Coolio

Mentor
  • Posts

    902
  • Joined

  1. Zoom is borked and not just on the head.

    (Also posted elsewhere.)
  2. Coolio

    Max # of Arcs

    You can purchase FIVE

    Initial 3 plus 5 purchased, give you the total of 8 (EIGHT)

    The only way to use more slots is to either Unpublish an Arc or get one Upgraded to a Devs Choice,
    as these would free the slot that the Arc was holding.
  3. It looked slightly darker ingame, but it's fixable

    Idea is to give them something to work from...
    The colors used would be part of any tweaking.

    (Try the costume yourself, you have the costume file information...
    I however have no control over the levels of ingame lighting.)
  4. Shame those shoes have clunky legs to go with them.
    You can actually make out when on the upper shin the 2 parts meet as there is a major jagged edge and difference in skin tone.
  5. No one else noticed the City Hall interior is still single story with domed ceiling and old tech copy reflection of said room and dome, whereas the exterior and loading screens now show it to be a 2 story building?
  6. My take on Azuria...

    Copy:


    Improved:



    Sleeveless Casual Jacket and Office Belt, otherwise identical to the Clone.

    Costume file information follows...

    Copy:
    Code:
    {
    CostumeFilePrefix fem
    BoneScale -1
    ShoulderScale -1
    ChestScale -1
    WaistScale -0.3429
    HipScale -1
    LegScale 8.792e-005
    HeadScales  -0.4286,  0.7233,  0
    BrowScales  -0.4724,  0.04381,  -0.6267
    CheekScales  -0.4457,  -0.501,  0.4495
    ChinScales  -1,  0.4166,  -0.1276
    CraniumScales  -0.3043,  0.7047,  0.02286
    JawScales  -0.7371,  -1,  1
    NoseScales  -0.496,  0.4747,  0.3893
    SkinColor  123,  79,  49
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  255,  255,  255
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 skin_tights
    	Texture2 Top_2
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  0,  69,  204
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_82
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 skin_bare
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry slipon
    	Texture1 skin_slipon_01a
    	Texture2 skin_slipon_01b
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  255,  0,  0
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_01
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  31,  31,  31
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Pencil_02
    	Texture1 plain
    	Texture2 Plain_01b
    	DisplayName P3930658043
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  103,  0,  153
    	Color2  135,  0,  204
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Improved:
    Code:
    {
    CostumeFilePrefix fem
    BoneScale -1
    ShoulderScale -1
    ChestScale -1
    WaistScale -0.3429
    HipScale -1
    LegScale 8.792e-005
    HeadScales  -0.4286,  0.7233,  0
    BrowScales  -0.4724,  0.04381,  -0.6267
    CheekScales  -0.4457,  -0.501,  0.4495
    ChinScales  -1,  0.4166,  -0.1276
    CraniumScales  -0.3043,  0.7047,  0.02286
    JawScales  -0.7371,  -1,  1
    NoseScales  -0.496,  0.4747,  0.3893
    SkinColor  123,  79,  49
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  255,  255,  255
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets
    	Texture1 skin_tights
    	Texture2 Top_2
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  0,  69,  204
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_82
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 skin_bare
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry slipon
    	Texture1 skin_slipon_01a
    	Texture2 skin_slipon_01b
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  255,  0,  0
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_BELT.GEO/GEO_Belt_Security_Belt_05
    	Texture1 !X_Officer_Belt
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_01
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  31,  31,  31
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Pencil_02
    	Texture1 plain
    	Texture2 Plain_01b
    	DisplayName P3930658043
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  103,  0,  153
    	Color2  135,  0,  204
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_TOP.GEO/GEO_Top_Open_Jacket_01
    	Texture1 !Top_V_Open_Suit_01
    	Texture2 !Top_V_Open_Suit_01_Mask
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  135,  0,  204
    	Color2  0,  69,  204
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  103,  0,  153
    	Color2  127,  84,  0
    	Color3  103,  0,  153
    	Color4  127,  84,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    And have to say I like this:
    Quote:
    Originally Posted by Angelxman81 View Post
    City representative:



    It keeps to the existing design but improves it with the costume creator options.
    Actually the Devs could note that regarding the proposed CoT changes.

    Quote:
    Originally Posted by Serpine View Post
    Super Group Registrar:

    Please go to the original posts above via the in the 'Originally Posted by' quote sections for the Costume file information for these designs.
  7. Quote:
    Originally Posted by Coolio View Post
    And now we know...



    Gotta love the background image of the Grim Reaper...

    As for whom will die, my guess is both Sister Psyche and Manticore,
    but with Sister Psyche able to mind ride she could move her mind into another say Aurora Borealis, which she has done before and she would then match her Praetorian counterpart... Mother Mayhem.

    Quote:
    Originally Posted by ParagonWiki: Aurora Borealis (Praetorian)
    When a freak accident involving an unstable psychic killed her former classmate, friend, and mentor, Praetor Shalice Tilman (who would later be known to Primal Earth as Mother Mayhem), Aurora took in Shalice's consciousness into her own body, allowing herself to be used as a host, so that Shalice could live and continue to serve Praetoria.
  8. Captain Scarlet, Stingray and Thunderbirds © MMI Carlton International Media Limited. All Rights Reserved.

    http://www.bbc.co.uk/cult/anderson/scarlet/spectrum.shtml

    Quote:
    Every member of Spectrum is given a code name, such as Captain Scarlet, Captain Blue, and Doctor Fawn.
    Quote:
    Masterminded by Colonel White (so-called because all colours of the spectrum mix in white), Spectrum also has many female fighter-pilots - the Angels. However, their finest agent is Captain Scarlet himself.
    If you make a green huge character called the Hulk it is Intellectual Property and a rip off, so will get genericed.

    Guess what a (Mastermind) Col. White, Cpt. Blue and Cpt. Scarlet are?
    Captain Scarlet, Stingray and Thunderbirds © MMI Carlton International Media Limited. All Rights Reserved.
    Yes, Copyrighted Intellectual Property!!!

    Bad move, never copy any form of existing characters belonging to another IP, that includes but is not limited to: Marvel, DC Comics, Carlton International Media Limited, or any other similarly related IP.
  9. A self posted forum request for genericing your character for breach of copyright...

    Good call.
  10. Regarding 'Original', take a look at power customization on live sometime.
    Unless locked due to being a weapon based set (Or Kheld, etc.)

    The options are 'Original', 'Bright', 'Dark', 'Color Tintable', 'Minimal FX' or a choice of alternate animation/vfx.

    The top listing is to change the whole set's options, the lower under each selected power it to allow changes on a per power level.

    Note that on the current live version, the upper option just selects the options for the rest of the set with no color selection available, you have to set a per power color and copy to set or all powers.
  11. Quick note, you can 4 slot stamina with 3 end mod io's and a perf shifter +end

    This ED caps stamina but also adds the perf global +end proc bonus.
    (And as it is a proc it is unaffected by ED so you still gain the additional end bonus.)
  12. (Regarding the twitpic which works for me, I've swapped it for an imageshack one.)
  13. We know, its been borked since it was added to the test server, let alone when it went live.

    06-01-2011, 10:17 PM
    Bugs with the Steampunk Pack


    (That is from the 1st of June 2011 for those who prefer a proper date format.)

    There are also various other threads from the test server pages reporting the same issues.
  14. Quote:
    Originally Posted by Golden Girl View Post
    BAB isn't dying - he'lll survive the destruction, and keep on fighting the good fight
  15. Quote:
    Originally Posted by Coolio View Post


    I think Statesman is carrying Manticore's Quiver and the jagged red piece near the Freedom logo could be a piece of Manticore's Bow.
    (And yes, Synapse's feet are missing under the logo.)

    Oooo...

  16. All they said was more proliferation coming post i21 and for i21 they were not doing any sets that needed new animations...

    Whilst complaining, please be aware there is a new zone (First Ward), new powersets (Time Manipulation etc.), a wrecked galaxy/new tutorial, 2 revamped zones atlas/mercy, the original galaxy and hero/villain tutorials moving to oro, oro entrance level getting lowered, 2 additional costume sets, the new paragon points and paragon rewards systems, etc. all going in for i21.

    Counting GR's 6 zones as an expansion, this is practically (half) an expansion...
    Remember that GR's Incarnate stuff went in later than planned, I think this is what is happening this time for Dominators.

    But that usually means that any left out will be top of the list for the next proliferation.

    Oh and the i21 list above doesn't list everything just the known changes at this time.

    Just my 2 inf.
  17. Quote:
    Live Server Publish - 20/7/11

    The Live European and North America City of Heroes servers will be offline for a publish on Wednesday, 20 July 2011.

    Start Time: 7:00 a.m. PDT / 10:00 a.m. EDT / 3:00 p.m. BST / 16:00 CEST
    Expected Duration: 2 hours
    Expected Finish Time: 9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. BST / 18:00 CEST

    Patch notes will be available in the Patch Notes section of the City of Heroes website as soon as possible after this downtime.

    Please note that there won’t be a Thursday maintenance, since we will be carrying out a maintenance with this Wednesday’s publish.

    We apologise for the inconvenience and thank you for your patience!
    Note:
    Expected Finish Time: 9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. BST / 18:00 CEST

    I would therefore assume the server is patched and set for internal QA testing at this time.

    Oh and the patch notes won't be available on the website until after:
    10:00 a.m. PDT / 1:00 p.m. EDT / 6:00 p.m. BST / 19:00 CEST

    Due to:
    Quote:
    City of Heroes Website Maintenance - 20 July

    Please note that the City of Heroes Websites will be down for a shorter maintenance between 9:00 a.m. PDT (12:00 p.m. EDt / 5:00 p.m. BST / 18:00 CEST) and 10:00 a.m. PDT (1:00 p.m. EDt / 6:00 p.m. BST / 19:00 CEST) on Wednesday, 20 July 2011!

    Please note, this downtime will only affect our City of Heroes websites. Our Forums and Going Rogue websites will be still be up!

    Keep an eye on our Facebook and Twitter pages for updates on the progress of this downtime!

    Thank you for your patience with this matter!


  18. I think Statesman is carrying Manticore's Quiver and the jagged red piece near the Freedom logo could be a piece of Manticore's Bow.
    (And yes, Synapse's feet are missing under the logo.)

  19. You can disable updating via steam in the steam coh preferences page.
  20. Gamespot will at Comic Con 2011 Live via UStream
    (From the 21st to the 24th.)

  21. My post on this from elsewhere:
    Quote:
    Originally Posted by Coolio View Post
    If the devs did go for a Freeform base for an AT, then it would probably look a little like the AE Custom Critter Creator.

    With a single Primary and Secondary, but not anything clashing.

    In fact the code to do this is ingame already, the AE Custom Critter Creator.
    Add that to the Current Character Creator for that special AT for the rest of the options...

    Body, Costume, Powers, Register...

    And you have a Freeform custom character.

    NB:
    With the earlier pick anything double primary/double secondary it was fun to make an AR/Merc's MM, 12 attacks, 6 pets, 2 pet upgrades and a gimped Serum.

    It made a great AE mission SuperSoldier and the Merc Medic was kept busy.

    Sadly this AE option is nerfed now (Forced 1 primary, 1 secondary.), but Imho MM's should also have ranged attacks as secondary powersets.

    This ranged secondary would up their damage output and surviveability but would offer them no defense or resistance to incoming damage.
    And an Arcanaville response to it...
    Quote:
    Originally Posted by Coolio View Post
    If the devs did go for a Freeform base for an AT, then it would probably look a little like the AE Custom Critter Creator.
    Quote:
    Originally Posted by Arcanaville View Post
    Probably more than a little.
  22. If the devs did go for a Freeform base for an AT, then it would probably look a little like the AE Custom Critter Creator.

    With a single Primary and Secondary, but not anything clashing.

    In fact the code to do this is ingame already, the AE Custom Critter Creator.
    Add that to the Current Character Creator for that special AT for the rest of the options...

    Body, Costume, Powers, Register...

    And you have a Freeform custom character.

    NB:
    With the earlier pick anything double primary/double secondary it was fun to make an AR/Merc's MM, 12 attacks, 6 pets, 2 pet upgrades and a gimped Serum.

    It made a great AE mission SuperSoldier and the Merc Medic was kept busy.

    Sadly this AE option is nerfed now (Forced 1 primary, 1 secondary.), but Imho MM's should also have ranged attacks as secondary powersets.

    This ranged secondary would up their damage output and surviveability but would offer them no defense or resistance to incoming damage.
  23. Regarding the mispurchase, contact support.
  24. Best tip is not to use it just because it goes active,
    Save it for a boss or low endurance situation...
    Then it will give you a full endurance bar and your domination level holds/immobs.
  25. 2x12 more than the 36 and you'd have 60/server max.

    And I'll also put this out there...
    If you fill up the test server slots, I did this with the old EU test server (all 36)
    And then copy more characters they go into the 37+ slot buffer, and you will see one of the later copies occasionally auto swapping out with an existing character, but even if they are not selectable at the time, when it swaps back in all inf/stats etc are still there, so it must be stored in an empty offscreen slot.

    This means all they have to do in code is swap the 36 cap to 48, 60, etc. the only other issue is the storage space to store all these extra characters.

    Apart from storage this is pretty low hanging fruit for a future update.

    Edit:
    The storage must of been upgraded to account for all the Freems and Preems coming in with CoH:Freedom
    and I'm not saying these extra slots should start unlocked either, even locked we would have room to expand.