DShift

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  1. Love the new Allies and mission goals, however I do see a complaint about one "not fun" aspect of the new customization.

    Escort Missions: So far it looks like everyone sees this as boring and many suggestions have been made to make this less confusing and time intensive.

    My suggestion is to forget about increasing thier speed, AI, or giving players new commands. Just add a new option to the target window when targeting an ex-hostage, "Pickup" should be the new option. The hero can pickup a hostage and carry them around the map, while carrying a hostage only passive powers and travel powers may be used. Once the hero clicks on the mission exit the hostage is placed on the ground, thanks the hero, awards the team xp and leaves. Give the hero the temp power "Put Hostage Down" after the pickup so they can fight if need be.

    Now I imagine this is a much closer experience to hostage rescues we see in comics all the time. Also enemy waves could spawn to try to re-capture important hostages giving the hero the option of:

    1. Have his teamates form a defensive wall around him or fight a delaying action so the hostage can be evacuated.

    2. Putting the hostage down and dealing with the new villians

    or

    3. Trying to outrun/fly/teleport/jump the villians to the exit point.


    I think seeing teamates grab hostages and quickly evacuating them via recall friend on the person holding the hostage or flight on outdoor maps is a much more exciting solution. Also it gives the players a new level of strategy for escort maps besides playing "lead the civie".