Coldmed

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  1. Quote:
    Originally Posted by DreadShinobi View Post
    I would not skip Lightning Reflexes. 20% rchg buff is nice, but almost more importantly the 40% slow resistance is very helpful. Stack it with winters gift for 60% slow resistance.
    yeah hatsen 70% will beat out 20% on l.r.

    also slow resistance doesnt really bother me and i never use the winters gift.plus the only place i could use it is if i dropped taunt.
  2. Quote:
    Originally Posted by Decoy Carbomb View Post
    I'm not trying to talk down to you. It was just kinda petty to pop in, say EA sucks, and leave it at that.


    That's all.
    its only as good as you make it or is willling to put into it.


    what im sick of hearing is how if it isnt invul,wp or stone it can tank and dies everymob..

    not only is it not true...but if my fire tank had a dime everytime it pulled one of those butts out of the fire i could start my own rmt buisness

    weaker sets will need more attention yes...but thats why you have to work it up or if you dont wanna dont play it
  3. no you cant cap him at 90% defense

    the "soft cap" is 45%...thats where you wanna be when you defensively make your tank


    i tried with a 2nd build and found that 40% was about where i could hit. the reason is cause i didnt wanna lose out on any damage output the fire tank has which is the main reson behind fire tanks...damage.

    obilerations and touch of death are your freinds...along with titaniun coating and gausiian set

    all have melee def which is what i would go for above all being a melee toon.the issue there is finding enough slots
  4. Quote:
    Originally Posted by Airhammer View Post
    I would skip the tier 9. I will be taking tough and weave. I will take hasten, might take lightning reflexes. I am wondering about that physical perfection. I really dont like the idea of taking an end draining mutha of a power like focuses accuracy or a useless power like conserve power (with stamina and power sink I doubt it would ever be needed)

    I am goin Elec/SS myself..
    well the only thing i could say is the drop powersink in order to get pp..

    you can take powersink then respec into cp and pp later on.im using recov bonus's and unquies on top of cp and pp..all will take care of the missing powersink.
  5. Quote:
    Originally Posted by Atheism View Post
    My SR scrapper goes in first reguardless if there's a tank on the team.
    scrappers are the reason i made empath..just saying
  6. hey cma...scrappers go 2nd not 1st..stop pulling aggro :P
  7. yeah im not taking powersurge or lightning reflexes...course im taking hasten and phyiscal perfection so im adding to it..just in different ways
  8. wp/ss is the current fotm in pvp..why not pve
  9. Coldmed

    Single alt lover

    one toon ugh..

    i remember when most of us in isss 2 only had one toon...hell i didnt know i could make a toon until i hit 50 the first time.

    heh looking for a healer or rad at that time was pain staking.

    now at over 20 something lvl 50s..im glad i can change out to whatever my team needs

    i feel bad for the op and his one toon..however i do know the love for his first lvl 50..mine was a fire tank...and hes played more then any toon i got by 1000000 folds easily
  10. since its a holiday and devs most likely took friday off and monday as well...i would say the following week.

    8th no way..they already missed two days in the week..
  11. star

    the reason i did my slotting like that was to help 2ndary benefit from the regen of energize.

    i got my health slotted with the miracle +recov,numina regen/recov and a pancea + hp/end

    what do you think would be the best slotting then using health and pp to its fullest using all these? trying to get the best of all worlds..recov shouldnt be as big a issue..the regen should be to help energize on my soon to be elec tank.

    i got the recov bonus's covered in the other sets.but i wannna make sure i still cover it well enough.
  12. well i am going the route of

    1 numia heal
    1 numina heal/end
    1 regen tissue
    1 ps + end
    1 ps endmod
    1 ps endmod/recharge

    i think itll work the best


    plus i have stamina 4 slotted with the ps + end and health has the miracle +recov,numina regen/recov and a numina heal

    gettin the best of all worlds for sure
  13. im just wondering what posi plans on doing with the market..who ya thinks supplys 90% of the recipes ....devs should play their own game and realize the 2ndary effects of their nerfing...this is why you now have smoothed the xp curve TWICE in this game.

    cant wait till the 3rd time you do it..
  14. Coldmed

    Us vs Devs

    id love to get castle in rv...

    just once!
  15. hey devs...clue for ya...


    when you nerf everything...then scale down xp not once but twice...do you ever think its cause your bored and cant think of anything else to do?


    wuts next?..rebalance the balancing that you did on the reblanced pvp from the orginal balancing?

    wait wut!??!


    star wars old republic cant come quick enough sometimes



    p.s...i never asked for the a.e...so as far as im concerned you can take it out of the game and throw it next to the pile of bad ideas like nerfing cm and skills and e.d



    stop nerfing stuff for the fanbois..the 10 of you wont have jobs if ya keep it up
  16. so you rather get hit alot harder standing up then down cause you dont want tough and weave...gotcha
  17. acro doesnt give any defense so your basically only defense will come from c.j. for about 2/3 %


    and if you were at hami and tanked the mitos youll understand that aggro will be a issue with just acro..
  18. one more year till star wars old republic..thats all im saying
  19. Quote:
    Originally Posted by Desitre View Post
    Usually people take weave because they also take tough. A lot of fire fire tanks prefer to go that route but I honestly prefer Acrobatics. I took acrobatics back in oct. of 2005 and still have not seen a need for tough. The thing is is a fire fire tank takes some strategy to play so it's all about opinion. Yes you will see the difference with weave, you won't get knocked down nearly as much as you do now, but you will see more of a difference with acrobatics but if you feel you need tough grab weave as well.
    i dont get why taking acro makes it ok not to take tough or weave?

    not to mention your can grab a knockback i.o and lose a toggle and save on a heavy endurance power like acrobactics.not to mention it doesnt give enough kb protection from alot of things in this game..sure your standard minions and such youll have no isssue with. but i tend to tank more in higher lvls where fakes,monsters and hami raids...all which acro is too low to help you.

    with just fire sheild your also only at like tops 47% s/l protection . with another 23% from tough you would be even better..not by alittle but ALOT.

    i take it as you either dont play it much or your just on s.o's ..not only have i had tough and weave since dec of 04 on my fire tank but its been handy for almost 5 years now where i wouldnt get rid of either....however dropping acro was great to not only free up a power choice but drop a toggle .

    id say you should look into kb i.o's..theres plenty around and they arent exspensive
  20. Quote:
    Originally Posted by Heraclea View Post
    The proc is already numerically better over time than a level 50 generic IO in Stamina itself..
    is that right herc?..a lvl 50 end mod i.o v.s. a lvl 50 ps + end , the + end will give better end?

    cause i got one going into stamina now..and if thats true ill be all over getting a 2nd one
  21. just another example how the devs nerf things then in a year raise the xp to lvl faster good jobs!
  22. Quote:
    Originally Posted by New Dawn View Post
    If I had to go beyond SOs, to theoretically do any PvE content, in a typical team (say 1 of each AT and another blaster), on any tank I would say the game is broke. Which is why I find some builds well excessive on spending influence but there can be intentions to be met. IOs and IO sets do help in making a character just so and/or overly more efficient but to be needed to simply get things done would be borked. I'd sooner have a just so build that helps to keep things fun and spread the remaining influence on other characters.
    some of the reasons why not everyone plays every tank..

    thats why some wont play the "squishey" ones. i.e. fire or dark .

    invul is a easy one..takes aplhas with dull pain and capps s/l..before the last buff all there was was crys of doom.now i have to justify the "weaker" ones to it.

    i have no doubt some wont play elec armor just like i know cma wont play a fire tank over his invul...we play the same server and known him for years now. he might make one but getting him to 50 or putting the money in it like he did in his invuyl wont happen.

    funny thing is im the reverse....im one of those players that will play a fire over an invul.so this elec armor is right up my alley.

    the game isnt broke .it just simply gonna be "easier" tanks for you to play on.

    not a big deal if a guy like cma who plays a softcapped s/l capped invul says a pure resist base tank is kinda squishey.

    sure it'll cost more to "help" out fire tanks more then invul's cause they are lower on the tank chain...but thats why i like it.

    either way squishey or not...ill fix it to not be but of course itll be alittle more costly beucase it HAS to be.
  23. Coldmed

    Name that Baby!!

    pregant!?!!?...how does THAT happen :P



    only good name i can think of is my own
  24. Quote:
    Originally Posted by Aett_Thorn View Post
    Coldmed,

    I do agree with you that "just SO" builds are pretty infrequent nowadays, especially on the boards. I think that moderately-setted-out IO builds are much more common. However, as the test, it was hard to do anything but SOs. So that's what I was trying to compare. It was exactly why I made a WP/Elec, an Ice/Elec, and an Elec/Elec to compare them all on a base level. The Elec/Elec felt the weakest of the three on the setting I was on. Now, maybe that was bad luck. Certainly, it's just one data point, and I'm not trying to say that for sure it's the weakest set, just that it felt weaker to me in my testing.

    Now, my other concern is this: for you (and there's nothing wrong with this), you have the influence to pretty much set up a new toon before he even starts (as you've admitted so far in this thread). I'd say that's probably atypical of players of the game to have that kind of influence laying about. And, as such, I think that you might go into a new set with the end build in mind, not realizing that there's a lot of "pre-end" players out there without that kind of influence.

    The builds that you have presented are great. But, is it what an average player can achieve? I highly doubt it. They're probably going to be somewhere between an SO'd out build and your build. There's a lot of ground there, so that means a decent amount of survivability ranges too. We'll have to see where it falls as time goes on.


    My last question is this: how much Influence would it take you to get an Invuln Tank to the level that you think is good? Did your Elec build go past that, or was it about the same range, or was it less? Compared to your Fire Tanks (or other Tanks)?

    I'm just worried that you'll say that the set is fine if you put 2 billion influence towards it (or however much), but the other sets can be just as good if you only put 1 billion towards them, if that makes sense. If the set takes twice as much influence to get 'good', then that might indicate a problem.

    as far as high price builds go...i get alot of pm's asking for higher price builds for the "future" or when i "get the cash" ...its very odd cause they usually say i dont have it BUT would love to see what it looks like or when i get the money i need to know what to do with it.

    so maybe thats my calling i guess..higher priced builds. breakin the gap and filling in the holes with the higher priced i.o's *shrugs*


    just let hope they dont make any new tanks after this for a bit...im broke again


    as for the invul question...im more mad cause they buffed it to s/l cap resist.( reminds me of the one slotted tough for fire tanks in issue 2 to cap s/l for them)

    but on top they get defense out of the box. so it makes an easier day to play and make a invul just "good"

    they really do have an edge over fire tanks primary wise.which i guess is why i see more wp and invuls then fire tanks.

    using cmas guide or just the "basic" i.o.'s like titanium coatings and such would easily make a invul damn good.

    for a fire tank though?...not as much...there lies in the issues between primaries
  25. Quote:
    Originally Posted by Aett_Thorn View Post
    No offense meant by any of this, Coldmed.

    However, not everyone has access to nearly unlimited funds, and might even be using SOs or mid-level common IOs for a majority of their game. So, basing a set's perceived power level on a maxed-out IO build is all well and good for determining the set's high survivability. However, determining how it fits in with the other sets without those IOs is also good.

    I also tested it out with just SOs on test at level 50, setting myself to +1/+6 difficulty, and it felt a little squishy, to the point of several deaths over the course of testing that I didn't feel would happen with my current tankers. Maybe it was just bad luck, or maybe the set really does benefit more than some of the others from IOs.

    Just saying that an SO to SO comparison is just as needed as a high-octane IO build versus a high-octane IO build. And in that realm, it still feels a little weak to me.


    (And yes, this is taking a Shield Tanker, Ice Tanker, and WP Tanker all without Tough or Weave against the Elec Tank without Tough or Weave.)
    i think thats the issue that castle always uses as a comparison to fire tanks..it really may depend more so on the players

    where one is "omf firetanks are awesome" the other is " omg fire tanks sux"


    elec is clearly the same vision with its resistance base set, a new heal that needs some gettin use to i think.

    i do however have big hopes for it and i think just playing with s.o's does hurt in closed betas.i know its not possible to get i.o sets really without wasting alot of time...doing a few myself it does kinda blow to have to use s.o.'s to test it out. but..i have faith!

    even with so testing builds i believe it'll play great.ive plugged all the holes i could.like all other tanks i do.

    i do believe not many just "s.o. build" anymore.which is why testing s.o builds on test hurts alittle. i mean really whens the last time anyone came n here from live serers and asked for a s.o. build...its been a loooong time. or even made a guide for s.o's

    i think unless asked for..every builds given should be i.o built not s.o built....frankly the game has changed way too much to suffer on the lowest enhancements in the game as a vocal point to the build itself...the game simply just doesnt play the way of issue 5 anymore.


    yeah having to spend soo much does stink a bit...but most of the pvp recipes i got ebfore the nerf so they financed it all.. not much out of pocket thankfully.

    only thing my fire tank will have better is recov and recharge from the purples...however the elec tank will have more hp, 30% more def and more s/l resistance...so im excited.


    *crosses fingers*