CyberJocky

Citizen
  • Posts

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  1. Quote:
    Originally Posted by all_hell View Post
    Code:
    F1 "powexecname Med Pack$$inspexec_name Resurgence$$inspexec_name Dramatic Improvement$$inspexec_name Respite"
    F2 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
    F3 "inspexec_name Robust$$inspexec_name Rugged$$inspexec_name Sturdy"
    F4 "inspexec_name Righteous Rage$$inspexec_name Focused Rage$$inspexec_name Enrage"
    F5 "inspexec_name Uncanny Insight$$inspexec_name Keen Insight$$inspexec_name Insight"
    F6 "inspexec_name Phenomenal Luck$$inspexec_name Good Luck$$inspexec_name Luck"
    Actually I was aware if these Keybinds. That's not my point. My point is that the fill scheme from the insp vendor is not optimal considering the STANDARD binding of those keys pull from the bottom of each of the columns.
  2. I have a suggestion, for the in-game insp store. Currently when you use insp you hit F1 - F5 and it pulls down insp from a column (off the bottom), but when you buy insp it fills the rows (left to right the bottom to top). The result of this is you are constantly having to switch what you are buying or go Through a rearrangement phase after you've bought your insp. Wouldn't it be simpler to fill the insp storage from bottom to top by column? That way if I was filling a column with Respite for instance I could choose Respite then buy several times till that column was filled (not have to change what I was buying for every empty column-cell till I reached the first column again).