-
Posts
1027 -
Joined
-
Ninja running with a firesword/sd scrapper looks insanely badass, lol. Even with the decreased dps with all swords, I predict this will be one of your favorite toons, assuming you get FSC, SC and fireball...
Do you plan on working in a heal for av soloing? -
Quote:Why not? That creates diversity and flavor. And that's how this game operates on many levels. Strong aoe builds usually are balanced by having poor single target abilities and visa versa. Strong team at's are usually balanced by being weak solo, and visa versa. Some powersets start off weak but reward you at the end with above average power. Trying to make everything 'balanced' by making them the same or on par in every circumstance and at every point in the game, would ruin this game, imo. This game is built around variability and difference.Overperformance in the end game (or any other part) can not be balanced by underperformance in another part of the game and vice versa.
Quote:(On a side note: I still want my old Fire/Kin back who was obscenly overpowered at L40+ and horrendously underpowered and painful to level from L1-33. But oh boy was it worth it. I never had more fun in this game! ).
The alternative is to have all the sets level the same, do basically the same stuff so they can be on par with eachother in all or most situations, with all the same levels of payoff at the end. Sounds boring to me. -
Quote:You said in one paragraph from the post I quoted, nerfing SD doesn't make sense, then later said you could still see it happening, and in this post, you say you see logic behind the argument for a nerf. Dude, that's a contradiction.Do me a favor and look up the word "contradict". Saying I don't want something to happen, but understanding it is a possibility, is not the definition. Not even like a little bit.
I don't want X to happen, but I feel that over time, with certain factors being met, it could. How is my 'spit-balling' possible scenarios synonymous with calling for X to happen? Dude, use your logic.
Quote:Nerfing something and adjusting numbers because something isnt WAI are two (that's more than one) different concepts. And before you comment, no, I have no reason to believe that the powers that be feel SD isn't WAI. But opinions change, as does staff, nothing is set in stone. Just saying.
Quote:Way to take a comment based on one specific instance to its extreme.
The devs made the same mistake with energy melee. Yes, energy melee dominated single target damage, but it paid for that with pitiful aoe dmg. But the devs listened to the cries of people who only saw where it overperformed (ironically, mostly from pvp experiences), and brought it's single target dmg down to par with several other sets that at the same time ate em's lunch in terms of aoe dmg.
Quote:Oh, that explains why every time a change is made to 1 set all sets are changed. Thanks, I keep forgetting how often that happens.
Quote:It's a good thing you explained this and no one else has, since I've never played SD and never agreed with this previously (in this thread).
I don't believe it would make sense to lower the top end performance of SD, for the reasons already mentioned by everyone, myself included. The fact that you and I don't feel it would make sense or be a good idea means exactly what to the developers again?
Quote:So the fact that the Elec/SD owned by my friend (an avid board luker/occasional poster) can farm a large % of the enemies in the game at +4/x8 means he's doing it wrong?
Sure there are enemies that can kill a pimped out */SD scrapper, everything has its kryptonite after all, but the majority of enemies, on the absolute hardest settings? Yes, he MUST be doing it wrong.
Quote:In summary: Me no want change SD. Me think change SD bad. But me understand change could happen, and even see logic behind change, even though me disagree.
(But again, either there is logic behind the change, or it doesn't make sense, pick one or you're contradicting yourself.) -
Going by your post, I'd suggest a kat/wp scrapper. It would fit your samarai theme, and it uses wp which is the secondary you mentioned.
As somebody else mentioned, it's much easier to get a scrappers defenses high enough to survive av attacks, than it is to get a tanks dps high enough to kill them. So you definitely want to go with a scrapper over a tank.
When fighting av's, it's all about defense, because avs inflict too much damage for a res and/or heal based toon to survive. You need to dodge a lot of their attacks. That's why I suggested katana, because it's easy to softcap melee/lethal with divine avalanche and maybe some additional io's so you only need one application. Then with wp, you have set defenses against other types of damage that can be softcapped with io's. Then, once you're softcapped to everything, you also have nice resists, end help powers, a crashless tier nine (which can allow you to survive ghost widows hold, my kat/wp is my only toon that can survive her death hold, lol), and incredible passive regeneration. The regeneration is huge because when you fight av's, even when softcapped, you're going to get hit and you're going to need to heal that damage up because an av fight usually takes more than a minute or two. With high regen, you don't need to use power picks on a heal, and you don't have to waste time (which cuts into dps) and end using a heal.
Kat/wp is a great combo when io'd up and softcapped, mine has soloed over 50 av's without using temps or insps. I highly reccommend it, and it seems to meet what you are looking for. But it does cost a LOT of money, so if you want to do it on the cheap, go with SR and pick up aid self. And with SR, you could go dual blades if you wanted to because it's ridiculously easy to softcap an SR and you wouldn't need katana's divine avalanche. -
Quote:My hope is that after preordering it, the devs would at least start releasing more details at this point.My hope is that they create patrons for heroes/vigilantes and regular epics for villains/rogues. This would have the following advantages:
* Everyone would have equal access to epic powers
* Everyone would have a pool of immediately accessible epics, as well as earnable ones
* More choices for things that don't currently exist, like fire or psi epics for villainous ATs
Unfortunately this also has the following disadvantages:
* Would be the most work out of just about all possible solutions
* Probably lots of difficult to circumvent overlap
* Probably not going to happen -
Quote:LOL, I'm not 'useing' backwards reasoning. I was simply talking about scientific explanations for what we perceive as 'magic', nothing more.1. Your reasoning is kinda backwards. Your useing science mistaken for Magic to exsplain Magic mistaken for technoligy.
The Excalibur for one thing is just a sword, there's nothing different about it from any other sword other than the legend claiming it's magical origins so how can the Excalibur be mistaken for Magic when it was nothing that hasn't been seen before?.
And excalibur is a myth, unless you've got access to some evidence I've never seen to prove it existed. But say it was an actual sword that some chick in a lake handed off to some medieval dude, and it could 'magically' be thrust into solid stone. That's not a regular sword, it's either magical, or maybe it was just perceived as magical by the medieval dipshits who thought you could cure cancer by bleeding people, when in fact it was simply advanced technology passed on by an alien lake chick for reasons unknown. Obviously, in reality, it's just a damn story, but if you were writing about it as if it were reality, an author would consider those two explanations as potentially viable.
Quote:2. Your idea for the Gods being Aliens is nothing new.
I'm sure there are others but I know on Star Gate it was exsplained that the Norse Gods were really aliens. Thor is one of the main characters who is a suprisingly small alien for someone who was worshiped by the Vikings..
Quote:3. Magic is of course fictional but this is a fictional world we're talking about and Magic is real in that world. There's no reason we need to use real life ideas of what appears Magical but really isn't in a world where Magic is as real as the developers want it to be.
We have Magic Origins that are seperate from Science and Technoligy. We wouldn't have a seperate origin for Magic if it was as fake in the game world as it is in the real world. -
Quote:I'm trying my first /regen and I have to say, I don't get the hype. I die far more than I have on my prior scraps, especially for late game (meaning 40+). Compared to most of you, I have a more "advanced age" and since regen seems to be about hitting a heal in the nick of time, I think I may simply have a slower reaction time. Regardless, my regen dies a lot. 80% of the time it seems to be while I click Spine Burst and have to wait for a) the attack activation and b) the heal firing off.
On the other hand, my other current scrap (/SD) is at the same level (mid 40s) and he's just a hoot. This is even pre-IOing out.
Since regen requires lots of clicking and timing, it definitely takes reflexes and more skill than a set that you just turn toggles on for. But a big part of your comparison problem is spines, which generates lots of aggro and has really long animations. -
Quote:A nerf is a nerf by any other name, even if you call it 'balancing', lol.Who's calling for nerfs? I have a tricked out DM/SD pylon/AV soloing scrapper (that I LOVE) and an SD/Ice tank (with two IO'd builds, one for tanking, one for farming). That's just as many SD toons as I have Invuln toons. I was simply adding onto a comparison begun by someone else. I most assuredly don't want to see a nerf. And as a point of fact I believe I stated that it wouldn't make sense since it is A) the newest Melee defense set and B) recently received a BUFF to SC, the power that is mistakenly pointed to as the reason for the set being OP.
In retrospect the beginning of that thought was a bit harsh, lets change that paragraph to something more like "I wouldn't be surprised if some 'balancing' were performed on the set. Maybe drop the buff from AAO slightly and marginally increase the def from BA and Deflection'. Or something along those lines.
And you seem to contradict yourself. In the first paragraph you plainly state that you 'assuredly don't want to see a nerf' and that it 'wouldn't make sense'. Then in the next paragraph you wouldn't be suprised to see the set 'balanced', then even suggest how it should be done. I guess you could argue that the balancing is part nerf, part buff, but the overall effect would clearly nerf top end performance.
Good luck 'balancing' all of the sets for every single situation. If you want to 'balance' sd for top end performance, then every other set will need to be 'balanced' for every other situation. See the problem? Again, it's ok for SD to be the best top end performer, because it is clearly outperformed in many other instances. As I explained earlier, SD is already balanced in that it underperforms for most of its lifespan until it hits top end performance late game and with hefty IO investment.
My suggestion for the devs would be to leave sets your customers clearly enjoy alone, and buff the sets nobody likes or plays. The result will be more happy customers, more money for the game, and a better, more robust game. Look at what the buff to dark melee did for that set. Also, perhaps they could start coming out with more IO's to benefit non-defensive builds more, or improve the ones already out there.
Furthermore, there's no reason to nerf for lack of difficulty now with the new difficulty rules. If you can't challenge yourself with the new difficulty slider and/or AE, you're doing it wrong. -
Leveling up:
1)Willpower/Regen
2)Invulnerability
3)Electric Armor/Fiery Aura
4)Dark Armor
5)SD/SR
Late/End Game - low level enh (so's or mild io's)
1)Willpower/SR/Inv
2)Dark Armor/Regen
3)SD
4)Electric Armor/Fiery Aura
End Game - Pimped Out
1)SD
2)Willpower/Inv
3)Dark Armor/Regen
4)SR
5)Electric Armor/Fiery Aura
Just my opinions, don't flip out if you don't agree, lol. *Note - I have not played electric armor on a scrapper, and haven't used it since the heal was added, just going by the numbers and seeing it in use by others on that set, so I could be off on that one. -
Quote:Let's not forget the sweet sweet lovin that is Dull Pain. the only thing SD really lacks. And yes, DDR is only 50% on Invuln and it has no damage buff and no Shield Charge, but it can take RNG hate MUCH better.
I can't help but think SD is due for some bat smacking, but then I'm reminded the devs JUST made the set, and even more recently INCREASED the damage from Shield Charge by quite a bit (to bring it in line with Lightning Rod). I'm hoping beyond hope they did the math ahead of time.
As for the insane builds, I have to agree that a large number of the insane builds we see posted never get built. I know of only 1 person (granted, I don't know many people, but still) who actually put together a soft capped, perma hasten Elec/SD scrapper. It is VERY impressive under the right circumstances. But the one thing Shields has in its favor (depending on your perspective - mine is the 'please don't nerf me' perspective) is the fact that when the RNG decides it's time for him to die, he dies. End of story.
And just to reiterate: if you think SD is overpowered, run your farms (or AV missions) on SOs using the same setting as you would on your super IO-ed build. Then come back and tell me how super amazing it is. On SOs alone my BS/SR will see some performance decrease, but not to the extent my DM/SD would.
Why do people who like competing sets feel compelled to call for nerfs to sets that challenge the set they like, lol? (based on "I can't help but think SD is due for some bat smacking")
Looking at 3 bil tricked out SD builds and calling for nerfs is insane, imo. It's true that at the top end, SD is the best secondary because you can fill it's defensive gaps with IO bonuses and it comes with the glorious offensive treat that is shield charge. But that is balanced by the fact that leveling up and with less than billionaire funds, SD underperforms defensively to competing sets (as it should, which is why it gets the offensive boost, shield charge, which still doesnt come until the end of the set), even you point that out in your last paragraph.
You're paying for end game power (at further considerable cost via IO investment) with leveling up comparative weakness. Then consider the fact most of the game is spent leveling up characters, and relatively few players engage in the 'power gamer' contests we see in this forum. For the average player, I wouldn't even suggest SD as one of the top secondaries to use, assuming average gameplay, because it doesn't get very good without expensive IO investment and doesn't come into it's own until late game. -
Quote:I personally enjoy Fire/Shield more than Dark/Shield.
Dark/Shield tends to be more survivable because of Siphon Life, but I'd rather tough it out and pop greens as necesary playing a set I enjoy more. It's also nice to not kill your AAO fodder with your damage buffs
This. I prefer fire overall because dm's damage output is very reliant on soul drain, and fire puts out better aoe dmg with FSC. But in terms of av soloing, dm is definitely superior to fire thanks to siphon life. That self heal is a huge survivability bonus. But fm/sd and dm/sd are top notch combos either way. -
I prefer willpower. Everytime you have to click a defensive power, you could have been clicking an attack.
-
My take on dp is that it's a below average set. The reason it's so popular right now is simply because it's new and flashy. It's a very good looking set and I love the concept, but it's performance is simply sub par.
The animations are all very long, and this fact should result in better than average damage, when in fact, the opposite is true.
I love the change ammo feature, but the improvements gained from doing so are to miniscule to justify an entire power imo. For example, when you switch to fire rounds, you're giving up secondary effect for more damage, and still you're only doing mediocre damage with extremely long animations.
I also love the hold power, but after that, I'm not sure where all the utility is I keep hearing about. Again, you can use the extra damage (fire rounds) to do mediocre damage, or the chem and cold rounds to do supar damage with negligible secondary effects.
So imo, the set definitely needs some buffing, but I love the idea, love the animations and truly hope the set gets a bit of a buff so that it's actually competitive substance wise after the flash wears off. -
I love the idea of flying, but rarely ever take it, because the fact is, it's pitifully slow, and underperforms against the other travel powers (except for the unique teleport).
I'd love to see a 3rd tier power added to fly, either in addition to group fly or replacing it, that allows a faster flight speed. You could obviously add a higher end drain to it, or only allow it to be used in bursts. But imo, it's sad to see the iconic super powered travel ability relegated to second class citizen next to powers like super jump and super speed. -
I've only played it to 20, but I'm pretty disappointed so far.
I love the animations, and I love the idea of changing ammo types. But the damage is pitifully low. It's like buying a ferrari, then driving it home and wondering why it won't go over 10mph, then you find a go-cart engine under the hood.
The damage for this set needs a serious buff, at least with the change ammo types. -
Quote:I'd probably go Fighting pool. Stacking Tough and Weave on top of Willpower's resistance and defense will make you noticeably more survivable. Instead of Focused Accuracy, Pick up a Kismet unique for the +tohit and call it good enough for most purposes.
Listen to the wern.
Take kick and put a chance for recharge proc in it for when somebody floors your recharge.
Tough will add some nice resists vs the most common dmg type in the game. If you don't already have the 3% def unique, get one and slap it in here or your other resist toggle.
Weave adds to the defense already in wp.
Focused accuracy is garbage now. You get added perception for free in wp, and like werner said, you can get a similar to hit bonus from a single io, rather than using a power pick on a power that eats WAY more end than it's worth. -
Quote:You know, this sort of clever backchat only works when it makes a point, right? Ie, when it's clever?
Missing the point doesn't mean a point wasn't being made. You claimed that a poster who stated his opinion that brutes are superior to tanks, feels that way because he's 'just not that into tanks'. Maybe he just thinks tanks are inferior? You can be 'really into' a sports team that is inferior to other teams, and still state that the team you like is inferior. I'm really into at's, builds and powersets that are inferior to other at's, builds, and powersets, and if I state that said at, build or powerset is inferior to another, it does not negate the fact I"m 'really into' said at, build or powerset. I'm not trying to create 'clever backchat', I'm simply pointing out your faulty logic.
I think the most constructive way to argue would be to state your opinion and support it with examples and/or observations. It's my observation that as each at matures, a brute and tank have closer parity in regards to survivability and aggro management than the gap that exists in offensive abilities. That is why I would like to see tanks get a bit of a buff to give them a more definitive advantage in their defined role as aggro magnet. The fact is, many top end brutes will make a top end tank completely irrelevant on a team, nearly matching them in aggro management abilities while blowing them away in the damage department.
If you disagree, that's cool, lol. I'd love to hear your take on it, but if you're just going to claim I'm not that into tanks, don't bother. -
Quote:I direct you back to my quote.
If you don't appreciate the areas a tank is better than the brute, you're not really all that into tanks. Make a brute instead. Knock yourself the **** out. But don't think that because you think that way, everyone thinks that way.
Perhaps you should take your own advice. Just because someone does not agree with you does not mean they're 'not really all that into tanks'. -
I love scrappers, brutes and tanks, but now that they are going to be more directly in competition with eachother, I think it's fair to look at them and consider a few possible tweaks. In terms of the comparison at hand, tanks vs brutes, and having played both at's to 50 several times, I would definitely give brutes the slight edge in overall quality. The gap is not so large as to demand a change, but I would suggest improving a tanks ability to generate and hold aggro to assure it's one definitive roll is preserved.
-
Quote:I think Corruptors make out the best with the set. Scourge helps the damage when you need it most, and your secondaries help you survive for the length of time you'll need to kill anything.
Defenders I actually rank second with the set. The damage is quite subpar on this most dated of Archetypes, but your primaries keep you alive with no sweat for the lunar cycle you'll need to kill anything.
Blasters make out the worst. No Aim, no kind of upfront damage boost to take troublesome enemies out quickly, no support set to buy you the killing time you need, and a "nuke" that will probably kill you instead of your enemies. The set is bad business for Blasters.
I understand people are enthralled by the sights and sounds of the set (and they are sexy!) But this is no excuse for the set to be subpar on this level. It's Electric Armor all over again.
It's a weak set, there's no reason to take it on any Arch over anything else other than new sexy shininess, but Corruptors are your best-case scenario if you must roll it.
When the set is buffed (and it will be buffed) I will be justified in this. Just like with Electric Armor.
I agree with everything you've said here. I've been playing a dp corruptor the last few days and the poor damage is very noticeable. The reason everyone loves it is the flashy (great) animations and the fact it's been asked for for so long. It's flash over substance, without a doubt.
And the excuse for the set badly lagging behind other once you factor in IO's with 'the devs don't balance for IO's' is just an excuse for lazy game design. IO's are part of the game and should be considered when designing a powerset. A set that starts off subpar then gets worse with investment is a poorly designed set, power strength-wise.
I think an easy fix would be to improve the different ammo types and actually make them be noticeable improvements over the standard ammo rather than just being different. Using the fire rounds, for example, should boost your damage more than 5 dps, since it's purely a damage based bonus, and should at least move the set into mediocre territory damagewise. -
Quote:This thread happens every on the verge of every major expansion by the way. Guess you guys just have not gotten the message the last 20 times or so.
I could name like 100 toons in super hero lore that are SS guys, none of which I would call a scrapper. I can think of 100s of toons in superhero lore which are martail artists...none of which I would call a tanker or a brute. Hmmm but you say SS fits scrapper. Umm no. The scrapper hand to hand mellee set is MA. Love it, live it, embrace it.
Enjoy
Cipher
Sunspot - scrapper. Definitely not a tank, definitely not a brute, definitely has super strength. -
Quote:NAILED IT.Lots of folks say a direct port of SS to scrappers would be overpowered.
I've already shown that it wouldn't be for single target damage.
That leaves AoE to worry about. If Foot Stomp is overpowered for brutes and tanks, then it would be for scrappers. If it isn't already OP, then it wouldn't be if proliferated.
I dismiss completely the arguments that scrappers shouldn't get SS (or SM for that matter) "just cuz."
It simply would not be overpowered for scrappers. I remember hearing the same people crying doom when they removed the animation gaps from katana, claiming it would break the game, lol. It didn't and neither will giving scrappers SS.
And SS is definitely not overpowered for brutes or tanks. It's got mediocre single target damage, and one great aoe attack, coupled with a very annoying crash every couple of minutes. Tanks and brutes have ss yet the other sets manage to still get played. If you want single target dps, you definitely don't want ss, and there are other sets with better aoe. So again, 'overpowered' not found.
Everyone complains about footstomp being great, but is should be great. It's literally the only aoe the set has and you get it dead last in the set. Sure rage is nice for the to hit boost, but you need to spend a power to get it, slot it up, and then you're just doing damage on par with competing sets, so again, the only actual bonus to the power is the to hit bonus, which is overkill 90+% of the time in the pve game, and even that bonus is countered with a very annoying crash every couple of minutes where you do no damage, take an end hit and a def loss.
In regard to those saying it doesn't fit thematically with scrappers, thats just nonsense. Super strength is the iconic melee super power. To claim the melee specialist at should not have access to it seems pretty illogical to me. Scrappers, tanks and brutes are all pretty similar thematically, which is why they share many of the same sets, as they should. But if you're going to argue that being super strong doesnt fit with scrappers because they are inherently finesse while tankers and brutes are inherently more brutal, then good luck explaining dual blades being available on tanks. But beyond that, if there is one super power that should be available to all melee at's, it's the iconic SS. -
Quote:I agree something is 'horribly broken'.I don't. 2 hours 8v8 means nothing to me. 26 kills vs. 11 kills means more, but still is not enough information to make any sort of judgment on the validity of the drop rate.
Inflation is rampant. Things going for more than the market cap is obviously a problem, considering the market cap is supposed to be the individual wealth cap. Obviously, something is quite horribly broken there.
I would submit these reasons why this 'horribly broken' situation exists. One, the pvp revamp was TERRIBLE, thereby reducing player interest, and the drop rate is RIDICULOUSLY low, thereby destroying most interest that dynamic might have created for pvp. -
Quote:The idea being expressed is that something we see as technology, a more primitive species would see as 'magic', simply because the technology is beyond their understanding, and when that happens, it gets put in the magic category. Most cavemen probably saw the the first guy who started using fire as some sort of crazy wizard. And when they saw lightining bolts, it was the gods getting pissed off because mookie was being mean to thog. We have used magic to accept things we don't understand throughout our history.Um... how can something that granted Marcus Cole the power of Zeus possibly be seen as some sort of advanced technoligy? Last I checked Zeus was a MAGICAL being. The well, the Excalibur, and the Liberty Belt are all Magical objects which some how make their users Incarnates?
This topic always made me think of an interesting explanation for the gods, maybe for a sci-fi movie... lol. Maybe the legendary 'gods', zeus and whoever, were actually alien beings who were just hanging out on earth and playing with us monkeys. And all their god-like powers were just the result of their advanced technology and ancient man's inability to understand them. Maybe these alien 'gods' actually did create us, but not by using magic, by using science and advanced technology. The stargate movie kind of touched on this idea with the egyptian side of things. -
Quote:I understand your marketing department doesn't have 'tv money' and I'm not expecting to see CoH mentioned during the superbowl, but I feel like your marketing department does a very poor job marketing this game. There are countless ways to create buzz that are absolutely FREE. I very rarely see any mention of this game anywhere. Even on your own site, the info is rare and far between, though very recently it seems moves were made to correct this. Your marketing team is far too secretive for it's own good. They should be leaking whatever they can about GR in bits and pieces to keep people interested, instead there has been a virtual lock down of info over the last few months.In one of my business development courses back in college, one of my professors had a great, if cynical, quote: "Marketing's number one job is to promote the cause of marketing; any work actually promoting your product is purely secondary to maintaining their hold on the purse strings."
Our marketing guys are actually very good at what they do. The truth of the matter is that TV commercials are expensive and won't bring in enough new users to justify the cost. Our team gets us banner ads on sites like Ten Ton Hammer and they try very hard to keep our nearly 6 year old game in the gaming press -- which frankly is not an easy job. The fact that schedules change or planned features don't pan out as being feasible sometimes means that their plans have to shift, which causes delays in information release.
I would love to see a City of Heroes commercial on TV. The money just isn't there, though.
And I'd disagree with your professor's statement (even though I'm thinking he made the statement in jest) - a GOOD marketing firm puts the product first, because if the product fails, there are no purse strings to keep a hold on. Obviously a marketing firm has to market itself to get jobs, but once it gets a job, it damn well better focus on product. The excuses offered 'its an old game' and 'the product evolves as we go' are poor excuses. The last thing marketing should want to do is give the idea that this game is old, they should be pointing out updates that make the game fresh and new (even if its BS...), and to answer the constant evolution problem, be vague if necessary, but keep the info flowing to your customers, and make them believe great new stuff is coming (again, even if its BS...). Hiding the game behind a wall of secrecy is simply bad marketing. People stop caring about the game and you start to bleed customers. And once you lose a customer, it's harder to get them back.
On the plus side, the recent moves to improve activity on this website are good ideas, as are the contests that have been implemented. But more info on GR, perhaps on a weekly basis, would create more buzz for GR and maintain interest among your current customers.