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Posts
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Joined
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That's a good idea, I'll do that when I get home.
Thanks! -
Does anyone know where I can find some screenshots of the necromancy pets?
I want to see what the Grave Knight and Lich look like.
I've checked www.paragonwiki.com and they have screenshots of every pet except the necromancy. -
I'm looking for a building that can solo, but will primarily play in a group.
I don't have much influence as I am new to the game, about 2 months now.
I'd prefer to stay at range distance.
I don't remember why I passed over Caltrops, but will adjust the build to include it.
I passed on Taser because of the short range.
I have Ranged Shot in there because it looks to be a good opener, or damage on a boss if nothing is attacking me.
I went with the Jumping line for the Knockback protection from Acrobatics. But if I can get a similar benefit from an IO set I'd switch to Flight.
So if I drop the 3 powers in the Leaping line along with the mines (so I can stay at range distance) I can pick up Caltrops, Hover and Flight, leaving me 2 open power choices. Any suggestions? Maybe Taser to stun something that gets too close so I can get away? Leaving one more power choice.
As far as enhancements, I'd like to work towards IO sets, starting with cheaper ones of course.
As I said I am new to the game and don't know much about the sets so any recommendations are appreciated. -
I'm looking at a new Archery/Dev Blaster
Any advice on power choices/slots/enhancements is appreciated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Empty(A)
Level 1: Web Grenade -- Empty(A)
Level 2: Aimed Shot -- Empty(A)
Level 4: Fistful of Arrows -- Empty(A)
Level 6: Blazing Arrow -- Empty(A)
Level 8: Aim -- Empty(A)
Level 10: Targeting Drone -- Empty(A)
Level 12: Explosive Arrow -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Ranged Shot -- Empty(A)
Level 20: Cloaking Device -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Stunning Shot -- Empty(A)
Level 28: Super Jump -- Empty(A)
Level 30: Trip Mine -- Empty(A)
Level 32: Rain of Arrows -- Empty(A)
Level 35: Time Bomb -- Empty(A)
Level 38: Gun Drone -- Empty(A)
Level 41: Acrobatics -- Empty(A)
Level 44: Body Armor -- Empty(A)
Level 47: Cryo Freeze Ray -- Empty(A)
Level 49: LRM Rocket -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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