ColdSpark

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  1. Yes that's how it works now - if you have a plot worth 4 and you want one that costs 6 you need only pay 2 more for it - so your old one is automatically traded in.

    I'll have a little look at the prestige calculations later on - see if I can work the maths on them (if I can't I won't tell me boss - I do a fairly mathmatical job!!) to see if a) the new 25% boost makes the big plots affordable or b) if we're still never going to get there....

    Note the new patch notes though - from what I saw of the interview rent is going to be looked at with a possible change so that its defined by your plot size alone. We shall see.
  2. I'm pretty sure not - certainly not in Europe and I don't think in the US either. In fact I think I saw some math which showed its impossible to get it as there would be no way to generate enough prestige to cover the rent with a SG of 75 [img]/uk/images/graemlins/tongue.gif[/img] Don't hold me to that though as I don't have the link.
  3. [ QUOTE ]
    Not to mention half the female toon costume options clip in unsightly ways or just don't fit right.

    [/ QUOTE ]

    Ummm - time to get Kitty to slimfast? [img]/uk/images/graemlins/wink.gif[/img]
  4. Not nerfed just yet [img]/uk/images/graemlins/laugh.gif[/img] time to milk statesbitch for all he's worth!! (oh and I've just turned IM on sorry!)
  5. Notes ripped from a US Thread (I take no credit) from an interview with Posi yesterday - some VERY nice and interesting things coming soooooon....

    1. another double xp event before the end of the year.

    2. Another Halloween Event this year, bringing back original elements as well as add some "special treats" and get new contacts. The new treats can be
    traded into contacts and receive a new reward that hasnt been given out before.

    3. (training room patch discussed) Empowerment stations buffs didnt stack as intended, so since it doesnt work that way, they now last 60 minutes, replacing non stacking.

    4. Possible all decorative rooms going down to 50k, if not 50k, they will go down in cost.

    5. Issue 8 expect a possible RENT system change. (one is possibly rent could be free if its a small enough plot)

    6. COP Trail scheduled to be debuting before i8. Base raiding not being promoted yet due to lots of bugs, time in getting the systems worked out.

    7. Lots of stuff planned for pocket D.

    8. PLans to add bigger teleporters to hold more beacons. No ETA.

    9. Fix has been made for players not receiving HO drop when encoutering Hamidon. Coming Soon to live!

    10. Teleporting back to mission after rezing in base is a bug. But there is an auxillary item going in as well (when the fix is made) to allow
    you teleport to the active mission as a choice.

    11. Looking into possible teleport to front door to Icon!

    12. So far no plans for teleport beacons into PVP zones due to balance issues and possible exploits.

    13. Arenas bugs will be getting fixed as they come in, new feature in next issue is that Pocket D will receive arena terminals so that villain and heroes can battle easier.

    ISSUE 8

    14. Issue 8 Title: To Protect and Serve! (taunt by Posi to see if players can figure out what chapter this relates too )

    15. Invention system was scheduled for i8. Its a very big, detailed and scarey and moving it out of i8 to concentrate more directly on it.
    if they worked on it, i8 would have been pushed back to next year. Some systems are done. It will probably come out in its own issue.

    16. Rewards system: 1st veteran reward 3 months Trenchcoats on all characters. They are a back option, IE like a cape. There are veteran rewards planned for up to 3 years of subscription. (April)

    17. Wings: an unlockable costume piece. Wings will move in flight. (very impressed with look of wings).

    18. Jetpacks eventually coming down the road. (Flight options). Castle has made a zillion and will kill posi if he is asked to make one more.

    19. starting with issue 8 each issue will build on itself regarding storyline wise. And when the "show drops" youll know. Plans are coming for zone wide events tied with storylines.

    20. 5th Column: Their return is planned but not for this year.

    21. Respecs as a veteran reward, new base items (comic cover art as posters for base).

    22. New missions and contacts for 50+ contacts for issue 8, and adding more content for under used zones.

    23. Possible to get into Rikti Ship, in the future?!

    24. Jay has a lot of costume options, some are going into issue8. He is reading the forum every day! Someday he may get a red name.

    25. Power customziation and effects of powers: Its very hard. Colors are "baked into" the powers. Its a huge effort, its not on a schedule, but it doesnt meant hat it cant jump onto a schedule.

    26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
    Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.

    27. Planned Box Expansion: It has been taken off the schedule as a paid expansion. They are going to please the player base by moving all the features from the paid expansion into free issues!
    There fore the issues will maintain storylines that would have lead up to the free expansion. issue 9, 10, and 11 storylines planned for next year.

    28. New high end villains for high end players.

    Breaktime!

    29. Rent may be based off plot size.

    30. Plot costs are staying the same, to give Larger SG's long-term goals.

    31. Posi has been investigating increasing SG's size. An Idea is if you have 5 alts, in a SG it would count as 1 slot fo the 75 in the SG rather than 5.

    32. Adding arch villains as gladiators, but new thigns to do with Gladiators!

    33. Dev Hosted PVP arena Events and giving a reward?: Possible. Idea, SG tournament, and last SG standing vs. Devs!

    34. All out PVP zone without NPC's or debtless PVP zone coming?: removing threat of NPC's removes incentive, XP gain for example. But zone with no NPC's is possible idea.

    35. Faultline, getting upgrade.

    36. New badges coming, inlcuding veteran reward badges! Most badges are going to be focused out of combat. 2 new accolades coming into game, no ETA.

    37. Paigon Poker is really exciting for Posi, nothing to do with the game. LOL

    38. Minion customization is something they are not touching.

    39. New powersets are still coming as it was planned for the expansion. They will be broken out into issues. He just needs to make them "cool"

    40. Recluses SF: it is where the devs want it. Its meant to be hard and be proud when its completed. They recognize some AT's are better at it, but its the nature of the beast.
    They have ideas on helping those AT's but nothing coming soon?

    41. Stalkers and DOms not feeling useful in the Recluses SF: They believe it takes a player to know the weakness and strengths of teams, aand fit in to be used as best as possible.
    As for stalkers they have awesome dmg right off the back, and players recognize to use them as their dmg drops off with DPS.

    42. They are constantly monitoring all AT's.

    43. moment of glory: Not sure if there are any plans coming for MOG. They keep data mining it and balance numbers it, but not sure if changes are coming.

    44. Patch notes issues: people type them in. People make mistakes. They made changes to the process and hopefully it should be easier to not miss as much. They are doing their best.

    45. Villain powersets moving over into Heroes? yes it is planned. Its somehting they can do quickly, but not sure when. There will be some hold backs for uniqueness but some can definitely work on heroes.

    46. Buffs and debuffs are primarily assigned to their individual games. But first they would want to move certina powers over before working on buffs.

    47. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.

    48. Training room is the cross server PVP server :P

    49. Windows in bases? He needs to convince art department that they can do it. But art says it isnt possible. its being looked at.

    50. Anymore Mastermind sets coming? One more is coming, not animal based. Its 1 of 10 new powersets thats coming out next year. Posi says NO CLOWNS!

    52. Villains turning heroes, heroes turning villains: they would like to see it happen, theres a lot of hurdles before implementing. Posi thinks its worth putting in but tey have to get past the tech hurdles.

    53. Flashback: loves idea of flashback, but it takes away from altism. They understand that players have to make alts to see all the content, but iits a double edged sword.

    54. Rewarding altism? comes with veteran rewards in a sense (ie permanent nemesis staff)

    55. Jet pack on hero side coming like in Mayhem Missions.

    56. Hazard zones coming in COV? probably not, but that doesnt mean Villains wont have access to hero hazard zones.

    57. Server/character Transfers: something thats a priority, moving characters to other servers. Biggest hurdle is making sure its automated with no issues. Havent decided on pricing but will
    most likely be a paid for transfer.

    58. The war walls will begin to come down. The city council has decided they are not needed anymore. Happening in the very near future! Not sure where they will be coming down.

    59. Will there be a TF like the Recluse SF? YES!

    60. Will villains be able to raid hamidon? Undecided.

    61. Hero/villain team up besides events? Yes.

    62. More than 1 build type characters for PVE? Discussed ultimate enhancement slotting.

    63. Defiance: Castle and Posi have talked about changes. They are looking into it.

    64. Gladiators: choosing which gladiators they can fight, like a training? Yes, possibly in the form of a room in base. "danger room" type room for lack
    of better words

    65. Hercules Class titans: Hasnt seen a bug for it, and players should enter bugs in game for better understanding.
  6. Morning all - new patch has hit US Test server - good news and bad for us:

    Good:
    Fly gets 2 buffs - one general endurance discount to it and 2 that it is now affected by Swift, Lightning Reflexes and Quickness (but only if you weren't at cap before)

    Prestige rate increase 25% - so get in SG mode!

    Those little buff things last an hour

    Arachnos Gville Flier GM is fixed!!!


    Bad:

    The Freedom Phalanx members in the Recluse Strike Force will no longer Drop enhancements. This should help alleviate the issue of players' trays being full when the Synthetic Hamidon Enhancement is awarded. - GITS! So we lose out on 7 or 8 lovely SO's cos the devs don't want it being too nice for us..... what a poorly hidden excuse of peoples tray being full.....

    Non-Secure plots can now only have 1 item of power. Kinda re-opens the whole secure or not but I still lean towards not so long as we get the damn fusion generator badge (for which I want to arrange a night in a PvP zone of choice for us all - we need to spend 50 CONSECUTIVE hours I think to get the badge - though that's a guess (not the 50 part).

    Anyway here's a Linky and I'll see you guys for RSF later
  7. oh blooming heck....

    From US Patch notes:

    Unsecure Base Plots are now limited to 1 Item of Power. Secure Base Plots are unchanged (there is no artificial limit to the amount of Items of Power a Secure plot can contain).

    So basically we've been screwed over again here - now if we want more than one IoP we have to go for the stupidly expenisve Secure plots. Seems like a silly way round to change this without fixing the fusion generator issue first. Hey ho.
  8. Yup - and not just that but given that some of us now NEED the power from 2 generators to run the base (until we can get fusion generators) then the problem remains that if you lose one in the raid then you're basically in trouble as you'll lose half your power and your base will, at least partially, power down.

    So secure plots are, for the moment, the only way to expand but a huge expense that shouldn't be necessary.
  9. OK here's a proposed RSF build for Major Helioss, I've gone for a few possibly odd choices but I think this will make you an invaluable asset on any RSF team (we really must check about the vengeance stacking thing)

    I've gone for medicine pool so that you have a nice safe way to heal yourself in an emergency, and to give you a basic rez.

    You'll have no problem running these toggles and fighting mate - just bind hover and fly to a button so you can switch em easy - you'll soon know if you're fighting in fly mode when u run out of end [img]/uk/images/graemlins/tongue.gif[/img]

    I'd say its worth a pop but feel free to counter guys - remember though its an RSF-specific build - so we're looking for a very strong support/+4 Hero Killer.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Major Helioss
    Level: 50
    Archetype: Corruptor
    Primary: Radiation Blast
    Secondary: Kinetics
    ---------------------------------------------
    01) --> X-Ray Beam==> Acc(1)Dmg(27)
    01) --> Transfusion==> Acc(1)Acc(3)Acc(3)Heal(5)Heal(5)Rechg(7)
    02) --> Irradiate==> Acc(2)DefDeBuf(25)DefDeBuf(40)DefDeBuf(40)
    04) --> Siphon Power==> Acc(4)Acc(7)Rechg(9)Rechg(9)Rechg(13)
    06) --> Hover==> Fly(6)
    08) --> Assault==> EndRdx(8)
    10) --> Siphon Speed==> Acc(10)Acc(11)Rechg(11)Rechg(13)Rechg(15)
    12) --> Electron Haze==> Acc(12)Dmg(27)Dmg(42)Dmg(43)
    14) --> Fly==> EndRdx(14)Fly(15)Fly(17)
    16) --> Tactics==> EndRdx(16)TH_Buf(17)TH_Buf(19)TH_Buf(19)
    18) --> Cosmic Burst==> Acc(18)Dmg(29)Dmg(43)Dmg(43)
    20) --> Speed Boost==> EndMod(20)EndMod(21)EndMod(21)EndRdx(23)
    22) --> Vengeance==> DefBuf(22)DefBuf(23)DefBuf(25)TH_Buf(29)TH_Buf(31)TH_Buf(31)
    24) --> Aid Other==> IntRdx(24)
    26) --> Neutron Bomb==> Acc(26)Dmg(31)Dmg(36)DefDeBuf(50)
    28) --> Aid Self==> IntRdx(28)IntRdx(33)Heal(46)Heal(48)Heal(50)
    30) --> Resuscitate==> Rechg(30)
    32) --> Atomic Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(34)DefDeBuf(34)DefDeBuf(34)
    35) --> Transference==> Acc(35)Acc(36)Rechg(36)Rechg(37)EndMod(37)EndMod(37)
    38) --> Fulcrum Shift==> Acc(38)Acc(39)Rechg(39)Rechg(39)Rechg(40)
    41) --> Dark Embrace==> DmgRes(41)DmgRes(42)DmgRes(42)
    44) --> Soul Storm==> Acc(44)Acc(45)Hold(45)Hold(45)Rechg(46)Rechg(46)
    47) --> Aim==> Rechg(47)Rechg(48)Rechg(48)
    49) --> Proton Volley==> Range(49)Range(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Scourge==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  10. Aye - very nice indeed matey [img]/uk/images/graemlins/laugh.gif[/img] always like these to pass the time... now if only we had some good artwork to go with them [img]/uk/images/graemlins/tongue.gif[/img]
  11. Off topic but my PB Build for comments - have gone Tri-Form in the end....

    Seems Sherksilver builder is borked for PB Nova Form (indeed this one is getting the Nova and Dwarf form slots a bit confused too :P but they're all good I think)

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Peacebringer
    Primary Powers - Ranged : Luminous Blast
    Secondary Powers - Support : Luminous Aura

    01 : Incandescence damres(01)
    01 : Glinting Eye acc(01) dam(50)
    02 : Shining Shield damres(02) damres(3) damres(3)
    04 : Essence Boost recred(04) recred(5) recred(5)
    06 : Bright Nova endrec(06) endrec(7) thtbuf(7) thtbuf(9) thtbuf(9)
    08 : Radiant strike acc(08) dam(19) dam(25) dam(50)
    10 : Hasten recred(10)
    12 : Stealth endred(12)
    14 : Super Speed endred(14)
    16 : Build Up recred(16)
    18 : Incandescent Strike acc(18) dam(19) dam(25) dam(50)
    20 : White Dwarf damres(20) damres(21) damres(21) endrec(23) endrec(23) endrec(34)
    22 : Reform Essence hel(22) recred(37) recred(43)
    24 : Pulsar acc(24) acc(27) disdur(27) disdur(29)
    26 : Glowing Touch hel(26) hel(46) recred(46) recred(48)
    28 : Conserve Energy recred(28)
    30 : Solar Flare acc(30) dam(36) dam(36) dam(36)
    32 : Photon Seekers acc(32) dam(33) dam(33) dam(33)
    35 : Dawn Strike acc(35) dam(42) dam(43) dam(43) recred(45) recred(45)
    38 : Light Form damres(38) damres(39) damres(39) recred(39) recred(40) recred(40)
    41 : Restore Essence recred(41)
    44 : Thermal Shield damres(44) damres(45) damres(46)
    47 : Quantum Shield damres(47) damres(48) damres(48)
    49 : Grant Invisibility endred(49)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
    01 : Energy Flight enhancement(01)
    10 : Combat Flight enhancement(10)
    06 : Bright Nova Bolt enhancement(06) enhancement(13) enhancement(17)
    06 : Bright Nova Blast enhancement(06) enhancement(13) enhancement(17)
    06 : Bright Nova Scatter enhancement(06) enhancement(11) enhancement(15)
    06 : Bright Nova Detonation enhancement(06) enhancement(11) enhancement(15)
    20 : White Dwarf Strike enhancement(20) enhancement(31) enhancement(37)
    20 : White Dwarf Smite enhancement(20) enhancement(31) enhancement(37)
    20 : White Dwarf Flare enhancement(20) enhancement(31) enhancement(34) enhancement(34)
    20 : White Dwarf Sublimation enhancement(20) enhancement(29) enhancement(40) enhancement(42) enhancement(42)
    20 : White Dwarf Antagonize enhancement(20)
    20 : White Dwarf Step enhancement(20)
  12. Excellent - I'll pop a proposed build up later mate, well that's today at work sorted at least [img]/uk/images/graemlins/tongue.gif[/img]
  13. OK guys - Thursday is looming so its time for the RSF run (what is it now - SG run 5?)

    I think we have a full SG team this week and this is the lineup as I have it:

    Two Fist
    Two Fist
    Two Fist
    Two Fist
    Two Fist
    Two Fist
    The Wheelbarrow to carry Two Fists ego [img]/uk/images/graemlins/tongue.gif[/img]

    more seriously:

    Jon
    Fisty
    Mister (I assume as Chaos Agent)
    Ms. Kitty
    Atomic Tempest
    Scarlet Vengeance
    Lady Doom
    Helioss (you mind bringing the major mate? I'm thinking double kin action could be good).

    Let me know if you're not up for it - lets say a 7pm Kick Off - one night special of course - not that we'll need more than 3-4 hours max. Chem nukes from a few of us please and Shivans of course.
  14. Sorry Kin but the Turbine Genny only allows 2 aux [img]/uk/images/graemlins/frown.gif[/img] (Note you can place as many as you like in the room - but only 2 will be "attached" at any one time - the rest are doing diddly)

    I'm with Doc Death here - D&VS is maxed out for power now - there are 2 options:

    1) - got to a secure plot which allows 2 generators and put in a second fusion. Cost: 11 Million for the plot plus whatever the generator is (I believe this is what Violators have done - not that I've been snooping at all [img]/uk/images/graemlins/tongue.gif[/img] )

    2) - fix the bug that's preventing fusion genny badge from working and then we can stick with non-secure plots. Cost: 7 Million for the generator plus 900k for an energy room large enough to pop it in.

    Personally I'd rather save that 4 million seeing as the only benefit secure plots offer is the ability to have 2 generators and 2 main control items. Seems like a(nother) slightly unthoughout piece of the base puzzle - hey ho!
  15. From what you're saying I'm assuming you're trying to use the oracle or mission computer to access the Cathedral of Pain trial which gives an Item of Power.

    This trial actually isn't live yet - its been tested a couple of times but has not yet been released to us all. So there's almost certainly nothing wrong with your setup [img]/uk/images/graemlins/smile.gif[/img]
  16. Aye it appears screwed up when in the thread - still seems ok from the main page... for now [img]/uk/images/graemlins/tongue.gif[/img]
  17. [ QUOTE ]
    Everyone is EVIL is talentless [img]/uk/images/graemlins/wink.gif[/img]

    [/ QUOTE ]

    We'll just keep hold of that quote for a rainy day [img]/uk/images/graemlins/wink.gif[/img]
  18. Monday I'm planning to play my new PB a bit, Thurs I will be leading the SG slot (I'm assuming Jon, Scar, Lady, Helioss & Mister will join Two Fist here - Kitty and DC please let me know - same goes for the rest of D&VS) - I already have 3 people expressing interest in whatever spare slots we have.

    Will do either the Sat or Sun runs (hell maybe both :P)
  19. Umm - one has noticed the new calendar feature on the forums (that or I never saw it before!!) Could we perhaps use this to arrange RSFs? though I seem to be only able to put Private entries in.
  20. Hmm - I think I'd still say that for the vast majority of people taking part in a hami raid (and yes I exclude the leader here) its a doddle. Get in and spam holds/heals/taunts as fast as the horrible lag will let you.

    RSF on the other hand requires EVERY person on the team to be playing at thier very best, utilising every trick they have.

    All respect to Hami Raid organisers though - tough job.
  21. Mate you're normally on the floor so fast I don't get a chance to see your aura :P
  22. Ooo quick reply eh? Natch.

    Well we got that SG we wanted to buy up and I've configured thier base to be raid ready - this means we can now:

    Raid ourselves for practise (if we want to)
    Raid ourselves to get rid of IoPs to prevent us from having our base trashed.

    Now on the subject of secure plots and the like... I've been doing some reading on the US threads.

    A secure plot does NOT allow us to place more defenses. The only plus is it allows 2 generators and 2 control mainframes on the base - providing redundancy if one gets trashed during a raid. Now my feeling here is that if we lose one gen then we're gonna lose both. So I'm tempted to hold out for the larger gen at 7 mill prestige rather than spend 11 mill on a secure plot that doesn't give a huge benefit.

    The other plus of doing it this way is that we could move up one plot size of the non-secure type. This brings the benefit of being able to hold as many IoPs as we can place vaults. And in the time that we've been told we're going to be able to get IoPs without being raided (which in reality is bound to be at least a month or two) we can have up to 5 (I think) - which could be worthwhile doing (they've increased the buffs IoPs give but no numbers yet).

    Food for thought here anyway - let me know what u think.

    I'm around tomorrow AM (getting another HO) then out of action till Monday evening - so have a great w/e all.
  23. Update here guys - this IS still going ahead - Jon couldn't get on to post the team but if you've spoken / agreed with him you're coming - kick off is 9:30 / 10 am now - please have your shivans and ideally chem nuke (others a plus) ready in advance..

    See you there and we'll be looking to set a new server-best time (currently held by our Wednesday team 3:30)
  24. OK RSF tomorrow night (sorry the Leviathan SF got called off tonight)...

    Teamsheet is (I think):

    Black Jon Bludd: Sniper
    Two Fist: EM/Stone
    Chaos Agent: EM/Energy Brute
    Helioss: SS/Energy (I think!) Brute
    Lady Doom: Plant Thorns Dom
    Scarlet Vengeance: Ninja / Dark MM
    Atomic Tempest: Rad/Kin Corr
    Ms. Kitty: Dark/Dark Corr

    Kitty sorry I really can't remember if a) I asked and b) you said yes :P

    Shivans a must - if the brutes can all get nukes then we'll be OK - anyone else getting them is a plus. We'll be doing it in one evening or quitting and will be looking for a 3-4 hour time.