DSorrow

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  1. The three second animation isn't a problem because Shadow Meld doesn't root you. Fire it off while running to the next spawn and you'll be able to absorb alphas easily.
  2. My first five toons? Not much other than my main.

    1st - Katana/Inv, I really like it and have spent a lot of time optimizing it. Also my badge hunter so he gets played quite a bit.
    2nd - Peacebringer, I think I last played him properly when ITF was released and stopped playing after that. Just feels weak compared to my other characters.
    3rd - Ninjas/Dark MM, while quite powerful I just can't bring myself to playing it because I don't really like micromanaging the henchies. I leveled him up by doing paper missions pretty much exclusively so I get bored whenever I even look at him.
    4th - Ice/Ice Blaster, rerolled as Ice/MM after Blasters got /MM. Fits the concept better and now I actually like playing her.
    5th - MA/Regen Scrapper I think. MA was weak before the recent buffs and I never really got into liking Regen. Moved to an inactive server with a free transfer.

    I like my newer characters much more. I think it has a lot to do with the fact that many of my new characters have synergistic set combinations which makes them stronger, and I play this game because I like strong characters.

    Oh, and Fire/Kins? I do have one (abandoned a loooong time ago) and I can't bring myself to play Fire Control or Kinetics anymore because of farming the heck out of one. Fire/Kins aren't even that good, they're great against certain enemy groups but nothing much above average against most. In fact, they're way too specialized for solo play and I hate SBing every two minutes in teams.
  3. The only problem I have with Traps is that they aren't very practical in fast teams. I can only stand playing my Demons/Traps solo or with a friend so that I can control the pace to be slow enough for my Traps to tag along... I realize they're incredibly powerful in an immobile battle but most of the game has you running through maps which makes it a little annoying to play.
  4. Easiest way is to add enemy ToHit in the high level encounters they're worried about. Sets with a lot of Defense to begin will have it easier to stack up to protect better against increased ToHit. I wouldn't mind it either that Defense buffs from teammates would actually become useful for my Defense based characters. While it strikes Defense based sets harder than Resistance, most teams still have Defense buffs or at least some buffs available so it shouldn't be a problem for players who already have high Defense. It isn't that difficult to get 50%+ Def to all positions on SR or Tanker SD.
  5. Enough global recharge to run an attack chain I like is usually enough. Some characters might need more to perma a specific power like Dull Pain or PA.
  6. If you check the "Don't want to fight bosses when solo" setting you can play +4/x8 without any boss ranking enemies when solo. Even when solo you will get "bosses" who will be downgraded to lieutenants, but as soon as another player joins the team and the missions are set to over /x6 they will be upgraded back to bosses with occasional bosses even on lower difficulty settings.
  7. Quote:
    Originally Posted by Evilmeister View Post
    And furthermore, how many give up on finishing builds because everything is out of reach when playing the superhero game they subscribed to instead of the market add-on game?
    It might take 7.5 times all the arcs heroside assuming nothing ever drops or you delete everything that drops. Just selling drops at the markets gets you millions, I usually end up with 100-300mil at level 50 depending on how many set IOs I purchase on the way there. That's without marketeering and before I roll all the merits I save for level 50.

    Playing the market minigame to me means trying to maximize your profits. Just putting everything for sale at 1 inf and buying stuff at the going price is hardly different from selling the same stuff to vendors and purchasing stuff from vendors. If even using the market as a store is too much, I don't think the problem lies within how the market was implemented, because, well, it might as well be a vendor if you used it that way.

    Don't know how many times I've said this, but if you refuse to use one of the tools provided by the game you also give up the right to complain about everything closely related to that tool. In this case, if you refuse to use the market it's outrageous to complain that certain enhancements or pieces of salvage are hard to come by. Many people are able to get to riches by using those tools so it's all a question of motivation. If you aren't motivated enough to go through what's needed to earn something, you don't want it hard enough.
  8. I usually marketeer on one to three characters depending on how volatile the market seems at the time and how lazy I am. Currently I'm very lazy so I'm marketeering with just one character for about 150mil/day level of profits. Basically I'm just building up wealth because I have no intentions to get a new IO build on any of my alts any time soon. Well, I do have one project but all the bids are already in place and I'm just waiting.

    Usually I marketeer with one character long enough that it gets to two billion and then move on to another. I realize it would be more effective to do this on my main who has larger inventory and WW capacity available, but until he's done with day jobs I won't be marketeering with him. Likely not even then because I like to rotate my ebil around
  9. Best way to deal with them is to outlast them, I find. If you get killed more than twice while badging I just park my toon somewhere where he can be seen, but not attacked. The goal is to taunt the other player by letting them know you're still there, while you actually do something else like cook dinner or read the news or whatever. Check back on 20 mins later and most likely the PVPer has given up.
  10. Here's a quick build.
    • Endurance usage is quite high without Heat Loss, but with the uncommon Alpha the downtime should be less than ten seconds, and with HL up endurance is never a problem, even if you only hit one person with it.
    • I didn't really focus on just AV soloing because I get bored fast playing one trick ponies, don't know about you, though. If you want to focus more on AV soloing you could drop the purple proc in Fire Cages and swap Psi Tornado for something more useful (like WoC for purple bonuses). I just picked them to make your AoE more effective for team play.
    • Ranged Def isn't quite 45%. It was a bit harder to get there with this build because you don't have a Confuse power (unless you pick WoC) for an easy 5% Def and I assumed you wouldn't want to get the PvP 3% Def IO. But as I said, it was a quick build so it can be improved.
    • Sleet is slotted a bit funny (similar to my Illu/Cold's current build). Bad thing is that base Rech enhancement is a bit low, good thing is that it benefits fully from any tier Spiritual Alpha. With high global rech and the Alpha you could shave off maybe two seconds by fully enhancing it for Rech.
    • I don't like the KB proc in Flashfire (picked for 3.13% Ranged Def), but as long as you use Fire Cages first it won't be a problem.
    • One slot free for you to choose. I didn't see anything really obvious that warranted the slot so you can play with it if you like.

    I think it is quite an effective build when keeping in mind that it has zero purples, but as said before, someone who put more time into it should be able to improve it.

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  11. I'm thinking one problem with a Fire/Cold is the squishiness of the pets. On my Illu/Cold I often have my shield buffed Phantasm or Tarantula wiped out if the enemies I'm facing have meaningful AoE.

    As for soft-capping, Ranged AND S/L is possible. I'm currently collecting A merits to accomplish a build on my Illu/Cold to do that. Build is a secret - for now - but I can provide help after I've slept some.
  12. 5 Stars: Don't use this. People who deserve this are already on my global friends list.
    4 Stars: I don't use this.
    3 Stars: Again, no use.
    2 Stars: No use
    1 Star: Dimwits and other people I'd rather avoid teaming with in the future.

    Basically I'm only interested in marking out the really bad or annoying players. Really good players usually end up in my globals list so that I can more easily team with them again, while average players don't get anything mentioned because they are, well, average.

    Easiest way to get on my 1 star list is to be an idiot, deliberately causing harm to the team or otherwise being a jerk. Telling me how to play my character instantly warrants 1 star, unless I know that would actually improve my performance (which has happened once or twice in the last few years).
  13. Quote:
    Originally Posted by PhroX View Post
    Dare I ask what exactly the problem with inflation in game is?
    The problem is that people refuse to use the market because they don't want to, which leads to them not having all that much influence. Then it's easy to blame marketeers, flippers, inflation or whatever. As I've said before, if you refuse to use the tools made easily available by the devs (market), you give up the right to complain when things don't work the way you want them to work.
  14. It won't really help much if at all if inf supply is diminished. Prices are always relative to the earning potential so the current "outrageous" prices would just diminish to a level that would be just as "outrageous" if our earning potential wasn't as high.

    What we need is inf sinks.
  15. There is no correct rule of the thumb like that for regen. The "mitigation" provided by Regen is constant whereas that from Def or Res is relative to incoming damage.
  16. Quote:
    Originally Posted by crayhal View Post
    I once asked how the economy got started and where all the money came from. Folks have been stockpiling inf from way before AE came. Someone even mentioned one case of folks saving up in anticipation for their bases but when bases came out, refused to convert inf to prestige because the exchange rate was too expensive.
    There's money out there, and a lot of longtime players can afford to pay 500+ mill for stuff.
    I could afford to do that, but (this is the important bit) I choose not to. All of my characters can already be ridiculously powerful with a smart combination of uncommons and lower tier rares. Purples are just icing on the cake, they add flavour to the build, but aren't what makes the cake so great.
  17. Quote:
    Originally Posted by Auroxis View Post
    All great suggestions from DSorrow. Out of curiosity, does Shadow Meld have a rooting animation?
    Nope, the animation doesn't root you at all so you can fire it off while running to the spawn.
  18. Quote:
    Originally Posted by Bright Shadow View Post


    So, farming AE Tickets, getting a stack of 50 Alchemical Silver Salvage pieces, and selling them for 200,000 inf. each is actually good for the market and the users because it's destroying some inf. in the process? Well yes, good sir! It's destroying the inf. of those who're buying all those Alchemical Silvers! ^_^

    And later on, getting a whole bunch of inf., and using that to flip another common salvage item like Scientific Theory by buying large stacks of it, and then re-listing them at 1,000,000+ inf. each (this happened last week), is good for the market because it is destroying some inf. in the process? Again, of course! How do I not see how much of a positive impact these things have on the global economy of the game as a whole! I must be blind, or stupid! ^_^

    Now excuse me while I go farm some tickets and sell some common salvage for 500,000 inf. a pop! I want to contribute and make the world a better place!!!
    Not sure what you're after here, but I'll comment what I think is relevant:

    1) Any price that was paid was fair: the buyer decided they are willing to pay that much. Try to convince me they were "forced to do so".

    2) If you don't want prices to rise any faster than they currently do, any influence destroyed in the process of marketeering is good.
  19. This is what I did to toughen my DB/Elec:

    1. I slotted Lightning Field and Power Sink quite heavily for EndMod, I think both of them have at least 80% EndMod from enhancement. This allows me to drain a spawn's endurance in a few seconds and keep it low so they don't get to attack as often.

    2. I built for some S/L Defense. IIRC, the build has about 30% S/L Defense.

    3. Soul Mastery. I picked this specifically for Shadow Meld. I fire it, jump into spawn and drain the spawn.

    Recharge helps, of course, so that you get to use AoEs, big hitters, Power Siphon and Energize more often.
  20. Quote:
    Originally Posted by Bocus_King View Post
    What happened to it? seriously I pretty much know it's like when you break something and your parent asks they already know.

    I know whos fault it is too, the devs.

    So thank you devs for letting exploit after exploit produce unseen trillons upon trillions of influ into the systems, thanks for not taking the exploiters influ away from them. Just a big fat thanks for generally screwing the market beyond repair.

    I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do. So thanks, devs the real people to blame for how screwed the market is and always will be.

    So thanks for the hyperinflation where everything cost the proverbial wheel barrel of cash to buy

    PS. Devs please, Take the ******* influence drops out of AE. I love AE so but you know it does no one any good for it to be in there.
    So because car manufacturers make cars that go fast, it's their fault when someone is speeding?


    As for AE, I would've liked it not to produce any influence at all, just XP and drops. Guess you can't have it all
  21. Quote:
    Originally Posted by Silverado View Post
    Plant Control is very natural, too.
    I see what you did there.
  22. The problem with this encounter is that in order to make it soloable for team geared characters (low damage, ally buffs), they'd need to make it so easy that the challenge would be trivial for anyone else and nothing out of the ordinary for these low damage characters. How would it qualify for endgame or incarnate content, if this was the case?

    They solved the problem quite nicely, I think. Either you out-DPS him (using insps if needed) or then on a controller or whatever else, you mez him so that he can't summon clones and then whittle him down.

    As I said earlier, it's completely fair for endgame content to expect the player to build their character in a smart way (this means: making it able to solo the content if you're hellbent on soloing it) and being able to use at least inspirations to their advantage. If this fails, it clearly seems the player is not ready to take on endgame content.
  23. Iggy Kamikaze soloed MoITF on a Kat/WP Scrapper so I'd be more than surprised if a Controller couldn't do it. Illu/Rad would probably be a good default choice.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ok, I've gotten fed up with people saying I can't solo him on my Defender so I decided to do a test. I have a TA/A defender I never play. He hasn't been IO'd beyond a -kb IO and a kismet IO (I tend to toss both on all my characters to aid in leveling) and has a pre-I19 build (so no inherent fitness). I decided to see if I could solo Trapdoor with no temporary powers and without using my primary at all. The answer was yes I could.

    I went in with 6 reds, 8 purples and 6 greens. I used 3 purples and 2 reds immediately and used another set of 3 and 2 when those ran out. I didn't need to use the third set. I lured him into the lava (no need for knockback, I just broke LoS and he followed me) and killed the bifurcations as he spawned them. It did take me a few goes but it wasn't particularly hard.

    Now admittedly Archery does have slightly better DPS than some secondaries but I was getting nothing from my primary at all, even the two worst soloing primaries (Empathy and Force Field) would get something (healing and defense respectively) and as such could reasonably trade in some of the inspirations I used for more reds to deal with lower damage.

    Now I don't honestly think anyone who hates the mission is going to magically change their mind but to me this closes the argument. If a Defender can solo it without using their primary there is no excuse for anyone else.
    This a hundred times.

    Insps are there to be used and they drop like rain. If you choose not to use them, it's not the devs' fault that you can't complete this mission solo. I think it is completely fair to raise the minimum requirements for end-game to decent player skill, i.e. smart inspiration usage and self-positioning.