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Quote:I'm familiar with how it works since the changes in the the mechanics of the PvP system etc awhile ago and looking at that piece pretty intensely. Pretty sure that has to do with the IOs I added since I used to get mezzed non stop, hence the "basically" immune to mezs with IOs comment. Took some testing and respecs, but I don't see mezs much these days when solo and not at all when TFing.Status resistance doesn't really work that way. It doesn't reduce the chance to be mezzed, it reduces the duration. During the times when being mezzed would really count, the duration being cut roughly in half isn't much of a benefit.
This would be the difference between actually playing a toon and testing out builds over time vs talking about hypothetical situations for pages.
Thanks for the input. -
Quote:Lot of reading and a lot of good info. I stopped at the 2nd/3rd paragraph b/c I cant keep up with comparing ATs and doing the 3-4 opposite viewpoints versus 1 anymore. All of you guys are burning me out lol. At this point I'll just say that I'm on Freedom and if you have a Defender/Dom/Blaster that you think would overall outshine this toon (minus the monster OP sets such as Mind/Fire Doms etc since I use mine to solo AVs), then I'd be willing to compare performances by running AE mishs instead of dealing with pages of posted hypotheticals. It could be an interesting test.First off, I want to clarify that I'm playing devil's advocate to some extent, but the big thing is that you're comparing an extremely high cost inf build (which you can only effectively have at level 50) and simply not realizing that while a PB grows additively, everyone else with some very few exceptions grows exponentially. Ancillary pools ARE important because by the time blasters/doms get them, your above dream build would also be complete. Oh, and other people have the option of ancillary pools, something your PB does not have.
Realize that I -want- PBs to get buffed because right now, they simply have no scalability. Any uber build would have a large amount of the above, but simply build to their strengths. Being a hybrid is not a strength, and other classes (controllers, defenders, corruptors, crabs) do it better, cheaper, and produce much bigger results. Crabs can do all of the above, produce continually massive DPS, tank, AND give amazing support to the group -all at the same time- with a build of your monetary level. So let's go through a quick but itemized list.
1) This one's misleading, Kheldian base HP is 1079. Most of your "passive" HP comes from a Dull Pain clone, Essence Boost. Basically, this means that you permanently have it up and simply use it off cooldown, while possessing roughly 400-600 HP from sets. Any blaster, stalker, or dominator with this amount of HP automatically self caps, while a scrapper/crab would pull your HP (WP/Invuln/Regen scrappers) just as easily while having better synergy. It also bears mentioning that blasters/dominators/controllers can and do have a dull pain clone, so most can spec to HP cap almost immediately out of the gate. You do have a point that you get 500 more HP then blasters/doms, but the difference widens even more here.
2) I'm not even sure how this is a perk. Every single person has access to phase from an extremely beneficial pool for virtually everyone. 3 places to slot LotGs makes phase an extremely good filler power, on top of the fact that anyone who builds for it will walk away with phase. It's also a temp power that's pennies on the market, so I think you're kinda reaching here.
3) Reform Essence is nice, as any Reconstruction clone is gonna be. I'm not even going to bother comparing it to a regen scrapper/ninjitsu stalker because the gaping differences between the survivability of a regen scrapper and a PB are leaps and bounds apart, so I'll use the real legitimate alternative: Aid Self. Now, I'll be the first to say that Reform Essence is better than Aid Self, they're barely comparable. However, the fact of the matter is that most multi billion inf builds will be self capped to some extent, meaning that aid self can be used with relative impunity and can (reliably) go off in the hands of someone built to maximize it. Generally, if you're under enough fire that you'll be killed while using aid self, Reform Essence would likely not save you whatsoever either. Aid self also recharges substantially faster, with the interruption/animation time being the chief drawbacks. As for using that while in Light Form, I'll get to that here in a minute.
So to summarize: Reform Essence is certainly nice, but it pales in comparison to the tools in sets where it shows (Regeneration/Ninjitsu) and it only slightly pulls ahead in favor of aid self, a pool -everyone- gets. By the way, in case you're wondering, aid self gives substantially higher HPS compared to Reform Essence, but that's neither here nor there. Oh, and it gives a HUGE amount of stun resistance.
4) T9 recharge in 3 minutes, do you mean your nova or Light Form? What the hey, I'll do both. Every single AT gets a god mode, sometimes two. All of them have the exact same cooldown (hibernate notwithstanding). If your build has Light Form recharge in three minutes, so does the blaster, dom, corruptor, etc that specs for it. The thing is that they have all of their other tools ON TOP OF the god mode. It also bears mentioning that if a Blaster goes for Force of Nature, they're getting PFF as well, so what benefit does Light Form have? It lasts one minute longer and gives status protection. Oh wait, it also crashes harder in comparison, so I guess it's a tradeoff. This isn't counting the near impenetrable hibernate (remember phase? Yea, this is a better version you can't get), PFF, or RotP options that most everyone else has compared to PBs.
Enough about that, let's look at novas. Dawn Strike is a conglomeration of Atomic Blast and Nova, with less -defense and no hold (from Atomic Blast). Course, this is all well and good except for the fact that blasters do pretty much double the PBs damage with their nova. -TO START- Against level shifted content, odds are you gib most/all of the minions, hurt some of the LTs, and momentarily inconvenience the bosses. Blasters leave craters filled with the blood and tears of enemies they just exploded, and that's not even getting into the insanity of Rain of Arrows. So let's look at defenders and corruptors. Wait, defenders get a damage buff from being alone and produce massive amounts of support, so their nukes will likely have ridiculous debuffs (see: Atomic Blast, Dreadful Wail, or Psychic Blast). Corruptors have Scourge (Blizzard go crazy), do nearly the same damage as PBs and have dramatically better support. But hey, at least you get Build Up instead of Aim! As for Doms, the two main comparisons are Fissure and Psychic Shockwave. I'm not entirely sure that's fair for the PBs at all, so I'll leave it there. In all fairness, the biggest comparison is Solar Flare, which you use once and immediately cannot use it again because most stuff just got scattered. Moving on.
5) Ah yes, Glowing Touch, the holy grail of Peacebringer versatility. I gotta be honest, this is one of my favorite PB abilities, and is a genuine perk over blasters and dominators simply because spot healing can be useful from time to time. Granted, this is 100% the one and only support a Peacebringer truly brings to a team. A single, small, heal that is eclipsed by almost every other support ability ever. The worst part is that Glowing Touch is Cauterize/Heal Other/Soothe with its range -absolutely destroyed- Glowing Touch's range sits -just above- aid other, heals for the same amount, and sucks down end like it's nobody's business. If we really want to bring support into the mix, though, you have to account for Surveillance from Blasters, unrivaled control from dominators, and corruptors/defenders/controllers merely existing.
I'd like to have Glowing Touch, personally. Shame that it's the AT defining perk.
6) I would definitely love to know what build you have that gives you insane recharge, 500+ HP, and 70%+ mez resistance that doesn't involve clarion and/or break frees, because that exact build would make every other squishy nigh unstoppable, so I'm calling hyperbolic shenanigans. If, instead, you mean you're running around in perma Light Form, I wonder why you didn't just state that in its ridiculousness, which is kinda as inane as saying Energy Aura is awesome because you can run around in Overload (Hint: It's not). So I really have no idea where this is coming from outside of hyperbole.
You'll notice that throughout this post, I mentioned many different ancillary pools and their various uses, so how could I possibly justify blasters getting Force of Nature and Rise of the Phoenix at the same time? Well, quite frankly, they all have CHOICE in the matter to build as they see fit. Many blasters/doms choose Rise of the Phoenix AND INCLUDE IT in their attack chain as opposed to PFF, Hibernate, or Force of Nature (or any of them at all). Most soft cap easily and pull enough recharge to regularly liquefy alternating spawns, nevermind their secondary which can provide a large variety of tools depending on their options. We're not even bringing into the light some of the various blaster primaries that bring great options/damage compared to Peacebringers (sonic blasters being the obvious righteous beacon).
Sure, you have all of those things as "perks" but at the end of the day, they're shamelessly bad copies of already existing abilities. Warshades get things like Dark Extraction, Orbiting Debt, Unchain Essence, Stygian Return, and Eclipse that are so effectively rare/unique, that they're almost all unique to the Warshade and their playstyle. Peacebringers singular unique ability is Photon Seekers, which Robotics and Traps both get at lower damage with a ridiculously faster cooldown and much, much better utility all around (-tohit, -damage + chance to stun vs chance to KB. Yea).
Peacebringers -need- help, they bring absolutely nothing else to the table that anyone else doesn't do better, while everyone else retains a -much larger- choice selection. If you're going to use a billioned out Peacebringer as what's "Good" then you need to start talking about the archery characters that rain of arrows every spawn while being soft capped, the doms that are permanently locking down everything and breaking PotDs, the defenders and corruptors that produce peacebringer ruining damage (depending on the secondary) while providing amazing utility and virtually everything else as well. This isn't even getting into the absolute terror that warshades/crabs/widows/melee become when blinged out.
The only real comparisons to Peacebringers are Energy Auras, Banes, and Stone Armors, simply because those sets have the same stunted growth that Peacebringers do (i.e. linear/minor growth vs quadratic/exponential growth). Absolutely every AT and combination can be viable, but some are just garbage in terms of what they bring on an equivalent comparison.
I will state what my build currently looks like with lv40 IOs (like I said, TF/SF toon), accolades and the Cardiac Radial Boost, without taking into account Cosmic Balance on a regular team. The expensive IOs I simply gathered while completing tips between running TFs, so the build wasn't expensive per se. I recently added the only purple set in the build to IS since I had 4 of the 6 sitting in my base bins collecting dust...that could be considered expensive, but those are the perks of doing lots of farming back in the day. It really just took a cpl of weeks running hero/vill merits rotating between 4-6 toons to get the rest, which I do anyway to sell stuff on the market.
Globals
65% recharge
49% accuracy
14.1% tohit
23.5% damage
Resistances
S/L 35.6%
F/C 39.2%
E/N 51.8%
Tox 18%
Psi 3%
Health
Max HP 193.2% - 2069
Status Protection
Hold 2
Immob 9
KB 9
Status Resistance
Hold 129.5%
Stun 81%
Sleep 138.3%
Immob 79.9%
Confuse 129.5%
Fear 129.5%
Debuff Resistance
Recharge/Run Speed 20%
Thats it in a nutshell b4 Cosmic Balance; amazing to me what you can do when you stack the right IOs like 5x Impervious Skin Status Resistance and 2x sets of Adjusted Targeting for the status resistance bonus there as well.
Thanks for all the input and if you're interested in looking me up - @njcash. -
Quote:It's personal preference on the attack chain and IOs, but...So, what procs do you recommend for a human-only PB attack chain?
in ranged attacks I went:
GBolt
2x acc/dmg HOs, 2x dmg procs, 1x Res Debuff, 1x Hold proc
GBlast
5x Decimations for 6.25% recharge, 1x Hold proc
melee attacks I went:
RS & IS
5x Crushing Impacts for 5% recharge and 1x dmg proc
SF
5x Oblits for 5% recharge, 1x Force Feedback: chance for +recharge
Hopefully more advice comes in and you can figure out what works for you.
GLHF. -
Thanks FV for the indepth #s, I'll take a look at the build tonight. Do you find Status Protection an issue when teamed? Along with not dying, I cant remember the last time the toon was mezzed.
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Quote:First of all, Aquaman was hot...please don't besmirch his good, "King of the Oceans" name. I bet if you and your girl wanted lobster dinners tonight, you wouldnt holla for Wonder Woman or Green ArrowI should point out that if one of your benefits is a self rez, then every single blaster and every single dominator already has one against you: Rise of the Phoenix. Except theirs does nova level damage, makes them invulnerable, and they have a better/stronger nova on top of that. This also includes anyone who specs fiery aura (scrapper/tanker/brute) and everyone who specs dark armor, willpower, and regeneration.
Oh, Warshades get one too. It makes them invulnerable.
So already you're losing out to pretty much over half the ATs, in addition to your sibling AT by a factor of exponential qualities. Regardless of what you believe you bring to the table, it's very likely that you can say one given thing, throw a rock, and hit 20 something other characters that bring the exact same thing, only better. Nova spam is great until you compare it to a character of equal value who does your job, better, and is likely tougher in the process. Blasters liquefy groups with equivalent recharge bonuses while likely being soft capped in the process (even moreso with archery and fire). Defenders/corruptors bring support a PB absolutely never could on top of fairly reliable repeatable CC on par or greater than yours.
When your belief of being awesome revolves around the stars aligning and the absolute perfect team being put at your feet, realize that IN ANY EQUIVALENT SITUATION, every single other AT in the game will be better except maybe one or two that simply do not scale that well. If I built a team around a brute, scrapper, or a blaster, they'd go from "passably good" to "Godzilla." PBs are phenomenally bad from a numbers perspective all around, and it really shows compared to most things.
Anyone can contribute in this game, nobody's saying otherwise, however the fact is that the Peacebringer is Superfriends era Aquaman: Sure he has his uses, but why would you ever, ever care to drag Aquaman along when any other Superfriend would do the job in half the time with less trouble?
Secondly, the thread doesn't ask which toon is better or contributes more..."Does a Kheldian bring anything to a team?" If I take your post to mean that PBs dont bring anything to a team and actually hold teams back, we just have to agree to disagree.
It was never my intention to turn this into my toon X is better than your toon Y which is probably why vet PB players rarely check in on these discussions. Also, I never said I was awesome or anything along those lines. If me speaking about the things that PBs do well versus what they suck at offended you for any reason, I apologize.
The self rez is just one of the tools the PB has, like I said...this is mine:
without Cosmic Balance
- 2100hps
- built in phase
- self heal recharged/19secs
- T9 recharged/3mins
- ally heal 400dmg
- basically immune to mezs with IOs
with Cosmic Balance
- you can look up all the awesomeness CB adds to Khelds
When your Blaster and Dom have those tools at their disposal and don't have to wait for an Ancillary Pool...then I agree with you 100%. Also, Khelds don't need "perfect teams" or perfectly aligned stars for Cosmic Balance to kick in, CB actually works and adds to Khelds power whether you have the best team to play the game or the worst PUG ever. It works even if the team consists of 7x level 20s or 7x toons with all DOs slotted in their powers. Sure, there are soft capped Blasters out there (mine are), but Id say there are more not then there are. No, my PB doesn't bring anything debuff wise anymore than most other melee toons do besides the temps that I carry on all of my toons.
I'll leave the comparisons at that, but it seems weird to me that the last couple of people to give negatives about PBs pick at 1 point and ignore other items even though the strength is the versatility even when focused to be very specific. Sure, my Stalkers have a self rez, my Brute can put up 2k of hit points and my WS easily gets 150% +damage bonus etc.
I enjoy all of those toons, but I also enjoy my PB b/c it has all of those items and then some. I'm not sure how many times I have said I would like the AT to get a buff and how it does have its cons, so please don't read this and assume I am claiming PBs to be awesomesauce. Its amazing to me when pointing to specific PB strengths instead of complaining about mez and KB issues like everyone else (especially when all of those things can be alleviated) how anyone takes that to mean, "HEY MY PB IS BETTER THAN ALL YOUR TOONS COMBINED...HAHAHAHA" lol.
Good talking to you. -
Quote:FV, I didn't want this to get lost in the TLDRness of my above post and would still like to see your #s on it if you're able (thanks):Your rad/sonic fills a different role than your PB, and would use different tactics, but in the endgame content being discussed here neither should have the need for capped resists and 2100 hps on a consistent basis because your PB doesn't have the aggro control to tank effectively against more than a token number of enemies that your rad/sonic could debuff or control against just as effectively... and if you did, you still wouldn't have the debuff resistance to survive the stacking -recharge, -resist, and -defense put out by praetorian IDF spawns.
With teammate buffs you could, but then, your rad/sonic would also have the same teammate buffs, to the same general effect.
Capped resist and extra hps, while doing weak damage, makes you about the same as a fury-less brute. Except without the chance to get to having any fury.
I've played my PB in less than 10 years. I don't hate the AT. I'm just honest about their performance characteristics. With a bunch of cosmic balance it's a decent AT. When the stars don't align and you haven't got the cosmic balance, it's substandard for its role, which is DPS, because it absolutely lacks sufficient support powers and aggro control and modern survivability to fill either the support or tank roles.
FV - I hear you when you talk about weak damage etc.
Not being snarky, just an honest question since I don't know much about crunching #s like I said before. Any idea what the below scenario equates to approximately in dps? It doesn't feel weak to me and I don't have any toons that get the below type of +damage bonus when playing on teams...I know its pointless to factor in the 1k dmg of PSeekers since its not consistent. If you're not sure, I may have to ask Smiling Joe since he does this kind of testing on the Kheld pages pretty regularly.
"125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?"
And when I think about it, the 1k dmg over 8secs is just using the 5 attk powers once in a chain. It doesn't account for a slotted Gleaming Bolt (2x acc/dam HOs, 1x Achilles Heel: Chance for Res Debuff, 1x Touch of Lady Grey: Negative Dmg, 1x Apocalypse: Negative Dmg, 1x Devastation: Chance of Hold) recharging in 1sec and firing off maybe 3 times in the chain or slotted Gleaming Blast (5x Decimation, 1x Devastation: Chance for Hold) firing off every 2.5secs and maybe twice during the attack chain.
Let me know what you think from a #s perspective. -
Quote:Zep - agreedCapped resist and extra hps, while doing weak damage, makes you about the same as a fury-less brute. Except without the chance to get to having any fury.
FV - I hear you when you talk about weak damage etc.
Not being snarky, just an honest question since I don't know much about crunching #s like I said before. Any idea what the below scenario equates to approximately in dps? It doesn't feel weak to me and I don't have any toons that get the below type of +damage bonus when playing on teams...I know its pointless to factor in the 1k dmg of PSeekers since its not consistent. If you're not sure, I may have to ask Smiling Joe since he does this kind of testing on the Kheld pages pretty regularly.
"125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?"
To discuss the 1st part of your post...
The PB doesn't NEED to have capped reisists or NEED to have 2100hps and a heal that fires off every 18secs for a quarter of its total hps, it just does and not sure how anyone can look at that as not being a plus for the AT. Thats a big deal in my book since I never got into playing Tanks and don't have any other toons that fall into this category (I have not hit 50 on my Crab yet, maybe it can give a run for the money). Between these points, a monster t9 power set on fast recharge and a built in phase ability, the toon rarely dies if ever. I don't actually remember the last time the toon has died, but when it does, a PB doesn't need an emp or wakes, it also has a built in rez as well. I bring these up b/c people speak on the negatives of PBs but I rarely see anyone mention the strengths of the class.
Not many non-melee toons can claim to have any of the above stats/powers, let alone combined and some melee toons can't claim those kind of stats either. Sure, other ATs have their own unique abilities that set them apart and I'm not comparing per se...just trying to highlight some things that PBs have on their side. Not sure how to adress the other points about tanking and debuffs resistances etc b/c my PB doesn't tank, it scraps along with the other melee types on the team. And my Rad/Sonic doesn't get the same buffs, talking specifically about Cosmic Balance.
Does a Kheld (PB specifically) bring anything to a team? Id say yes just based on you're description: being built like a Brute but without fury, doing consistent Defender level damage, spot healing others at times for 400+ when needed etc. I have never seen such a controversial AT discussed on the forums...its like Israel and Palestine going at it about who owns what. I understand...either you love it, hate it or have a PB that isn't built to its potential and hate it, but love the sentimental value of it (did I say that right?).
At the end of the day, none of my 8 pages of "I think a PB contributes to a team" really matters...you're still going to feel how you feel one way or the other.
Cheers -
Quote:Agreed, but I don't think the original tone of the post was intended to cause all the back and forth arguing. Whenever a PB discussion pops up on the forums, there are 3 major camps that usually respond...#s people against PBs (#s people for PBs rarely stop in b/c I think they get tired of repeating the same things and having a discussion with people that haven't played the AT in 10yrs but are very vocal), people that LOVE PBs and people that HATE PBs.Why do people honestly feel the need to make arguments like we see in this thread... like we're still back in the early days of the game and the ATs are all desperately needing adjustment? There are no bad ATs or powersets in CoH anymore: just good and better.
BillZ Bubba had a great comment in a similar thread on Stalkers, and I saved it to bring out in these threads. "In the end, all of these statements are completely useless beyond showing that no AT is obsolete as long as people continue playing them. Including stalkers."
People need to quit it with their "my AT is better than your AT!" contests. It gets old and lame, and equivalent to trying to say one Scrapper powerset is better than another Scrapper powerset. Some might be numerically a little better than the others, but they're still able to kick butt and chew bubble gum at the same time. Go play the AT and powerset you want and you'll be more happy, and we can be done with these idiotic debates.
I don't try to compare my PB/WS to my Huntsman anymore than I compare my Defender to my Blaster, like you said...it's pointless. But I do show an interest in posts when some compare a PB's damage and survivability to Defenders. My Rad/Sonic Defender is a beast, but I've never been able to Mids up a build that gives it capped resistances, 2100hps etc etc. -
Quote:125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?Peacebringers are simply too statistically weak. Even well-played, their performance will be choked by their power stats and the selection of powers available to them. Someone was saying they can do 1000 damage in 8 seconds with their PB? That works out to 125 dps. Which is low. I think defenders are able to do more (at least, sonic blast ones likely can).
If my /Sonic Defender could do that, run with 2100hps, maxed resistances, a t9 that lasts for 3mins and is back up again every 3mins, it would be my new TF/SF toon. -
Quote:Thank you for that EI.Yes, as said above, the -regen from Envenom does stack with itself
I have a lvl 50 Demons/Poison and I found him enjoyable. There were a few 'painful' spots (before my Ember Demon got his PBAoE heal for example) but all-in-all he was a solid toon.
If you want I'll try to remember to put his build up here but he only has common IOs (and the 4 pet proc IOs in Hell on Earth)...so you could get an idea of what I did but wouldn't have any set bonuses to really look at.
Noxious Gas is fun/powerful but it always seemed to be my luck that the AVs/GMs would run away from my pet when I put Noxious Gas on him
I'm trying to figure out now which would be the best way to build the MM at this point. Should I go with ranged softcapping or plus up the HPs of the MM. I have a build now that gets it around 1350, but not sure if between that and BG mode if it will pan out. -
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Quote:Agreed. I ran a few ITFs this week and two stand out in my recollection. One was an all melee PUG and the other was an all support PUG. Both were shard runs and beat the TF like it was nothing. I attribute that to the level of skill of the players and wouldn't expect the same from PUGs that were all new players who leveled up their toons through AE.I agree with Memphis_Bill: I don't even look at ATs when I build teams, taskforce or not. Send a tell, get invited. Simple as that. If a team of 8 can't succeed regardless of team composition in this game I write it off as a development failure, not a team one. So in that regard - as long as someone knows how to play their character (or at least doesn't take the team down with them when they faceplant) - Kheldians bring as much to the team as anyone else.
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Quote:Comparing any toon/AT that runs on SOs versus the same that runs on IOs doesn't make much sense? The fact that you can build for +damage, +recharge, +hps, +resistances etc. with IOs should make sense unless you haven't ventured into the IO system at this point.Easy way to form a quick reply, but it doesn't make much sense.
If you read back you'll see I'm very aware of what the capabilities of a PB are, I just don't agree with many in that it would be sufficient to be a more worthy team asset than just about anything else.
Unless ofcourse you wish to argue that a PB is more a jack of all trades than something more specialized...
If not, my point stands and all that's left for you is to agree or disagree with it as you please.
I don't want you to take this as me being argumentative, just stating the obvious from my perspective...
If you haven't played an AT in approximately 5 years, you can't be as familiar with it as you claim. In i8, Rikti invasions weren't around, IOs weren't around and Ouroboros wasn't around. If the last time you played your PB was before all these items were released, I don't see how you can be very aware of PB's capabilities. It sounds like you are more aware of their shortcomings, some of which are non factors at this point.
You made this statement a few posts back, "Quant/void-panic?". This from someone that knows PBs? Really?
Also, we are talking in circles...I never said a PB was a better asset than any other AT. I stated that my paticular build outdamages and outsurvives a lot of the Scrappers I have TFd/SFd with. This doesn't mean that "Scrappers suck", just means I have a very focused build, Cosmic Balance on my side and have learned how to leverage the unique pros/cons behind PBs as opposed to building a toon that does a little bit of everything half way decently.
All said and done, I respect your opinion and agree that a buff would be nice. This sums it up:
"Two things to keep in mind,
All Kheldians are not created equal (Builds vary)
All Kheldian players are not equally gifted (Players vary)
Of course, this is also true of any AT."
Just because I PUG with a Tank that is constantly dying or a Brute that can't taunt LR, doesn't mean I feel negatively about the ATs.
Have a good one man. -
Quote:If I hadn't played my PB since i8/2006, I may feel the same way. IOs came out in i9 so I can understand anyone feeling this way about any toon playing strictly on SOs.True. A toon, PB or not, is generally never useless unless they're outside or at the start of the mission standing still, doing nothing.
Personally I'd say a PB in most any team context is a suboptimally spent team slot, so to say.
That said, I'd love the devs to give them some abilities that could make you say "For X you need a PB.". Then perhaps I'd dust off my own PB again, which I haven't really touched since i8 now I think. -
Obs - this is an end game, higher level TF/SF build (the reason for lvl40 IOs). Probably not any good for leveling up if that's what you are looking for.
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Quote:See Jdogg? Exactly what I said in my last post....I'm that type of guy who prefers specialization.
If I need a damage dealer I'll invite a dedicated damage dealer, if I need a healer I'll invite a proper healer. A tank, a tank, etc...
That one person who does a little bit of everything suboptimal to the toons more specialized in each respective task will never have my preference.
Tri, all good and I agree to an extent. Not every PB you play with though is going to specialize their toon. After running my Tri-Form in PvP for a couple of years (thank you Solient Green), I realized that the build had to be very specific in one branch or another to play well. When I made my second PB, I went All Human and built for high recharge which translates into high damage, fast heals and solid survivablity on teams and solo.
Would I like PBs to get a buff? Sure, but like I've said in the Kheld forums...it's amazing what IOs/accolades can do for a toon and I'm happy my PB plays like a boss as a TF/SF toon. Is it going to outperform a purpled Scrapper? No, but it does better than many Scrappers I've played with on TFs.
There are hundreds of threads similiar to this in the Kheld area, but it's always good to have a cool discussion with my fellow forumites. -
Quote:Some will argue with you that they can do a lot of stuff ok, but nothing specifically very well. Don't bother man, I went back and forth with a guy in the Kheld section awhile ago that claimed a Defender with equal effort could do better than a well built PB (damage wise and survivablity). I even helped him with his PB build and instead of a thanks, he just continued hating. It may be trolling/fun or a real dislike for the AT, I don't know.In that case what does a scrappers/stalkers bring to a team? Damage khelds have that. Tanks/Brutes? Aggro Control yup khelds have that. Blasters/Corruptors? More damage? Guess what khelds have that. Controllers/Dominators? Mob Contorl yup khelds can do that as well. Defenders? Buffs and heals well.....khelds cant really do that but looking at it that way what doesnt a kheld bring to a team??
Not everyone is going like PBs/WSs especially when they don't understand the AT and they are entitled to their opinions. This is a good example:
"Quant/void-panic?"
When did the devs change this...like in i11? -
Quote:HEATs aren't epic as in, "the epic/godlike powers of Thor & Hercules"...HEATs are epic as in, "the epic chronicles and tales of Thor & Hercules".
.... whyyy?
Edit: Also: In that case they really bring nothing. Sorry PBs - can't think of anything else for you...
Didn't make much sense to give them enemies that could 2shot them considering the latter.
By the way, this is the kind of stuff that feeds into, "PBs and WSs suck!", becuase I think this change to the Nictus/Void Hunters was made back in 1997 lol.
Knowing is half the battle...GI Joe. -
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Agree with Jdogg, but I can understand all the Kheld and PB specific hate. It takes some time to master either, moreso WSs than PBs I think. Once a solid build is utilized, both have their merits and can perform amazingly well. I mean, does a poorly built blaster put out massive damage? How about a poorly built Tank/Brute, does it hold aggro and survive like a boss? Its a little unfair becuase most people have not put the time into the AT or have seen a handful that have been run up AE with no understanding of how to play them.
My All Human PB attack chain pumps out over 1k damage every 8secs and thats without Cosmic Balance kicking in or Build Up. Every 90secs, Photon Seekers as stupid as they are, pump out close to 1k damage by themselves. He also has close to 2100hps with perma Essence Boost with another heal that is up every 19secs...more than my Scrapper or Brute that are built fairly well. I haven't been mezzed for more than 2sec when playing solo and never mezzed when on a team; resistances are usually capped. With a built in phase power, a heal ally ability and a strong tier 9 that lasts for 3mins and is up every 6mins...my PB is a favorite TF/SF toon.
I'm not even going to get into how nice a well built WS is, I think many have seen a good one in action.
Cosmic Balance alone on a 8 man team can buff a meh Kheld to superior play levels.
"Kheldians naturally thrive off the energy and essence of their teammates. Peacebringers' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate. Each Peacebringer, Warshade, Arachnos Widow or Arachnos Soldier on their team gives a 10% Recharge Slow Resistance. Finally each nearby Controller or Dominator teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.
As of Issue 13, Cosmic Balance is active while in Bright Nova or White Dwarf mode."
I don't know, seems like they can be useful to any team if played properly. -
Before he goes, ask him if I can have his stuff plz.
Because basically this -
"If your friend cant tolerate other humans for a few hours a week then CoX incarnates are not his biggest problem right now anyway."
and this -
"Maybe it's time to expand that circle of friends again."
oh yeah, and this -
"I would suggest him to play WoW for a month or so, doing PUGs there.. you basicly begging to come back to CoX and do PUG's there."
opps, almost forgot about this -
"Just curious, but is it really a PuG, if he can get 4-6 of his friend on the team" -
Sorry again Luna, got on what I thought was a speed TF and it ran into ours by 30mins. I will catch you all next time if there is room for me.
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What about the Force Feedback: Chance for + Recharge IO guys...worth putting into any of the Demon slots?
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Quote:2 points -Some of us don't want to farm inf up the *** just to get a playable AT.
1) if you team, then playing a PB is easy street with Cosmic Balance and without any influence sunk into it
2) if you decide to build your toons with SOs, many powersets combos aren't "playable"
That's the general discussion on the Kheld boards too, that the game isn't structured around IOs. But if you IO all your toons anyway (my Huntsman has 87 pages of IO bonus'), then its not a big deal. Turns the SoA from playable without IOs to untouchable with IOs.
Amazing though what you can do with hero/vill merits these days without farming. Run a few missions like I would normally do anyway and bam, just made another IO that would have cost 200mil on the market...made it for almost nothing.
YMMV.