Col_Blitzkrieger

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  1. [ QUOTE ]
    It is a good set now and still needs to remain a good set, but because of 9 powers not because of 1.

    [/ QUOTE ]This.^



    (...also extends to the Foot Stomp powerset. Er, I mean Super Strength powerset. But that's another story for another thread.)
  2. Doesn't Katana have the highest single target DPS these days?
  3. [ QUOTE ]
    Assuming you survive the alpha

    [/ QUOTE ]Brute.
  4. Col_Blitzkrieger

    plant/rad help

    [ QUOTE ]
    Spirit Tree is a bit meh though, you could pick up the new Primal Mastery AOE Cone instead to give yourself a bit more offense. Roots beforehand will set up Containment for it and stop the annoying knockback.

    [/ QUOTE ]Energy Torrent does not cause knockback for Tankers, Scrappers and Controllers. It causes knockdown instead.
  5. Col_Blitzkrieger

    pb or warshade

    Random addition to the comment on Dark Nova vs. Bright Nova survivability.

    Dark Nova, even without selfbuffs, is more survivable due to having -Recharge in its attacks. At low levels, Bright Nova somewhat balances this out due to hitting mobs easier wue to -Defense in attacks, but this advantage is quickly lost by the time you get to SOs, because - and I can say this with confidence - most people choose to slot more accuracy as opposed to relying on -Defense to hit things more often. Both Nova forms have Knockback in some blasts. With Hasten on, I can stack quite a bit of -recharge on mobs, which not only prevents them from attacking me as fast as they normally would, but also prevents them from running. Well, assuming they live long enough to try running.
  6. Col_Blitzkrieger

    pb or warshade

    [ QUOTE ]
    [ QUOTE ]

    It just caps your resists and increases recovery, while blocking the use of forms.

    [/ QUOTE ]

    Just thought I better mention that Light Form also gives mez protection.

    [ QUOTE ]
    And Eclipse is better than Light Form anyway.

    [/ QUOTE ]

    To subjective. You seem to be basing this conclusion on Light Form blocking form shifting. Not a significant drawback if, like me, you don't play a tri-form.

    [/ QUOTE ]Eek, completely forgot the mez protection. Point taken.
  7. Col_Blitzkrieger

    Facepalm emotes

    [ QUOTE ]
    I support this idea in all it's glory. I have had to facepalm so many times when in teams that my forehead hurts from excessive facepalming, mainly when Scrappers with shields think they're Tankers.

    [/ QUOTE ]I thought you were against copying things from WoW.
  8. It'd only be remotely useful if you slot it into a Stun power to begin with (if you have one), for a slight chance to increase the magnitude. And even then it's only marginally useful.
  9. Elec Blast has the same drain amounts for both Defenders and Blasters, they have the same mod for Endurance Drain (either that or it's simply not affected by AT mods)
  10. I think this proc counts as only one allowed per single afflicted enemy target.

    Just slap it in the Enforcers, they'll spray it around just nicely. Throw in a Lady Grey proc and you'll have very sexy Enforcers indeed.
  11. Random question on the subject of Blaster melee.

    Thunder Strike.

    Is it horrible beyond redemption or does it have any saving graces? Looks to me like they took the Brute/Stalker/Mastermind version and messed up everything good about it. Which is obviously false because I'm sure the Blaster one existed earlier.

    It's a PBAoE (radial) knockback, where only a minor portion of the damage is energy, and most of it is Smashing - and this Smashing majority is only single target. So you have a glorified slow motion heavily resisted single target melee attack that has the side effect of scattering anything near you to the four winds. Oh, and, uh, it has a Stun, too.

    I repeat, is there anything -good- about this power?
  12. [ QUOTE ]
    You need to look at the whole picture not just a single figure out of context.

    [/ QUOTE ]I don't mean to be rude or hostile, but I think you need to stop spouting nonsense. If you're talking about DPS, then say so, but per use Propel will always outdamage any other power in Gravity Control. I admit I got the powers in question mixed up, but you yourself showed there's not much difference in the damage.[ QUOTE ]
    Also from my combat tab - yes lift does indeed show up and containment is affecting it - it looks as if there is a bug in that the damage numbers do not show over the mob on a held opponent.

    [/ QUOTE ]You might not be noticing it because Lift has a damage delay (the time it would normally take for the mob to fly through the air) which is not removed when the mob is affected by -KB. What is it, about one or one-and-a-half seconds between cast and damage dealt?
  13. [ QUOTE ]
    [ QUOTE ]
    I think the over abundance of PSW is skewing my vision of doms.

    [/ QUOTE ]

    And the rest of the set?

    [/ QUOTE ]Drain Psyche is hilariously powerful. Mind Probe is good. Psyhcic Scream is debatable. The rest kind of stinks.
    I recall BAB* mentioning that it's likely Psionic Assault will get rebalanced a bit to make the rest of the powerset better while shaving some power off PSW. Currently the set pretty much -is- DP and PSW.

    *(BAB may not be the powers guy but I'm assuming he didn't pull this out of his rear end, and has heard it being discussed. Either that or I'm mixing up my red names.)
  14. Col_Blitzkrieger

    pb or warshade

    Time to dissect the falsities![ QUOTE ]
    warshades are not any good in human form till lvl 30, while pbs are excellent in human form from lvl 1

    [/ QUOTE ]Subjective.[ QUOTE ]
    pbs have a better tank form as the attacks are pbaoe and it has a self heal which is quite fast but heals a lot when slotted

    [/ QUOTE ]Both Dwarf forms have only one PBAoE and a self heal. The Warshade has no knockdown in their Dwarf form's PBAoE, but it does higher base damage. It does MUCH higher damage if you get its recharge fast enough to benefit from its own buff, which is not hard. The Warshade's self heal functions as an extra single target attack over the Peacebringer's, and with a constant Mire buff and good accuracy slotting will only miss 5% of the time, while outhealing the PB's self heal over time, assuming equivalent slotting.[ QUOTE ]
    warshades tp throughout the whole game while peacebringers fly, if you get another travel power for either one of your pb or warshades then your build sucks [censored] from a straw lol

    [/ QUOTE ]Subjective on the latter point. I don't understand what you're trying to say with the former one, unless this is another "TP sucks lol" brainfart.[ QUOTE ]
    warshades suck till higher lvls

    [/ QUOTE ]Subjective, though I'll admit they're late-blooming. Neither Kheldian "sucks" past level 6, though. And, technically, neither sucks any more than any other AT before level 6, either.[ QUOTE ]
    warshades are [censored] in human form till you reach lvl 30 and onwards

    [/ QUOTE ]Subjective. [censored] at what?[ QUOTE ]
    peacebringers are much more enjoyable because warshades get two forms while peacebringer gets 3

    [/ QUOTE ]Both Kheldians only get two forms, Nova and Dwarf. Light Form and Nebulous Form are not true forms, but if you count those, both get 3.[ QUOTE ]
    the peacebringer gets another form which is light form where you are like a little wisp or star and you are super uber for a lil bit

    [/ QUOTE ]Not a true form, it's a melee godmode power. On top of that, it restricts the use of true forms.[ QUOTE ]
    warshades have eclipse instead of a 3rd form

    [/ QUOTE ]Warshades have Nebulous Form, if you want to take power names literally and consider it a seperate form, as you did for Light Form.[ QUOTE ]
    eclipse is a power where you drain all the foes end or hp or both around you and adds it to ur end and hp, if you get hasten and put 5 recharges on it then you have hasten nearly all the time and keep using that so you get eclipse back

    [/ QUOTE ]Eclipse doesn't drain HP. It drains endurance and grants a stacking resistance buff per enemy affected.[ QUOTE ]
    although eclipse sucks in a small team of 4 or 5 and under and is [censored] for soloing

    [/ QUOTE ]False. On even small teams Eclipse will cap your resistances. When soloing, you don't need it, but you can herd mobs together if you really want to use it.[ QUOTE ]
    while the peacebringers light form is uber for helping the team and super sexy uber for soloing especially with hasten slotted

    [/ QUOTE ]It just caps your resists and increases recovery, while blocking the use of forms. Eclipse also caps your resists, but you can enter forms while Eclipse is active. Light Form has a horrible crash when it wears off, Eclipse does not. Eclipse can be perma, Light Form can not.[ QUOTE ]
    if a pb and a ws had a duel then the pb would win 75% of the time

    [/ QUOTE ]lolPvP[ QUOTE ]
    okaii so the most important form is the dwarf form, because NEARLY ALL the teams will want you to be the dwarf form so your a tank especially if they dont have a tank or only have 1 which most teams do, and every taskforce the team would want you to be in a dwarf form, and you love that cimerora tf you always wanna do it lol and you would HAVE to be dwarf form for the whole enter taskforce otherwise you might lose, especially when you face rom you would have to be in dwarf form, any Elite boss or arch villain you would have to be in dwarf form to survive

    [/ QUOTE ]Falsefalsefalsefalsefalse. I only ever use Dwarf in teams if there's no tank or the tank has trouble keeping agro for whatever reason (such as over-agroing). The rest of the time I blast away in Nova form because this is more useful. Eclipsed Nova form will not even come close to dying unless the entire team is doing something horribly wrong and the situation would be hopeless either way.[ QUOTE ]
    the peacebringers have a better dwarf form, the attacks are pbaoe so you will kill mobs a lot quicker so therefore you tank better, it has a self heal which when slotted will recharge and heal super well and if your about to die tanking in dwarf form as a pb use the self heal then if ur gna die again go human form as a pb and use your self heals as a ws you coudnt do this or not aswell deffo

    [/ QUOTE ]This entire paragraph is so incredibly false I just stared at it for a while. "Better" is subjective. Better at what? Both Dwarves have one PBAoE, Warshades have the stronger one, which also buffs the other three ST attacks they have (Peacebringer Dwarf only has two ST attacks that cannot be selfbuffed in Dwarf form). Warshades self heal more over time. A WS could do a panic-shift better thanks to Eclipse, whereas a PB would have a much higher chance of faceplanting due to losing HP and resistances. Warshades have ample amounts of control powers in human form, and can use Stygian Circle for a huge heal off existing corpses, before shifting back into Dwarf.[ QUOTE ]
    so if all the tfs and nearly all the teams or prefer you to be in dwarf form woudnt you wanna be a better dwarf form, excactly a pb is , the warshade dwarf forms have less hp and will die easier as the pb has more hp built secondarys

    [/ QUOTE ]Most TFs and teams I'm in Nova because it kills stupidly fast, Dwarf if there's no tank or a second tank is needed. Black Dwarf is better for such offtanking because it plays more like a Brute, and thus deals much more damage than White Dwarf both in AoE and single target. Both Dwarf forms have equal HP without buffs. With Essence Boost, PBs have a tiny bit more HP, but then you have Warshades with Sunless Mire and Eclipse for capped damage and resistances. And you yourself said that killing faster makes you a better tank, so... Warshades win?[ QUOTE ]
    the warshades have a slightly better nova squid form, but the squid form has no defence so you cant solo like that and you would need a large team to go squid form

    [/ QUOTE ]Eclipse, Nova form's inherent flying ability, knockdown from the blasts. Soloing in Nova only becomes problematic when fighting enemies that mez a lot.[ QUOTE ]
    if your gonna be a tri form build which is be in the forms more than human form then you need macros and binds

    [/ QUOTE ]"Need" is subjective, but they're handy.[ QUOTE ]
    knockbacks will help keep your team alive well if you aren't soloing

    [/ QUOTE ]This is more often false than true.[ QUOTE ]
    almost all the warshades attacks are ranged or holds but there range is either close or melee range and they havent been updated sicne issue 3 and they wont be anymore the new company are leaving them. and warshades hp will be lower than pbs hp later on anyway and if your attacks are melee range and u go dwarf quick ur dwarf will die easier and wont be as a good as a pb dwarf form

    [/ QUOTE ]You lost me here. I don't see a shred of truth here, so just replace everything with the opposite and you have a fixed version.[ QUOTE ]
    the nova squid form has no defence so they always get hit everytime and their dam resistance is [censored] but I suppose in a large team you would get buffs

    [/ QUOTE ]I already fixed this a quote or three up.[ QUOTE ]
    you need to put 5 of your slots onto hasten

    [/ QUOTE ]ED came ages ago, horrible advice.[ QUOTE ]
    enjoy a 3rd form more and you don't see many people with the light form

    [/ QUOTE ]Warshades have Nebulous Form. And Eclipse is better than Light Form anyway.[ QUOTE ]
    thanks for reading hope it helps

    [/ QUOTE ]For the love of all that is holy, I hope nobody takes any of the "advice" you posted here, it's so horribly wrong in so many ways.[ QUOTE ]
    i know it sounds like peacebringers are a lot better but they are pretty much

    [/ QUOTE ]Subjective, and arguably even false, based on power(set) analysis.[ QUOTE ]
    warshades do have good potential and when you 5 or 6 slot hasten their eclipse is good for every mob so their potentional when slotted is awesome, but not as fun

    [/ QUOTE ]Fun is subjective. 5 or 6 slotting Hasten is, again, terrible advice, do not do this.[ QUOTE ]
    hope it helps

    [/ QUOTE ]If your goal was to help people be completely ignorant about Kheldians and feed off your misinformation, then it probably does.[ QUOTE ]
    I know ws dwarfs have pbaoe but alltogether pb has better pbaoe

    [/ QUOTE ]They do not.

    I realize I have a 5 Warshade in my sig which hints at bias, but I was being as objective as possible in this post. If anyone finds anything wrong in my dissection, feel free to point it out, I've never claimed to be infallible and all-knowing.
  15. Col_Blitzkrieger

    MailBox Feature

    [ QUOTE ]
    *slaps Dark_Archer*

    This isn't World of Warcraft and i don't think CoX is trying to be. The reason i came back to this game is that it didn't try to copy World of Warcraft's every move like most other MMOs do and taking the idea of Post boxes would be a step in the wrong direction.
    I give this idea a... well, a slap.

    [/ QUOTE ] *slaps ClosingGap* Hating WoW just because it's WoW stopped being "cool" ages ago. This is the Suggestions forum, if you can't come up with a counterargument to a suggestion other than "World of Warcraft has this and World of Warcraft is EEEEVIIIIL", then maybe you shouldn't have bothered posting.

    WoW didn't invent the idea of an in-game mail system, and just because WoW has it doesn't make it a bad idea.
    Currently, getting an Inf/Salvage/Recipe transfer done with the help of a friend is easy, if somewhat awkward and annoying. A mail system would be a QoL buff without really unbalancing anything at all in the game.

    Merits are a different kettle of fish, they represent a character's personal progress, as a replacement to the old reward choice table from the end of TFs/SFs/Trials. On that note, you -can- trade the rewards you can buy for said Merits.
  16. [ QUOTE ]
    [ QUOTE ]
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    Gravity's hold does a lot of -knock*

    [/ QUOTE ]This is the only part of your post that is not false.

    [/ QUOTE ]

    From that comment I can only draw the conclusion you haven't seen what slotting the hold for damage does.
    It makes for a huge part of a Grav trollers dps and if you don't think it does DoT I don't know what you think does and I certainly see no damage figures from a foe which I have just held when hit by lift. I also see about 2/3 of the damage of propel from lift when used on a foe that hasn't been held

    [/ QUOTE ][ QUOTE ]
    Lift does reasonable damage as long as you don't try using it on the mob you have just held. Gravity's hold does a lot of -knock* and from what I see lift does zero damage against foes that don't get knocked back, up or down.

    [/ QUOTE ]"From what I see" is never reliable. As with every single other power in the game that deals damage and has a knock* component, it doesn't matter whether or not the knock* is suppressed or not, it'll still do damage. In fact, it'll do double damage thanks to Containment.[ QUOTE ]
    Also remember your hold does as much if not more damage than Propel its just a lot of it is DoT

    [/ QUOTE ]Crush: 30.6 base damage.
    Propel: 59.9 base damage.

    Maybe you're the one that hasn't seen what slotting Propel for damage does, or hasn't been paying attention to the combat log when using Lift on Held foes?
  17. [ QUOTE ]
    Dr Quaterfield TF.

    [/ QUOTE ]This.^
  18. [ QUOTE ]
    Some of us play for the sake of playing

    [/ QUOTE ]and thus shouldn't care too much about rare recipes at all.

    The game isn't balanced around them, you don't need them. If you want them, work for them. If you don't want to work for them, then you obviously don't want them as badly as you think you do.
  19. [ QUOTE ]
    I believe the biggie is actually the patrols though, because they run AI scripts even when the players aren't around.

    [/ QUOTE ]Ah, that makes sense.
  20. Devs hate Heroes/Villains/Europeans/your mother/everything/etc.
  21. Has anyone ever pinpointed the actual cause of lag in that one map, or is this just another guess?

    Honestly, the main lag-causer in that map in my experience has been nukes. But only in that one valley. After you reach the Column base, it magically vanishes. Somehow my gut feeling tells me the cause isn't as simple as "too many mobs on the map".

    Heck, doesn't the 4th mission have more?


    Just asking.
  22. [ QUOTE ]
    563 available to villains.

    [/ QUOTE ]Wah, I only just hit 490 today. Ah well, still have a while to go.
  23. Considering how silly Fulcrum Shift makes the final battle in the ITF, it'll be more useful for the /Kin anyway.
  24. [ QUOTE ]
    Gravity's hold does a lot of -knock*

    [/ QUOTE ]This is the only part of your post that is not false.
  25. An Elec/Elec/Mu Brute does this well. Dive in with Lightning Rod knocking everything down, hitting Power Sink to drain ~80% endurance from everything around you, following up with a Ball Lightning and Thunder Strike, all while your Lightning Field is running. By the time the mobs get up, they'll be completely drained. While they'll gradually recover, Lightning Field will keep them from getting enough endurance to do anything but poke at you with their weakest Brawl-type attack occasionally - and the Boss, who you'd be focusing on, will be completely unable to act while being pummeled by your single target attacks. Coupled with the high AoE burst damage of Electric Melee when at high Fury, you'll destroy the minions and lieutenants in spawns before they get a chance to cause you any harm.

    Electric Armor, in the normal sense, is somewhat squishy in terms of mitigation and thus draining endurance becomes a unique extra mitigation aspect of the powerset. Basically, anything that they can throw at you with what tiny bits of endurance they recover through Lightning Field will not do much due to your Resistances anyway.

    Your primary drain power, Power Sink, comes fairly late though - level 35.