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Posts
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Quote:You're way too angry for that avatar, lol.Yes, they plan to remove PvP from the entire game except from that little hidden island in Cap au Diable that is going to be made into an entire zone where 12 year olds can question each others sexuality and hurl epithets at one another and leave the rest of the server alone.
And I left the information out of the show notes just to spite you.
Cause lolpvp.
Honestly, it's Tunnel Rat. Talking about Visual Effects of the new powersets. I have no idea how you'd expect there to be a mention of anything PvP related in there, or there to magically be some PvP related information that I didn't drop into the original post.
Or are you just hosing down every thread you can with your pet personal issue just for the lulz? -
Quote:Just add a 'force shield' option to shield defense, and have it be one of those force field bubbles instead of an arm mounted shield. It would take very little work on the part of the devs, and it would open up a ton of new creative possibilites for players.I'd definitely be more excited than for any primary if we got a new secondary, specifically, something that worked mechanically exactly like Shield Defense, and didn't force a shield on your costume nor alternate animations on your character.
I know, I know, it will never happen. -
Quote:Or just should have named it street fighting...Id agree that this seems a bit redundant with SS and MA attacks as they are, so I'm guessing the actual play "mechanic" will have to feel pretty different to work well.
Still, as long as the secondary for crushing uppercut is -res, say 5%/12.5%/20% (or whatever) at various combo levels, I'll probably be happy. For entertainment sake make a CU crit stack double the debuff it otherwise would?
You could gate stackability (is that a word?) of the debuff with the animation times such that even at absurd recharge levels you're not going to get more than 2.
EDIT: Just a thought, shouldn't it be street injustice for redsiders?
Names aside, I just hope it isn't as underpowered as some of the recent new powersets are. It seems to have some decent aoe ability so thats a good sign. -
Ugh, I want to give this movie a chance because I love spiderman, but... ugh...
I like the actor, but I just don't see him as peter parker, though good actors can change your mind pretty quick so there's still hope there.
I ended up loving the organic web shooter idea in the other movies, now going back to mechanical shooters just makes them look even worse to me, especially when pete is pulling webs out of his neck...
The costume looks horrible, sorry, but it just sucks. Why change something that isn't broken? The worst part is the damn nikes hes wearing... another promotional tie in maybe?
I'm still looking forward to seeing it and i'll give it a chance, but my hopes are not very high. -
Quote:This. The incarnate levels are ridiculously too much of a grind. I understand the devs want to get players to play the trials, but making it a ridiculous grind is completely unnecessary because players will play them over again because (shocker) they have many, many alts.i completely agree with Bill on this, i have farmed the hell out of incarnate trials to get the shinies on my main (i had t3s in all slots within 2 days of i20 release), but once i finished him off i tried to run a few more toons through the trials but the grind just started to feel like a grind since it was the same 2 trials just on different toons
although we have a new one, the keyes trial IMO was badly designed at some parts because the main strategy is "herd an AV around and heal or GTFO" and i very much dislike it which means i have the 2 same trials
Making it so much of a grind only ends up burning players out and discouraging them, which is why I bet there has been a much more dramatic drop off in subscriptions after an issue release than in past releases. I know I've never seen so many fellow players lose interest and/or decide to let their subscriptions drop before. And for the first time in about six years, even I've begun to lose interest in the game.
Understand, I still love this game, and this is only meant to be constructive criticism. And hopefully the devs understand that their fanbody defenders will always be here to cheer them on, but their disgruntled customers are much more likely to simply walk away without a word, rather than offer a voice about what they feel is wrong with the game and how it could be improved.
Make incarnate progress less grindy. Increase solo incarnate progress so that when players are playing their 50's they feel like they are making some actual progress towards their incarnate abilities. To create incentive to play the new trials, bump up the rewards dramatically. And don't worry about it being 'too easy' to level incarnates in trials, because one, its a long way away from being 'too easy/fast', and two, the vast majority of your customers have a boatload of alts they can get incarnate stuff for - and they are far less likely to get bored leveling several alts than grinding on one or two of them.
Simplify the system. Having fifty currencies is not fun, its a chore.
The focus should be fun, not difficulty. I'm not saying make the game universally easy, but the base difficulty should be easy. If people want difficult, they should be able to raise the difficulty. When you make the base difficulty very high, as it seems to be in the new trial, you end up pleasing only your top players, and pissing off and/or discouraging everyone else. It took me three days after the recent issues release to get on a new trial because nobody wanted to play it, because of its difficulty. The truth is, most of your players like easy, they don't like watching their level 50 toon get killed routinely in a tf on a team of 15 similarly powered characters fighting one enemy. I personally like to be challenged, but I like being challenged by content, not challenged in trying to find players who are willing to play the trial with me, lol. Even then, having one of my pimped out toons getting one or two shot by enemies with auto hit powers isn't fun or amusing, it's just lame. -
Quote:I think they have more say about what goes into those articles than you think.Paragon and NCSoft don't decide what writers on third party websites write about. They choose how to answer the questions, but they don't get to pick what questions get asked. You should probably direct your concerns to Gamasutra and the other sites that these pieces are appearing in.
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Quote:I loved that movie, good call, but I wouldn't put it in my top ten.When I saw this list the other day and made my first reply, I knew there was a movie I was trying to think of that I couldn't believe wasn't on the list. Now that I've thought of it, I can't believe no one else mentioned it before me.
Mystery Men
And yeah, I know the inevitable "If you couldn't think of it it must not have been that good" is coming next. I don't care. My inability to think of it had more to do with sensory overload at thinking about all the movies that did make the list and trying to see what was actually good about them to warrant them being on the list. -
Quote:I wholeheartedly agree. This is a game of alts, so it would have been better to make the incarnate abilities far less grindy, because people would more happily redo them on their enless list of alts.I find it particularly funny they're making a grindy endgame for an MMO in which alt-ism has been the norm for seven years. Well, funny in a sad demented sort of way.
I myself have kind of gotten sick of the system already because I don't want to grind through it for all my alts. If it were less demanding, I'd be far more likely to continue going thru them on my various alts that still need the abilities. Then on top of that, knowing what it will take to get to the top of the mountain makes creating new toons disheartening as well. -
Quote:1)If you hate pvp and don't pvp, FOTM pvp build have ZERO effect on you.I don't PvP. I hate PvP. I love Issue 13's PvP changes because a> it got rid of the FOTM PvP build and b> It decoupled PvP power definitions from PvE power definitions.
In other games where powers work exactly the same in PvP and PvE, there is a constant, never ending stream of powers changes due entirely to PvP players complaining about power a or ecstatic about power b, which drives another round of nerf cries and calls for buffs to powers, etc, etc, etc.
I would HATE to see that decoupling undone just because people don't want Issue 13's changes anymore. PvP MUST remain separate from PvE when it comes to powers definitions.
Second, PvP players are a niche market (PVP) of a niche market (City of Heroes) in a niche market (MMORPGS). They're very vocal, certainly, but PvP is NOT a big part of most people's gaming experience in City of Heroes or indeed in most MMORPGs.
I doubt very much that people will PvP more because of ANY changes to PvP. Even if PvP changes were reversed without decoupling, the only characters you'd see in the PvP zones are high defense + stealth + high DPS characters, aka Widows.
2)Power can be made to work differently from pve powers, as i13 proved, so they can be altered via buff or nerf, without affecting pve in any way shape or form.
3)How big the pvp community is in this game is irrelevant to the argument of whether or not the i13 changes should be reverted. The fact is, many players do enjoy pvp, so in a game with a relatively small niche market, it's foolish to throw away any part of your customer base when you have the chance to keep them with a very minor and easy change. The people who enjoyed pvp are not asking for a redesign, they're asking to simply go back to what it was.
You should have stopped after your first two sentences, because that is why you truly like the i13 changes - it took a fun pvp system, albeit flawed, and made it far worse and drove away most of the players who enjoyed it. -
Here's my list (colored by personal preferences and bias...):
1)Spiderman - yeah the first one. As a long time fan, I just think raimi nailed this movie and the spiderman origin story even if he took liberties. After initially not liking the idea, the change to natural webspinners made me realize how ridiculous the mechanical web shooter idea was and how much better this idea worked. Looking forward to seeing how the new take works out, but I have a feeling it might just strengthen my stand on this movie.
2)The Dark Knight - and I'm not even a big batman fan, and the first movie, although very well done, put me to sleep at times. This movie was fantastic, however, and Ledger gave the best villain performance I've ever seen, and pretty much stole the movie.
3)X-Men 2 - the first one was a good attempt, but had lots of flaws in terms of plot and flow, imo. This movie nailed it though and proves you don't have to focus on just one or two characters to make a great movie. Wish I could have seen what singer would have done with the dark phoenix story, but after superman returns, maybe it's better I didn't, lol.
4)Iron Man - like the batman situation, I'm not a big iron man fan, but this movie was great. Downey nailed the character and made the movie fun to watch.
5)Superman - granted, if it came out today it probably wouldn't rank as high, but I have to put it here as a nastalgia pick if nothing else. Even after that, even despite the obvious story/plot problems, this movie was fun to watch, reeve WAS superman, and hackman gave a fun portrayal of lex luthor. Maybe you could swap this for Superman 2 if you wanted to, they were both favorites of mine as a kid.
6)Sky High - I put it here because its a movie I shouldn't like, it's basically a disney kids movie. But it wasn't, its a fun, superhero team movie with a ton of great acting performances and great story.
7)Hellboy 2 - Yeah, not 1. I loved the villain in this movie and preferred the story vs. the original. I never read any of the comics, but pearlman creates a great character that is fun to watch, and despite the bizarre set up, a great movie, imo.
8)Watchmen - this seems to be a love it or hate it choice, but I loved it. Never read the comics so I don't have that grudge going in, and I loved the unique story angle, characters and felt the actors they picked did a great job with the material.
9)The Incredible Hulk - the norton version. I loved how they went with the tv version angle and norton was great as banner. Too bad they dumped him for the avengers.
10)Thor - before seeing this I was ready for the possibility this could end up being a ridiculous mess considering the tough set up - a norse god becomes an american superhero... but they nailed it with a great origin story. The movie is far from perfect, but this gets high grades due to degree of difficulty, imo, and some relatively unknown actors put in some pretty good performances. -
Quote:I'm not a big pvp'er, but I think what they are saying, and I agree, is that reverting the changes they made in i13 will improve the situation dramatically, not 'fix everything'. There simply is no disputing the fact at this point that the changes in i13 made the pvp game dramatically worse.I'm still tickled that PVPers seem to think that this will fix everything.
The saddest part is that it should have been realized by the devs that this would be the result after the massive and clear negative feedback the changes received before, during and after implementation.
At some point the devs should swallow their pride, admit the changes were a mistake, and rectify them. The easiest way to do so would be to simply do away with the i13 changes.
What I don't understand is why non-pvp players constantly rail against this idea when it wouldn't take much if any resources away from the regular game, and wouldn't impact them much, if at all. And more importantly, such a change would probably lure some old players back into the game, which benefits the game and every player who plays it. -
Please consider this constructive criticism, because I love your game. But these articles you guys do for these game sites are not very good. I appreciate the work all your designers have done for the game, but more focus on the work and less on the workers would be more effective in selling your product. Talk more about what your game is going to be offering in the near future and stop being so terrified about releasing useful info that might actually lure players in to play this game.
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WP works great end game if built properly, because it has great layered defenses and mitigation. My main is a ss/wp built for softcap defense against all typed attacks with barrier up. Couple that with some dmg resists, a crashless tier nine that is up a lot and breaks stuns/disorients, great health regeneration, and great endurance benefits, and you end up pretty sturdy.
Even if you just built up for energy defense, which is the primary damage type you see late game, wp will make you very survivable. And thanks to the regeneration and endurance benefits, you can keep rolling and SMASHING. -
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Quote:This. Make a corruptor, it's a nice change of pace from melee. And end game you can pimp them out to solo gms.Squishy recommendations, huh?
I dig my corruptors. The damage is good. The mitigation is good. That's what we all love, right?
I've got a dp/storm and a dark/rad that I swap between regularly. I just rebuilt Hellbird as a... I think fire/pain, but it may have been fire/dark.
I dig cors because the have the mitigation blasters don't get and the damage output that defenders don't get. It's a damn fine mix. -
Quote:Does that even work now? I've tried it a bunch of times and I've never been placed on a team, I even waited for almost 2 hours once.Good news, we already have that. It's called the team up teleporter. Just ignore those NPCs wandering around with blue names.
Regardless, if they're going to allow closed leagues, why not provide some way to earn this stuff solo? There really is no good reason not to. And pretending/implying that team play is really a way to earn stuff solo is a pretty ridiculous thing for this game to try an sell to its customers. -
Are you a solist Nihilii, because my biggest gripe with km is how it works on teams. The build up power was very frustrating on teams, because it either makes you an underperforming aoe player (because you either fire them off immediately non-built up, or you build up and fire them at corpses) or a strictly single target player, with your best attack ridiculously slow animating, neither of which is a very good design for a powerset in a team game, imo. I played it on a scrapper, and I felt like a stalker with really hard hitting single target ability but not much else and the key attacks all felt very slow.
I totally disagree with you on the sounds, they sounded like some kind of wierd old atari game sound effect. I usually don't notice sounds, and I cant think of a single sound in the game i've ever had a problem with, until I heard the km sound effects. But I do agree with you about the animations, they look pretty damn nice, except for maybe the excessive concentrated strike three stooges move.
But to each their own, if some players like it, rock on. -
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I definitely would not suggest KM, though some seem to love it. I hated the build up dynamic of the set, and the sound of it makes me think im playing an old atari game. I guess its ok if you're soloing most of the time with the sound off.
I've seen claws and dual blades do great single target with lots of recharge.
DM is great too, and it will signifigantly boost your survival which seems very important to you, thanks to siphon life and some stacking to hit debuff. Plus a lot of its damage is less resisted negative energy damage. The sets drawback is not much aoe ability, but if you're soloing, especially at low levels, you can mow a few enemies down pretty quickly with shadow maul. Soul drain is pretty damn nice even with just one or two enemies.
Katana is nice but its more of a jack of all trades, good st, good aoe, good survivability boost, etc, but not great at any one thing.
From what you're describing I would suggest dm. -
Quote:Leaving it as it was wouldn't have broken any concepts nor detroyed any builds nor did it make the game a joke. Putting a 'fix' into the live game with a bug already in it, is a joke.The current "broken" state is MUCH closer to intended power level and does not break the game like the previous broken state. Therefore this change had to be pushed live while they try to figure out how to make them AoEs again. Plus, there were likely other important changes in this patch that had to go live.
While unfortunate that it is single target in rains/patches/auras, the overall effect of Interface is still very good. This change does not break any concepts nor destroy any builds nor does it make the game a joke. Putting it live was the only responsible thing to do. -
Quote:You don't push a 'fix' to live that has a new bug in it. You do that and you end up pissing off a lot of your customers. I'm fine with the once every ten seconds thing, but not with it only working on one damn target on aoe powers. I think people have a right to be concerned when the devs claim to be 'fixing' something but are in fact only changing how the situation is broken. Fix it properly then put it on live.I'm still not sure why they let the patch go live when it is bugged as well (isn't that the point of testing these things?), but at least we know they think it's a bug and they're fixing it. I sure as heck hope the patch notes say something to that effect, because the rage and frustration will otherwise be palpable, and they won't all be posting about it.
The patch notes should also note that they are fixing it to how it SHOULD HAVE WORKED ALL THE TIME. Little things like that really are helpful to calm people down and realize that this is not a nerf. Also... why are people swapping out their Reactives because of this? It's extra -res or damage to EVERY power that does even a smidge of damage. It's a good pick if that's what you want for your character.
It's like people saying they were going to bench their Shield characters when Shield Charge's numbers were put back to what they were supposed to be... like the power isn't ridiculously good still. -
Known Issue: This fix currently causes the Interface proc to only occur versus one target in a round of procs. This is unintentional and will be fixed in a future patch.
This is bush league. To push a 'fix' that creates a new bug is ridiculous. This isn't a fix, you're just changing how the situation is broken, and in a manner that will piss off your players who use aoe powers with the reactive proc. It's very discouraging to see you guys operating like this. -
It's both. I wasn't a fan of km, I'd like to hear your take on it after about 30-35 lvls.
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While I agree with most of what you said, and while I think the OP is obviously over reacting and not open to good advice, when you call someone's build 'assinine' (even if it is assinine...), you generally won't get a positive reaction, even if you soften it with a 'no offense' or something similar, lol.