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Posts
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Joined
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LOL you guys made Ms Deadly delete their COHFaces profile!
http://faces.cohtitan.com/profile/ohai/photo/77595
Poof....ragequit -
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OK, so lacking a "true" marketplace with community-driven economics, the coders can change things to compensate by coding different drop tables, etc. I get that. I can't imagine going back to a world of just SO's, any more than I can imagine a world of free drops for all (as in the Test Server).
What else needs to change? And how many of these changes will each emulated server instance replicate from one another? I'm certain there would be more than a single server instance out there. Do I jump from server to server and maintain a consistent experience, or am I better just sticking to a single emulated server, one with the least amount of "balancing code" going on? And how can I tell? -
Back when COXEmu was first released (before it was shut down), there wasn't a Marketplace aspect to the game. Just SO's and Inspirations, which were effectively unlimited from vendors. I'm pretty sure emulators will totally bork the marketplace model, if it can exist at all. And without market economics in place, IO'ing out your character is going to be tough unless (wait for it) someone jerk-hacks the marketplace code to address this.
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Probably all a moot discussion anyways. NCSoft shut down CoXEmu when it launched a few years ago and the "community" will run scared when their lawyers come with C&D orders this time too.
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Quote:Burden of proof is on you. Considering the facts...Game is cancelled, bunch of amateurish "We are a REALLY heroes IRL!" delusional group wishing ensues, you are out there selling hope in a sieve, etc.
Thanks for the brilliant example of how to spew tons of non-information with google. You did a search for one game, the 800-pound-gorilla, which is still a massive, thriving game. How are you showing that emulators ruined it?
"La, la, la, you asked for some proof of anything I claimed and I'm going to show how good my proof is by attacking your personality".
Until you can back up your specific claim, I'm going to call it like it is - doomsaying. And based on the rest of your responses, doomsaying by a childish idiot, meaning doomsaying with zero credibility.
I'm pretty sure one of us is grounded in reality slick. And it's not you.
And as for personal attacks.....so nice to meet you Mr. Kettle. LoL -
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Quote:Every game in history that has a server component controllable by players has been hacked in one fashion or another to create "new derivatives."Frankly, the arguments about legality have more going for them. Where did you make this up from? You have no way to know that things like that would happen, that it would "ruin" the game for anyone except apparently you if it did.
Seriously, this sounds to me like proclaiming no one should get out of bed tomorrow because the day might suck for completely out-of-the-blue reasons. Yeah, it might. Everything and every day is like that. It's only a reason not to get out of bed if you're a terminal pessimist.
I have historical evidence to back up my beliefs. You have wishful thinking to back up yours. And cluelessness. -
I'm sure you hope so, or your online persona becomes even more meaningless.
Oh and an update for you from this morning:
Quote:"All Plan Z is right now is brainstorming along with engine testing. It's a fallback worst-case scenario. Until we know CoH is lost forever, that is all it will remain, a brainstorm." -
Most of my friends refer to COH as a "MMO for beginners" and I think there's some truth to that. Pre-IO's, it absolutely was an easy pick-up-and-play game with none of the management skills required in most other MMO's. Even Post-IO's, where crafting here was pretty basic stuff, its a fairly easy game to master. That's one reason I never understood all the hub-bub about "AE babies" at 50 that didn't know much. There's so little to actually learn in this game that anyone can play it in a matter of a half-hour or so. Tab, movement and click a few powers. That's it.
I've always found COH to be more of a chat system with a game built around it than a challenging MMO. And that's likely why it died off over the years. Casual games are...casually forgotten. -
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Quote:The one sole voice of logic, reason and sanity in this asylum. Bravo.We few, we happy few, we band of brothers; mean absolutely nothing to them.
We couldn't convince our friends to play this game for the long run if at all so why do you think we would be able to convince strangers to boycott NCSoft? We are perfectly safe bridges to burn because it's obvious that we can't affect opinion very much.
We are all, if we admit to it or not, searching for something else to sink our time in, knowing that the things this game had can't be duplicated totally, mostly or even partially in any other MMO out there. Some of us will return to consoles or primarily single player PC games but I have a feeling that over the short term a fair number of us will be looking to MMOs that cost little to nothing to play. We may end up playing several of them so we never get too attached to our characters again.
Some of us over the last 8 years have poured a lot of money into this one game and now that it's done, now that we lose everything, aren't looking to repeat it. And in some cases, depending on your friends, that choice will end up being GW2. One time cost, no subscription, yet another sword and armor fantasy romp so you may not develop a strong attachment to your characters. I already have friends pressuring me to join them, and if it goes on sale it may be something I pick up. $50 to NCSoft is a lot less than the $150+ I spent year after year with them. It'll still hurt them in the long run. -
Quote:Emulators=eventual hacked gameplay and "fixes " that won't fix anything. Stalkers with blaster nukes and tankers with Defender debuffs. Emulators will kill an already dead game, perverting the gameplay.I would play an emulaor.
I am wondering what people's reasons are for playing or not playing an emulator. Is it a moral reason? Paranoia?
My reason is because I can make my own fun through the costume creator and roleplaying, so even if an emulator is buggy and missions are lacking, there's still plenty to do. I'm not afraid of legal repercussions because its highly unlikely to happen. Should the original game be revived, I'd go back in a heartbeat. If the real thing exists, what need is there for the emulator after all? -
Bots/time/Mace is just about as stupid powerful as possible from the AT. With minimal investment in IOs I was at or very near the Incarnate defense soft cap to absolutely everything.
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Quote:You are off by a minimum of 30% for tech talent in that part of the country. Even if the dev team were bottom rung newbies you'd still be low by 20%. I have support desk workers making $65k in the Midwest.Assuming that Paragon's employees averaged $60,000 a year salary, it cost roughly 4.8 million a year to pay them. I'm sure actual salary fluctuates above and below that, but it is unlikely that any of them were making more than $100,000 a year. Even if they were ALL making 100k a year their collective salaries would not exceed $8 million a year.
It has also been estimated that CoH was bringing in $3-4 million a month, for a total of roughly $42 million a year.
It is HIGHLY unlikely that operating costs for the game exceeded $38 million a year.
Hard facts? No. A reasonable estimate? Absolutely. Even if the game was only making $2 million a month and employee salary was $8 million a year there was still around $16 million to pay the rest of the operating costs out of. I would wager that the operating costs did not even come close to that, especially since they probably own the office space outright and have no rent to pay.
We also don't know what, if any, continuing royalty payments were going back to Cryptic. And just speculative on my part, but shuttering the business entirely may have presented far more lucrative benefit to NCSoft for tax and closing cost consideration than either selling it or putting it on life support. Businesses often have more incentive to kill a line entirely due to all the write offs they can lump in there. And not having to pay huge severances per employee contracts.
Regardless of profitability, businesses only invest money in an entity that shows signs of growth. It's called return on investment. In today's economy, with interest rates so low, there's even more demand from investors to show a big return, as just "making money," when all you can get is 2% from same, isn't enough.
And nobody disputes that this game has been shrinking for years now. It wasn't an attractive investment for NCSoft any longer. And it won't be to anyone else either, other than as a hobby perhaps. -
I think the proper way to end CoH would have been revealing that NCSoft is a Nemesis owned entity and we've been funding our own demise all along and according to their Master Plot.
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I think a shrink would have a field day with some of the members of this forum and their portrayal of "victims" and "bullies." Good grief, its a videogame.
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Easiest way to fix blasters would have been to shut down the blaster forum and kill the hysterics.
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As bad as CO is, it was written by Cryptic, the same team that developed COH. Which just proves how hopeless a "spiritual successor" to this game would be, particularly if written by a bunch of amateur freelancers.
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Quote:Obstacles? They don't have to do a thing to defy your wishes.The odds have been defied before. History teaches us this. We can defy the odds again!
Will it be easy? No.
Will NCSoft put as many obstacles in our way as they can? Likely.
Will we give it our best shot? The correct answer is YES!
But ride on you little broomstick cowboy! Ride on! -
Roll a Plant/Fire or a Plant/Psi. If its your last hurrah, may as well play the best set out there.
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There's a mighty fine line between hero and vigilante.
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Quote:Same/better salary? Same/better benefits? Doubtful in either case as the "saved" COH will likely be run on a shoestring budget and a skeleton crew. And let's not forget the confidentiality and non-competes in place with the old employer will need to be removed to even allow for this. Then you are talking about everyone moving to a brand-new, high risk startup likely without any benefits program in place at all.Since it's Paragon's General Manager that's handling the negotiations with NC Soft, I don't know why people are starting to assume that "saving" the game would somehow involve NOT re-hiring as much of the previous dev team as possible. I doubt they wouldn't jump at the chance.
"Great Community" isn't enough. Even if the negotiations are successful, building a newco on the ashes of the old is a high risk maneuver. Doing it without the devs that know the code is all but impossible. And how many players are willing to pay $30/month to keep playing if that's the new price point to keep the game stable and prosperous.
Goodwill may be nice, but the entire subscriber base only managed to scrape up enough dough to pay for a couple of dinners. What if we have to pay for the developer salaries via higher gaming fees? Think everyone will go along? What about the inevitable cost-saving measures like reduced server availability, reduction in new content releases, forced server consolidation, etc? People always ALWAYS react negatively to change at first. What few subscribers remain after the reboot aren't likely going enjoy the reality that while Paragon may yet live, the city maintenance crew is going to be spread mighty thin, the taxes will be higher and any new things like power sets, content and fixes will take forever to manifest, if ever at all.
Not to mention that there it is likely that all player-created content (including all characters) won't be so easy to migrate to the rebooted version of CoH. A handful may have used the extract tool (assuming the new version allows importation), but most players could return to an empty character roster. You think that's going to be welcomed? I've seen nothing to indicate a solid plan for game continuity....sacrifices will be made and some (most?) players aren't going to like the personal sacrifice this will entail.
Guess only time will tell. -
Depends on how well the code had been documented. Parachuting in a new Dev team, even for just routine maintenance, is NEVER trivial. Anyone in the business of software knows this.
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