time.