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Posts
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Quote:Now then, if they put another fire station in another zone, they could model the contact there after Joe Rorchek. In fact, he could be in the same station as our venerable Chief Williams, and the station could be in Steel Canyon. There could be another story arc there that ties into the burning building events.In fact, I think there should be at least a "main" fire station in Atlas Park. Just like the detectives in each hero zone, the fire station should also have two contacts in it. Those contacts should be modeled after John Gage and Roy DeSoto (who were actually paramedics, but what-ev!).
Their missions should be all about putting out fires. Which means, of course, lots and lots of Hellions! In fact, it could be some epic low level story arc.
EDIT: Oh yeah, when you're inside the station, every now and then you should be able to hear a certain alarm go off.
EDIT: Oh yeah, and since we already got a canine model in the game now, both stations could have a dalmatian in them. -
In fact, I think there should be at least a "main" fire station in Atlas Park. Just like the detectives in each hero zone, the fire station should also have two contacts in it. Those contacts should be modeled after John Gage and Roy DeSoto (who were actually paramedics, but what-ev!).
Their missions should be all about putting out fires. Which means, of course, lots and lots of Hellions! In fact, it could be some epic low level story arc.
EDIT: Oh yeah, when you're inside the station, every now and then you should be able to hear a certain alarm go off. -
Quote:I'll bet he's the entire fire department for Paragon City. I guess we know where all their budget cuts went to!Maybe that explains why I see the fire chief run off into a sewer entrance after the fire is put out in Steel....
Seriously, while the PPD gets a division of Peacebringers, the PFD is all of one person? I guess they're relying entirely on licensed heroes to put out fires. When really, the fire department should have their own division of heroes with ice powers. -
You ever notice that while there's a police station and hospital in every zone, there's not a single fire station to be found?
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More like they remained motionless for 30 seconds, then suddenly jumped to a new position and then were motionless again for another 30 seconds. The server side lag on the old Hamidon raids was always so incredibly thick.
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I must always bring up these points when this subject comes up!
1: Villain only zones in the Shadow Shard. The Arachnos base should look really bad-***.
2: At least one co-op zone in the Shadow Shard. Maybe some Incarnate content there, much like DA.
3: Probably just one PvP zone in the Shadow Shard. A battle over some important whatsit between heroes and villains.
4: Vigilantes and Rogues should be able to traverse from the red side Shard zones, through the co-op and/or PvP zones, into the blue side Shard zones, and vice versa.
5: All aspects of Rularuu should finally be shown. Or at least those death star like spheres where they reside should be there, probably each in its own zone. And those zones should be co-op.
6: Nemesis' base in the Shadow Shard should be somewhere in here. Probably in a co-op or PvP zone. It should look significantly upgraded and with a lot more steampunky goodness than how it appears in the RWZ arc. -
Quote:Yeah, you know what? I think it's time that "someone" was made an offer they can't refuse.Don't hold your breathe on Power Slide. Posi has said that certain people at NCSoft would have to stop working for the company before we'll ever see Power Slide get re-released.
So if it ever does show up again that means "someone" got fired or quit their job. -
Quote:Don't forget all the extra hydraulics, so it can tilt and bounce and all that nice crazy stuff.Hmm...how about a low rider 1968 Impala with hydraulics and 22" wheels. Oh yeah, the thing is armored like a tank, armed with mini-guns, Anti-tank & Anti-air missiles, and with a jet enjine mounted that shoots our a 10' flame to propel it over 300 mph! Woohoo!
Finally, I'd be able to create my low rider elf character. -
Quote:I'd add to that. If you level restrict an iTrial to 50+1, then that should guarantee at least a rare Incarnate salvage upon completion. If it's restricted to 50+2 or 50+3, a very rare at the very least.Personally, I think if the devs are going to be introducing more difficult trials they should "level restrict" them based on 50+0/1, 50+1/2, 50+2/3 etc.
That would help to take out some of the grind in doing these trials as well. Sometimes it feels like it takes ages to get all the rares and very rares you need to get your Incarnate abilities, and meanwhile you end up with a huge collection of threads, commons and uncommons. So either make better ways of getting the rarer bits or... something, I don't know.
That's all I got! -
Well now why not just have a level 60 trial?
The AV could look at us and say, "You're all gray to me. No XP!" and then fly away. Trial failed! -
Quote:I wonder if this means the trials are destined to go the way of PvP in this game*; only used by an elite clique that demand such uber performance from billion inf builds, and which absolutely no one else will touch.That's one of the reason I have benched all my 50's and up. I was trying to work on getting all the Alpha level shifts on one and it seems there is a headlong rush to have perfect characters for the new trials.
*(Before the changes that were made to cause that particular elite clique to flee, leaving PvP virtually abandoned, haha.) -
Play my way or the highway? I'm sure he's not that out of touch with reality. If you do that sort of thing too often for too long, you'll end up losing more subscribers than you might gain from it. Probably a lot more. I'm sure the bean counters over at NCSoft wouldn't like that very much.
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I don't know about anywhere else, but inside the RWZ he was most definitely saying that he wouldn't accept anyone who wasn't at least +3, and was insisting that people petitioning to join his league tell him what IO sets they had equipped.
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Oh, I saw this person on Virtue last night, in the Rikti War Zone. I immediately gave them a 1-star and noted why just so I'll know to avoid that person again.
What made it worse for me was that I'd just logged in my level 50 blaster, whom I'd only recently started unlocking and equipping Incarnate slots, and as such did not have any rare or very rare Incarnate powers yet. I've already got three +3 Incarnated characters who would have qualified for those silly rules* that player was making, but I kinda wanted to get my blaster up to +3 that night, sooo.... yeah, completely useless to me!
*(Maybe not my Warshade, who has no purple or PvP sets; No purpled out Warshades for me, yet!) -
Word has it that Furries have been trying to assimilate Ponies into their fandom, and there are quite a number of Furries that have become Pony fanatics as you might expect.
But the MLP fanbase is incredibly savvy and intelligent, and they are all well aware of who and what Furries are. They've generally refused to be assimilated. Even when... or perhaps especially when Lauren Foust herself was lucky enough to have certain, erm... inappropriate comments made to her by them on her DA account.
Leave it to a Furry to show absolutely no tact at all when attempting to force solidarity upon those who really don't want anything to do them. Way to perpetuate the stereotypes, guys! This is why we can't have nice things. -
Quote:I'd say the best way to get more money from VIPs is if you let them transfer their characters over to the new system so they get to keep their level 50s with all their badges and inf and whatever.The downside to this approach: Money. Paragon Studios would have to put up a sizable down payment on the contract upfront to get the production house to sign on. That money has to come from somewhere. And it'll most likely come from the subscription funds of ViPs and earnings of the market. I don't have numbers to equate to, but this could affect the quality of Game updates we get for a period of time. Anyone remember I15-Anniversary? We got 1 new Task Force, 1 new Strike Force, a dozen faces for the costume editor, and a hand full of Costume change emotes and that was about it. That could be the quality level of Issues we would get during the development cycle for CoH2.
Not knowing at all how a CoH 2 would be like though, I'm assuming that character generation might actually be a little different. Maybe a lot different. Hopefully, backwards compatible in a way that would let VIPs pre-pay to get their vets from the original CoH into CoH 2. And I don't know, maybe those characters could get a special veteran type badge or something, as I'd assume the game's lore would be progressed however further into the future and so vet characters from the original game would be seen as being part of the old guard, or whatever.
Also I'm not really sure how much money they could make from that. How many VIP and Premium players are there, and how many of them would be willing to pre-pay how much and how far in advance to have how many of their high level characters from the original game transferred to its sequel? -
Yup, I remember all the hardcore SW geeks in the audience squealing in delight the first time Liam Neeson as Qui-Gon Jinn said "I"m taking them to Coruscant" when I was at the midnight showing of Phantom Menace when it premiered.
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Quote:There's an idea in there somewhere about a villain only arc where you allow some NPC heroes to save the day while you either go hunting around for some super powered McGuffin, or else you go to destroy or capture them after they've done all the work, so that you can take the credit.Yes, we can twist the game world in our head in whatever way we want. That's called roleplaying. But it gets really, really repetitive when we have to keep doing that. All of the redside co-op content is written with heroic intent, and that's what I have a problem with.
Why would you be taking credit for a hero's work? Uhm... to gain another hero's trust maybe? Needs more thought. -
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Quote:Modus ponens: If the game's original devs had planned for PvP balance from the game's inception, the differences between the archetypes when played against each other would not have been so grossly unbalanced when the Arena was finally implemented and tested. This has nothing to say about their stated intentions, only their actions. They may have wanted to balance out the ATs against each other when they started coding, but likely lacked the time, money and resources to give it any priority. At least not until Issue 4.I don't really care about the argument that's going on, but I would like to confirm that everything said by Xanatos there is correct in every way that matters.
I find it odd that so many people seem to be disagreeing with it, because it is a pretty basic part of logical discourse.
On the more general topic of the ability or inability to prove negatives, look up philosopher Steven Hales vs. James Randi. -
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Well, one thing that I do know is what Marcellus Wallace looks like.
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Quote:Shouldn't that be, "Wording the second statement as a negative about what you don't believe still puts the burden of proof on you."?Wording the second statement as some kind of negative about what you do not believe does not magically make it no longer subject to proof.
Follow your own rules, man! -
Quote:You know, it would make for a nice surprise newspaper mission inside Ouroboros. You've actually managed to track down the game's narrator, and so you decide to go in and let him know what you think of his overwhelming bias against anything that isn't purely hero related.Actually, I don't care if the narrator disapproves, if the narrator isn't a proxy for *me*. If the story is written so that the narrative voice says "and this is how Arcana became the most hated villain in the Rogue Isles" and my character's inner voice said "yehaw, AMF" then that would be fine. The problem is that the narrative voice is me, saying "and now I'm a villain. I no longer have a soul, but I guess I won't be needing that anymore anyway."
They remind me of the pyrrhic victory song of Dr. Horrible. I actually find myself hating myself for running the mission. Excellent job writing if that was the goal. Was that the goal?
The mission pop-up could be something like, "Please don't go after me! I'm just the narrator! [OK]"... -
Quote:I like the cut of your jib.Or even better, an option to slap the ambusher's head around until he spills the location of his informant. Then, after delivering the informant a very threatening message ("Fiction White 4-9-5 told me about your little plan to stop me. I know right where you are, punk. Get every bodyguard at your disposal ready, because you're going to need about twice that if you want a chance at slowing me down"), you go after him.