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  1. I didn't have a chance to login yesterday and it might be a few days until I can. If you want, you can come to FLA and kick my boss in the nuts for giving me this last minute project. >8(
  2. Quote:
    Originally Posted by Moghedien_EU View Post
    Not everyone wants to spend half of a mission deciding how to position themselves before attacking.
    It doesn't take half a mission. I've already decided as I run to the next mob. But this gives me insight on your position.

    Quote:
    Originally Posted by Moghedien_EU View Post
    That must be very effective in teams, by the time you decided how to poistion yourself to get the "great effect" (which honestly i NEVER seen), the rest of the team most likely killed the group already or, if you are the first to attack and therefore not positioned in the best way there is, you will scatter the mobs and make the team angry.
    You sure are a worst-case scenario poster. This isn't what happens in the slightest. I really feel bad for you now, I'd really hate to be on your teams if this is common experience.

    Quote:
    Originally Posted by Moghedien_EU View Post
    There IS a reason knockback ISNT liked in most teams.
    Because it's the most noticeable secondar effect and the easiest to be used poorly. And because players like you have no patience and are looking for a button smashing utopia.
  3. Quote:
    Originally Posted by Liquid View Post
    I'm not talking about the initial positioning. I'm talking about later uses of the power on the same spawn. If you knock them one way out in the open, you're probably going to want to knock them the other way afterwards.
    Not sure, never had to hit the same mob with SW twice as of yet.
  4. Quote:
    Originally Posted by Moghedien_EU View Post
    Check my post above again and tell me where i am wrong when i say that 4 out of 7 sets are less survivable cause of knockback instead of knockdown.

    They are only less survivable if you play like a button smashing ape and aren't aware of your surroundings.
  5. Quote:
    Originally Posted by Moghedien_EU View Post
    This is NOT correct.

    It is true for some secondary sets but for some other sets the knockback is actually lowering the survivability and isnt migitation at all....

    WP ----> knocking mobs out of Rttc is bad for survivability
    Inv ----> knocking mobs out of Invincibility is bad for survivability
    DA ----> knocking mobs out of the Opressive gloom, Cloak of fear or Dark regeneration is bad for survivability

    Elec -----> knocking mobs out of end drain and - end lightning field willlet mobs regain end faster and therfore you get attacked more

    EA -----> knocking mobs out of end drain will lower the heal by a huge amount and lower survivability

    That leaves SR, Stone and FA the only sets not being impacted in a negative way by KB instead of KD.
    4 sets to 3 where KB is worse for survivability than KD

    I cant see how KB is any better for migitation than KD, those 2 more secs the mobs are flying doesnt outwight the negative side effects listed above.
    That's why playing intelligently is key. Positioning your KB for max effect will produce great result. To me, you are just looking fo rthis game to become even easier, rather than making a conscience effort on what/where you are attacking.

    Quote:
    Originally Posted by Liquid View Post
    All cones require slight positioning, yes. But because of the KB, you often need to move more than slightly to aim them into a corner or keep them from getting within aggro range of another spawn. I'm not saying that the repositioning is a big deal, just that it's something you would deal with less if it did KD.
    Not true. I position for cones regardless of KD or KB and it takes no longer than positioning for KB than it does for KD (hint: while I run to the mob I've already decided my positioning).
  6. Quote:
    Originally Posted by Liquid View Post
    This is a good point. I personally don't think it makes up the difference in being able to knock everyone down as soon as the power comes up under any and all circumstances without having to reposition to prevent scatter or alerting other spawns, but it's a good point nonetheless.
    Slight positioning should be used either way since SW is a cone.
  7. Luckily, you have pets to kill those pesky mezzers while you ZZZZ. Gee, I wonder if that's WAI.
  8. KB is better mitigation than KD. KBed opponents take longer to recover which grants better mitigation in the form of less time for that opponent to attack.
  9. Quote:
    Originally Posted by RabidBrian View Post
    Because thats stopped them from changing a powers damage/ end cost/ recharge time before right?
    Which not the same as changing the SECONDARY EFFECT of the power, is it?
  10. Quote:
    Originally Posted by Golden Girl View Post
    "She" and "her" are censored? I'm sure some people might quite like that
    Ya, reminds some of us of the old days where women were better seen than heard.









































    I'M JOKING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!
  11. Quote:
    Originally Posted by RabidBrian View Post
    I will give this a yes every time I see it suggested because of the simple fact that it DOES NOT take away any tactics. All you have to do is slot it with ONE kb enhancement to change it back to kb. Any arguement against this change holds no ground in my eyes. If the one enhancement change destroys your toon, you were doing something wrong. You dont even have to put in a pure kb io, it could be a kb/rech, end, acc, whatever.

    This comes up a lot. Obviously it gets mixed results every time, but in the past a majority of the people who posted on the topic have been in favor of the change.
    Player shouldn't be forced to remove acc, dam, end, etc in order to achieve the same order of magnitude for KB the power was originally given.
  12. Quote:
    Originally Posted by Golden Girl View Post
    The she needs to start using the correct terms
    For you...he can't, there is a profanity filter.
  13. Quote:
    Originally Posted by Golden Girl View Post
    It's not harrassing - it's just pointing out how silly it is
    Which is lame. Leave Sam alone. :P
  14. KB isn't pointless and it actually serves a excellent purpose, mitigation. KD does provide similar mitigation but KBing an enemy provides longer or more mitigation than KD. Sets like SS (hand clap), ELM (lightning clap) and Martial Arts all have a KB power in the set that helps provide mitigation for the secondary.

    Whether KB is superior to KB is up to the player I guess. KB has never bother me but I know some players go ape$**** over any type of KB. Like hitting "F" is so terrible.
  15. Quote:
    Originally Posted by Moghedien_EU View Post
    I disagreed about brute claws being the king of meele aoe.
    ELM is the best burst AoE. SS, well Rage + FS, has been coined as the best sustained AoE for sometime for brutes. But I think Claws will surpass SS for that title and I'll be able to provide more information once I get my Claws/Inv brute to Shockwave (currently level 26).
  16. Quote:
    Originally Posted by Egos_Shadow View Post
    I still can't believe they haven't revamped the Positron task force though. I mean, good lord.
    I don't have a quote but I kinda remember a dev stating something like they could provide new content or revamp old content with their given resources but not both. so they went with new content.

    This could have been a dream but I'm fairly certain I read something similar from a dev awhile back.
  17. Quote:
    Originally Posted by Captain_Photon View Post
    That one happened. Boy, did it happen. It was a fad, and like all fads it passed, but it was just as annoying as we thought it would be while it was going on.
    City of 300 was more annoying after that movie came out. There was a small resurgence of Spartans once shields were live too, but nothing compared to when the movie was first released.
  18. Quote:
    Originally Posted by Deus_Otiosus View Post

    I don't have any problems on the wall, but in actual missions once they crash my def, I often drop like a sack of nickels.
    The romans are probably the second toughest faction, IMO, next to Vanguard for most melee ATs. They bring some tough burst DPS, mezz protection and a healer/rezzer.

    So, it could be WAI but I'll have to check it out for myself later tonight.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    In my opinion, not counting IO sets, +def is not really one of the strong-suits of /WP, and a situation where def crashes is one where the set should shine.

    But it doesn't.
    The problem with Romans is their high DPS in criticals and their reluctance to fall down when you hit Footstomp (spamming FS is great mitigation).

    WP is weakest against high burst damage foes and pairing WP with a primary that provides excellent mitigation is going to be best. SS is good with WP but I wouldn't say its the best. Sets like DM and Stone are much better suited to providing more reliable mitigation than SS, IMO.

    To use an analogy...Romans are to /WP, as Giant Shard Eyeballs are to /SR. Again, I'll check this out later tonight and I'll try +0/x8 - +4/x8 and report back.
  19. I love being in Melee on my Blasters...it gives me plenty of opportunities to gain progress on damage taken and debt badges.
  20. Quote:
    Originally Posted by docbuzzard View Post
    However that doesn't mean a brute can't do better with a different set.
    Do better? In ST? Sure. In potential AoE damage? Nope. I don't think there is another combo in this game, for Brutes, that will out damage BU + LR + TS. Toss in a Shield Charge and/or Patron AoE and you got one hell of a farming Brute*. I have no issues being proved wrong if someone has the math skills to support or refute my claim.

    *ELM gets a huge boon from +recharge or you can pair with a secondary like Shield Defense. Lightning Rod not up? Shield Charge + TS + Patron AoE. SC not up? LR + TS + Patron AoE.

    I have a ELM brute at 50 and I'd be lying if I said I still play the set but it has nothing to do with the Primary and everything to do with the secondary, Dark. I just don't like Dark all that much on Brutes.

    Lastly, if you're questioning the damage output of a ELM Tanker...why didn't you post in that forum?
  21. Quote:
    Originally Posted by Deus_Otiosus View Post
    What mobs were you facing?

    Would you be able to do the same in the cim caves?
    The TV map is full of Nemesis and Family. I've been running this map since my SS/WP hit 50, which was about 30-40 days after WP was available (i forget the issue #).

    I don't notice any difference in my survivability.

    I haven't run into any Romans for awhile but I'll check on a few cim missions later or just farm the wall like I use to.
  22. Quote:
    Originally Posted by Neuronia View Post
    I don't care about renewing armor
    I don't care about right-clicking on every mob for loot
    I just want to log in, fight about 16-20 mobs at a time, have stuff drop in my inventory and move on.
    This is why I disliked WoW too. Just not my thing.
  23. Dang, my attempt at thread derailment failed. It's a commitment people, we have to stick together. Next time I setup such and easy derailment with "anyone know any jokes," you gotta jump on it. >8[











    :P
  24. My experience is different and fresh, having just far...err...played my brute through TV maps at +3/x8 difficulty today. I didn't die but once due to rage + SoW crash (poor playing on my part). I only used SoW when I was facing two groups.

    Seems to be working perfectly fine for me.
  25. This thread could use some levity. Anyone know any jokes?

    How about this...

    A piece of string walks into a bar.
    The bartender says, "We don't serve you kind here."
    And ejects him into the alley, into the garbage. This gives the string an idea.
    He tosses himself around a couple more times and returns through the bar doors.
    The bartender says, "Hey, aren't you that piece of string I just threw out?"
    String: "No, you are mistaken...I'm a Frayed Knot."