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Posts
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Joined
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Wewt! More Accoladey Goodness!
EDIT : First post after a Redname! ZOMG!!!111eleventybillion! -
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I dinged Providential Wrath, my first, on 8-5-07. I wasnt stopping last night until I did. Thanks to all of those that helped!
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Gratz Jayden! Wrath is an awesome Scrapper.
I hit 50 with Nova Red last night while battling the Rikti Horde.
Wewt!
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Well, I will miss the Invasions. Would have liked another couple of weeks to get the Accolade on some alts but I guess the Full Scale Invasion Days will be exciting when they occur.
Thanks for a fun event Devs! -
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I am excited beyond comprehension.
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Indeed -
What a bunch of frakking tools.
First of all, Television is the suck. Especially broadcast Television. Commercials are the worst form of advertisement. Anymore, people are editing commercials out of their DVR copies or if you're actually watching live TV, glazing over during the commercial break with dull cow eyes.
The return on investment for a TV Commercial only makes sense if you have a subscriber base like WoW. Even they don't advertise on Broadcast TV.
The bottom line is : A 13 year old could code up a MySpace page in 20 minutes. There is no drain on resources here, just another way to network people who love and play City of X.
Cease and desist with the dickhattery already for crapsake. -
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People have been asking you guys to update the CoH/CoV main page to be updated since I first started coming to these forums. Instead of doing that you're going to spend time creating a MySpace page.
I know you guys want advertisement and more players, but does CoH/CoV really need more players of the type that typically haunt MySpace?
"Sorry, don't have time to fix the Cathedral of Pain. Too busy responding to friend's requests for the MySpace page."
RAOFLMAO!
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Cause Web Developers and Game Developers are the same people .....
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Gorramit. Can we get a Double XP Week next time?
I seem to be cursed for these weekends lately ...
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Maybe there will be a graphic novel?
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Here's the ones I can't figue out.
10 Down, Before you leave the Zig (8 letters)
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Jailbird (the Explore Badge) -
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The crossword is harder than I expected.
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Yeah, I'm stuck on a handful of answers as well. -
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I always figured if Libris wanted to be 'teh ubrz' she'd just copy my avatar.
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Fixed that for ya -
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Your conclusion is based on facetious facts, supposition and your own opinion. There is no test environment for you to gather evidence to support your claims.
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Mine's based on math, and I don't really need a test server to test mine, because there's no effect that multiplicative stacking systems grant that isn't easily testable on the current live servers.
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My opinion is that this sort of change would marginalize many sets and would be a general blow to teaming.
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I'm speaking for my own suggestion, and not any of the many others that have been proposed in the past or in this thread: in mine, this is logically and mathematically impossible. Not just improbable: literally impossible, because of its construction. Every buffing set would have the same effect on something that wasn't pre-buffed, as it would have on something that was already buffed. There is no player-centric or team-centric downside to such a behavior that can possibly exist, unless you believe the entire purpose to your existence is to overstack with a twin.
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I'm partially making a point to the OP I replied to but I also want to know what it is about your suggestion that encourages teaming? -
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There are no arguments here being put forth by anyone opposed to making buffs fair. There are just a lot of people who play buff/debuff sets who don't think what's good for the goose is good for the gander.
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Whereas you, of course, deeply care about what's "fair", and aren't out to punish buff/debuff sets becuase you think "what's good for the goose is good for the gander".
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The obtuseness of people on these boards is amazing.
I was an invuln tanker who argued in favor of the invuln nerf. Invuln was godmode and it was boring. I quit playing because it was so boring.
This is not a punishment. This is not a nerf to buffers. This is a nerf to a broken mechanic which rewards stacking the same buffs in large teams.
This is a boost to buffers in small teams. This is a boost to people with different buffs trying to find teams.
As has been stated - There is no counter argument to this, just whining and facetious claims about nerfing damage. If anyone opposed to this has a legitimate argument I would love them to post it. They have not. So I conclude that there is none.
And I further note that any posts about "nerf everything to brawl damage" or "he posted about tankers he must be evil" are simply admissions that you have no leg to stand on and are just trying to confuse the issue. Please continue to go on record as having no valid argument if you wish. It only weakens your side and demonstrates your lack of a case.
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The arrogance of people on these boards is equally amazing.
Your conclusion is based on facetious facts, supposition and your own opinion. There is no test environment for you to gather evidence to support your claims.
My opinion is that this sort of change would marginalize many sets and would be a general blow to teaming.
Why team when I can solo my Invincible missions?
Welcome to City of Soloers. -
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team buffs have a mechanics problem. Teams vary in size from 1-8 so a buff that applies to everyone on the team is multiplied in effectiveness from 1x to 8x. Either a buff is useless for small teams or godmode for large teams - or both.
What if team buffs had diminishing returns? Say 150% effectiveness for teams of 1-2, 125% for 3-4, 100% for 5-6, and 75% for 7-8 (numbers given are just an idea, the real numbers would need to be better balanced and more complex like (Y-1) X (12.5% + R/2.3).
That way buffs would be more useful on smaller teams and less powerful on bigger teams than they are now. A team buff should still give a bigger total boost on a large team but not 4x on an 8 person team what it does on a 2 person team.
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Yes, they should. In fact, adding diminishing returns to buffs and debuffs of all sorts would allow us to alter many, many problematic powers. In all likelyhood, though, it will not happen. The change would simply be too fundmental and require a great deal of work on our part.
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Lord help us, they'd do it if they could!
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Sure! Then Weave could give 15% Defense, and Combat Jumping could give 25% Defense (or whatever) and combined, they'd give 30% instead of 40%. When the local FF Defender buffed the character, instead of the normal 25% for the FF, it'd be 5% for 35% defense.*
Basically, additional buffs would always be helpful, but the base level abilities could be made better and more useful across the board.
* Disclaimer: All numbers used illustratively and do not indicate any relation to what said values or formulae would actually be if we were ever to implement a system such as this, which I doubt.
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Good to hear ... unless you want City of Soloers. -
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Sound to me like somebody's tank or scrapper got on a mostly defender team and felt useless. I could be wrong, but I doubt it.
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Interestingly, this happened in my SG the other night. We are primarily a Psychic SG (Defenders and Controllers with Psy powers) who also takes on "Thralls" from time to time.
The team was a trio of Defenders, a Controller and a Scrapper. The Scrapper was feeling a little superfluous for good reason but he did serve a purpose in helping us take down groups and bosses faster.
It's a perception thing and some players have trouble integrating the concept of a team doing well over their perceived individual performance.
That being said, Teaming is what makes you feel really super in this game. Even a team of 8 Blasters are going to blow through missions with ease.
Nerfing teaming is no solution to any problem in this game. -
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Back Alley Brawler?!?!?
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That's what I said! -
Excellent. I look forward to the new challenge.
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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This has been discussed on the Victory Forum, but there are safeguards any player can take to make sure they don't get swindled by jerkweeds trying to make a quick buck.
1) Don't try to transfer too much at once.
2) Use an enhancement or item that is not found at a store (i.e. don't use anything divisible by 5). There are currently over 9000 posibilities to use.
3) Check the store to make sure the enhancement you're trying to swap is NOT offered as an auction currently. I assume there will be tools to do so.
4) List your enhancement and immediately swap characters.
5) Before buying your enhancement, make sure someone hasn't listed a similar enhancement. If there's another listing there, simply cancel your original offering and try again another time.
Common sense will trump scofflaws.
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My Level 4 SO Enhancements will be PERFECT for this!
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If you have such things, then YES they will be. I deliberately eliminated low levels from my calculations above for DOs and SOs. Level 4 SOs have a very small possibility of existing, but they will be very rare. (The lowest SO I've seen is level 12.)
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In fact I do have a pair of these. They were awarded to my Fire/Rad Troller when he was exemplared into the Positron TF. I tried to petition to have them changed as I've had done in the past but alas, support has changed their policies and will no longer correct broken awards in game.
I was thinking I'd make a lowbie in Atlas a happy camper for a level or two but now I've found a much better use for them -
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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This has been discussed on the Victory Forum, but there are safeguards any player can take to make sure they don't get swindled by jerkweeds trying to make a quick buck.
1) Don't try to transfer too much at once.
2) Use an enhancement or item that is not found at a store (i.e. don't use anything divisible by 5). There are currently over 9000 posibilities to use.
3) Check the store to make sure the enhancement you're trying to swap is NOT offered as an auction currently. I assume there will be tools to do so.
4) List your enhancement and immediately swap characters.
5) Before buying your enhancement, make sure someone hasn't listed a similar enhancement. If there's another listing there, simply cancel your original offering and try again another time.
Common sense will trump scofflaws.
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My Level 4 SO Enhancements will be PERFECT for this! -
Admittedly, I grow weary of this style of event.
Perhaps it was partially due to the Winter Event debacle but I found myself unwilling to log in for the event after the first few days. Got the Badges and Costume Pieces that I wanted on my main and thematically applicable characters but after that, I just logged in for normal play.
Perhaps the Developers can come up with something new for the next event.
That would be swell. -
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Ill bet Castle is wishing he had never said anything on this post at all.
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Not at all!
Samurai: It was a player, not an NPC. I know, since I was playing him! He is a Spines/Regen scrapper.
The power: What you are seeing is actually a graphics bug created by the demo-record/playback process we use to take screenshots.
And now you know!
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BAH!