Cooldown

Citizen
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  1. Hm I see what you mean. I appreciate your help on this. Quick question, is executioner's sword good to have for a ranged? It says close, which is why I wasn't worried about it.
  2. Nobody has anything to say? Almost anything would be helpful.
  3. I'm looking for advice on a DP/TA build I'm planning. Non-purple, non-pvp. I'd like it to be a crowd control/damage build which is why the single target powers aren't as important. Defense sets is what I've been focusing on for survivability. This will only be my second corruptor and my first didn't get past level 7 so I'm not familiar with good sets or decent powers for crowd control, but the build looked pretty decent to me. Tips? Suggestions? Power/slot changes? Set changes?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Corruptastic: Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Trick Arrow
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dual Wield -- Empty(A)
    Level 1: Entangling Arrow -- Empty(A)
    Level 2: Empty Clips -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(7), ExStrk-Dam%(7), UndDef-DefDeb(34), UndDef-Rchg(36)
    Level 4: Glue Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Acc/EndRdx(5), TmpRdns-Rng/Slow(15), TmpRdns-EndRdx/Rchg/Slow(15), TmpRdns-Acc/Dmg/Slow(46)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(9), ExStrk-Dam%(9), Posi-Acc/Dmg(17), Posi-Dam%(17)
    Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(11), Zephyr-Travel/EndRdx(11), Frbd-Stlth(13), Srng-EndRdx/Fly(46)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
    Level 14: Fly -- Flight-I(A)
    Level 16: Poison Gas Arrow -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(19), LgcRps-Acc/EndRdx(19), LgcRps-Acc/Sleep/Rchg(21), LgcRps-Acc/Sleep(21)
    Level 18: Suppressive Fire -- Empty(A)
    Level 20: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(23), AnWeak-Acc/Rchg(23), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-%ToHit(39)
    Level 22: Flash Arrow -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(25), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(29)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33), S'fstPrt-ResDam/Def+(46)
    Level 28: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def(34), S'dpty-EndRdx(34), LkGmblr-Rchg+(37)
    Level 30: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 32: Hail of Bullets -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(37), ExStrk-Dam%(39)
    Level 35: Oil Slick Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(40), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(48)
    Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(48)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(43), S'dpty-EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(45)
    Level 44: Piercing Rounds -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 47: Executioner's Shot -- Empty(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3), P'Shift-End%(25)
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition



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