Crawler

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  1. [ QUOTE ]
    Recipie is not a word

    [/ QUOTE ]

    Then what tells you what ingredients you use to make pie?

    /sorry
    //so very sorry
  2. That's what happens when you do stuff like this on a slow day at work where you can't access the actual game and rely on a combination of paragonwiki and Iakona's excel sheet. that is where the 2.5 and the regen 3 comes from.

    I'll jump on tonight and see if I can buy a few to get the actual percentages.
  3. Oh, I thought each one was a rare. Well that's easy enough then I can just drop three of them . It may change the Timespace bonuses slightly but nothing big.
  4. I typed them into the export text. As far as I know, no one has done a character builder with IO sets yet. With all of the information about them out there I wouldn't evern know where to begin plugging in that kind of data. More power (and respect) to the creators of these programs that figure it out.
  5. I've been trying to work up a possible i9 build (when/if I can find or buy the particular IOs). I realize that this is mainly speculation at this point and it will depend on how rare/common the particular IOs are in Wentworths.

    I am hoping that I can enlist some of the more math oriented people to help me with what kind of set bonuses this build wil end up with. I've used Iakona's excel sheet along with ParagonWiki in trying to lay out the bonuses but all the +3s, +2.5, etc. just doesn't mean a lot to me as I am not a numbers person.

    So without further mumbling...

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: Dark Crawler i9
    Level: 50
    Archetype: Scrapper
    Primary: Dark Melee
    Secondary: Regeneration
    +---------------------------------------------
    01 => Fast Healing ==> M-Recovery(1),RT-Regen(5),NC-Rec/Reg(11),NC-Heal(23),NC-End/Heal(33),NC-Heal/Rch(46)
    01 => Smite ==> CI-Dam/Acc(1),CI-Dam/End(3),CI-Dam/Rch(9),CI-Dam/Acc/Rch(21),CI-Dam/Acc/End(40)
    02 => Shadow Maul ==> MB-Dam/Acc(2),MB-Dam/End(3),MB-Dam/Rch(7),MB-Dam/Acc/Rch/End(9),MB-NEDamageProc(21)
    04 => Reconstruction ==> DW-Heal/End(4),DW-End/Rch(5),DW-Heal/Rch(11),DW-Heal/End/Rch(23),DW-Heal(25),DW-Rch(31)
    06 => Quick Recovery ==> EndMod IO(6), EndMod IO (7), EndMod IO (13)
    08 => Recall Friend ==> TsM-Range(8),TsM-End(50)
    10 => Hasten ==> Rch IO(10), Rch IO (13), Rch IO (15)
    12 => Siphon Life ==> MB-Dam/Acc(12),MB-Dam/End(15),MB-Dam/Rch(33),NC-Heal/End(33),NC-Heal(40),NC/Heal/Rch(40)
    14 => Teleport ==> TsM-End(14),TsM-Range(48),TsM-Stealth(50)
    16 => Integration ==> NC-Heal(16),NC-End/Heal(17),NC-Heal/Rch(17)
    18 => Dull Pain ==> DW-Heal/End(18),DW-End/Rch(19),DW-Heal/Rch(19),DW-Heal/End/Rch(25),DW-Heal(34),DW-Rch(42)
    20 => Touch of Fear ==> GoA-PsiDamProc(20),GoA-Acc/End(27),GoA-Acc/Rch(42),GoA-End/Fear(46),ToHitDebuff IO(48)
    22 => Swift ==> C-Stealth(22)
    24 => Hurdle ==> UL-Stealth(24)
    26 => Soul Drain ==> SC-Acc/Dam(26),SD-Dam/End(27),SD-Acc/Rch(31),SD-Dam/Rch(39)
    28 => Instant Healing ==> NC-Heal/Rch(28),NC-End/Rch(29),Rch IO(29)
    30 => Dark Consumption ==> SD-Dam/Acc(30),SD-Dam/Acc/End(31),NC-End/Rch(37),NC-Heal/Rch(37),NC-Heal/End/Rch(48)
    32 => Midnight Grasp ==> CI-Dam/Acc(32),CI-Dam/End(34),CI-Dam/Rch(34),CI-Dam/Acc/Rch(36),Ci-Dam/End/Acc(37)
    35 => Stamina ==> EndMod IO(35), EndMod IO (36), EndMod IO (36)
    38 => Shadow Punch ==> MB-Dam/Acc(38),MB-Dam/End(39),MB-Dam/Acc/Rch/End(39),MB-Dam/Rch(43)
    41 => Petrifying Gaze ==> GWE-PsiDamProc(41),GWE-PsiDoTProc(42),AccIO(43),HoldIO(43)
    44 => Dark Blast ==> Dv-Dam/Acc(44),Dv-Dam/Rch(45),Dv/Dam/Acc/Rch(45),Dv-Dam/Acc/Rch/End(45),EC-BuildupProc(46)
    47 => Resilience ==> A-Res(Psi)(47),A-Res(50)
    49 => Super Speed ==> Run IO(49)
    +---------------------------------------------
    01 => Sprint ==> Empty(1)
    01 => Brawl ==> Empty(1)
    02 => Rest ==> Empty(1)


    Now that the easy part is done...
    Here are the set bonuses from the above slotting.
    Numina's Convelesence: +Regen 3 (x5), +HP 2.5 (x4), +Heal 3
    Doctored Wounds: +Res(Fear) 2 (x2), +Res(Fire/Cold) 2 (x2), Heal 2 (x2), Recharge 2 (x2), Res(Toxic/Poison) 2 (x2)
    Mako's Bite: Res(Immob) 3 (x3), +HP 2 (x3), +Damage 3 (x2), Res(Hold) 3, Def(ranged) 3
    Crushing Impact: Res(Immob) 2 (x2), +HP 1.5 (x2), +ToHit 2 (x2), Recharge 2 (x2)
    Glimpse of Abyss: Duration(Fear) 2.5, +HP 2.5, +ToHit 2.5
    Sciroco's Dervish: +Regen 2.5 (x2), Res(NegEnergy) 2.5, +ToHit 2.5
    Timespace Manipulation: +Regen 2 (x2), +HP 2
    Devastation: +Regen 3, +HP 3, +Damage 3
    Aegis: +Runspeed 2.5

    --------------Total Bonuses-----------------------------
    +regen 24
    +HP 26.5
    +Heal 7
    +Damage 9
    +ToHit 9

    Bonuses for unique IOs
    +35 Regen, +25 Recovery

    Now, my thinking -and I could be completely wrong - is that I have a nice number of +health bonuses with several +Regeneration bonuses and seeing that is what I do as a regen scrapper that should make him that much more durable. He is still susceptible to Alpha shots due to having very few Resistances and Defense.

    Can anyone help me figure out how the actual amount of regen with and without Instant Heal on and what his final Health will work out to (He currently has all the health Accolades).

    Any general comments on the build are welcome as well. I used to PVP with him quite a bit but I have another scrapper I am levelling to take his place so that is why I dropped Focus Accuracy for the Darkness line.

    Thanks in advance.
  6. 1) Default To Hit vs. default Defense
    With no buffs in either area I would want to hit around 60% of the time. As a defender with no Defense I would expect to be hit 50% of the time
    60/50

    2) If I have taken the effort to maximize my To Hit then I would expect to hit almost every attack - 95-98%. As a defender I would expect to be hit that much as well.
    95/98% Hit / 2-5% Miss

    3) Just as in situation 2, I would expect to miss 95-98% of the time and my defender would expect to be missed the same.
    2-5% Hit / 95-98% Miss

    4) Here is where I differ with most of the people who have posted above. I think full active Defense should have an edge on accuracy. Ignoring game mechanics - and even game setting - in fighting, shooting, fencing (well true free form sword fighting - not as much linear rapier fencing) it is easier to defend and not be hit than it is to score those crucial hits.
    If I had maxxed Defense against maxxed To Hit, I would still expect to be missed 60% of the time. As an attacker I would expect to hit 50% of the time.
    50% Hit / 60% Miss

    I know my numbers are uneven but I think that this is what Castle was asking for. What I would expect if I was the attacker and what I would expect as the defender. As much as I hate missing, I DO think that Defense should trump To Hit.
  7. Awesome stuff, Hertz.

    I do like the dedicated w00t page. Saves time from having to find all of the you tube listings.
  8. Boo! No Stan and Lou today

    What, you want to play COH, work, AND have a life and can't find a measely 5 hours or so to record something for your fans?? Boo, I say.

    Seriously, I look forward to listening to future episodes. I can't wait for them to try breaking into Steel Canyon Bank (or some other zone) in a Mayhem mission. I can just picture their normal banter getting them in trouble as they argue over the best way to get the vault open.
  9. Nah, thats a good start but I think old Saturday Night Live skits fit better. Stan & Lou = Willie & Frankie's long lost brothers? You tell me.
  10. Nice to hear Jester. Congratulations Hertz for getting these on w00t. I stumbled across these yesterday and find them very entertaining. Can't wait to listen to the future ones.


    Also, I just noticed that on Episode 5 The Sewers, the scrolling credits at the end say Stan & Lou Chapter 4 Galaxy City
  11. Very entertaining. Great job, Hertz
  12. [ QUOTE ]
    Currently:
    [list][*]They can be slotted into passive movement powers.
    [*]You can have one of each type on your character for some massive bonuses.
    [*]Escort NPCs will not follow you if these are slotted on your characters.



    Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.

    [/ QUOTE ]

    Now I truly hope you can come up with some other solution than just dropping them. Others have made good suggestions and it could be as simple as giving hostages a very high perception.

    My main hero's concept is someone who attacks out of shadows. Stealth and teleport are key aspects of his concept and when I first read the possibility of getting +Stealth options from the travel powers and giving me the possibility to get a form of stealth without using one of my 4 power pool selections (or even better enhancing the power pool selection) I was very happy.

    Please do not just drop these from the list because they have a seemingly easy to overcome problem.
  13. Crawler

    Drops II

    [ QUOTE ]
    I gotta say that I'm really suprised by the level of entitlement I'm seeing represented here. Where is it written that every character is entitled to everything? At this exact moment can you get the Winter event badges? No, you can't. Now what if they don't use those same badges next year, but you want that cool badge on your new Ice/Ice tanker? Tough. You're outa luck. Same thing here for Inventions... you may not be able to earn every IO, but that's what the friggin auction houses are for! In that way, it's even better than unavailable badges because if you can't get it on a certain character, someone else can or you can use an alt!

    Also don't forget what Positron said about gameplay... IOs are not required to play and they are not raising the difficulty of mobs against the introduction of IOs, so keeping SOs is fine and in some cases will yeild better bonuses.

    It's all coming across as a whole lotta "me me me" crap here people.

    Now that I got that out, let me say that I do agree that having certain drops tied to non-repeatable content may make getting those kinda tough, but I have no problem with that. Where's the reward of getting something if it can be gotten at anytime? You might as well just have a friggin store selling the IOs in that case.

    Jeez people lighten up, it's still a friggin game.

    [/ QUOTE ]

    The problem here is that inventions have been advertised as a way to continue playing our level 50s and continue their growth.
    Then they turn around and limit some of the rarer drops - and yes, I realize that they will most likely show up at Wentworths - to content that we have already outleveled. It would be the same thing as if they had tied them to story arc mission from the core zone contacts. Most of us with 50's have not been able to grab a mission from those contacts for a long time - 1 1/2 years for my main hero.

    According to nofuture.org, COH has 39 storyarcs available. Only 4 of those are available to 45+ and I have done them all.

    We'll lighten up when we are sure that the devs realize that this is a mistake. Luckily with Doc's first post here, they have admitted that and are looking for alternatives.
  14. I really like this idea. I know people are saying these should be in some other form of selection pool but I would keep them as just additional power pools. Yes, I know some builds are very tight but the key here is to add more and more options so you have less and less cookie cutter builds.

    With something like this, you can opt to lose out on the bonus of, say, Fighting Pool so that you can grab the bonuses of Merchant. Yes, some people will be upset but these are choices you make during your character's career.

    Now, you would probably have to put ins some other checks and balances. First thing I saw when I was reading the descriptions was enhancement sale begging. People would be in a mission and fill their tray of enhancements. They would then check everyone on their team to see if anyone has the merchant pool power Haggler. Then they will beg that person to sell off their enhancements for them for the bonus.

    SG groups will form specific Haggler characters just to take excess storage items to the store.
  15. I posted yesterday how I liked this idea but when playing last night, I started imagining what kinds of powers I would set up for my different characters.

    I know the devs already have an overall programming "plan" for what they are working on but I do hope that this gets noticed and brought up in their weekly planning meetings (I believe I read once where Posi and the others get together to brainstorm game ideas)
  16. I like this idea as well. I think it would go along with the upcoming invention system to help make characters stand out.
  17. There is new hope for the Big Red Ball

    A Supergroup on Victory has setup a repel ball field in their SG base and bounce MM minions around. There is a video linked from this post.

    If it can work with minions, it could work with temp powers and BIG RED BALLS!
  18. Crawler

    Ten Tracks

    1. I can only imagine - Mercy Me
    2. 45 - Shinedown
    3. Two Sisters - Clannad
    4. No Reason - Seven Nations
    5. Renegade - Styx
    6. The Ballad of Calvin Crozier - Seven Nations
    7. That I would be good - Alanis Morisette
    8. When I'm Gone - 3 Doors Down
    9. Factory Girl - The Chieftains/Sinead O'Connor
    10. I will be your witness - Styx
  19. You know, I read posts like that all the time and it has really started irking me. Just because a set is integrally well balanced and, because of that, runs smoothly and becomes "FOTM" or receives a lot of attention on the boards does not mean that is is nerf-bait.

    Some sets have been, in the past, over the top easy - i3/4 regen (as much as I hate to admit) - and deserve to be knocked down a notch or two. Kinetics on the other hand, does not go above and beyond the other Defender primaries. But, on it's own, is a very solid set.

    Contrary to popular belief, the devs are not constantly on a nerf hunt seeking out the next set to slaughter. They are monitoring all sets to see if one stands out more than others and does things beyond their original concept. If it does, they research it and see if it is exploitable or overly unbalancing. If it is they tone it down - or nerf it, if it isn't then they leave it as it is and give the players a nod for working out a strategy that they didn't think of.
  20. Crawler

    Moon Hazard Zone

    That was great and so accurate too
  21. I say we go with these current changes and let Hammi attack while held but as a comprimise for any griefing and just plain headaches that will come from this they allow us to actually choose the HO reward rather than it being random.

    I know it has been suggested before - always without any dev response - but I, for one, could tolerate these changes if I knew that I would get the HO that I needed rather than another stupid dam/range (I tend to play melee types).
  22. I'm sad now, and more to the point Batman is sad <----

    He llikes his Big Red Ball
  23. [ QUOTE ]
    I'm really disappointed that Shadow Maul doesn't just have bad accuracy, but the cone is too small. The enemy has to be standing directly right beside the other enemy for it to work. I understand that it's a melee attack but it wouldn't be unreasonable if the cone was made bigger or wider.

    That, and the auto-crit problem.

    [/ QUOTE ]

    Having played DM for a long time, the cone is not too bad once you get used to it and try to pull the targets into melee range with you. I've just tested a el/el brute and a dm/da stalker over the past two days. The cone for Shadow Maul is much larger it seems than for Jacobs Ladder.

    [ QUOTE ]
    Frankly I'm surprised Shadow Maul didn't get the axe... that was the power I thought looked most tempting to drop in favor of a more stalkery one. It's high DPS sure; but... it's just not... stalkery to me <,< oh well. (And no; I don't think it was ever a "signature" power of the set... I always felt Siphon Life was more signature of the set honestly).

    [/ QUOTE ]
    I like Shadow Maul and am glad they didnt drop it. I have mixed feelings on what should have been dropped instead of Dark Consumption. Last night I was testing a dm/da stalker and we were working up towards our first mayhem mission. We got in and found that the mobs were -1 due to us having levelled in the previous misison. Our group consisted of 3 thug MMs and myself. To speed things up, I went to the back room of the warehouse and grabbed the glowie only to find that we had to defeat the mobs in that room as well. The others asked if I needed help and my response was "we'll see"

    Shadow Maul is what gave me the edge - and a lot of insp use. I was able to defeat three seperate spawns of 4-man team size (and -1 lvl). Mainly by ASing the one of the LTs and then grouping the others to fit within the SM cone.
    So needless to say, I really hope they don't drop it for stalkers as it is our only multi-target attack now.

    [ QUOTE ]
    The AS animation should be some type of Siphon Life one... where you suck the soul out of your target.

    [/ QUOTE ]
    I so hope they do that. I hated the squatting/constipated animation of EM's AS and I hate it on the DM set. The skull flash is cool but the wind-up animation has to go. We're dark melee. Allow us to reach up and touch our target's chest and suck his soul right out of him.