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I'd actually like to try my hand at PvP in this game. All my 'negative experience' come from other games.
So far, a number of (CoH specific) things keep me from giving it a go though:
1) I refuse to respec a character just to be viable. My build is my build, and if that's not good enough I'll stay the heck away, thankyouverymuch (I don't actually know how accurate this perception is. For all I know, it could be hugely exaggerated).
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In my experience, PVE builds can do a decent job in PVP zones AS LONG AS YOU ARE TEAMED. The vast majority of PVP-specific builds emphasize self-sufficiency. You will need to play with a team who understands how to actually "team," however, or you won't last long. Dom's in particular, just like trollers and defs on the hero side, are high-priority targets and you'll need to be protected. That means playing with a group of like-minded players who will work with you for the better of the team and not run off with "look at me!!!" syndrome to basically solo while teamed.
There is one exception to this rule. Most PVE builds slot a single accuracy in their attacks/debuffs. This is not sufficient for PVP in almost any circumstance. Beyond those players who emphasize +DEF or -TOHIT in their own PVP-centric builds, the game mechanics of PVP actually lower your native to-hit chance. You'll need/want double-slotted ACC. This doesn't impact my PVE builds at all since I've been double-slotting 2xACC since well before ED came along. But if you don't do this, you'll be very frustrated at how often you miss.
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2) My favourite character is a Dominator.
3) As far as I'm concerned, life before Fire Imps might as well not have existed. So that pretty much rules out Bloody Bay and Siren's Call.
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Since imps were your reference, your dom is fire. Generally, I do ok with a few different flavors of PVE-build Dom's in Sirens. The holds can work against squishies (mainly defs, blasters and trollers), but I can see your POV if you don't want to play without pets. But again, see number 1....with a team, you could do fine in Siren's. BB is usually deadsville anyways.
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4) I think Free for all PvP is kinda stupid. While it might make sense for villains to wail on one another, it doesn't make a whole lot of sense for heroes. Especially not while Lord Recluse is trying to nab nuclear weapons. I don't buy the excuse for why Warbug is free for all. At least Bloody Bay had a story that made kinda sense for it... Warbug? Not so much. So this rules out Warbug.
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While not a role-player myself, I can understand why you don't like the idea of same-faction player v player. But note that this is optional behavior. I go to Warburg all the time with a team of vills just to wail on heroes. You don't HAVE to attack your own faction unless you choose to do so. I know a few stalkers in Warburg who ONLY target other stalkers as their own personal role-playing "shtick"....they are trying to "redeem" themselves is their backstory. One guy (forget his name) has a great bio that says he hunts other stalkers as a means of retribution for being displaced as leader of an assassins guild. It's all up to your personal creativity and preference, of course. But Warburg is likely he most equal footing for hero v villian PVP....it's a shame you rule it out. Sirens is second place to me in the balance equation, with stalkers really anchoring that bell curve. RV is very one sided most of the time. A combination of the differences between APP/PPP and the introduction of Heavies really tends to mess with balance. -
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That's not really reversing my question. My question is "why consistently attack someone who's asking not to be?"
But the simple answer to your question is "because by doing what I'm doing, I'm not in any way interfering with you or your enjoyment of the game." It's not really a lot to ask, courteously, to just lay off a guy who's not really there to put up a fight or do much of anything to take skin off anyone's back.
Your examples of a person doing PvE stuff that affects you in some way -- well, that's fine. But we're talking about people specifically looking for badges, not people participating in a PvP zone's "story."
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You most certainly are impacting my gameplay experience by "just badging" in a PVP zone and asking me not to kill you. You are denying me rep AND bounty, denying me the ability to remove you from my bounty list and, ironically, denying me access to PVP rep badges. It's literally the same as if we were both farming masks for badges in Talos and I kept running around killing them all before you could get any. And if you are running missions, you are buffing my opponents and possibly denying me of equal footing in the zone, particularly if I'm outnumbered.
A non-PVP'r in a PVP zone, by the very design of this game, affects the enjoyment of PVP players who read the warning upon entering the zone. They attempt to rewrite those rules with their "don't attack me plz, I'm not here to fight" and impose them on the players who "legally" are following the rules of the zone.
What it comes down to is simple....as a badger in a PVP zone, you believe that your rights to enjoy the game are greater than mine. That makes you arrogant, pretentious and uncaring about anyone but yourself. To use a rather broad brush on the behavior of a badge hunter who wants everyone in the zone to leave them alone while they do their thing.....they are GRIEFING the PVP zone players. They are creating an artificial set of rules and forcing their playstyle on everyone else and doing so against the wishes of those playes who want to follow the basic rules of PVP: If it cons OJ, it's an enemy. But I'm not going to jump there....yet.
Repeated killing of the same player BY the same opposing player is a different matter, as bounty and rep are now out the window. But I could still make the same argument....your refusal to fight in a zone intended for fighting between players is disrupting the enjoyment of the PVP'r.
That's like going to a busy, loud nightclub and screaming over the loudspeaker system "Please keep it down, I'm just here to read!" -
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If they're an orange name why not kill them? Am I not there to PvP? As for killing them till they petition me, it's humerous that they are really going to cry to a dev that I killed them in a PvP zone.
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I think the question is this: Why are you in a PvP zone? If you are there to have fun fighting other players, killing badgers who don't want anything to do with you is not only wasting their time. It's wasting your time as well. So why do you do it?
What brings you to a PvP zone?
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Depends on the zone. But usually, it's to earn bounty to buy +3 SO's. The only way to do that is to kill anything that cons OJ to me. To tell me I can't kill the badger at all is to deprive me of my reason for playing. To tell me I shouldn't kill them repeatedly is understandable as I don't "get" anything from them for doing serial-kills rapidly.
Then again...I think most of the instances given of serial kills are greatly exaggerated or, in the case of some of the more exotic illustrations offered, completely fabricated. It's akin to PVP urban legends.
I've yet to see it and I play on 4 servers, all zones (although mostly Sirens) and at various peak and off-peak times of the day. I've yet to witness the mythical roving bands of TP-Foe-gank-squads and some hapless victim who is trapped forever in a kill-rez-tp-kill cycle. I think it's purely fabrication intended to create a "victim" for the cause. -
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I don't like PvP. I also think badge hunting is pretty senseless. What does that make me?
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Lost. The role-playing forum is a few down from here. -
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My sig refers to people who intentionally go out of their way to cause other people anguish. I'm talking about a bit more than just using harsh language on someone once.
If they did this in real life, they'd be arrested at best and sued at worst. But here in the game, too many people think there's nothing wrong with it.
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Define "anguish."
Under your definition, attorney's, bill collectors, police officers and my ex-boyfriend all fit that description.
It's subjective. Which is why it's not a sound argument. -
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Again like you just said you CAN get away from the idiot in PVE and go PVE somewhere else. When you flee a pvp zone, you are fleeing an activity you like.
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I don't think you get it. Yes, I CAN get away from the idiot in PVE by being forced to do something OTHER THAN I WANT and leave the zone where they were griefing me.
In PVP, I have that SAME choice....but I can also fight back because "griefing" is really just "Player versus Player" in those zones.
How can I fight back in PVE? -
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Point is you can get away from all of that PVE greifing.
You can't get away from the idiot in a pvp zone if you wish to to pvp in the zone. The griefing in PVE is nothing compared to pvp as far as I'm concerned.
You can't really drive someone out of a pve zone as then you'd be driving them out of the game. Driving someone out of a pvp zone is only driving them out of pvp, which is what we all don't want.
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Actually, you are wrong. You can't avoid griefing in the PVE world any differenty than in the PVP world. In all the cases I listed, I had to leave the zone and go somewhere else as I had NO WAY to fight back at the griefers doing it. I was a blaster, the guy was a fire tanker and he had aggro'd dozens of critters on top of me...I had no choice but to go play elsewhere. NO WAY I could retaliate against him. In PVP, I've the option to fight back or flee. My option in PVE is to flee. -
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Anyone that thinks that there are no PvPers that behave with respect for each other has been hanging out in the zones for way too long.
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That is not what he said and you know it.
Bottom line is there ARE some idiots in the zones. I'm glad the arena allows you semi-exclude folks who act like that.
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The worst griefing I've ever experienced has been in the PVE game. PVP at least gives me the opportunity to fight back.
Griefing I've received in PVE:
-Lowbie TP-from-up-high fun before they gave us the TP team prompt
-TP'd into spots I couldn't get out of until someone came to rescue me
-Doing an influence exchange and the guy took my million then ran off
-Stuck to the bottom of a GM's foot as some smacktard ran nearby GM's over me.
-Overwhelmed by stampeding Nemesis that had been herded up by a Fire tanker on the docks of PI....repeatedly.
I could go on....but you get the point.
PVP zones are not the exclusive domain of idiots. Just idiots with better travel powers. -
Hey guys, thanks for the input. That's great news!
I've got an older Norstrom gaming pad, but I couldn't get the application to work well without crashing my PC. Maybe I'll look into the Logitech gaming keyboard. Thanks! -
I have created a custom toon to duo with my friend. We have intentionally skipped stamina because we are both Kins. What this means is that we have to keep each other speed boosted at all times or we rapidly deplete our endurance.
When duoing with just the two of us, I use the bind for team_select 1$$powexec_name Speed Boost. That works just fine....they have a similar bind. But on large teams of 8, I have to remember to move my mouse up to the team list, select my partner and then SB them.
Is there a way to create a bind that applies Speed Boost to a particular team member by NAME? For example, team_select TweedleDee$$powexec_name Speed Boost. I can't find a command to select a particular team member/target by character name.
Along the same lines (and I'm betting this is completely impossible), is there a way to apply a timer to a bind? So I could activate a bind command every 30 seconds? Figured it was worth asking....although likely impossible. -
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Maybe they could stick a small damage debuff onto Fire attacks? I'm kind of at a loss how fire would make something less capable of hurting you, but it's the one kind of debuff no attack set inflicts yet, and Assault Rifle/Broadsword/Radiation Blast debuffing defense doesn't make a whole lot of sense either.
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Ummm, anyone remember what they did to Tankers' Burn power? Fear and running away anyone?
Actually, setting something on Fire SHOULD invoke some sort of mindless fear for a moment or two. Wishful thinking perhaps but that would be absolutely suh-weet in PVP. Maybe instead of making them quake in fear, they automatically drop to the ground and start yelling "HELP HELP HELP!" for like 3 secs and then stand back up again and resume combat.
LOL, that would be toooo funny.
I'm betting it's something simpler tho...like either a mild Fear effect (similar to Ice slows, but stack with each attack) or an ACC or To-Hit debuff.
Either way, this makes a Fire/NRG blaster even MORE effective. Finally a secondary effect in the primary that can actually benefit from PB. -
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And you're right... this is basically just another nerf to blasters. How is it exactly that porting AT was too powerful?
They waited 'till I8 for this?
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Well, */Gad... er... */Dev is essentially Blasters' */Regen. An issue ain't an issue without a */Dev nerf. Seriously. They couldn't have fixed this "problem" (read: Blasters using their brains) when they fixed SGs and 'Trops with I2? Or when they deboobytrapified Trip Mines with I3? Or when they further nerfed SGs so the debuff was now around 3%? Or when they added suppression to CD? Or when they made SGs trigger CD's suppression? Or when ED made TD worthless for anyone who doesn't PvP?
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What the blazes are you talking about Ohms? That's just a bunch of mala........oh wait.........
Yeah, you're right. Never mind. -
I'm just thrilled he has read the list, and hope he only reads the posts related to bugs and not all the "but what does 'valid' mean" psuedo-accusations. I don't want any of the devs wasting time doing anything other than FIXING MY BUBBLER!