Cptn_Courageous

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  1. Quote:
    Originally Posted by MaestroMavius View Post
    Anything that stays stagnant and doesn't evolve with the times is doomed to failure. This game never would've lasted this long had it not grown to be more than what it was at launch.

    Be glad that the Dev's are smart enough to know when to adopt something and when not to. If they'd tried this in 2007 we wouldn't be here talking right now. The market wasn't ready at that point and neither were we.
    Changing to this model is more than just about greed. While true NCSoft most likely did this in order to gain more profit, they also did it to ensure our beloved game remains profitable for at least another few years.
    And I counter that anything that significantly changes a game and ticks off a substantial portion of it's player base follows the path of SOE.

    I am ticked. I feel that the VIP benefits were misrepresented and we were set up. It's all good. I've been playing this game for 7 years. Perhaps it's time for a change. And this change makes a good exit point... after all we can drop to premium and go off and play other games... and there are a ton of new games out there coming up.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Whether you like it or not, you cannot convince me I'm spending cash I'm not spending. Whether I'm spending more or less money for more or less content is not a matter of opinion or conjecture. I'm not spending more money because as of yet I haven't spent *any* actual cash. Trying to convince me I *have to* spend cash when I'm not spending cash is something between sad and hilarious.
    I see. From your point of view virtual credit is not actual credit even when you've paid real cash for it. Of course you may not have bought anything from the store, in which case you haven't spent anything...in the store. But if you have purchased anything from the store you have spent the equivalent of actual cash... because as has been stated 400 paragon points is worth $5.

    And as for your monthly 400 paragon points they 'give' you... they're not free... you pay for those with your subscription money. So yeah... you really did purchase them with real money.

    Nothing in City of Heroes Freedom is really free. You're either buying it with your subscription fee, or with the money you spend on paragon points. And even the Free players are not playing for free--they're just being carried like so much dead weight by the people actually paying money to play this game (the subscribers) or people paying cash for paragon points. Without people actually paying money this game would not exist.

    So yes, you are spending money and your money is not going as far as it used to, no matter how much you hoard your points. If you can't face it that's your problem, but I'm telling you there are crocodiles in your papyrus.
  3. Quote:
    Originally Posted by Arcanaville View Post
    I wonder if its actually possible to convince someone that isn't spending more money that they are actually spending more money. I know its impossible in my case, but I'm just wondering what percentage of people who are not spending lots of money are reading posts like this and saying "well, maybe I am spending more money."

    I would be alarmed if it was more than, say, five percent, but I'm honestly not sure. Studies have shown that under certain conditions, you can convince innocent people to confess to crimes they did not commit, and that seems to be a much higher hurdle than convincing someone they are spending money they are not spending.
    Whether you like it or not, whenever you spend Paragon Points you're spending value. That value has a real money equivalence of $5.00 per 400 Paragon Points. It's right there in the market. Spend $5 get 400 points. The 400 points you get from Paragon each month is basically a $5 coupon for the game store.

    They're pumping out powers and costume sets as fast as they can, hoping all the shiney stuff makes people spend those 400 and run out of paragon points before their month is out so they'll buy more paragon points for hard cash. The monthly 400 is just a teaser to get you into the system. Truth be told if a person just sticks with those points you won't be able to afford all the shiney new powers without buying more points or waiting what will amount to many months.

    Example: tons of people spent their points for rocket sleds, beam rifles, barbarian costumes, etc. All of a sudden out comes StJ. They've used up their paragon points--stupid of them, they should have waited--now they either have to wait for their next month to get their next infusion of paragon points and then buy StJ. Of course by then Paragon Studios will have pumped out the Staff power and the Titan Weapons powers, and it will be impossible for them to keep up on the powers without buying paragon points.

    Now I had no issue with the supplmentry Packs before "Freedom" everything was straight forward you knew that your monthly subscription was going to take care of all the new content and all the new primary and secondary powers. If you wanted the fluff you could buy it in a pack, and with the exception of the party pack, I thought it was pretty much a good deal-- you knew exactly what you were getting and what you had.

    I don't like the new system. I realize you can buy individual items, but the over all price per item is higher now than under the old system. And while you don't have to pay more if you're willing to do without, if you want the same service and updates, it is going to to cost more. And that's the bottom line.
  4. Quote:
    Originally Posted by quickfire View Post
    My only real problems with the market currently is that it's a bit TOO confusing overall...needs some streamlining and simplification, and the fact that armor and emote pics are not displayed.

    Costume sets especially need pics to show what they have.

    Overall, I think it's a pretty good setup and think it was LONG overdue. They should have done this 200k+ subscribers ago.
    I agree. They need to at least gray out items that you already own.

    One page would be enough for each catagory of item. Have tabs up at the top with the catagory on it. Just click on the tab and it takes you to a list of the items you don't have.

    Or make it like Wentworths--same format.
  5. Quote:
    Originally Posted by Agonist_NA View Post
    You have had to pay for power sets before:

    Electric Control
    Demon Summoning
    Dual Pistols
    Kinetic Melee

    To access all villain powers sets and archetypes you had to buy CoV, at least until they merged.

    And even "bought" new powers are now free if you wait until you accumulate free VIP Paragon Points, where before you may have had to wait for a big issue and maybe pay for them with real money

    The point is, if they "charge" (you can still eventually get them for free with your subscription) for them, there will be more of them to choose from. Maybe without Freedom there would have been no Time Manipulation (free) power proliferation (free) or beam rifle or street justice or titan weapon or staff fighting, or at least not all of them. Requiring PPs just means that there is more incentive to make more powers.

    What I think your argument reduces to is, "they are adding cool stuff and I want it now - since I am not willing to wait until I can get it for free from my monthly bonus points, if I want it now I need to pay for it. The rate at which they are adding cool stuff is too fast to get everything for free!" Didn't people spend years complaining about the slow pace of new powers/costumes/etc? Now we are complaining that they are too fast?

    Either practice patience (and PP budgeting) and get it for free, or decide that it is worth spending more money on and get it now. So far, I myself am the former - I don't see anything that I can't wait for until I get it for free. I could easily afford to pay a chunk o' cash so that I could get everything NAO but I am frugal by nature, and patient by practice.

    If you go Premium, I suspect your frustration will only mount, as you then have to start paying for access to a LOT more cool stuff that you now take for granted as part of your subscription.
    OK, so do the math. How much did you pay for Going Rogue and how much did you get for it? Now compare the price of Street Justice. Are you getting a bigger bang for your buck or are they charging you substantially more than those powers? By my estimation the cost of StJ is 3 to 4 times any of the powers you mentioned in real dollars, and that's stand alone. Is StJ really that much better that it's equal to 1/4 the price of the biggest expansion this game ever saw in 6 years?
  6. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Think he meant $5 on top of his point stipend, but it was a little vague...
    No he meant $10. I mean really it costs $5 for 400 points... if you want an additional 400 points. The monthy 400 points is basically COH giving you a $5.00 coupon for the store.

    What angers me... and I am angry... is that Pre-Freedom powers like Beam Rifle, and Street Justice were included with our free updates that came along our subscription. Packs were fluff, not substance. They were never power sets.

    It looks like the new model is to zing the subscription players. I was worried about Freedom when I heard about it and now I see my fears were justified. It was always just an unabashed attempt to get subscribers to pay more money out of their pockets by dangling shiney goodies out in front of them and then giving them less than enough points to obtain them without paying additional real money.

    I've been playing this game since Beta. I've purchased nearly every pack before Freedom. But I'm not going to spend a cent on Paragon Points, and I'm seriously considering going Premium.
  7. While Rocket Sleds don't allow players to use their powers while flying on them, why can't the rocket sled itself have weapons-- I would guess this wouldn't be too hard to implement as you would just have it fire straight forward and the guns, energy weapons, or rockets would originate with the board (so minimal animation). Just have the weapon(s) fire by pushing left mouse button while riding.

    The same could be true with similar transportation like motorcycles, hover bikes, or other types of flyers where you would sit on it or in the cockpit.
  8. Quote:
    Originally Posted by StrykerX View Post
    I can see Soul Drain being handy even without PBAoEs, you just have to have good mobility. Jump in, fire off a Soul Drain, then jump back out and fire off cones and targeted AoEs for huge damage... Fire/Dark, Rad/Dark, or even Ice/Dark will be interesting (since Sould Drain lasts 30 seconds it will be more useful with rain powers than Build Up is). I can also see Archery, AR, or DP using it to boost their crashless nukes and following attacks though Build Up does that pretty well too (probably better in Archery's case)...

    I'd say Rad/Dark will probably be the best pairing since Rad has a PBAoE, but Fire/Dark will also be nasty and I'm actually thinking Ice/Dark will be quite good.
    I think after triggering Soul Drain followed by Rain of Arrows you're likely to be dead before your Rain of Arrows hits... unless you have a tank holding their attention or a controller locking them down. DP might have a better chance.

    The problem is the agro generated by the Soul Drain which makes you the target of every mob in a group... even if you're bouncing about. Build-up generates no Agro.

    I disagree with your assessment of Rad/Dark. There's not enough AOE support for it. You're stuck with single target and cone attacks. Rad doesn't have enough AOE attacks... and it's ranged AOE Neutron Bomb is way way way too slow triggering off. It's got at least a 3 or 4 second delivery time. You could do Soul Drain--> Irradiate but Irradiate doesn't do that much damage and you need a follower to Irradiate which will do big damage. Soul Drain and Irradiate are both slow starters... which means you're going to get pounded before any damage actually hits your targets.
  9. Quote:
    Originally Posted by DarkGob View Post
    Fire Manipulation has a total of 6 PBAoE powers.
    It sure does...And; If we could pair Dark Manipulation with Fire Manipulation... wow. But we can't. You have to pair the Soul Drain PBAOE attack which is going to agro every stinking mob in a group with your mostly ranged primary attacks--depending on your primary that could be mostly single target. If you're going Dark/Dark blaster then the only other PBAOE attack you have is your nuke. Same for Fire/Dark. What about your snipes? Never going to get in a snipe after soul drain unless you have a tank. Cone shaped attacks? Going to miss half your targets in a big group because you'll be too close.

    Look, I don't have a problem with blapping. Pair Radiation Primary with Fire secondary and again... wow. Aim + Build-up + Irradiate + Combustion + Fire Sword Circle + Burn Patch + Hot Feet = lots of dead mobs in a hurry especially if you have a controller to lock them down or a Tank to get their attention.

    But Soul Drain does not play nice with ranged primaries where as build-up does. It also does not play nice with any of the melee attacks in its own set since they are single target or narrow cone.

    I would rather see Soul Drain dropped for Build-up or made into a Targeted AOE.
  10. As we know, blasters are at their best (usually) when attacking from a distance.

    I'll get back to that point a bit later, but just keep that thought.

    I recently made up a blaster on the Beta Server and decided to try out the Dark Manipulation secondary (one of the latest power proliferations). I was pretty excited because... well, Smite and Shadow Maul are really great melee powers and there are some other pretty cool powers in it too. The initial immobilze Penenumbral Grasp is very nice... so as I was going along I had a good feeling about the set... until...

    As I was tooling along looking at the power set and planning ahead I suddenly noticed that Soul Drain--which functions as the set's 'Build-up'-- is PBAOE.

    PBAOE!

    Now that wouldn't be a problem except that unless you have a primary power set that focuses on PBAOE attacks you're not going to be able to use this power to boost your Alpha Strike let alone any ranged damage like snipes. Bottom line is this power is nearly useless to a ranged blaster and of limited use to a blapper.

    So why is this not a Targeted AOE for blasters? Does anyone else think the PBAOE is essentialy a death sentence in a lot of situations for squishy blasters --especially soloing?

    This should certainly be looked at.
  11. I don't care for the new COT designs.

    I feel they've gone too over the top and they don't look like COT anymore. I don't buy it.

    Sorry. Can we have the old COT Back?
  12. This set would feature a combination of different thrown weapons.

    Primary: Blaster / Corrupter Secondary: Defender

    1. Fling--throws a single projectile doing lethal damage at a single target. (weapons choices would be knife, circular saw blade, rock, blade ring, throwing star, boomerang, darts, javelins etc.) Minor damage, very fast

    2. Nail--throws a single projectile doing lethal damage at a single target. Heavy Damage, moderate.

    3. Stun--throws a projectile which stuns the target, knocks it down and does minor damage.

    4. Sling Fire-- throws a flaming projectile doing moderate fire damage + DOT. moderate recharge.

    5. Aim-- greatly increases accuracy and slightly increases damage. Long recharge

    6. Volley-- throws a cone of projectiles. moderate damage, moderate recharge.

    7. Molotail--throws a projectile which breaks on impact creating a fire patch. slow

    8. Sticky Bomb--throws a timed projectile that sticks to the target and detonates after 5 seconds--high damage, very slow.

    9. HE Grenade--throws a high explosive grenade doing Superior AOE damage. rechrage long.

    Blaster Seconday

    1. Caltrops: AOE slow + minor DOT

    2. Slash-- fast moderate damage swing with a staff or spear

    3. Sweep--moderate damage cone shaped attack with staff or spear + knockdown

    4. Battle Cry-- + Damage + Accuracy

    5. Cryo-grenade-- single target hold + minor damage + slow.

    6. Flash-Bang-- AOE -accuracy -attackrate possible stun

    7. Whirling Staff-- melee AOE circle moderate damage.

    8. Acid Grenade-- -def. -resist minor damage.

    9. Skewer--melee extreme damage (spear/staff)
  13. Quote:
    Originally Posted by Arctic_Princess View Post
    I'd quite like a powerset that involves the use of disguise, or perhaps a power pool. Not necessarily a temp drop, although this one works more for me than your other suggestions.



    This is a dayjob power already. I forget which one. Also Mind, Earth, Electric 'Trollers/Domis have mass sleeps. And there are a couple of other powers (which I forget right now) that do the same. I'm not sure if you can grab Sleep Grenade as a temp power from a Safeguard/Mayhem.



    Very few missions have the old 'defeat mobs to find a key' element to them. Frostfire is the obvious one and I think there's a Clockwork arc at 10-14 which has a similar mission. Otherwise, not much in the way of need for a temp power, unless there were specific content designed for this kind of Heroing/Villainy.

    In the AE this was not a feature because of the map's inability to determine whether or not the mob would be on the right side of the door to be defeated and allow the player through. So I'm guessing that special coding is used in the very few missions which use that feature.



    We already receive tips from randomly defeating mobs that are level 20+. I think the suggestion is just flavour. There are a few Praetorian missions which have the option from a dialogue box of planting bugs on downed enemies, which for me works fine.

    The Arachnos Flyer bug mission is another example - the contact actually gives you the bugs. No need for a separate 'temp power'.

    The Game can't be expected to cater for every player's own 'take' on how things should be done. For instance, why would my psychic character need a Tip mission drop when he/she can sense that something is going to happen?

    So there has to be a certain level of fudge to allow us to imagine for ourselves, and not be railroaded into a certain way that things work, and can't work otherwise.

    And just in case there's a counter suggestion of 'give all psychic powered characters a special power to drop Tips' - what about my characters who are psychic but don't have a Psi damage power?



    Screenshots work for me. And again, the 'tips drop randomly' thing If you want to believe that your character has taken a picture of something then go ahead. This won't stop the fun for you.

    You can even create a macro called 'Bug' that fires off the appropriate emote and brings up the AFK message 'Taking a picture...' if you want.

    Having pooh-poohed a lot in this thread, I wouldn't be surprised if I were forced to eat my hat though - with the new developments who knows what direction the game will go in?

    My personal prediction if some of these ideas were implemented would be either a new AT with its own arcs that feature this kind of Detective work, or an amusing 'mini-game'.
    1. We don't need a power set devoted to disguises. Individual temp powers would be adequate. The problem with power sets is that they take up slots which would be occupied by a primary or secondary. The temporary power would function without doing that.

    2. Day job powers are too inaccessible to the average player to make them convenient. That goes for temporary powers granted from various missions. What I'm hoping for is something that people can get right into if they wish. Day jobs require time spent logged out on site, and therefore are not convenient for accessibility.

    The point of the gas grenade is to take out a group of mobs so you can sneak past without agroing them. Many of the 'sleep' powers in the control sets actually agro groups. Also you may not have a controller in your group.

    I would have also suggested a tranq dart gun which would not agro mobs. However, the nature of single target sleep doesn't fit with what I'm trying to accomplish. This is not your inherent science power tranq dart either--it just doesn't sleep long enough.

    3. Lock-picks is not just a power for previous missions but also for future missions. It's something that can be incorporated into future missions. Having the ability to open locked items--files, chests, doors, etc. would add interest and believability to the game. It would be really fun if it were a mini-game where a small screen would pop up and you could actually see what you're doing with the lock-picks (of course that's not going to happen).

    4. Electronic bugs again are something that has a lot of possibilities. Sure there are missions that have glowies where you would put the bug like the arachnos flyer mission, but those are isolated instances. Having the ability to plant bugs through a temporary power would add another dimension to the game.

    As for Psy abilities-- as much as I sympathize your desire to 'read minds' how would you accomplish that? The mechanics for planting bugs and getting missions off that are pretty straight forward, but the mechanics for mind reading are not. We don't even have conversations in this game let alone the ability to interact with NPC's on a conversational level. I would love to have the ability to ask an NPC questions and get back an answer... in which case those characters with psy abilities could get a 'reading' like true-false-or some other content. So as far as I'm concerned your example of having a Psy mind reading ability is not even in the same ball-park as planting a bug.

    This game, of course, suffers from being over simplified. I.e. they do pretty much everything for you except kill the bad guys. They tell you where to go, what to do, they provide all the information without any effort on your part (simply click on the glowie)... I guess they assume that there are more lazy people who don't want to do the work of actually solving mysteries playing this game than there are people who want the challenge of figuring things out for themselves. I suppose that's a by-product of a society that focuses on immediate gratification. This assumption is built into this game.

    5. The camera suggestion was never about screen shots. It was about goals. I.e. taking a picture of a file folder is not the same as taking a screen shot. We actually have a camera picture taking emote. There's no reason you can't use that graphic with mission objectives. I.e. you click on the glowie a file folder appears and then you click on your camera power, you've gathered some evidence.

    This could have some effect on story outcomes. For example if you fail to properly gather evidence, the bad guy gets away on a technicality.

    Yes you could 'pretend' to do this just by clicking on a glowie but that's less satisfying than actually performing the actual act of taking a picture or planting a bug.
  14. Quote:
    Originally Posted by Hercules View Post
    Rocket Pack

    Helicopter Pack

    Nemesis Steampunk Pack
    Yep,

    Rockteer back Rocket Pack

    Steampunk Helicopter pack (Steampunk Wings Pack with a rotor instead of bat wings)

    Agree to coats having symbols on the back rather than on the left breast pocket.
  15. Long ago, COH aspired to be more than just a combat game. There was some actual movement toward creating a system where players could do more than just fight, buff, and debuff. Somewhere along the line the design team abandoned the idea of crime fighting skills like surveillance, lock picking, planting bugs, tapping phones, and following clues.

    I'd like to suggest that we can still have things like that in the game...but they don't have to be handled as skills, they can be handled as temporary powers. Recipes for these temporary powers could be purchased from vendors located in various places through out the game.

    This is already being done to a small extent throughout the game for various missions: example--arachnos disguise from Agent G in Faultline, the divining rod from Skipper La Grange in Croatoa, etc.

    Of course I'm suggesting some more generic types of items that would not be mission specific. Each item would have a limited number of uses.

    Disguises: Arachnos, COT, Freak, Sky-Raider, Council, Norm, etc. These would allow you to move through missions with hostile groups without agroing them until you reach the boss or objective in non-kill-all missions.

    Sleeping Gas: released on a group of bad guys you can move past without agroing them.

    Lock-picks: you can use these to pick the locks on locked doors rather than have to kill everybody to find a key.

    Bug- planting a bug in a mission would give you a chance to generate a tip mission or other side mission. Would have to be planted on a defeated bad guy, on a surveillance camera, or on a desk in a mission.

    Camera- would allow players to take pictures of evidence as part of a clue gathering objective. Take a picture of a glowie (like a file cabinet or desk). After the mission it would provide a clue to the next mission.
  16. Cptn_Courageous

    Tile Sets

    The vast amount of repetitious missions with the council in both Striga and the rest of COH really calls for something to create more interest. All council and 5th column tunnels look essentially the same even if randomly arranged.
  17. Cptn_Courageous

    Tile Sets

    I was adventuring in Striga Island and by golly it just got to the point where I was saying to myself... this place really needs some love.

    1. We need an alternate Council / 5th Column base set. I mean sure the tunnels with the tech room bunker stuff is ok, but have you ever been in a WWII bunker? I have. It's not a bunch of dirt tunnels connecting the bunkers. It's mostly concrete halls connecting the bunkers. I'd like to suggest alternating between the dirt tunnel walls with military bunker type concrete corridors for variety. If the Council has this huge exterior military base is it logical that most of their facilities are still dirt tunnels connected by high tech centers?

    2. Went underground into a Mausoleum and well shucks it was just, again dirt tunnels just like the hollows. I think it would be good to have a catacomb and mausoleum tile set... sort of like that area underneath Moth Cemetary where the badge is. If we're going to have missions under a cemetary filled with undead...shouldn't the environment match it? WOW had a great series of Mausoleum and Crypt tiles, seems like it should not be too much of a strain to do the same for COH.
  18. Quote:
    Originally Posted by Lothic View Post
    I would agree that the Devs probably -should- have come up with AT names that were a bit more "neutral" in terms of alignment. But I'm of the opinion that since the proverbial damage was done years ago there's really no justifiable reason to change them now. It'd be far too much work for far too little benefit.



    Sure one could make the case that the name "Corruptor" sounds too evil for a hero. But the real irony is that there's probably as many people who'd be pissed off to have their current AT name changed from Corruptor to Crusader as there would be who'd actually want their AT name to be changed to Crusader in that case. Changing fundamental things that have been in place for years will always be very problematic for a MMO like this no matter how well intentioned the change would be. *shrugs*
    You are correct in respect to your comment that any change to an MMO is going to tick some people off. It doesn't matter if that change is good or bad. Some players are simply calcified and don't adjust well to any change.

    So, I think the argument that some people are going to be upset by a change in nomenclature, while true, is not a reason to not do something that would clarify the roles and make the majority of players identify with their AT's better.

    The real issue here is the majority of the population of COX is Blue side. As a hero I'd like my Hero to have an AT that at least sounds Heroic. So if I want to play a defender type character which has more offensive punch--because we all know that defender damage for the most part sucks--I'd rather not be called a Corrupter.

    The ideal thing would be for them to make AT's so you can choose which set is your primary and which set is your secondary. But that's not going to happen.
  19. The names of the AT's should reflect a more neutral position.

    Blaster, Controller, Tank, Scrapper and Defender are all pretty neutral

    Mastermind, and Dominator are pretty neutral too. Dominating is not necessarily an evil thing it just means you own the battlefield. The domination mechanic would have to be re-explained.

    Brute, might be neutral enough to pass but might be changed to something like Berserker to explain their fury component... or Avenger and call their Fury-> Vengeance. Of course then you might want to call a tank a Guardian.

    The real stickler is Corrupter which is too obviously evil. Perhaps they might be a "Crusader" which would fit into the whole idea of having a scourge. Another possibility would be Rogue which sorta fits with the AT's image of doing more damage and less support than a Defender. Rogues can be good guys too, they're just trickier about it.

    Anyway it's something to think about.... and yes I realize it would take some time to go through change all the text. Would it be worth it? I'm not a developer, but I think so. How the AT's are presented is important to the player's concept of the game.

    I don't think Stalker is the best term for a hero, but I haven't come up with an alternative... yet.

    Editied: for nominclature.
  20. I've been having this problem on Virtue since the last patch. Had problems with the arrow disappearing on the map for other players, but not the name blacking out.

    Sometimes Arrows still don't show up on the map for other team members who are on the map, but now their name is blacked out as if in another zone while it says they are on the mission map.

    The problem is random. I play with my wife, sometimes it happens on her machine sometimes on mine. I.e. sometimes I don't show up on her computer but her arrow and name shows up on mine, sometimes it's the other way around. On larger teams the names that black out and arrows that don't show up are random. This suggests that it's a client side problem.
  21. I guess the first story arc that really grabbed me was Lou the Mechanic. Trying to find out what happened to him and rescuing him, his wife & daughter really made me feel heroic, and gave me a sense that I was a hero. The update where they actually turned the the last room of the warehouse into a garage was outstanding.

    I just have to say that you guys keep getting better and better with your stories. Love Croatoa, Cimerora, Going Rogue...wow just keeps getting better.

    However... level 30+ blue side needs some love.

    So many zones, so much potential...
  22. Now that we're getting Titanic Melee Weapons perhaps the next step toward the abyss of the absurd is Titanic Guns... like Titanic dual pistols with 12" bores...
  23. Hmm,

    Just doesn't do it for me.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    I sort of dislike arguments like this because you can name-swap the powerset in question and make that apply to any single powerset in the entire game, new or old. In fact, having taken this out of context, people who read my post before your reply will assume you're talking about Titanic Weapons, when in fact the sentence I quoted is directed at time control.

    Generally speaking, how "interesting" something is is purely a subjective evaluation. We can judge a powerset based on how innovative or different it is, how complex it is, how well-balanced it is, how popular it is in general fiction, but how "interesting" it is to any one person really comes down to how much said person likes said theme. I like giant weapons, so naturally, to me Titanic Weapons is very interesting. Far more interesting than Freedom or Incarnates or pretty much everything else. Judging by your avatar, you like a different style of fiction, and so to you, giant weapons will naturally not be as interesting. And that's fine, really - to each their own.

    Personally, I feel weapon sets have been falling behind of late. Dual Pistols were cool, I will admit, but they were the first weapon set added to the game in a long time, and even then just about nothing from BABs Pistol Suggestions thread actually made it into the game. What we got for Dual Pistols was pretty much what we had for Thugs Masterminds with a slight retouch to make the slides on the Automatics move. However, we got something like two new guns - two revolvers - and nothing else.

    I firmly believe that weapon sets in general still have quite a while to go before we run out of interesting things to do with them, and they can use a LOOOT more custom weapon models before they see an even half-way decent selection. I'll admit that Broadsword has more or less enough weapons to choose from, even for me, and Dual Blades by extension have almost as many. Everything else, however, is hurtin'.

    Katana has only a mere handful of options, many of which are actually prop dumps from out of the game. Even with the Vanguard Katana in there, it still doesn't have enough. Battle Axe is similarly low on options, with many of the options being... Weird and many of them being very, very small, though in its case, the three Cimeroran Axes are a nice addition. War Mace is even worse, with so few decent maces in there and so much weird crap like wooden cudgels, baseball bats, billy clubs, two types of pipe wrenches, the "microwave on a stick" and all that. There are a mere handful of actual maces to choose from, and not all of them are good. Assault Rifle is EVEN WORSE, with almost its entire cadre of custom options consisting of props dumped from NPCs, complete with low-res textures, low-poly models and untintable paintjobs. And Archery is even worse than that, consisting of I believe no more than five, maybe six bows, not counting the multiple versions of the Composite Bow, and a lot of those kind of look like the same bow anyway. And Pulse Rifle... Oh, you poor powerset. Last I checked, Pulse Rifle had two options - the stock Pulse Rifle and the "I shoot lasers out of my bagpipes."

    As far as I'm concerned, we can always use more weapon sets and, beyond that, we can always use new props for the old weapon sets. I've said it before that I'd pay money for this, and it looks like the development team will make me put my money where my mouth is. And I couldn't be happier for it.
    Sam, you and others may be ecstatic about the new sets, I'm not.

    I don't like ultramegasized gear. Heck I don't even like the greater fire sword. I don't like WOW pauldrons (shoulders). They look silly in my personal opinion. That's my opinion. Ultramegasillysized gear really get's some people excited... kinda like monster trucks, and giant robots I guess...(insert joke here about the inverse size of certain body parts and the size of the item for compensation).

    So, Meh. I'm less than thrilled. I would rather have had a new class/archtype which would contain hybrid ranged and melee weapons--Call it the Avenger Class.

    A full whip set for blasters or scrappers would have been interesting.

    An offensive shield set would have been interesting-- ability to throw the shield, and various ways of slinging it around by it's strap, or using it to smash a foe with both hands...thrown in a couple of kicks and punches... what's not to like?

    Web slinging could be a great set: web balls, group nets, individual nets, single strands: whip, lasso, trip, bola, flail...

    Lots of people have been asking for a staff/spear set.

    A power-gauntlets set could be interesting.

    I could keep going but there are entire threads full of good ideas (and some bad ideas) for power sets that I would find preferable to Ultramegasillysized Weapons. I guess we're going the Final Fantasy route, it's nice some people are pleased.

    Now as to my objections about Time Manipulation *somebody else brought this up too.

    To do Time Manipulation right is very hard. Real time manipulation would allow you to move back and forth in time to change events or the results of combat. They can't do that. That would be so overpowered it would be absurd.

    So what can they do? Speed and Slow. They can make things move faster and make things move slower. Sounds a lot like Kinetics with a few minor twists.

    So here's what they can do:

    Slow individual or group attack rate, movement speed, and regen & recovery.
    Speed individual or group attack rate, movement speed, and regen & recovery.
    Hold an individual or group (i.e. stop time for a group)
    Slow individual or group and reduce their defense
    Speed individual or group and increase their defense

    Unfortunately I don't see how they could manipulate resistance and damage (although they could play around with the idea of entropy--it would be hard because entropy would need to be item based) . They couldn't do anything with aging because that would be too permanent and therefore overpowered.

    Bottom line is there is nothing that this set will offer that is not already done to some degree by the primaries in the defenders or the secondaries in the controlers/corrupters. I.e. this set is rendered moot by the fact that it's going to be more of the same.

    Is there a power set out there that is not already covered by the current powers? Probably but Time Manipulation is going to be a rehash...and that's just my opinion.
  25. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Case in point:

    We know, given the first post in this thread, that it will cost 400 Paragon Points ($5) to buy all the costume pieces in a good-sized booster pack. The rest of this is thirdhand... I heard it from someone who claimed to have heard it on a Ustream chat, which I can't listen to at work, so I'm taking it at face value...

    Prior to this announcement, it was said that 400 points would be about equivalent to one of the booster temp powers, like Ninja Run. And also that 400 points would net you all the emotes from a booster.

    Again, before anyone goes nuts, I can't verify this and even if true now, it could still change before launch.

    That's $5 for costumes, $5 for new emotes, and $5 for temp powers. That means the price of one booster pack adds up to $15. (Other threads I've seen have it estimated at around $12.)

    Now, VIPs will get $5 credit back per month just for subscribing. They can choose to spend it however they want. If you want the new booster pack, you can use your $5 monthly credit and pay $10 more for it, which means you're still only paying $10 out of pocket for it--the same price you pay to buy a booster pack today.

    Or, you could buy the costume pieces now, wait and buy the temp power next month, and then pick up the emotes the month after that, and never pay a dime beyond your subscription fees.

    ... Or, you could blow your entire $5 stipend on double XP consumeables and choose to pay $15 out of pocket for it.

    The point is, we'll have more control than we ever have before over what our money is going towards, but we'll also have more pitfalls as a result. If you "gotta have it nao," then you're going to pay more money than someone who's willing to bide their time and pick things up piecemeal or when they go on sale. It's a good thing, but it also makes us more responsible for our own accounts and expenditures, and some people may be (understandably) wary of that.
    I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.