Clouded

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  1. Quote:
    Originally Posted by Lemur Lad View Post
    It's far better to get everyone to one banner then the next, then the next, etc.
    I guess it depends because I had no success that way and full success another way.

    Last night on CoV, our team split up with 2 players on each banner. We got each Banner badge, the GM badge and the accolade all in one run.

    Trying to get 30-40 people in a zone to stop attacking a banner and "meet at the red banner to start" was akin to herding cats while walking on my hands.
  2. Clouded

    Fury

    This is actually a bit off topic, but at any point was Fury's decay factor changed?
  3. Quote:
    Originally Posted by SpittingTrashcan View Post
    Here's where I court controversy. The short answer here is that DPS is the deciding factor because Khelds don't have as much else going for them as you might think.
    Deciding factor for whom? That's not my deciding factor.

    I'm not concerned about DPS and the amount of orange numbers I produce. I'm after fun and concept most times I play unless I'm for a set purpose, like MoSTF, etc (and in those instances I use my mains).

    I would wager far more people play this game for fun, escape and concept over their DPS. PBs and WS are very capable of filling multiple roles on teams, something most other ATs are incapable of along with providing some great fun in powers and graphics.
  4. Clouded

    Fury

    Quote:
    Originally Posted by Golden_Avariel View Post
    Has anyone ever talked about slowing down how quickly Fury fades? I feel like I basically have to RUN RUN RUN all the time in order to have decent damage on my Brute. Hurrying usually leads to some brutal mistakes being made. Besides, most of the people I team with (and myself) prefer a slightly slower pace.

    I'm not trying to troll. I'm just asking if I'm the only one who thinks the bar plumets a little too fast between battles.
    I believe that's the trade off for playing a brute; you are almost a slave to fury if you value high damage. Just be the first person into the mob or grab taunt/damage aura and you should have no issues with maintaining at least 50% fury while in combat.

    I've found that I can maintain ~85-90% Fury easily when solo but on teams, with multiple brutes, maintaining the same level of fury from mob to mob can prove a bit more difficult.

    The most fun I've had recently is ToTing and the Supernatural/Zombie events. It's perfect. You rarely have to move very far and have the ability to maintain peak levels of Fury without worry.
  5. Perhaps I'm mixing the koolaid without knowing the flavor but since when is having an uber DPS build the end-all-be-all? Why is DPS the deciding factor if HEATs are fail or not?

    When I'm switching forms on my PB or creating havoc on my Warshade, DPS is the furthest thing from my mind...I'm just happy to play a different and versatile AT different from the other 5.
  6. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Heh. Funny

    Also funny is the idea of someone caring enough to stalk me.
    But you look hawt in those pajamas.

    I mean...ya, who'd do that?!

    >_>
  7. Quote:
    Originally Posted by Antigonus View Post
    HP is almost irrelevant.
    You're right. HP is almost irrelevant, but it's not totally irrelevant. You will be hit eventually, and you'll most likely be hit by Boss, EB, AV or GM. Once that happens, HP is definitely not irrelevant. That's why +HP and regen are very potent on a defense character.

    Lastly, I have yet to build a shield tank or brute but due to defense scaling...can't a SD Tank hit the softcap much easier (i.e. without weave, etc) than a SD Brute?
  8. Clouded

    Nice Job, Devs.

    I agree lots of fun. The lag is exceptional as well, luckily I have another computer to swtich to when I plan to take part in these events.
  9. Quote:
    Originally Posted by Liquid View Post
    So did I! (Well, I got one yesterday for one I made on the 12th.)

    Did you get a comment? Mine was apparently for making two posts in a row, which I wasn't aware was a faux pas, unless both posts were responding to the same post.
    Ya, here is the comment:

    personal attack "you want the game easier, bwaaaa"


    Here's my post they are referring to, I guess...

    Quote:
    Originally Posted by Clouded View Post
    To me, you are just looking for this game to become even easier, rather than making a conscience effort on what/where you are attacking.
    It's taken out of context here but I guess you could deem this a personal attack if you didn't think changing KB to KD would make the game easier...

    I mean...in the long line of personal attacks, I think this ranks towards the very bottom.
  10. I got negative rep today from a post I created on the 12th...what no statute of limitations?
  11. The only thing thats bothering me as of late is the constant talk from players, ingame, that CoX is dead. I use to be able to ignore most idiots but when the other 7 players start yappin about how this game is dying, etc etc it actually affects me.

    i r sad cloud
  12. Except for that whole Health thingy.
  13. Quote:
    Originally Posted by Frosticus View Post
    Na, I don't mean that it was given as a reason to mislead, just that it was BS
    Back in the day, Fury mechanic worked differently. IIRC, Ice Melee was the real culprit that was preventing efficient Fury generation. Ice Armor certainly didn't help when paired with Ice Melee.

    Now that Fury doesn't degrade quite so fast, I expect Ice Armor and possibly Ice Melee to be proliferated eventually.
  14. Quote:
    Originally Posted by Captain_Photon View Post
    I'm guessing you'll have to leave - I mean, you could hardly expect to remain a member in good standing of the Legion of Doom if you were suddenly buddies with Superman, right? - but that is, of necessity, only a guess. It's a good question, though, to which nobody (other than the people working on the software right now) can yet know the answer.
    Pssst, Legions of Doom is a hero SG on Freedom (aka Doom Supermacy). >_>
  15. What were you fighting and what was your difficulty?

    Put down some more info.
  16. Quote:
    Originally Posted by Alissara View Post
    I'm pleased to report that the scrapper version is fixed, so I'd guess that the tank version is as well.

    IMEHO, it's a tiny bit of a worry that the patch notes only comment on the Brute problem, while it was well noted here that the problem also existed for Scraps and Tanks. It kinda whispers "poor communication" to me.
    Perhaps the bug was first reported/indentified with Brutes and who cares, it's fixed.
  17. Clouded

    Travel Powers

    TP is easy to use given practice (probably the only travel power that might actually take practice to use efficiently). Make a Stone/ Tank or /Stone Brute and you will quickly figure out how to use TP effectively.
  18. Quote:
    Originally Posted by Whisky_Jack View Post
    My new level 32 Claws/WP brute has been running -1/X8 w/bosses & heroes since level 20. You sissies need to step it up a notch and bring your A-game, you're giving brutes a bad name with your low/safe settings.
    Being PLed by someone running -1/x8 isn't something to brag about.

  19. If you want to have the highest survivability and be the closest to the Tank AT, then you will want Stone Armor as your secondary.

    However, other sets can come awfully close without suffering the penalities associated with Granite and Rooted. Sets like WP, INV and SR can be turned into monsters with the right slotting and power selection (I can't comment on SD since I have yet to create one past 20).

    I know I prefer my SR brute to my WP brute in overall survivability but I think my claws/inv brute might be my new favorite. I just need to start getting some IOs into his build.
  20. So I finally logged in and took my SS/WP Brute, Matt the Body through Cimerora. Running the wall was a none issue for the most part, I did find myself hitting SoW for +2s.

    I ran a couple missions and found my breaking point. I could run at -1, +0, +1/x8 but could not with stand the +2/x8. I reduced the difficulty to +2/x6 and found this much more to my liking. I didn't have time to try out +3/+4 at this setting.

    Now, the all important question. Does this match pre-I16 difficulty? I honestly have no idea. Pre-16 I ran all missions, in Cim, on relentless and never had a problem other than the occasional damage spikes. Pre-16 I was able to farm the wall much like I did this time around, so that testing felt the same but I don't have any other evidence.

    I'm going to pull a Synapse and chalk this up to preception.

    Prior to I16, we could not run missions set for 8 without having 7 other team members, and you would have buffs/debuffs in those instances. I honestly don't think anything has changed with RttC. With RttC fully saturated (I assume it's saturated, x8 mobb diff produces a sheetload of critters), I was showing between 114 HP/sec and 163 HP/sec. It fluctuated as enemies moved around.
  21. Level 50 Fire/SR Brute runs at -1/x8 when I'm running the Possessed Scientist map and +2/x8 for everything else. I can survive +3/+4s but I don't have enough AoEs to make it worthwhile. I'd have to lower the amount of critters and I don't want to.

    Level 50 SS/WP runs +1/x8. While this brute can provide more AoE carnage I find this overall survivability below that of my SR brute.

    Level 27 Claws/Inv is currently set to -1/x6 but I fluctuate the diff much more on this brute. He's sturdy and all but some enemy factions can cause a headache; arachnos, CoT and anything else that isn't council or freaks.

    The rest of my brutes I haven't played since I16. The above 3 are my favorite and I just don't see the point in playing my elm/da, em/ela or ss/inv.
  22. With the new difficulty settings, even WP toons are not boring any longer. Up your difficulty if you're yawning through your current mission(s) to possibly bring in some needed excitement.

    If you can solo +4/x8 on your 26 brute and still be bored...then do you have a pulse?!?!

    EDIT: On my claws/inv (lvl 27), I run at -1/x6. I find it wildy amusing and lots of fun. Sure I could try +3/x2 or somethign for added difficulty but I really enjoy have many many critters around...makes the brute seem more powerful.
  23. I have a 45 Dark/Energy Tank and I've spent close to 400 mil on getting the uniques and softcapping Smashing defense. He's pretty tough but requires very close attention in order to get the most use out of Dark Regeneration. OG pairs wonderfully with the Stuns from EM and if I play my cards right I can stuns most minions, LTs and even bosses all at the same time, if I get lucky enough.

    It's mainly for concept and has been sitting at 45 for a few months now. If it were a brute I might like the character better since I solo more nowadays and prefer and AT with more damage output.
  24. Dull Pain will be perma when Hasten is active but once Hasten is recharging there will be 20-30s worth of down time depending on Hasten's total recharge.

    This is going off the info you posted above.

    I have something similar on my Ice/Axe Tank. His DP recharges in 110s seconds with Hasten running but once hasten is inactive I wait 25s or so for hasten to recharge before hitting Hoarfrost (ice's dull pain) and Hasten again.

    Hope that helps.