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Posts
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Quote:Right, so the fact you are happy with the set makes all other claims otherwise inferior. Unfortunately, things do not get reviewed or changed from being complacent with the status quo. I am not statisfied with the current state of DA based on my experience with the set pre- and post- IOs.It is fine as-is. Four toggles that are fairly cheap, one that is practically free, and one that saves you end over time, despite its cost. And one that has a high end cost for what it does, and what it does sucks.
You know what, though? There was a time I ran six toggles - CoF instead of OG - tough, weave, acrobatics, combat jumping, and focused accuracy, pre-IOs, and I was able to manage.
Quote:Clouded: It is true that your endurance will be low if you build like that. (I have a Dark/En tank myself.)
It is also true that you frequently hit an AOE and stun multiple bosses.
It is also true that you can stand next to an even-con Malta Sapper until your aura kills them.
Personally, I find in general that if I'm on a team, I almost never have endurance issues on any character. Enemies just die too fast.
And I agree with you. On teams, everything die pretty quickly (in the higher levels) until you get to the big ole bag of HPs called AVs. This is another area where a DA tank can be seen as inferior. All those nifty mitigation tools, and that wonderful heal, are severally handicapped. Much moreso than...dare I say it...all other tanker/brute/scrapper armor sets.
It's not only the endurance woes, but also the general ineffectiveness of the set (IMO of course). -
Quote:DA doesn't require that much babysitting. It did from launch to early issue 3, with unstackable armor. Then, you'd get serious benefit from someone willing to keep status protection or bubbles on you. Now? It's a benefit to hang out with anyone who can buff you, but it's not a requirement.
And seriously, toggle juggling is not necessary. You don't need to swap any of the four basic toggles on or off. The only toggle you should be watching is Death Shroud, because it's a waste of endurance to use it on one or two mobs.
Quote:I don't know anyone who runs all seven toggles. Four four defenses, one for pbaoe damage, and one for control. If you take OG, the cost is negligible, so you're really dealing with five toggles, one of which saves you endurance against large groups because of damage output. The four base toggles don't really cost more than any other set.
So, that's 7 toggles.
Now what about KB protection? It's acrobatics or IOs. I either have to get another toggle, .26 end/s (IIRC), or invest in something that is deemed optional by the powers at be.
So, that's 8 toggles...plus Dark Regeneration.
Unless your brute, scrapper, tank has uber set bonuses (which brings us back to IOs being optional), or your primary/secondary has a endurance tool, then your brute, scrapper or tank will start to show some blue bar disabilities.
I'm not talking from inexperience here either. I've tried to make DA work many ways, and my most recent project was a Dark/Energy Tank. I decided to try a defensive root to help mitigate damage and lessen the use of Dark Regen. I took the 4 armor toggles, Death Shroud and OG. I also picked up Tough to make my tank a bit more...tough. I then added Weave and CJ to fill out a bit more defense. I spent quite a bit of inf on this tank, purchasing the numina/miracle/regen tissue uniques along with a +end proc for stamina and 2 KB IOs. I even slotted the 3 armor toggles with Impervium Armor for +endurance.
Even with 40% s/l defense and all those IOs, the Tank was still "meh." It was definitely a better tank but still lagged behind other sets that spent the same amount of time and inf/IOs on their builds.
Like I initially stated, the set has too many weaknesses and not enough pros to offset those cons. Most comparable sets do not suffer from all these weaknesses and are arguably better canidates. I like resistance based sets because I can manage the efficiency of my survivability better, but this set lags behind IMO, and could use a "once over" from Castle and his crew. -
Quote:... or some of 'em play on teams with Kinetics or Rads regularly. Or empaths.
...or prefer sets that don't require as much babysitting. Comparable armors offer same, if not better, mitigation without worrying about juggling toggles to maintain efficient endurance usage. -
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While you are correct in this instance, I still think DA could use some looking over or attention from Castle and his crew.
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The main issue I have with Dark Armor is Dark Regeneration and it's end usage. I would prefer this power to use endurance based on how many enemies are hit.
1 enemy hit = 33% of end cost
2 enemy hit = 66% of end cost
3 enemy hit = 100% of end cost
I also think Cloak of Fear is a nice concept power but I find it's not very efficient. Especially when Oppressive Gloom provides nearly the same mitigation (scrapper/tanks, brute's CoF is mag 2 IIRC) for less endurance. If I were looking at Dark Armor I would try to find a way to put more -tohit in the set and up the defense on Cloak of Darkness but even then the lack of potent def debuff resistance can be another weakness.
Basically, I find DA has too many weaknesses when compared to other sets and not enough pros to offset the weaknesses. I would enjoy the set much more if it wasnt a jack of trades and focused more on resistances and using DR to mitigate damage. -
First fun thread in weeks. I give it two cat girls up.
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Usually there are high level heroes during a WL event. Just keep an eye out and pick up a 50 and pass the star to them. It's a nice fix to the issue I think and requires no development time.
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I did an 8 man posi over the weekend and we succeeded in 1:59.39. It was pretty fun. In fact, the last 3 posi runs have been 8 man teams and none of them have gone longer than 2.5 hours.
Topic: I like Tripp's idea and sorry to hear about your luck OP. -
It will depend on the release. I'm not going to pre-order GR if it's not coming out until the summer since my account expires in July but I might pre-order it if it comes out in April or May...shoot, I might even re-sub.
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I agree with the puppy dog avatar. More info pls.
Happy 2010 everyone! -
I wouldn't skip it now that there are -KB IOs to cover some of that weakness when airborne. There will be will that rare occasion where you'll find yourself ping-ponged due to the limited KB protection. My most recent example came when fighting the Hamidon in LGTF. It's embarassing when my avatar of terror and destruction (brute, of course) is flung around the battle field.
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I'll bring a brute or corruptor. I needz meh merits!
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Only if that perma-dom is played by someone intelligent. I've been on a RSF with a non-intelligent player and they were unable to keep the AVs perma-slept (that sounds weird). In the end, we just rushed em.
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Quote:On Freedom, I'll see at least 1-2 STFs a night being formed in various global channels but I rarely see a RSF being formed (maybe 1-2 a week, and that's being generous).The only things you need a team for are to do the LRSF and to fight Scrapyard. In comparison there are several things you need a team for blueside. 3 GMs, 13 AVs, 7 TFs... That's at least 10 teams just for the GMs and TFs.
I can't speak for every server, but I have a nice VG full of people who are happy to help kill Scrapyard. LRSF is less frequent, which is why it's the only one I'd do blueside. -
Once I hit level 25, I do all my arcs via Ouroboros. That way I only get the story arcs that award merits and not the filler missions.
Not sure if CoV as a bunch of filler missions or not. I tend to rake in merits on both sides using this technique. -
Quote:My first and most prolific experience with EM was on my EM/ELA Brute. When playing the Brute AT, fast paced attacks are a must to generate Fury to acceptable levels quickly. Many Brutes, including myself, would use ET quite often, once Fury was 50% or more, as part of our attack chain since the self-damage could be shrugged off in most instances. However, with the additional 1.67s added to the animation this same style of play was affected and all but eliminated.Because. A. Single. Power. Was. Changed.
Read what you are saying rather than complaining that I'm not reading. I am reading what you're saying, and and what you're saying is that the change to a single power on a long recharge (20 seconds is a long base recharge for an attack, no matter how you attempt to obfuscate it) somehow fundamentally altered the way in which the entire set operated (it didn't, unless the entire operation of the set was built around ET's borkedness). That's like insisting that changing Frozen Aura so that it actually did damage fundamentally altered the way the entire set operated.
I changed my playstyle after the ET animation was increased and I adapted. I then shelved my Brute because I didn't get the same enjoyment as I once did. I then found SS/WP, Fire/SR and Claws/INV to be far more exciting and fast paced to match the playstyle I found enjoyable on the Brute AT.
Conversely, I made a Dark/EM Tank the smae time these changes hit live since my testing lead me to believe that EM was now more suited to a Tank Secondary. The Tank AT does not need to worry about the fast paced attacks and can concentrate on dropping a large burst to LTs and Bosses.
So, the animation change drastically changed the way the set played for my Brute, but also gave Tanks that "big hitting set" some were clamoring to play. -
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Doesn't boxing have a similar chance for Disorient?
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My namesake has a . at the end. Clouded.
I must be a terrible person. -
I find Brutes to be better than scrappers at replacing the Tank AT, if needed, and providing damage against tougher enemies like AVs. Fighting an AV will allow a Brute to easily obtain 85-90% Fury.
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