Comrade Hero

Legend
  • Posts

    1414
  • Joined

  1. Quote:
    Originally Posted by Fireheart View Post
    Whether Tunguska had an influence, or not, I like the concept of this little cometary fragment acting as an antenna and amplifier during the cosmic ray event, possibly attracting more mass to itself, and then Perhaps being disintegrated in the second re-entry and infused into the hero's make-up. I can see his newly-awakened regenerative powers incorporating the energy-amplifying material, rather than rejecting it, in the struggle to keep the man alive.

    I also like the idea of growing into his powers and sacrificing some aspects of his humanity under the exigencies of developing and accepting those powers. A (super)man is responsible for what he creates, promotes, and allows in his life.

    Be Well!
    Fireheart
    Thanks for the feedback and comments Fireheart - much appreciated.

    The Tunguska Explosion (or event) is such a big What If? whammy for fiction writers using Russian characters of a superheroic or supernatural slant, that I need to be careful to avoid an cliches (although by their very nature most superheroes have a few cliches attached to them).

    I like your idea about the Tunguska Fragment acting as a kind of cosmic lightning rod in space, attracting Cosmic Rays/Radiation, being transformed during re-entry into Earth's atmosphere and becoming infused in Comrade Hero.

    The downside to accepting a foreign element that binds at the cellular and genetic level is that it can't be removed and has detrimental side effects - as you mentioned - on Comrade Hero's humanity.

    *starts scribbling some notes down*
  2. 16 days to Voting!

    Support and Vote for Comrade Hero in Create a Superhero for the Stan Lee Foundation! Would you like to know more?
  3. 16 days to Voting!

    Support and Vote for Comrade Hero in Create a Superhero for the Stan Lee Foundation! Would you like to know more?
  4. January 22, 2011

    Interesting Facts about Comrade Hero: Fire In the Sky?

    Before I discuss Comrade Heroes Attributes and Talents, Dave from deviantART posed a question to me regarding possible origins for Comrade Hero's powers. Now that I have the 'Breaking down the Powers' posts out of the way, I thought I would revisit Dave's questions that were sent to me five days ago.

    Dave raised the possibility of the Tunguska Explosion (or event) of June 30, 1908 having a lasting impact on Comrade Hero. Perhaps one of Comrade Hero's grandparents was a member on one of the expeditions that were sent into the remote Siberian wilderness to try and discover what really happened at Tunguska...

    There are many theories as to what happened at Tunguska. Asteroid, meteoroid, or comet explosion tend to be forwarded as the most likely scenario. More exotic theories include an alien spacecraft explosion, an Antimatter event and a micro-singularity (black hole). No one can say for sure as to what caused the mass explosion in 1908.

    What we do know is that the Tunguska explosion devastated approximately 2,150 square kilometers (830 square miles) of forest. The explosion was 1,000 times as powerful as the atomic bomb dropped on Hiroshima in 1945. It is theorized that the explosion at Tunguska took place in the skies, as no impact crater has ever been found.

    The shock wave generated from the Tunguska Explosion was heard and felt hundreds of kilometers away from Tunguska, and was registered on seismic stations right across Europe. Over the next few nights the skies in Europe and Asia were aglow.

    Dave suggested that one of Comrade Hero's grandparents found an interesting small stone at Tunguska and decided to keep it as a souvenir. This later came into the possession of Comrade Hero who decided to have the stone incorporated into a ring or amulet. And of course if Comrade Hero believed the stone might have come from space, then he would be more inclined to take it with him on missions, as a sort of good luck token.

    But this good luck doesn't hold. For whatever reason, once free of Earth's atmosphere and out in space, this little stone takes on properties that – by accident or design – are responsible for the accident that exposures Comrade Hero to Cosmic Rays/Radiation and sends the poor Cosmonaut plummeting back to Earth!

    That's actually a great train of thought that Dave outlined, and I don't mind sharing this with you as I like to receive this sort of creative input and feedback from interested readers and supporters.

    So what is the likelihood that the Tunguska Explosion has impacted on Comrade Hero?

    In the real world no traces of unusual radiation or exotic material has ever been located at Tunguska. The area itself is a swampland with dense forests and is inaccessible for most the year due to the Siberian winter. So the chances of finding any concrete evidence in the form of rock or stone fragments are very slim. However... this isn't the real world we're dealing with, but that splendid four color world of superheroes – where the mundane and the mysterious collide on a regular basis.

    It's certainly possible that one of Comrade Hero's grandparents or great-grandparents (the Tunguska explosion took place over a century ago) took part in the early expeditions to the region.

    And they could have been exposed to something otherworldly, or come across a seemingly benign piece of small stone that looked interesting, but was apparently worthless.

    This is an interesting What If?

    If no-one in Comrade Hero's family has the Mutant X-gene then where did it come from? Is Comrade Hero the first in his family to develop the Mutant X-gene, or has something else caused the Mutant X-gene to develop - something that was tied to the Tunguska Explosion of 1908?

    To be honest, I haven't gotten to that sort of character background detail. But it does beg the question...

    So if you have any ideas or suggestions as to how Comrade Hero could have become this little Mutant in waiting, I'm all ears (and eyes).
  5. 16 days to Voting!

    Support and Vote for Comrade Hero in Create a Superhero for the Stan Lee Foundation! Would you like to know more?
  6. Interesting Facts about Comrade Hero: Fire In the Sky?

    Before I discuss Comrade Heroes Attributes and Talents, Dave from deviantART posed a question to me regarding possible origins for Comrade Hero's powers. Now that I have the 'Breaking down the Powers' posts out of the way, I thought I would revisit Dave's questions that were sent to me five days ago.

    Dave raised the possibility of the Tunguska Explosion (or event) of June 30, 1908 having a lasting impact on Comrade Hero. Perhaps one of Comrade Hero's grandparents was a member on one of the expeditions that were sent into the remote Siberian wilderness to try and discover what really happened at Tunguska...

    There are many theories as to what happened at Tunguska. Asteroid, meteoroid, or comet explosion tend to be forwarded as the most likely scenario. More exotic theories include an alien spacecraft explosion, an Antimatter event and a micro-singularity (black hole). No one can say for sure as to what caused the mass explosion in 1908.

    What we do know is that the Tunguska explosion devastated approximately 2,150 square kilometers (830 square miles) of forest. The explosion was 1,000 times as powerful as the atomic bomb dropped on Hiroshima in 1945. It is theorized that the explosion at Tunguska took place in the skies, as no impact crater has ever been found.

    The shock wave generated from the Tunguska Explosion was heard and felt hundreds of kilometers away from Tunguska, and was registered on seismic stations right across Europe. Over the next few nights the skies in Europe and Asia were aglow.

    Dave suggested that one of Comrade Hero's grandparents found an interesting small stone at Tunguska and decided to keep it as a souvenir. This later came into the possession of Comrade Hero who decided to have the stone incorporated into a ring or amulet. And of course if Comrade Hero believed the stone might have come from space, then he would be more inclined to take it with him on missions, as a sort of good luck token.

    But this good luck doesn't hold. For whatever reason, once free of Earth's atmosphere and out in space, this little stone takes on properties that – by accident or design – are responsible for the accident that exposures Comrade Hero to Cosmic Rays/Radiation and sends the poor Cosmonaut plummeting back to Earth!

    That's actually a great train of thought that Dave outlined, and I don't mind sharing this with you as I like to receive this sort of creative input and feedback from interested readers and supporters.

    So what is the likelihood that the Tunguska Explosion has impacted on Comrade Hero?

    In the real world no traces of unusual radiation or exotic material has ever been located at Tunguska. The area itself is a swampland with dense forests and is inaccessible for most the year due to the Siberian winter. So the chances of finding any concrete evidence in the form of rock or stone fragments are very slim. However... this isn't the real world we're dealing with, but that splendid four color world of superheroes – where the mundane and the mysterious collide on a regular basis.

    It's certainly possible that one of Comrade Hero's grandparents or great-grandparents (the Tunguska explosion took place over a century ago) took part in the early expeditions to the region.

    And they could have been exposed to something otherworldly, or come across a seemingly benign piece of small stone that looked interesting, but was apparently worthless.

    This is an interesting What If?

    If no-one in Comrade Hero's family has the Mutant X-gene then where did it come from? Is Comrade Hero the first in his family to develop the Mutant X-gene, or has something else caused the Mutant X-gene to develop - something that was tied to the Tunguska Explosion of 1908?

    To be honest, I haven't gotten to that sort of character background detail. But it does beg the question...

    So if you have any ideas or suggestions as to how Comrade Hero could have become this little Mutant in waiting, I'm all ears (and eyes).
  7. Quote:
    Originally Posted by Fireheart View Post
    Yeah, I read it earlier. He's right, in that WE have seen the pictures, but you apparently forgot to send them to him? And I'll add my own reinforcement to what he said, the comic pages that I've seen try to move the story a little too fast. That could be improved by raising the data-density through Text - tell us what we're seeing, that way both threads of the story compliment each other.

    You appear to have 2 stories, weaving together into one - which is fine, but we readers aren't always that quick on the uptake, so you might want to slow the pacing, slightly, at the beginning. Describe the action and the scenery in your establishing shots. You can keep some sections of the text 'Haiku-dense', terse, but full of meaning, but other parts need to be extended and expanded.

    Be Well!
    Fireheart
    Completely agreed. I've been working on revised version since December (nothing is every complete), and the great thing about Photoshop layers is that adding in text is rather easy
  8. The Proving Ground Week #4: Comics Need Pictures

    Check out Steven Forbes critique of my Comrade Hero Project Script.

    Brutal but honest assessment and feedback.
  9. The Proving Ground Week #4: Comics Need Pictures

    Check out Steven Forbes critique of my Comrade Hero Project Script.

    Brutal but honest assessment and feedback.
  10. The Proving Ground Week #4: Comics Need Pictures

    Check out Steven Forbes critique of my Comrade Hero Project Script.

    Brutal but honest assessment and feedback.
  11. January 21, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers III

    In the first part, I covered Comrade Hero’s unique Metahuman Physiology, and the Powers this has granted him.

    In the second part, I covered the Powers that Comrade Hero gained as a result of exposure to Cosmic Rays/Radiation.

    In the third part I will go discuss both sets of powers and how they have changed over the years. Along with the further changes to come in line with my Comrade Hero Project vision.

    I received a question from a reader with some knowledge of Marvel-verse lore and a self-professed X-Men fan.

    The question asked was this.

    Is Comrade Hero a Mutant or a Mutate?

    I’m pretty familiar with Mutants in Marvel Comics but I’m not terribly familiar with the term Mutate.

    Google being my friend (and apologies to any Marvel experts in advance if I get something wrong) I will use the definitions described here: http://bit.ly/ueOcv

    Mutant (**** sapiens superior): an individual born with a genetic trait called an X-gene that allows them to develop superhuman powers and abilities, usually manifesting in around puberty.

    Mutate: an individual who develops powers only after exposure to outside stimuli or energies.
    So what is Comrade Hero and what came first - the Mutant or the Mutate?

    Comrade Hero was born a Mutant, but the powers associated the X-gene potential were not activated until he was an adult. Comrade Hero’s unique Metahuman Physiology is his mutation.

    The Cosmic Energy powers of Comrade Hero were caused by exposure to Cosmic Rays/Radiation. These powers mark Comrade Hero as a Mutate.

    I know there’s Primary and Secondary Mutations in the Marvelverse, but with Comrade Hero his powers are split between the Physical and the Cosmic – and originally his powers were mainly Physical.

    The influence of City of Heroes led me to add the Cosmic powers (derived from the in-game power sets of Energy Melee, Energy Mastery, Concealment and Fitness) to Comrade Hero.

    But which came first you ask?

    Comrade Hero gets exposed to Cosmic Rays/Cosmic Radiation and his Mutant X-gene starts to kick in, activating his latent Physiological powers.

    All the while Comrade Hero is being exposed to massive doses of Cosmic Rays/Cosmic Radiation.

    During the Mutant ‘transformation’ process something goes slightly astray at the genetic and cellular level. Comrade Hero not only begins to absorb the Cosmic Rays/Cosmic Radiation, but he becomes a living reservoir and conduit for Cosmic Energies.

    Although he was nearly killed after plummeting to Earth, Comrade Hero miraculously survives. A near Indestructible man infused with Cosmic Energies!

    Sounds peachy but there are a few drawbacks.

    Comrade Hero is legally blind. His lovely gray-blue eyes are no more. Instead there are empty eye sockets filled with crimson energy that mimic the appearance of circular orbs. Comrade Hero ‘sees’ perfectly well, but he doesn’t see the world quite like the rest of us does.

    Comrade Hero suffers from extreme Tactile Anesthesia – he does not have the ability to feel pain or any touch sensations. While this would seem like a great ability to have, losing the sense of touch causes quite a few problems. If you can’t distinguish between a kiss on the cheek and a right hook to jaw then you’re going to get hurt sooner or later, or in Comrade Hero’s case most likely wind up unintentionally hurting other people and probably not even realize it.

    The third and most significant drawback is that Comrade Hero doesn’t have many of the ‘normal’ markers that define a person as being human. No detectable scent or body odor, no discernible heartbeat or pulse, and most puzzling of all is that Comrade Hero apparently has no mass, heat, or radiation signature. For all intensive purposes Comrade Hero doesn’t exist – but yet he does...

    Curiouser and curiouser...
  12. January 21, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers III

    In the first part, I covered Comrade Hero’s unique Metahuman Physiology, and the Powers this has granted him.

    In the second part, I covered the Powers that Comrade Hero gained as a result of exposure to Cosmic Rays/Radiation.

    In the third part I will go discuss both sets of powers and how they have changed over the years. Along with the further changes to come in line with my Comrade Hero Project vision.

    I received a question from a reader with some knowledge of Marvel-verse lore and a self-professed X-Men fan.

    The question asked was this.

    Is Comrade Hero a Mutant or a Mutate?

    I’m pretty familiar with Mutants in Marvel Comics but I’m not terribly familiar with the term Mutate.

    Google being my friend (and apologies to any Marvel experts in advance if I get something wrong) I will use the definitions described here: http://bit.ly/ueOcv

    Mutant (**** sapiens superior): an individual born with a genetic trait called an X-gene that allows them to develop superhuman powers and abilities, usually manifesting in around puberty.

    Mutate: an individual who develops powers only after exposure to outside stimuli or energies.
    So what is Comrade Hero and what came first - the Mutant or the Mutate?

    Comrade Hero was born a Mutant, but the powers associated the X-gene potential were not activated until he was an adult. Comrade Hero’s unique Metahuman Physiology is his mutation.

    The Cosmic Energy powers of Comrade Hero were caused by exposure to Cosmic Rays/Radiation. These powers mark Comrade Hero as a Mutate.

    I know there’s Primary and Secondary Mutations in the Marvelverse, but with Comrade Hero his powers are split between the Physical and the Cosmic – and originally his powers were mainly Physical.

    The influence of City of Heroes led me to add the Cosmic powers (derived from the in-game power sets of Energy Melee, Energy Mastery, Concealment and Fitness) to Comrade Hero.

    But which came first you ask?

    Comrade Hero gets exposed to Cosmic Rays/Cosmic Radiation and his Mutant X-gene starts to kick in, activating his latent Physiological powers.

    All the while Comrade Hero is being exposed to massive doses of Cosmic Rays/Cosmic Radiation.

    During the Mutant ‘transformation’ process something goes slightly astray at the genetic and cellular level. Comrade Hero not only begins to absorb the Cosmic Rays/Cosmic Radiation, but he becomes a living reservoir and conduit for Cosmic Energies.

    Although he was nearly killed after plummeting to Earth, Comrade Hero miraculously survives. A near Indestructible man infused with Cosmic Energies!

    Sounds peachy but there are a few drawbacks.

    Comrade Hero is legally blind. His lovely gray-blue eyes are no more. Instead there are empty eye sockets filled with crimson energy that mimic the appearance of circular orbs. Comrade Hero ‘sees’ perfectly well, but he doesn’t see the world quite like the rest of us does.

    Comrade Hero suffers from extreme Tactile Anesthesia – he does not have the ability to feel pain or any touch sensations. While this would seem like a great ability to have, losing the sense of touch causes quite a few problems. If you can’t distinguish between a kiss on the cheek and a right hook to jaw then you’re going to get hurt sooner or later, or in Comrade Hero’s case most likely wind up unintentionally hurting other people and probably not even realize it.

    The third and most significant drawback is that Comrade Hero doesn’t have many of the ‘normal’ markers that define a person as being human. No detectable scent or body odor, no discernible heartbeat or pulse, and most puzzling of all is that Comrade Hero apparently has no mass, heat, or radiation signature. For all intensive purposes Comrade Hero doesn’t exist – but yet he does...

    Curiouser and curiouser...
  13. Quote:
    Originally Posted by the_fox_Rox View Post
    you've done it again ironik, you aren't spose to talk about the forum rules either. Between the two of us we'll get CH's thred closed LOL

    That is pretty interesting CH, I don't think I would have the peace of mind to submit a script or writing sample to someone like that.
    My access to the US City of Heroes Website is computer or connection based, it's kind of stumping Tech Support atm. On my personal PC I can play the game but can't access the Website. On the work PC upstairs I can access the website without a problem - go figure.
  14. January 20, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers II

    In the real world prolonged exposure to Cosmic Rays and Radiation tends to cause all sorts of unpleasant side-effects on most living things, you and me included.

    But in those four color pages, there's a chance that you can not only survival normally lethal doses, but may actually come off better for it.

    Of course I don't recommend that you go out and start brushing your teeth with Doramad Radioactive Toothpaste after eating Burk & Braum Radium Chocolate. (Think this is far fetched, check out 10 Radioactive Products That People Actually Used http://bit.ly/9KVIJx)

    In my second part of an examination of Comrade Hero's powers, I'll discuss the benefits that being bombarded with Cosmic Rays and massive exposure to Cosmic Radiation had on Comrade Hero.

    Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Hero's development based on six years of playing City of Heroes.

    Comrade Hero has been 'recreated' using the following books:

    Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
    Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers List authored by Marvelmaster
    Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
    Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland

    The following is a breakdown of Comrade Hero's powers that are derived from Cosmic Energy.

    The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.

    Cosmic Energy:
    Massive exposure to cosmic radiation permanently affected Comrade Hero at a cellular and genetic level. He is constantly absorbing and storing energy and radiation that is used to support a variety of Powers:

    Cosmic Energy Emission:
    Comrade Hero can harness his cosmic energy to attack opponents in the following ways:

    Energy Melee:
    Comrade Hero can direct up to Unearthly intensity cosmic energy attacks through his hands in unarmed contact. Range is limited to touch.

    Energy Beams:
    Comrade Hero can fire concentrated beams of up to Monstrous intensity cosmic energy through his eyes up to a maximum distance of 1 mile.

    Enhanced Vision:
    While the normal human eye can see within a very narrow spectrum of visible light, Comrade Hero has the Amazing ability to see right across the Electromagnetic Spectrum. So far Comrade Hero has demonstrated the ability to see in Thermal, Infrared, Ultraviolet and X-Ray vision.

    Comrade Hero operates without penalty in complete darkness or in extreme light conditions. He also has the ability to detect and see through visual based illusions and holographic projections.

    Enhanced Awareness:
    Comrade Hero has the Amazing ability to detect and identify various types of energy and radiation related phenomena within a range of 1,000 miles.

    Comrade Hero has the Unearthly ability to detect and identify cosmic radiation and related phenomena within a range of 16,000 miles. Both types of Energy Detection are always active.

    By concentrating, Comrade Hero can detect the presence of life and identify the nature of that life within a range of 3 miles. This is a practiced Power Stunt and has to be activated.

    Invisibility:
    Comrade Hero has the Amazing ability to become completely invisible. Comrade Hero is effectively rendered undetectable in the light and energy spectrum, and is exceedingly difficult to track once invisible. He can remain invisible and undetectable for extended periods of time.

    Power Boosting:
    Comrade Hero can direct his bodies energies into his Fighting Agility, Strength, and Psyche raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1CS, then +2CS if the initial boost is ineffective. To activate an increase he must make a Psyche FEAT.

    Resistances:
    Comrade Hero has Unearthly resistance to Power and Energy Manipulation and Vampirism attacks.

    True Flight:
    Comrade Hero can defy gravity, hover freely in space, and fly at Shift-Z airspeeds in atmosphere and Class 3000 speeds in space. Comrade Hero is a superior pilot and aerial combatant, and his Agility and Fighting automatically increase +2CS whilst in flight.

    To be continued in Part III...


    And apologies for my delays in replying. Tech Support is still trying to figure out what's going on with not being able to access the US City of Heroes website (apparently the issue is affecting others as well)

    Regards,

    James
  15. January 20, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers II

    In the real world prolonged exposure to Cosmic Rays and Radiation tends to cause all sorts of unpleasant side-effects on most living things, you and me included.

    But in those four color pages, there's a chance that you can not only survival normally lethal doses, but may actually come off better for it.

    Of course I don't recommend that you go out and start brushing your teeth with Doramad Radioactive Toothpaste after eating Burk & Braum Radium Chocolate. (Think this is far fetched, check out 10 Radioactive Products That People Actually Used http://bit.ly/9KVIJx)

    In my second part of an examination of Comrade Hero's powers, I'll discuss the benefits that being bombarded with Cosmic Rays and massive exposure to Cosmic Radiation had on Comrade Hero.

    Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Hero's development based on six years of playing City of Heroes.

    Comrade Hero has been 'recreated' using the following books:

    Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
    Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers List authored by Marvelmaster
    Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
    Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland

    The following is a breakdown of Comrade Hero's powers that are derived from Cosmic Energy.

    The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.

    Cosmic Energy:
    Massive exposure to cosmic radiation permanently affected Comrade Hero at a cellular and genetic level. He is constantly absorbing and storing energy and radiation that is used to support a variety of Powers:

    Cosmic Energy Emission:
    Comrade Hero can harness his cosmic energy to attack opponents in the following ways:

    Energy Melee:
    Comrade Hero can direct up to Unearthly intensity cosmic energy attacks through his hands in unarmed contact. Range is limited to touch.

    Energy Beams:
    Comrade Hero can fire concentrated beams of up to Monstrous intensity cosmic energy through his eyes up to a maximum distance of 1 mile.

    Enhanced Vision:
    While the normal human eye can see within a very narrow spectrum of visible light, Comrade Hero has the Amazing ability to see right across the Electromagnetic Spectrum. So far Comrade Hero has demonstrated the ability to see in Thermal, Infrared, Ultraviolet and X-Ray vision.

    Comrade Hero operates without penalty in complete darkness or in extreme light conditions. He also has the ability to detect and see through visual based illusions and holographic projections.

    Enhanced Awareness:
    Comrade Hero has the Amazing ability to detect and identify various types of energy and radiation related phenomena within a range of 1,000 miles.

    Comrade Hero has the Unearthly ability to detect and identify cosmic radiation and related phenomena within a range of 16,000 miles. Both types of Energy Detection are always active.

    By concentrating, Comrade Hero can detect the presence of life and identify the nature of that life within a range of 3 miles. This is a practiced Power Stunt and has to be activated.

    Invisibility:
    Comrade Hero has the Amazing ability to become completely invisible. Comrade Hero is effectively rendered undetectable in the light and energy spectrum, and is exceedingly difficult to track once invisible. He can remain invisible and undetectable for extended periods of time.

    Power Boosting:
    Comrade Hero can direct his bodies energies into his Fighting Agility, Strength, and Psyche raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1CS, then +2CS if the initial boost is ineffective. To activate an increase he must make a Psyche FEAT.

    Resistances:
    Comrade Hero has Unearthly resistance to Power and Energy Manipulation and Vampirism attacks.

    True Flight:
    Comrade Hero can defy gravity, hover freely in space, and fly at Shift-Z airspeeds in atmosphere and Class 3000 speeds in space. Comrade Hero is a superior pilot and aerial combatant, and his Agility and Fighting automatically increase +2CS whilst in flight.

    To be continued in Part III...


    And apologies for my delays in replying. Tech Support is still trying to figure out what's going on with not being able to access the US City of Heroes website (apparently the issue is affecting others as well)

    Regards,

    James
  16. Quote:
    Originally Posted by Mr_Grey View Post
    Gotta love those flying bricks
    Trying to make a Flying Brick interesting is a tough challenge.

    If you're familiar with the Transformers, there's a Decepticon Triple Changer called Blitzwing.

    Blitzwing can transform from his default Decepticon robot appearance into a jet fighter and main battle tank.

    I envision Comrade Hero as the same. In the air he's as graceful and lethal as a jet fighter (go the Rocketeer!), and on the ground he's and relentless and powerful as a main battle tank (Go Captain Marvel! And blerg to calling him SHAZAM!).

    Of course the problem with Comrade Hero is that he can't actually feel anything. He's as likely to be as oblivious to crushing an empty soda can underfoot as he is in stepping on and setting off a anti-personnel mine.

    It gets worse when Comrade Hero moves through the environment, and that environment contains people. If he doesn't maintain a constant vigilance, Comrade Hero could easily injure an innocent bystander without even realizing it.

    The scenario is similar to people who suffer from Leprosy or Hansen's disease. Visual Surveillance of Extremities (VSE) is a constant state of vigilance that people with Leprosy learn. Everything and anything in the environment is a potential threat and the body has to be protected against any accidental contact that could result in injury (no matter how minor or apparently insignificant).

    However in Comrade Hero's case it isn't potential harm to himself that he has to constantly be aware of, but potential injury to others.
  17. Quote:
    Originally Posted by Ironik View Post
    I knew that's where you are from, I just didn't think you were also using it as the character's background as well. Creative writing doesn't explain your natural talent but it does help explain your story craft, so now all the pieces are coming together.

    Anyway, I'm eagerly awaiting the next pages.
    Thanks for the compliment!

    I haven't changed the majority of Comrade Hero's background, just shifted the geographical location to my little corner of the world

    Creative writing yes, but as far as natural talent with story craft - that's very much a work in progress.

    Actually this might interest some folks, I'm about to my script writing skills bloodied by Steven Forbes' red ink in his column The Proving Ground.

    Steven takes submitted scripts, critiques them and posts his analysis along with a lot of red ink for people to read and hopefully learn from. I'm up this Friday, January 21.

    As for more pages... well those five pages will be used as print and digital media samples and support materials for my funding applications in the first round that starts next month. So I'll be focusing on fine tuning the pitch, business plan, proposal and reference material.

    However, I was contacted about using Comrade Hero in a motion comic sample. I know the artist in question so have no issue helping him with in this respect. So who knows - maybe a little Comrade Hero Motion Comic sample in the near future.

    It's a pay it forward situation as well. I received that sort of assistance when I was working in the final stages of my Diploma in Creative Writing last year. So I'm more than happy to help this artist with his final work pieces in his academic courses.

    And apologies for my delays in replying. Tech Support is still trying to figure out what's going on with not being able to access the US City of Heroes website (apparently the issue is affecting others as well)

    Regards,

    James
  18. January 19, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers I

    I was asked to list Comrade Hero’s Powers. So I will diverge from my original train of thought for the next few Fact Posts.

    As you have asked, so shall it be…

    Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Hero’s development based on six years of playing City of Heroes.

    In the second part, I will cover the powers that are derived from exposure to cosmic rays/radiation.

    In the third part I will go discuss both sets of powers and how they have changed over the years. Along with the further changes to come in line with my Comrade Hero Project vision.

    Comrade Hero has been 'recreated' using the following books:

    Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
    Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers List authored by Marvelmaster
    Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
    Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland

    The following is a breakdown of Comrade Hero’s powers that are derived from his unique physiology.

    The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.

    KNOWN POWERS

    Aleksandr Alexandrovich Biryukov was born with latent metahuman potential but this did not manifest until he was in his mid-thirties.

    Aside from being slightly healthier and fitter than most men his age, there was no indication that Aleksandr was anything other than a normal human.

    It took massive exposure to lethal cosmic rays and radiation, exposure to the extreme environment of space, re-entry into Earth's atmosphere from Low Earth Orbit, and crash landing in Antarctica, to activate Aleksandr's metahuman potential.

    As Comrade Hero, Aleksandr's Powers are derived from his unique metahuman physiology and the unknown cosmic energies surging within him.

    Metahuman Physiology:
    Comrade Hero's metahuman physiology provides him with extraordinary levels of agility, strength, endurance, speed, and reaction time. In addition, his metahuman physiology provides him with the following Powers:

    Hyper Speed:
    Comrade Hero is fast. He possesses Hyper Speed at Amazing rank.
    He may:
    Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
    Substitute for Agility for dodging and catching projectiles.
    Substitute for Intuition for initiative.
    Reach maximum flight, swimming, or ground speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.

    Regeneration:
    Comrade Hero has Amazing regenerative and recuperative capabilities, enabling him to rapidly recover from any form of harm at a rate fifty times faster than normal. With time, Comrade Hero can regenerate large areas of lost tissue, organs and limbs.

    Comrade Hero's regenerative and recuperative capabilities are strong enough to repair fatal damage and eventually return him to life if he is ever killed. Comrade Hero is immune to disease, illness, and the effects of aging.

    Self Sustenance:
    Comrade Hero does not require air, food or water; and his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. Bodily wastes are internally recycled back into usable materials. Comrade Hero can go for weeks without sleep; however he will eventually tire and require rest.

    True Invulnerability:
    Comrade Hero is capable of operating freely in the vacuum of space, in the crushing depths of the oceans, and surviving extremes of temperature and other hostile environments.

    Comrade Hero has Class 1000 Resistance to Fire, Cold, Radiation, Toxins and Corrosives. His body's cells protect him internally as well, so even his insides wouldn't be melted by drinking a vial of acid.

    Comrade Hero's skin, muscles, bones and cellular structure are far denser and durable than those of a normal human providing him with Unearthly protection from Physical and Energy attacks. Comrade Hero is considered a CL1000 obstacle when it comes to trying to block, lift, knock down, slow or stop his movement. Comrade Hero cannot be stunned or slammed, regardless of what Martial Arts or Attack Column is used.

    Comrade Hero has an Amazing degree of protection against all other forms of harm.

    To be continued in Part II...
  19. January 19, 2011

    Interesting Facts about Comrade Hero: Breaking down the Powers I

    I was asked to list Comrade Hero’s Powers. So I will diverge from my original train of thought for the next few Fact Posts.

    As you have asked, so shall it be…

    Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Hero’s development based on six years of playing City of Heroes.

    In the second part, I will cover the powers that are derived from exposure to cosmic rays/radiation.

    In the third part I will go discuss both sets of powers and how they have changed over the years. Along with the further changes to come in line with my Comrade Hero Project vision.

    Comrade Hero has been 'recreated' using the following books:

    Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
    Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers Book PDF Version 1.1
    Marvel Superheroes Ultimate Powers List authored by Marvelmaster
    Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
    Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland

    The following is a breakdown of Comrade Hero’s powers that are derived from his unique physiology.

    The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.

    KNOWN POWERS

    Aleksandr Alexandrovich Biryukov was born with latent metahuman potential but this did not manifest until he was in his mid-thirties.

    Aside from being slightly healthier and fitter than most men his age, there was no indication that Aleksandr was anything other than a normal human.

    It took massive exposure to lethal cosmic rays and radiation, exposure to the extreme environment of space, re-entry into Earth's atmosphere from Low Earth Orbit, and crash landing in Antarctica, to activate Aleksandr's metahuman potential.

    As Comrade Hero, Aleksandr's Powers are derived from his unique metahuman physiology and the unknown cosmic energies surging within him.

    Metahuman Physiology:
    Comrade Hero's metahuman physiology provides him with extraordinary levels of agility, strength, endurance, speed, and reaction time. In addition, his metahuman physiology provides him with the following Powers:

    Hyper Speed:
    Comrade Hero is fast. He possesses Hyper Speed at Amazing rank.
    He may:
    Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
    Substitute for Agility for dodging and catching projectiles.
    Substitute for Intuition for initiative.
    Reach maximum flight, swimming, or ground speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.

    Regeneration:
    Comrade Hero has Amazing regenerative and recuperative capabilities, enabling him to rapidly recover from any form of harm at a rate fifty times faster than normal. With time, Comrade Hero can regenerate large areas of lost tissue, organs and limbs.

    Comrade Hero's regenerative and recuperative capabilities are strong enough to repair fatal damage and eventually return him to life if he is ever killed. Comrade Hero is immune to disease, illness, and the effects of aging.

    Self Sustenance:
    Comrade Hero does not require air, food or water; and his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. Bodily wastes are internally recycled back into usable materials. Comrade Hero can go for weeks without sleep; however he will eventually tire and require rest.

    True Invulnerability:
    Comrade Hero is capable of operating freely in the vacuum of space, in the crushing depths of the oceans, and surviving extremes of temperature and other hostile environments.

    Comrade Hero has Class 1000 Resistance to Fire, Cold, Radiation, Toxins and Corrosives. His body's cells protect him internally as well, so even his insides wouldn't be melted by drinking a vial of acid.

    Comrade Hero's skin, muscles, bones and cellular structure are far denser and durable than those of a normal human providing him with Unearthly protection from Physical and Energy attacks. Comrade Hero is considered a CL1000 obstacle when it comes to trying to block, lift, knock down, slow or stop his movement. Comrade Hero cannot be stunned or slammed, regardless of what Martial Arts or Attack Column is used.

    Comrade Hero has an Amazing degree of protection against all other forms of harm.

    To be continued in Part II...
  20. Quote:
    Originally Posted by ChristopherRobin View Post
    Thanks for posting all this info up Comrade. Alas I am not on "teh facebookz" and so cannot support you in this fashion but it makes for interesting reading and is good for future reference.

    P.S. You never mentioned what Captain America and Shang-Chi were skilled at but I'm guessing Fighting?
    Thanks Christopher, posting the information also gives me opportunity to review previous material and update it, check for errors and consistency.

    You're absolutely right - Captain America and Shang-Chi are superior in Fighting *smacks head on keyboard*
  21. Quote:
    Originally Posted by Ironik View Post
    I must've missed something in Comrade Hero's background -- what's the NZ connection?
    Ah ha! Well my Comrade Hero Project that I worked on for my Diploma in Creative Writing and have been pursuing for print and digital media in English and Maori is based outside of the America's and Europe and re-focused on a geographical triangle between Antarctica, Australia, and New Zealand.

    There's also a groovy little video on my Comrade Hero Profile on Talenthouse that has the Flag and Title design running through it.

    Quote:
    Originally Posted by airhead View Post
    It's where Comrade Hero logs in.

    It gives him a better time zone for night-time crime fighting around the world.
    Ayup, born and raised in Aotearoa/New Zealand.

    And geographical location and international timezones are nyet an obstacle to crushing all enemies of the People, and ensuring the continued stability and security of the State!
  22. January 18, 2011

    Interesting Facts about Comrade Hero: From Pen and Paper to Virtual Avatar

    Last time I mentioned that the genesis of Comrade Hero came from the Marvel Superheroes RPG by TSR Inc.

    All you needed was a pencil, an eraser, pieces of paper and 2d10 to go through the basics of making your Marvel inspired hero, villain, or vigilante.

    Or you could throw the guidelines out the window and pick and choose the statistics and powers of the heroes and villains that you wanted your own custom built powerhouse to have.

    And you know what... I did a little of both. Fudged a few dice rolls here and there, pretended to see numbers that weren't actually rolled, and generally kept tweaking the character until I was happy with what I had designed.

    In the Marvel Superheroes RPG, Statistics were represented by Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche – or more commonly referred to as the abbreviated FASERIP.

    Characters like Captain America and Shang-Chi were superior in; Spider-Man and Daredevil scored high on Agility and Intuition; Thor, Hercules and the Hulk possessed phenomenal Strength and Endurance; Reed Richards of the Fantastic Four and Tony Stark aka Iron Man possessed amazing Reason, and Professor Xavier and Dr. Stephen Strange, the Sorcerer Supreme had formidable Psyches.

    Comrade Hero was a mish-mash of different Statistics based on heroes and villains that I believed Comrade Hero could at least match, if not overcome. These Statistic though would that gradually creep upwards over the years, primarily because of the influence that Freedom Force and then City of Heroes had on how Comrade Hero developed.

    As he stands now Comrade Hero has Statistics that makes him a potential candidate to go toe to toe with the heavy-weights of the Marvel-verse. That's why in my own Comrade Hero Project I've deconstructed my man of Russian Steel and taken him back to his basics.

    Comrade Hero has the power, but not the training. He has the potential, but not the experience. Comrade Hero is effectively back at Level 1 again. And from a creative writing point of view, that's actually quite good for my Project.

    In terms of his Powers, Comrade Hero's have remained fairly consistent over the years and like his Statistics, they were influenced by Freedom Force and City of Heroes.

    Flight, Speed, Durability, Strength and Endurance translated across rather easily from Marvel Superheroes RPG to the computer gaming environment.

    City of Heroes added the powers of Invulnerability and Energy Melee, Speed and Flight, Fighting and Fitness, and eventually Energy Mastery and Concealment. The last additions were thanks to Fitness being made an inherent power that all heroes and villains had, freeing up my choices to make Comrade Hero a character that could play the stealth card if need.

    I had envisioned Comrade Hero soaring through the skies with the lethal precision of a modern jet fighter, and hitting the ground with the relentless momentum of a main battle tank. That combination didn't quite work so well in City of Heroes as you couldn't create a character with the capability to carry out devastating aerial assaults against air and ground based opponents.

    However, you could make a character that crushed all ground based opposition like a main battle tank – and so Comrade Hero the Tanker eventually rumbled into action.
  23. January 18, 2011

    Interesting Facts about Comrade Hero: From Pen and Paper to Virtual Avatar

    Last time I mentioned that the genesis of Comrade Hero came from the Marvel Superheroes RPG by TSR Inc.

    All you needed was a pencil, an eraser, pieces of paper and 2d10 to go through the basics of making your Marvel inspired hero, villain, or vigilante.

    Or you could throw the guidelines out the window and pick and choose the statistics and powers of the heroes and villains that you wanted your own custom built powerhouse to have.

    And you know what... I did a little of both. Fudged a few dice rolls here and there, pretended to see numbers that weren't actually rolled, and generally kept tweaking the character until I was happy with what I had designed.

    In the Marvel Superheroes RPG, Statistics were represented by Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche – or more commonly referred to as the abbreviated FASERIP.

    Characters like Captain America and Shang-Chi were superior in Fighting; Spider-Man and Daredevil scored high on Agility and Intuition; Thor, Hercules and the Hulk possessed phenomenal Strength and Endurance; Reed Richards of the Fantastic Four and Tony Stark aka Iron Man possessed amazing Reason, and Professor Xavier and Dr. Stephen Strange, the Sorcerer Supreme had formidable Psyches.

    Comrade Hero was a mish-mash of different Statistics based on heroes and villains that I believed Comrade Hero could at least match, if not overcome. These Statistic though would that gradually creep upwards over the years, primarily because of the influence that Freedom Force and then City of Heroes had on how Comrade Hero developed.

    As he stands now Comrade Hero has Statistics that makes him a potential candidate to go toe to toe with the heavy-weights of the Marvel-verse. That's why in my own Comrade Hero Project I've deconstructed my man of Russian Steel and taken him back to his basics.

    Comrade Hero has the power, but not the training. He has the potential, but not the experience. Comrade Hero is effectively back at Level 1 again. And from a creative writing point of view, that's actually quite good for my Project.

    In terms of his Powers, Comrade Hero's have remained fairly consistent over the years and like his Statistics, they were influenced by Freedom Force and City of Heroes.

    Flight, Speed, Durability, Strength and Endurance translated across rather easily from Marvel Superheroes RPG to the computer gaming environment.

    City of Heroes added the powers of Invulnerability and Energy Melee, Speed and Flight, Fighting and Fitness, and eventually Energy Mastery and Concealment. The last additions were thanks to Fitness being made an inherent power that all heroes and villains had, freeing up my choices to make Comrade Hero a character that could play the stealth card if need.

    I had envisioned Comrade Hero soaring through the skies with the lethal precision of a modern jet fighter, and hitting the ground with the relentless momentum of a main battle tank. That combination didn't quite work so well in City of Heroes as you couldn't create a character with the capability to carry out devastating aerial assaults against air and ground based opponents.

    However, you could make a character that crushed all ground based opposition like a main battle tank – and so Comrade Hero the Tanker eventually rumbled into action.
  24. Quote:
    Originally Posted by Major_T View Post
    Interesting...
    Probably the worst class to start City of Heroes with back in 2004. I was lucky enough to actually get on a lot of teams at the time so the slog to level 40 and then level 50 wasn't so bad. And having three Singularities instead of one was great.
  25. What's on the agenda next?

    I'm currently having the English text from my Sampler pages translated into Maori. My aim is to have a bilingual print and digital product.

    I'll be arranging print samples and formatting for digital media, and continuing work on business plan, project proposal, and reference material. From February to April is the next lot of funding round applications from different Government Agencies here in New Zealand.

    Yamandú Orce will be working on about 5-10 character design sheets similar to his Comrade Hero piece: