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Does it have stats similar to the Good vs. Evil packs Jump Pack?
I would assume if Beast/Ninja Run are near identical that the Steam Jump/GvE Jump Pack would be too...
http://paragonwiki.com/wiki/Inherent_Powers#Jump_Pack
Quote:Without the timer and recharge delays this would make it a permanent flight power not a jump/leap one, the only other option would be to shorten the recharge and lower the duration and make it into a ground only activateable power. But then you lose the ability to double jump or use it for short flights.Originally Posted by Paragon WikiThis Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.
Effects Self Toggle
+Jump
+Fly
Special
There are several tricks to using powers like these, for 1 they are +fly, so that increases your flying speed on characters that can, you also have the flight boost ability, fly towards the ground at 45 degrees and hold jump, these and the temp Zero G jump pack all help this way...
Additionally they seem to carry forward momentum, so if you are running fast and jump with them you seem to jump further as looks like you keep most of your forward speed.
I haven't had a chance to test it yet personally due to trying to figure out EU to NA Test/Beta and losing all my Test characters in the process. -
Tried the web support form?
http://us.ncsoft.com/en/support/
or
http://eu.ncsoft.com/en-gb/support/
(They are both technically the same page, however the US one includes the Account Support telephone number.) -
Quote:Already answered this a page ago, but here it is again for you...How do you know it is dead or inactive? I'm positive that I could set myself up in game to appear to be inactive/offline for a few months (or longer). Unless someone actually stumbled on me I would, for all intents, appear to be gone from the game. Heck I could even hide from everyone on the live servers and be on the test server. Given the lack of people on it most of the time, I could go weeks/months without seeing anyone but still be an active subscriber. You can't go by forum access either, as a lot of players don't come here either.
Quote:Quote REDACTED by Moderator Request.
@Coolio is not available as of the territory merge. Because: @Coolio is in use on an inactive account. -
Quote:Having tried using the original looking at a quantum + other mobs, it locks on the next mob after the quantum and won't change unless you manually select it.So to clarify (because I haven't been in game for longer than five minutes since I20 went live and haven't been able to test for myself - stupid real world) you're saying that the target_enemy_next must now come FIRST in the bind? I'll edit the OP accordingly - thanks!!
Putting target_enemy_next first in the bind seems to fix this.
Oh and I apologise for a typo in my previous post a - instead of a _ which I have now corrected.
Hope this helps. -
Quote:NCSoft support?So busy these days. Finally able to log on today and ...no "seven years of super rewards" for me. What gives? I was active, the bank certainly agrees with me there.
...HALP! I PM'd one of our community mods. Is there anyone else I should contact?
If they don't leave you globally @NCShafted
(FYI that is not my current game global.) -
They can't delete accounts without screwing up the database so they mark them as Trials, Banned, Inactive, etc.
Which is why they had to rename clashing EU Account names, the problem is that all accounts still hold their @globals even if they are as above. (Trials, Banned, Inactive, etc.)
Yes I know this time around trial globals got purged, but new trials are still getting active globals, IMO trial accounts should get a generic "@Trial xxxxxx" global and no global rename token until they subscribe...
They should of purged banned accounts globals and flagged inactive account globals as replaceable, heck they can still put this right after the merger.
Set a one time inactive timeout like /chantimeout is for global chat channels, and free up all globals inactive longer than this timeout, simultaneously repurge trials and issue global rename tokens to everyone, that way anyone who reactivated or is active keeps their global and everyone els then gets a chance to change theirs if required.
If my NA original @global counterpart was on an active account we could then have a one on one chat over who had the global name, we may even come to an ingame trade agreement over it...
As it is, as an EU veteran I lost my @global to a dead/inactive NA account.
So I currently feel globally @NCShafted
(FYI that is not my current game global.) -
Quote:Yo Fury (and Rednames)...Unfortunately, I hate to say this, they had to perform some form of damage mitigation and that meant us. In the bigger picture (I have no numbers) but NA must outpopulise us by a lot. I appreciate, this is not meant distasteful, that doesn't justify the actions but I can imagine these forums lighting up like christmas if NA got the blow.
I think a global purge will aggravate a lot of people and it'll start a whole new argument:
- "The purge was on at midnight, I didn't get a chance to try my @Global, now I lost it"
- "I was here first."
- "I have more veteran status."
- "<insertglobal> is a $$$$"
Fury
About my suggestion above:
I'm on about any remaining inactive account's globals, such as if the account was not reactivated at the end of the free week then it should lose the globals it is withholding.
FYI these inactive accounts also include banned accounts and similar that will never be reactivated!
Basically I'm talking about any perma inactive accounts meaning the players banned or not who don't care about that account let alone it's global.
I don't care if they look at 30, 90 or 240 day inactive accounts, just something to purge locked inactive globals.
The reason I suggested after the reactivation week was because any active or reactivated accounts would not fall foul of the above inactive timeout and would therefore retain their selected @global.
As for hitting any remaining trial globals, well like the trial chats these should be locked from change anyway, with a global rename given on upgrade to a full account.
BTW the game global group chat channels have /chantimeout to remove inactive players for the channel listings to make room for active players, sad to see the Devs have nothing like it internally for @globals.
Globally @NCShafted
(N.B. That is not my current game global obviously.) -
Ya'll may wanna check this out...
http://boards.cityofheroes.com/showthread.php?p=3637916#post3637916
Globally @NCShafted
(N.B. That is not my current game global obviously.) -
Quote:Quick FYI people of the EU, yes our @Globals even got screwed over by inactive NA accounts ones!Hi all, just to let friends and SG's know that will be taking a break for the 1st time ever to calm myself down abit. Losing my global sucked big time after having it for 75mths and i'm a bit sour for it, so rather than offend anybody or get involved in pointless arguments I figure it's best just to walk away for time being.
So see you all in a month or so, by then I should have calmed down enough to get down to business as usual.
Regarding my @Coolio global for instance:
Quote:Quote REDACTED by Moderator Request. Quote:Quote REDACTED by Moderator Request.
My suggestion:
A simple fix to this would be after the reactivation week to issue all active accounts a global rename token and simultaneously purge any (NA) globals that are on inactive accounts (and trials) that were NOT activated during the reactivation period.
(If they have activated then they will of recieved our game 'gleemail' requests regarding each global.)
But as for now call me globally @NCShafted
(N.B. That is not my current game global obviously.)
__________________
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Quote:Trassy, quick FYI most of the UStream broadcast was recorded, if you go to the Paragon Studios UStream page, below where it say offline and shows a black video window are the links to the other UStream recordings.I think live chat at ustream is very nice.
It really connects players and the City of Heroes team.
The first time I watched was with the extra maintenance downtime early april.
While I still had Fraps running I wondered if it would also record the video, and it did.
Luckily I recorded Sexy Jay everybody was talking about
Follow the link in my sig to the movie on YouTube feat. Zwillinger, War Witch and Sexy Jay! -
I20 has borked Kheld Targetting...
/bind tab "target_custom_next alive quantum$$target_custom_next alive void$$target_custom_next alive cyst$$target_enemy_next"
Becomes:
/bind tab "target_enemy_next$$target_custom_next alive quantum$$target_custom_next alive void$$target_custom_next alive cyst"
As for the Teleport glitching...
I have it bound to a key so I know it works, try lbutton if lclick is glitching.
Also don't click next location until you re-appear as this will help fix the 90 degree turn in mid air.
Good trick to know when teleporting across cities tho, once you start the teleport anim reselect teleport and click to the left or right of your current teleport location and it will queue, teleporting you as soon as you complete the initial one to your new target location and turning you to face that way. -
Carni, Yeah but...
I can understand Account names
(Database Key ID - Non Editable - EU were edited pre merger in the offline EU DB from what I can tell.)
But @Globals we get rename tokens to change these so they are in an editable field...
What stopped them running a script to go through the 2 databases and de-list @Globals on inactive accounts, yes they changed trial ones but not the inactive ones.
(I know my NA @Global counterpart is inactive because they were when we had the original forum merger, when I fought for my forum name then and got it, now I have to fight again for my global.)
Nor did they take into account our Forum names which in several cases happened to match our @Globals...
NCsoft and Rednames (Devs) know how I feel, so I'll wait for a bit and see what happens, but I hope something is sorted Soon as my current @Global is the name of the last character I created not the last character I logged in...
I would change it, but I'm not willing to give up the rename token yet!!! -
My global got shafted too...
It was my forum name I got after I got forum priority over an inactive NA account.
Now guess what, that same dead account just got my @Global
I want it back nao...
(Wonders if '@NCShafted' is available...)
Yeah, I'm not happy as you can tell, doesn't help the latest NCsoft Security Measures actually don't work and annoy customers more than they act as a deterrent.
You have to authorise any dynamic IP you get from your ISP each time, as such anyone getting the IP address next time only needs your Acct name and pass as it was before the changes.
Someone tell NCsoft not everyone has a fixed IP address yet!!!
(We may with IP6 but as it's currently IP4...) -
I want my global back from the inactive NA account that took it!!!
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OP now updated...
The OP (Original Post) of this thread is Current as of 2011. -
Ready for the biggest shaft...
Midday to Midnight UK time.
1PM -> 1AM Central Europe.
Not only do we get @Global ly shafted and EU forced clashing accounts (Even vs inactive trials!) but they hit us during peak time too!
They could of been fair to us Europeans and done it during NA peak times
(Yes, that was my being sarcastic.)
Oh and priority heads up after the merger...
Careful who you mail your own inf and items to @globally as it may not be yourself!
I was: EU @Coolio
We are now: @GloballyShafted -
Quote:Try /Whereami and /Loc for the info needed.Found another one in
Contact: Crooooow
Mission: Hunt Down Colon Duray
( unsure how to acquire map)
We going to get an "Oh hey this is something we're working on" or are we being shelved? o.0
GM had to finally nuke it when duray teleported out of the room -.- the mobs piled up trying to get to me. this is silly.
-C.A.
First gives you map info, second your location in said map, ideal for locating a door issue, especially if you stand facing it when you do both, prior to bugging and requesting GM support, yes I'd do both as it's game breaking. -
Ready for the biggest shaft...
Midday to Midnight UK time.
1PM -> 1AM Central Europe.
Not only do we get @Global ly shafted and EU forced clashing accounts (Even vs inactive trials!) but they hit us during peak time too!
They could of been fair to us Europeans and done it during NA peak times
(Yes, that was my being sarcastic.)
Oh and priority heads up after the merger...
Careful who you mail your own inf and items to @globally as it may not be yourself! -
Anyone having trouble with UAC try the Norton Labs tool...
http://us.norton.com/theme.jsp?themeid=labs_uac&header=0&depthpath=0
Quote:Hope this helps.The tool also has a remember me feature that allows users to suppress future prompts from the same action. -
Quote:Well...Wouldn't mind clarification on this either, will I be able to access my NA account from the EU client during the free activation time once the global merge is done or will I have to download the NA client just so I can change the global name on my NA account?
Quote:• No need to update 2 different sets of clients now if you have a North American and a European account.
http://www.cityofheroes.com/news/news_archive/one_game_one_global_server_acc.html
Or:
http://eu.cityofheroes.com/en/news/article/one_game_one_global_server_access -
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We know...
Quote:On a dynamic ISP issued IP it is worse, especially if players end up authorizing every one of their IP addresses.
Worse if they are new players authorizing a college or net cafe network IP set, anyone looking over their shoulder who gets allocated their network IP via a dynamic ISP DHCP will only need to login as now.
This security change only makes it harder for 'Genuine' customers.
I have suggested a solution to tech support but they went and merged it with an unrelated issue...
/e SIGH! -
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Hmmm...
'Fountain Spray' as a water Blast, well you have the basic vfx.
Waits for UM Weather FX to be announced, well you have the puddles and water drops from the Praetorian Underground, Cloudy Sky with animated lightning strikes from the Ruined Ouroboros...