Cynic

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  1. I'd always take CJ over Jump kick, but I like the control over positioning it gives you. I wouldn't take acrobatics unless knockback protection was seriously missing in your powersets (IE DA or Fire) it doesn't really give enough of a return. Invincibility is fantastic, cause when there are more mobs around you it gives you what you need, more acc and more def.
  2. Bit late to post this as you've already decided but playing DM without Midnight Grasp is like buying a Mercedes and putting a Fiat engine in it. Underpowering yourself effectively.
  3. If I win I dont want the inf, I want the glory, the fame and the groupies
  4. DA is not THAT bad as end cost, if you dont take death shrowd at low levels anyway. Am capable of fighting well with two out of 3 sheilds running without worrying about end, the 3rd shield means I need to pop CaBs so I try to avoid foes with temp or en damage for now and will sort it when I get stamina and SO's
  5. OK, will leave my Mind/EN at level 4 till it's done then
  6. Fire will obscure the toon horribly while NRG isn't too obvious
  7. As I wont be getting FA (going Dark here for the control) I'm relying on Soul Drain, it seems alright, but if I have slots could increase it.
  8. OK I believe the damage buff from soul drain is 12.5% per target hit. But what is the acc buff from it? Wondering whether it is worth enhancing or not.
  9. I think I was level 30 before I got Radiant Aura for my Rad, I still dont find it as usefull as Radiation Infection, but that's play style I'm sure.

    Radiation Infection would be my first choice, then Cosmic Burst for the stun it delivers
  10. Cynic

    Dm/Rgn

    Regen's can ghost solo missions with just their travel power fairly easily I feel, the slight stealth from SS should be enough to help you ghost team ones should you wish too. That's just my opinion.

    I'd remove the fear duration from ToF and have 3 -tohit, it stacks easily enough as it is. Depends on your fighting style, I tend to ToF anyone who's damage I dont like, kill the others and then come back to them.

    I like CJ on my DM/Regen, puts me nicely where I want to be for soul drain more times than running in does. But I had SJ as my travel power so it was part of getting that rather than an extra.

    I dont see any glaring holes
  11. I dumped hasten on mine and went for the 3 recahrges in each, I had enough to click on without hasten.
    But then I was busy buying the presense pool (so cant comment too much on leadership I guess, actually, yeah I can, consistancy is the final refuge for the limited mind)
  12. Nice disclaimer, maybe you should include "any simularities to persons living or dead are purely coincidently"
  13. [ QUOTE ]
    [ QUOTE ]
    Leadership does give a fairly poor bonus for a non support character.

    [/ QUOTE ]

    Since +Perception is the new PvP Holy Grail, Tactics is a very welcome addition to any Scrapper build if you can spare the Endurance. And Assault gives you a resistance to Taunts, so again comes in handy for PvP.

    [/ QUOTE ]

    What is this PvP of which you speak?

    OK furry muff might be handy then and regen can spare end enough to power a team.
  14. Leadership does give a fairly poor bonus for a non support character.
  15. Trouble is people change that with respec's while they cant change primary and secondry. Could lead to a lot of edditing.
  16. Fight Nerva Demon Lords?

    They have an auto hit aura, they're resistant to my damage and they have a -acc attack. Just wondering if anyone has a tactic they use that works. At the moment quickness+swift+sprint is my tactic and run till they stop following.
  17. Grats mate, well done. Knew it was on the cards at some point
  18. Cynic

    DM/SR Build

    That looks totally workable for a PvE build now.
  19. Cynic

    DM/SR Build

    Not a lot of END mitigation there, No conserve power, DC at 49? I run two end reds on each shield and use Dark Consumption freequently, especially when I use ToF a lot. ToF burns through your end very fast. As does Midnight grasp.

    I'd also get all the toggles ASAP, cause you feel weak as hell without them. The passives really dont do a lot.

    I see no problem with Shadow Punch in the build, without perma hasten DM has a very low attack cycle, I use AS to supliment mine, SP works just as well.

    I'd just give some more thought to the power order, a lot of cowardly people will be standing back shooting you a lot of the time, you cant ToF everyone at once, you'll likely need the defence. I'd bring DC forward, get your end sorted. Maybe drop Siphon life, cause it [allegations of goat interaction removed]

    Also ToF I'd slot with 3 -tohits rather than any feardurations.
  20. Cynic

    BS/SR troubles

    BS is a fairly slow primary, played it through to 20 and through to 14. Second time through I had 3 attack powers by level4, tooks hasten at 6 and things were alright.

    As for being hit a lot with SR, that happens I'm afraid. The passives really dont give much defence and the toggles aren't really that handy pre DOs possibly even till SO stage. On a darker note AoE's will still hit you very easily up till 34 at least, cause 35 is when you first get the defence for them. SR is somewhat of a slow starter in that regard.
  21. Release the decoy Spine/Regen while I focus on the true threats
  22. I'd like to see 3recharge in it, because that way more chance of more people having it on the team. Both the base levels should be enough to keep people happy, but if you have tactics (the good leadership power) I'd imagine 1 acc would be enough and 2 def.
  23. I see no problem with Knockback and Tar patch, before CoV and dominators came along (oh how long have I wanted one) I had an Ice/FF controller and used my knock back to push people onto the slick that got off of it, you could do the same with tar patch, circle around and push people into the middle.

    I'm not quite sure how the powers flow for those two sets though, but I see no reason why its not a workable concept. (If all the good powers turn up at the same time and there's just the powers you want to avoid for a while its hard to make a good build)
  24. You chose to adapt, they chose to play other characters. Both you pay the same money, both have a right to that choice.

    I chose to stop playing my DM/Regen way before the nerfs and start a DM/SR because I was finding regen boring. Should I have learned to addapt to a powerset I didn't like, or was it alright for me to play something else? With that in mind there are tankers that no longer like their powersets, should they carry on playing something they dont like, or is it perhaps permissible that they can play something else instead. Maybe if they were paid money to play rather than paying to play they should carry on with what they dont like. But as they play the game for their enjoyment I think its fair enough for them to play something else.