Crysys

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  1. Crysys

    Bots/Time build

    I don't understand why a /Time MM even bothers with Provoke, especially when coupled with Bots. Bots/Time/Mace is easy to softcap to everything for PVE, and most things for iTrials. Take TP self and TP yourself (not bots) into middle of spawn. TJ debuffs the spawn's To-Hit (helps to keep your bots virtually softcapped) AND holds aggro while your bots open up from range.

    Seriously, Provoke is not needed when Tankerminding as a /Time MM. Wasted power pool. You've got better tools in your secondary and better uses of your END that does the same thing. TP into spawn with TJ running (Aggro), drop Distortion Field under your feet (+More Aggro) and the -TOHIT, -DMG, -everything else you've just debuffed on that spawn means you are holding as much aggo as you did via Provoke AND hurting them to boot. With softcapped DEF (easy for a /Time without purples), you don't even have to bother with Bodyguard mode any further. I think I ran on Aggressive mode from late 30's till end of life of toon.

    Below build provides following:

    -Softcapped DEF to EVERYTHING BUT PSI for PVE content
    -Softcapped to S/L/E/NE for iTrial content
    -Psi DEF is at 42% so pretty near softcap for PVE

    My Bots are 55%+ DEF to everything but Psi (38% there)

    The above accomplished via several permas and IO bonuses:

    -PermaHasten
    -Perma ChronoShift
    -Perma Powerboosted Farsight (that's ~20% DEF to EVERYTHING right there...was exploiting Enzymes for ~26% DEF boost, but just put in recharges now, still freaking awesome boost to DEF).
    -Several bonuses from IO's
    -The shield from Bots

    I've not even added in the -TOHIT (which is virtually same as +DEF) from TJ.

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  2. Make a team for KOA missions. Temp pets work well as caltrop targets as well.
  3. Bots/Time softcapped to everything.

    Teleport Self into spawn so henchmen open up at range. Spawn attacks you, no Provoke or Taunt needed since Times Juncture pulls aggro while flooring their ToHit.

    Tankerminding redefined.
  4. I've now got all of these to 50 since release of Time Manipulation set:

    -Bots/Time MM - Cheating mode. Seriously. The synergy is ungodly powerful.
    -Thugs/Time MM - Not quite as strong as Bots/Time but throw Burnout into mix and you've got double Gang War (26 pets!) out almost 3/4 of a typical +4/x8 mission.
    -Ice/Time Corr and Fire/Time Corr - Fire/Time does more damage, but Ice/Time is a very good AV soloer. All those slows from Ice really stack on top of Time's own slows. Fire/Time is the PVE king though.
    -Ill/Time Controller - Plays a lot like Bots/Time but with knockback everywhere. Not on par with my Ill/Rad but can also solo AV's easily. Permapets and softcapped to everything.
    -Fire/Time Controller - Same as above, but pets not as durable as on Illusion

    The Corrs are fun and super easy to play. Just run and gun mainly. You'll also blossom by mid 30's. MM's take a little longer but the end result is a lot more fun to me than the Corr as you really only have to focus on using your secondary...the Primary pretty much handles it(them)self(selves).
  5. Yeah I don't run FA all the time. Its situational. Since end-game is mainly Tips missions and iTrials, I have found it useful when fighting Longbow or stacked Veng Nem spawns. Those are very common in Hero Tips missions. Otherwise, I leave it off.

    END recovery on the build I posted is pretty high. I mainly went with that pool not for FA but for Physical Perfection. That covers your +Recovery. Of course, I'd have preferred to grab Pyre or Mu as well but like I said, stuff melts fast enough with my AOE from primary and secondary and then I've got T4 Judgement Ion as a massive AOE. So I do fine without it.

    Have fun...like I said, this is a very "easy mode" toon to play. Its more for grins and giggles than really having to work at the game. That's what other builds are for...this one is just for when you want to feel like you are cheating. :-)
  6. You have so many attacks (and 4 of them AOE's given Spring Attack thrown in there) that it looks like you are building a farming toon. If that's not the case, I'd say you've gone a bit overkill on AOE's. At +4/x8, BU+your two primary AOE's takes out all minions and usually Lieuts also. Bossess just need a few hits each to take them down with your ST attacks. Your remaining AOE's in your build, while useful, aren't really going to see a lot of action outside of farms. But its your build so do as you wish. Mine certainly has fewer attacks than does yours, but still sufficient to remove all obstacles.

    Your additional attacks also means you are going to burn more END. Something else to keep in mind if you are contemplating a non-Cardiac Alpha post 50.

    And here it is:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sparky: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(43)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(50), S'fstPrt-ResDam/Def+(50)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(36), Numna-Regen/Rcvry+(37)
    Level 6: Combat Jumping -- Winter-ResSlow(A)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-%Dam(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(46)
    Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(33)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29), Aegis-ResDam/Rchg(43), Aegis-Psi/Status(46)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(48)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A)
    Level 41: Stimulant -- EndRdx-I(A)
    Level 44: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(45), Dct'dW-Heal/EndRdx(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Rchg(48)
    Level 47: Focused Accuracy -- EndRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 38: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(46)
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 16.75% Defense(Melee)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 12.06% Defense(Fire)
    • 12.06% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.75% Defense(Ranged)
    • 16.44% Defense(AoE)
    • 10% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 160.6 HP (12%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 52% (2.9 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 20% RunSpeed
    • 2.5% XPDebtProtection

    Code:
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  7. Very cheap, soft capped Ranged, Melee and AOE. This is playing COH on "easy" mode. Boring toon really, I don't play him much any more but there are many who like the game with such an easy to play AT. Buildup + LS + SC = dead spawn. Rinse, repeat. Yawn.

    Aid Self is helpful for when the RNG wins the die roll which isn't often.

    You could add the ATO and maybe some enhancement boosters to get the recharge up a bit, but build has decent DPS without it and you've got 127% recharge with Hasten. Body Mastery + set bonuses gives you enough endurance that you can pretty much choose whatever iPowers you want.

    Not the exact powers you want but maybe it will give you some ideas. Throw a Celerity into Sprint for stealth, etc and I think you could get there with this.

    **EDIT** See full build below, two posts down.
  8. Quote:
    Originally Posted by PL_Beggar View Post
    You havent seen my wife...
    Not from the front at least....
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    i think its more of the pay to save time thing

    instead of taking 4 days to rerun tip mishs you prolly done 100 times you can instantly change alignment regardless of which side your currently on

    edit: the only thing i notice is that the alignment token works regardless if you have the GR alignment system, although it does seem kinda pricey at 800 pts
    Philosophically, this is just further reinforcement that the marketing group is 100% A-OK with letting players take a shortcut and skip "story content" in exchange for faster rewards.

    I truly anticipate being able to purchase "+5 levels XP Tokens" sometime soon as their method of trying to profit from the popularity of farming in this game. The mechanics are already in place with the bonus Patrol XP tokens.

    Quote:
    Originally Posted by Ghost Falcon View Post
    I guess it wasn't enough to just give away the Going Rogue Expansion features away as a benefit for VIP subscription and allow just any subscriber to change their alignment for free.

    I guess we're also morally bankrupt to give away free server transfers a month for free to VIP subscribers, too.

    And for anyone that never purchased the Going Rogue expansion or let their subscription lapse, we're apparently lower than dirt to charge a $10 "service" fee to change a character's alignment that a non-paying customer spent time on....

    C'mon folks. *This is not profiteering on the backs of VIPs.

    ALL VIP subscribers and any customer that purchased the Going Rogue expansion have a FREE option to EASILY and FREELY change their character's alignment.

    Come at me with the pitchforks, but really? *Are you not seeing the reasons for introducing this service?

    Non VIP customers can now change their character's alignment to try the content on the other side without deleting thir character and grinding up to a power level where they were before (if they got up to level 20). * VIP customers get 400 points every month that they can apply to this 800 point service...., or as I pointed out earlier, VIP customers can change their alignment for FREE using the in-game system.

    If you want to provide more constructive feedback like "this is a great feature that i would rather get free per month as part of my VIP membership than server transfers or 400 points per month" then we're all ears.
    Ghost, not a diss as I know that's bannable but just gotta say...

    That's likely the snarkiest post I've ever seen from a redname in my 6 years of playing this game. Congrats?
  10. Crysys

    CoH 2 Instances

    I've posted this same issue elsewhere in this forum. You can't run multiple instances of COH on a Mac. Trying to do so even after setting the option fails. It will just return you to the first instance.
  11. Crysys

    Soul Mastery

    I find Shadowmeld on my BS/Regen scrapper to be far lighter in color than my Dark Servant on my Fire/Dark corrupter. On my scrapper, it makes you far more 'wispy' than looking like Pigpen/Fluffy. What is kind of cook is that if you are wearing Incarnate radiant pieces of costume, they stay 'lit up' when you shift into Shadowmeld form. Same for your halo if you have that.

    Of course, being /Regen, I'm alternating between MOG and Shadowmeld quite often when soloing AV's so you may want to be comfortable with the look of the power before taking it if that matters to you. But as a /Regen, I think the defense is far more valuable than anything you lose from the look.
  12. Agree with others, the Lockdown +2 Hold proc in Distortion is golden. I slotted 5 Unbreakable Constraints plus the Lockdown proc and now have a great set bonus and find Lieuts now getting held on occasion. Its a nice combo.

    I did use all the different Chance To procs in it at one time. The damage is just pathetic. This was on both an MM and a Corr Time toon....really low numbers. Not worth it IMO.

    For Times Juncture, slotting somewhat depends on your goals. Since I tank with my Time characters (easy to do since its so simple to softcap to all positions and types, even iTrial softcapped for Ranged/E/NE), I decided to go with 4 Dark Watchers (include the Proc), a Pacing of the Turtle chance of recharge slow and then a Dampened Spirits ToHitDebuff/Endredux. That really gives all the core attributes of the power a boost.
  13. I've experimented with a couple of different slotting methods for Distortion Field and Times Juncture.

    For TJ, I've found it difficult to do any better than either 4-slotting with Dark Watcher's Despair, inclusive of the Chance for Recharge Slow, and then throw in an extra Pacing of the Turtle chance for Recharge Slow as well. If you can spare six slots, Frankenslot with a Dampened Spirit Tohit Debuff/Endredux as well. This assumes that you are using TJ in melee (I do as a matter of playstyle since its so easy to softcap all positionals and most types of defense) and you drop Distortion Field right under your feet as well. All that -RECHARGE chance for proc'age and the Slows makes for critters that aren't going anywhere and aren't doing anything.

    For Distortion, I've tried several different slotting methods, including 5-slotting Unbreakable Constraint (including the Chance for Smashing Proc) and a Lockdown Chance for +2 Hold. That gives me a great set bonus, augments the power itself and the +2 Hold proc is very, very nice (its fun to see it kick in also as its quite visible when it does). The damage is piddly...I don't think it does more than 40 points total at lvl 50. But it does kick in on occasion.

    I've tried this Franken-Proc slotting before and while you will see damage from it (as well as the Hold), the damage seldom hits all at once. Its more like each proc gets its own roll of the dice and so statistically you are taking up the chance to damage. But piddly is...well....piddly. Just not enough to warrant forgoing the set bonus I can get from other slotting choices.

    If you don't like purples, give it a 4-shot of Curtail Speed and a 2-shot of Basilisks (trip/quad) to get the bonuses only:
    BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold, CtlSpd-Rng/Slow, CtlSpd-EndRdx/Rchg/Slow, CtlSpd-Acc/EndRdx, CtlSpd-Acc/Slow

    However...Basilisk's trip/quads can be very expensive in their own right. I've found purples cheaper on some days.
  14. I would explain Incarnate powers as a button click. I press this, bad things happen to those bad guys over there on the computer screen.

    Oddly enough, nobody has ever asked me to explain button clicks in a videogame.
  15. Crysys

    god mode build?

    God Mode builds are over in the Brute and Scrapper forums.
  16. If DP is what you crave but you aren't really pleased with the damage, then just take a secondary that helps to increase it somewhat. DP/Rad is a pretty good combo, as is DP/Kin. Both have powers that increase your damage and recharge, allowing you to throw more bullets that do more damage at the same time. Nothing says "I rock" more than standing in the middle of bodies with two smoking barrels.
  17. When Devices was first coded, Time Bomb was there to complete the theme of the set. Not all powers are there to be über.....just look around and you'll find others.
  18. Yeah, when compared to any other + Recharge self-buff available to a Corrupter, Chronoshift comes out on top. Only Speed Boost is better, and that's not a self boost.
  19. Quote:
    Originally Posted by firespray View Post
    Yeah, that's intended for the corruptor IO set.

    And it's a bit misleading to say the build has 190% global recharge. That's including chrono shift, which is only up about a third of the time. That's why I wanted the extra recharge. I wanted perma-hasten without chronoshift.
    ??? Not misleading at all. Your comment confuses me a bit about chronoshift only being up "a third of the time." Are you neglecting to include the +50% recharge bonus that you get from Chronoshift itself? Many people don't realize exactly how Chronoshift works (and therefore undervalue the power and Time in general).

    With 3 lvl 50 Recharge IO's in Chronoshift (how I slot it), you get recharge down on the power to 88.6 seconds.

    The +Recovery and +Heal portions of the power last for 30 seconds. But the duration of the +50% Recharge lasts for a full 90 seconds. Since your recharge is down to 88.6 seconds, you've got it back up again before that recharge bonus expires (although activation time is 2+ seconds). I suspect your "only up a third of the time" is based on casually looking at Mids where it says that duration = 30 seconds perhaps? That's not the entire story (Mids often forgets to give the full story I've found). You can test this yourself in-game by just firing off the power with your stats window open and monitoring your recharge. 30 seconds after activation, your regen rate drops. But you'll see the +50% recharge bonus from CS stick around for the full 90 seconds.

    Check out City of Data for more info on the power.

    The build I gave you, the one I'm using, has near perma-Chronoshift at level 50 without any incarnates at all. Its got a 1.6 second gap. Hasten is better than perma as long as you are firing off Chronoshift almost as soon as its available again. I do and at that rate you are maintaining almost a constant +193.75% global recharge. Your build, with CS running, gets you over 200% global recharge and I guarantee you that CS will be perma as long a you remember to fire it off (you'll likely even have an overlap...which you can do with CS, although the +RCHGE portion of the power doesn't stack). Even if you forget to fire it off again, it doesn't take much before it and Hasten catch back up. Without Hasten and Chronoshift, I'm already at 73% global recharge (vs. you at 86%) just from set bonuses, which is enough for limiting Hasten to only a 12-14 second pause (8-12 for you)....and again, that's without purples at all. You should be even better.

    Depending on your Incarnate selections, or in your case adding a couple of purple sets, you'll have Chronoshift way beyond perma. In fact, I'm about to start fiddling with IO boosters to see if I can drop Hasten and Chronoshift back down to 2 slots of recharge only.

    Let me play with MIDS and I'll give you my updated build. And again...mines without purples (although I've been pondering throwing in an Unbreakable Constraint into Distortion Field). Your build, with purples, should be even better for Recharge.
  20. Quote:
    Originally Posted by firespray View Post
    I've got him up to level 10 so far, and I'm having fun. I kind of used your build as a basis, but I took it further with a bunch of purples. The build I'm going to try is below. I should be able to almost double stack farsight, which should keep me softcapped even for incarnate content.
    I'll look at your build when I'm on my computer later, but sadly, you can't double-stack Farsight. That would be pretty game breaking if you could as double-stacked Powerboosted Farsight would net you almost 45% defense to everything just by itself. I'm pretty sure the bubblers out there would lose their minds if the devs allowed that happen.

    That's why I just skipped slotting Purples into the build. Its really not necessary as 190%+ recharge without them pretty much assures you to have every power you need perma'd in the first place. That said, slot 'em if you got 'em....noticed you neglected to slot Blaze in your build above by the way...guess you put the Corrupter IO set in there?
  21. You won't be sorry with Fire/Time. Trust me, /Time plays even better in the game than it looks on paper. You will have to trust your defenses so you can make full use of TJ so play like a brute/scrapper once you've got yourself IO'd (usually start that around lvl 40). And once you have PowerBuildup, make sure you fire that off before Farsight. While Farsight itself will be perma if you followed the build I linked to, slotted the way I do its only good for about +14% defense to everything. But if you hit PowerBuildup first, it shoots it up to +22% to everything for the duration of Farsight...and since PowerBuildup is back up before Farsight runs out, that's your e-Ticket to fame and fortune.

    Have fun!
  22. Quote:
    Originally Posted by firespray View Post
    I'd be curious to see that ice/time build.

    Three threads down from yours. I borrowed one posted by Transient and improved on it....see my comments last post.

    Soft capped defense or near it to everything and almost 200% recharge. Throw TJs high -ToHit into the defense and you are softcapped for iTrials as well. With Burnout I can easily farm +4/x8. Mezzers aren't an issue since my defense is so high I seldom get hit, but youve gotalice heals when the RNG comes calling. And play style is fast and furious. Even if you do get stunned, it's only going to drop one toggle and your set bonuses still protect you while you recover. Think I've died maybe five times total in 1-50 and I'm _always_ in tank mode and _always_ taking the alpha.

    Carry blues until you can get Alpha Cardiac. Between Blizzard and your toggles, plus huge recharge giving you constant attacks, it is an end heavy build.

    I've also got a fully IOd perma pet crab VEAT. Sorry.....doesn't even come close to Ice/Time (or Fire/Time which is also very good).
  23. Well see that's the other problem. A set can be described as both endurance heavy and an endurance hog, which both may be true depending on play style, powers and slotting preferences. There are fairly few absolutes in this game when it comes to subjective perceptions.
  24. You may not like to play this way but I'll give you the one tip that REALLY helped me fall in love with Corrupters.

    Quit thinking of yourself as a team support player or an "upside down" defender. That's highly limiting to your role.

    Think of your secondary as being there SOLELY for your own use. Fire/Dark....Tar Patch is there to hold the critters while you drop Rain of Fire and Fireballs on their heads. Ice/Time....TJ +softcapped defense is there so you can tank-n-spank by herding and dropping Ice Storm and Blizzard all by yourself. And your heals (if you have them) are there as YOUR heals first and foremost. No "Gather for AM!" or worrying about buffing individuals. You buff when the power helps you, or you have nothing else to do (which should be very, very rare if you follow the above advice).

    Now by doing these things you ARE bringing assistance to the team in that stuff is dying faster and everyone is earning more xp at a faster rate. But you aren't the supporting cast with your secondary...they are there to make your killing more efficient and harder hitting. I do really selfish things (to a Defender mindset anyways) like skipping my buff other powers unless I have no other useful power choices. But I slot the heck out of the powers I do take for my own damage, defense and recharge efficiency which correspondingly helps the team by making me a better killer.

    That change in mindset is liberating and for me made me LOVE the corrupter class. And you'll start slotting differently too, choosing powers not for their support utility but rather for their ability to strengthen your offense. And your teams will be totally shocked when they realize that YOU can tank, YOU can hold aggro and by sticking close to you their own defense and damage output is multiplied greatly. Its the perfect team scenario....by being your best solo, you are helping the team.

    Sounds weird maybe but I suggest you try it. I've T4'd out more than 10 toons on Incarnate trials now, and 5 of those are Corrupters. Easily one of the most powerful toons in the game when built properly to maximize their OWN efficiency.

    My current recommendations for power-gamer Corr builds are Fire/Dark (tried and tested) or Ice/Time (inexpensive IO slotting and you can cap defense to EVERYTHING and still retain 190%+ global recharge. Seriously.) With either build...you can Tank almost as good as a Tanker but with debuffing and your AOE's drop down death like a Fury-induced Brute or a suicidal blaster on crack.
  25. I have builds that cover S/L and Ranged softcapped defense. For a blaster, I strongly suggest Ranged over S/L if for no other reason that it really seems to help with ranged Mezzers and other beasties that apply status effects. Those are my killers far more than moving into melee range to drop the hurt with either a melee attack or one of my other powers.

    I'd also add that for iTrials (and I've not taken many blasters into iTrial territory other than for grins....they just aren't worth the investment to me past lvl 50) Ranged Defense seems to be far more effective than S/L. Well, Ranged and Energy defense.