Colossuss

Recruit
  • Posts

    4
  • Joined

  1. Colossuss

    Tanker Update

    Well from a SS point of view with an attack 6 slotted with SO's and rage running you are only 20% away from the cap as is. Admittedly this will help other secondaries more than us (especially Ice) but with the current enhancements on test server to SS (specifcally Knockout Blow) I cant complain in the least.
  2. Colossuss

    Tanker Update

    [ QUOTE ]
    What if the increased damage buff is directly related to the health bar, incrementally increasing damage as hitpoints go down, and hitting 400% when you get to the red zone. As you heal you get weaker and if your defense is so good that you're just not losing health, you don't really need the extra strength.

    [/ QUOTE ]

    What about tankers powersets that are based on Defense (i.e Ice), this wouldn't work for them. this fix is equitable across the AT because we all pound on stuff
  3. Colossuss

    Tanker Update

    Does this mean the damage cap for tankers will be raised?

    Feel free to correct me if i'm wrong but isnt the damage cap on all attacks 300% of the base? If thats the case will your proposed changes still be limited by this cap?
  4. Colossuss

    Tanker Update

    Thanks Statesman, sounds pretty cool. And will help solve a lot of the problems that us tankers feel.

    A bit of seff interest here, but will this affect the changes to the SS powerset changes that are currently on test? Or will the changes to SS be rolled out with issue 2 if you and we are happy with them?