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Posts
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Joined
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Personally I'm going to throw the "MA is virtual reality" thing out of the window and pretend it was never said. Any arcs I make will more than likely take place in the "real" world of the game.
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Technically, those are plaques, just in the shape of skulls/bookcases/jars/etc.
Even if we do get access to something like those, I'm going to instantly thumbs-down any arc that puts non-glowing glowies into an outdoor map, dangit. -
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In practice a Stalker is still a bit fragile compared to a Scrapper so for the most part they can't maintain that higher dps rate for long without support.
[/ QUOTE ]Which there should be plenty of in a large balanced team. -
Ah yes, totally forgot about Primal Forces.
Logically though, wouldn't the unenhanceable taser miss more often than the enhanceable fireball?
Besides, an AoE or Cone would be more comfortable, since you don't have to manually target the slick (time consuming when you have 15 Freak Tanks dancing around in front of it, y'know).
The AoE immob, you should get that at least 2 levels before you get Stalagmites - combined, the two make up what is often referred to as a 'ghetto AoE hold'. Stunned, immobilized targets are as good as held, after all.
I'm not sure about the single target immobilize, myself. Earth is known for its AoE lockdown capabilities, the ST immob will mainly only be useful for dealing moderate single target damage. -
Addition: Make the KB protection in Grounded linger just a bit longer after leaving the ground, so using Lightning Rod won't end up with you flying off in a random direction when fighting mobs that use Hand Clap often.
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But yes that reminds me, if you are going */TA make sure to be Magic or Tech for lighting Oil Slicks.
[/ QUOTE ]Or grab the Fire APP if you're high enough. -
Well, in a large team, with their scaling critical rate, I wonder if Stalkers really do deal less DPS than Scrappers these days... I haven't really examined the numbers in detail, mind you.
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I thought that goes without saying, consider how Firebug is a Villain badge.
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Yet another example of why I wish players had access to the Beast body type (Warwolves, Dwarves).
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I wonder how well Oil Slick Arrow would work to help Earth's low damage output.
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Out of curiosity, how are you going to make an ape? My attempts with the costume creator have been... unsatisfactory.
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I've used the e-mail function to send Macros to another player, because the chat doesn't allow you to type $$ into it, and the "Give Macro" function doesn't work.
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You know, we could very well expand the genre of the game thanks to the MA. Those who like the medieval fantasy setting can have a medieval fantasy arc (or series of arcs).
Heck, those who wish to can completely play outside of the supernatural genre entirely - an arc intended for people that have no more complex abilities than bonking someone upside the head with a bat.
Murder mystery arc series where the hero is a regular detective. Of course, this'd be more effective if we can somehow choose to make missions with very very few (if any) mobs in them, and more emphasis on exploration and Clues.
In essence, new games within the game. The potential is staggering, even if the MA ends up being limited at first. Simply the ability to write our own story and design our own NPCs tears down most barriers in the hands of creative authors.
As it's been hinted that the MA will continue to evolve and gain new functions over time after its initial release, who knows what we'll be able to do. NPCs with (branching) dialog options -within- missions? Scriptable events that occur when a certain amount of time passes, or a trigger is activated? Who knows. It'll be great, though. -
Well, white is probably the second most common "Dark" color after black, due to the ghostly implications.
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3189.25
[/ QUOTE ]That's pretty close to the 3212.7 cap. -
I might include a recommendation of general character type (mostly personality) in the description, myself.
I think such arcs are going to pop up, certainly, but most will probably be designed towards the generic hero/villain (as in, anyone). I'd play ones like this too, though, but rather than rolling a new toon I'd probably just pick wichever toon of mine fits the description the best. If none are available, I'll probably run through it OOC anyway, if I'm interested in the general story.
Of course, if the arcs are shared between heroes and villains, it'd probably be important to designate whether the arc in question is aimed at heroes or villains.
Side note, [this arc is intended for 1-4 level 1 Japanese schoolboys/girls using any kind of weapons set] sounds like an arc based on Higurashi no Naku Koro ni. Heh. -
Mmyes, hilarious, though I think I saw someone deliberately play a hero with a bad heart (or something like that) with that proc slotted in Stamina.
I did warn him that it may or may not be considered offensive by some other players, so he might not want to be so open about his (otherwise interesting) concept. -
Thanks. By the way, is it just me, or does the CoV directory have several good tunes that don't actually seem to be used anywhere in the game?
(Mmm. Several of the PvP zone tunes in Bloody Bay and Siren's Call are pretty good too. As is the Marconeville tune in PO.) -
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if it was the second wording I would happily think that it needs to be slotted in a targetted endurance power but worded as "your enemy" does this mean I can slot it in a generic power (like stamina) and it randomly fires and affects whoever I happen to be targetting and only takes effect if they are not on my side (ie: not a hero)...
[/ QUOTE ]You're reading too much into it, it affects the target of the power in question. In this case, it'd stun -you-. -
Rad/Sonic or permahastened Storm/Sonic.
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On that note, anyone remember that handy link where you could download CoX music?
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And latex wouldn't be practical anyway - it'd give skin burns if you were doing to much activity - plus, it just isn't as flexible as spandex.
[/ QUOTE ]Spandex isn't shiny though. It's -some- kind of rubbery substance.
Though, with the existence of substances like Impervium and Protosteel, it could really be anything the devs want it to be, if they've ever even thought about it to that extent. -
Oh, and several tunes from the Rikti War Zone. The Crash Site being my personal favorite.
Then there's the first neighborhood in Faultline upon entering from Skyway City...