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Posts
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Joined
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Escrima sticks are blunt, dual wielded, and would look ace with the DW sword animations, unsurprisingly, as most escrima techniques are made for swords anyway.
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surprised nobody has betted on raising the level cap to 60, now THATS something theyve always denied will happen.
Actually come to think of it, there has been hinting about 10 extra enhancement slots, so its not that far out as guesses go... -
In regards to the story arc merits.
How would it work if the merits were awarded between each story arc mission and not just one big lump at the end?
like, a arc that has 4 missions give 6 merits. That equals out at 1.5 merits/mission. so the 2 shortest mishes gives 1 merit while the 2 longer gives 2 each.
Awarded in this manner, anyone who joined anothers arc in progress or would have to leave just before the final mission wuold get the reward they're due for. -
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Slightly bizarre news, given that the game is 4 years old. About 3 years too late?
Still Brent from PvP Online will be happy now. Or would be if they ever discussed computer games in it nowadays.
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based on this strip, its possible Hawk from Applegeeks already know (then again, its Hawk, so when he asks eve to come out and fight crime with him its entirely possible hes not referring to ingame after all..) -
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Ah...Fusionette...-cracks knuckles-
Anyhow...I just cant wait to see what this is like. I will admit that the 'killstealing' allies is a bit daft...half exp or something? -shrug-
Anyhow, more news is good news =P
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no, not having allied mobs take away exp is daft...
otherwise there'd be missions where you first free Statesman, sister psyche, Backalley brawler, from their captors and then just drag them through any mobs thats left on the map while you just lean back and rest. -
its totally unfair...
Heroes task forces like positron and the shards are so much longer they give like at least twice the amount of merits too!
(hope people hadnt forgotten that fact, about merits awarded based on length of the arc/tf?) -
Or my favorite, which you can read in my signature..
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Last year we gave the occasion a nod by doing the Baywatch on the Beach, this year the PK's theme is movie costumes and we'll ask the bystanders to vote (trusting they get it right! ) on which is best.
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This mean the costume contest is movie themed or your sg is coming in as movie stars? i'll try to make a background appearance and join in on the pvp if any happens.
Love the randomness that happens at these sort of gatherings so will TRY to make it depending on work hours.
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our SG are all coming as movie charaters just for fun but we're holding a costume comp for everyone else, but if you wanna wear a movie cossie, go ahead the more the better! :P
(maybe if someone guesses who we all are you might win something)
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If I come in my regular costume I'd cover the entire franchise of Police academy 1, 2 ,3 ,4 ,5 ,6 and 7 as well as a humongous amount of cop movies... I know.. im lazy -
nope, my bad. nevermind (just checked it out)
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if i recall correctly, it even works when exemped below 20..
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similar thing happend on a itf but with the villains. Romulus had been soundly beaten and Imperious strangely still alive, and targetable by (at least) the villains of the team for a minute or two before he returned to normal and unattackable
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Yea, the passives was from THIS post:
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The point of all is is to point out that the passive powers help a lot more than you might think, in the general case. Kaiserin's example of using Invoke Panic to essential shut down most incoming damage via a control power is nice and shows an alternative methodology to survival. If the enemies cannot attack, your survivability is infinite. That's really outside the scope of this discussion, though.
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Another thing I think is important is that some people might like taking the Medicine Pool, or the Presence Pool, or whatever else instead of the passives. It may be for concept reasons, it may be because they like the mechanics, whatever the reason, those people don't want to see the passive resists become "must-have" powers.
That's why I suggest keeping them at their current levels, but with some secondary effects.
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to which Castle made THIS response:
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I'm certainly not planning on reducing them any! Adding Secondary Effects to them is my current plan.
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So far, it looks as if the passives are gonna be granted the most changes/buffs, by adding secondary effects of some or other kind that has not yet been disclosed.
So while Im positive towards these changes, I am actually a bit worried they will be of the kind that will require me to use a respec to add one or two (already have rpd).. atm im quite happy with my build. At least for the purposes of tanking, PvP is another matter.. -
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It actually does -90% hp and -100% endurance. If you have your end boosted above 100% by accolades or set bonuses you won't get your end set to zero.
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indeed, i always seem to have quite enough endurance left to use not only the dull pain power but the self-heal as well, bringing me up a full green bar in an instant. -
im happy anyway, because I have a hero and a villain that are each others personal enemies (on the same account). Finally I can make their ultimate showdown!
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It is not my intention to troll in anyway... but I really do think people are a bit paranoid about these new mission evaluation thingie..
Sure, there will always be morons who would get some Lulz out of giving bad reviews but I believe in people so much that i believe the people who would give a honest evaluation outnumbers those who would attempt to sabotage the ratings.
One way to avoid these sabotage attempts would be to use a Median instead of an Average.
So if 9 people awards a mission with 1 star but 10 people gives it 10 stars, using a average value would give it a 5.7 stars, using a Median would give it a rating of 10.
Of course, using a median always ends up in a skewed distribution as it dont give a true average but rather a central tendency. But if the tendency IS to give a certain mission 7 stars out of 10, and your enemies gives it 1 star while your friends give it 10 stars, then maybe that tendency is a more true rating of the mission... particularly after your 10 enemies have given a bad review, your 10 friends a good review, and 1000 people who never heard of you or your enemies gives their review.. -
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Mostly doable without taunt, as you said yourself, so I don't see your point really.
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Youre not seeing the point because youre to busy trying to figure out on which side of the discussion I am.. -
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Tanked hamidon
Pulled the big Quarry monster down the hole on a eden trial
Keeping the Arachnos flier off the team while they were fighting lord recluse on a STF
Kept the aggro of the teams when taking out the pylons on a mothership raid.
Not to mention all the AVs that ive pulled or forced their attention to me in various missions.
..and probably one or two squishys that ive saved when theyve attracted to much attention... or make that the entire team when theyve suddenly pulled a fresh spawn that was standing to close.
Does being able to da all these things due to a single power make me a "better" tanker?
I dont know, but I certainly think it makes me a more Versatile one..
most of the things on the list Ive couldve found alternative ways to handle if i didnt have taunt (well, except hamidon)
I dont even use taunt to pull a spawn of mobs unless I want a bigger group. I usually use my nemesis staff of rune of warding temp..
But all of this is high level, and not really things i need to worry about when im level 10 (unless im willpower) or even at level 20..
So if someone says they dont need taunt.. sure, go for it. Im fine with that. You simply hasnt reached the stage when you realize that you could be able to do more.
I have the same kind of attitude towards "tauntbot tankers" for that matter. You know the tanks which take only the first attack and then taunt off the secondary and then max out their defences with pool powers. Fighting pool, Jumping pool, presence pool,
...and would have troubles soloing a minion becasue it would take forever.
they too, have more potential than that.. -
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OK I'd say quite a vast amount of the squishy team members I have seen, all seem to go out of their way to desperately try to get themselves killed. I'd say a lot of them expect a tank to save them from everything they create, magically defy game mechanics and in no way offer much assistance back.
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If any of my team have less than full green health bars, I ain't doing things right.
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Thats the spirit. Such confidence means other team members will be working at peak efficiency, not worrying about themselves.
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And apparently even some tankers themselves...
No, sorry, this wont fly.
Taunt lets you control the mobs, not the other players in your team. To have expectations on yourself as a tank that "nobody gets hurt and if they do, Im to blame" sounds nice, but is really unrealistic.
Dont have unrealistic goals, do the math, think.
How many mobs are there in a 8 man spawn? 10? 12?
Quite enough anyhow for any selfrespeciting tank to have control over.
But all it takes is that one of the blasters use tab to switch to next target and suddenly by mistake targets a mob in another spawn over yonder and all of a sudden a entire new fresh spawn come a- running witha tank that has a saturated aggro cap, and no amount of taunt enhancements in the aura, or taunting, or provoking, or attacking to get some Gauntlet in there will help.
somebody will get hurt, someone might faceplant..If your unlucky you might wipe.
To have a goal like "nobody dies" and think its because of your great tanking is only presumptious and dangerous.
The only teams where nobody dies are great teams, not teams with great tanks.. -
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.... A consequence of that may mean that the 3 issues every month goal slows down a little, however you'll be getting better issues overall.
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You mean year -
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A poorly played tank, even with taunt, is what I look out for, such as on that took stealth so that the mobs didnt notice him....
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first thing: Stealth has absolutely no effect on aggro. The second the stealthed tanker attacks, the -taunt effect is suppressed and the only thing stealth does from that moment is add to the defence of the tanker.. which increases his survivability.
Secondly: there can be a slight advantage from not being spotted until youre right on top of the enemies. Especially if your a fire or dark who dont have any knockback protection. Imagine getting stopped dead in your tracks half way to the mob before theyre in your aura by a ranged KB attack.
Thirdly: it couldve been a PvP tank. Any advantage letting you get the drop on a opponent is a good advantage.
Fourthly: maybe hed like to be able to ghost missions.. -
Westin Phipps is very likely a contact i will skip on some of my villains..
Luckily, my first villain to 50 was/is straight out demonic (or should i say Draconic) and so had no moral issues with it.
But some of my Villains are just plain misunderstood by society and would have to much conscience to carry out some of those missions. -
Quite agree cog. A nice ol' herd still has its place but as a defensive tool and not a offensive.
There will always come a time when the tank come across a situation he understands the team wont be able to handle, be it 2-3 groups to close to each other, or to many teammembers afk, DCed or split up, and so he decides that the best way of survival is to simply herd his aggro cap back to the others instead of trying to handle the 30+ mobs if they simply rushed in.