Clouded

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    Update on my death status with this power. It happens much less now. What I've started doing is using Hover to get above the group before I launch the attack. It's not a perfect solution but it does prevent most of the two-shot deaths I was getting before.
    Thank Heavens! I was starting to worry about your inability to play Dual Pistols.
  2. Quote:
    Originally Posted by Clouded View Post
    Oh look, another thread from another poster telling others what powers they must take since they joined a team. How original.
    I'd like to point out a negative rep I received for my above post and want to respond. Why? Cause I'm bored at work.

    Quote:
    You like useless builds, don't ya? Then again.. you are useless so maybe there's a link between the two aspects.
    My post makes no mention if the OP is right or wrong or if I disgree or agree with their statement about this FF Defender being useless because they didn't have the single target shields.

    Instead, I made a generic reply that shows how unoriginal this trol...err...OP is/was in their ability to provoke a response.

    Apparently, the above negative repper was below average intelligence and couldn't use simple reasoning but would rather attack me personally in a cowardly fashion by hiding behind the rep system.

    As always, forum posting is srs bsns rabblerabblerabble
  3. Quote:
    Originally Posted by _Krom_ View Post
    I'm going to pose the dumb question here, but if masterminds were meant to be a 'tanker' why don't have have any inherent taunt capability?

    Can a mastermind tank..sure, but only if built that way using provoke\challenge from pool powers (and built to tankermind).
    The developers of this game has stated once before that the Mastermind AT was the redside tank. I'm paraphrasing since I don't have the exact quote.

    The Brute AT inherited this role as Tank since it can provide equivalent survivability, sustainability but can also control the aggro of the enemy. To me those are the 3 components of 'tanking': Survivability, Sustainability and Aggro Control.

    Quote:
    Originally Posted by Jade_Dragon View Post
    Well, a Dominator or even a Blaster can handle controlled amounts of aggro, but not reliably.
    This is true...the recharge is too long on my blaster's nuke.
  4. Quote:
    Originally Posted by New Dawn View Post
    As a Sonic Corrupter duoing with a Brute with taunt or duoing with a Brute without, from my perspective the one with taunt was far better.

    But I don't care about that!


    It's villains and villains are villains. Do what the hell you like and I will do the same, just don't complain about me.
    RPing a "villain" doesn't mean you cut off your nose to spite your face.

    In other words, I keep the silly corrs alive so they can make me into the God of SMASH.
  5. Clouded

    Patch notes??

    I'm curious now. How did this exploit work?
  6. Quote:
    Originally Posted by Vitality View Post
    Right, but the same could be said for scrappers who never take taunt.
    Not really. Brutes have a single target taunt component when they attack a mob (unlike tanker's which is an AoE). I don't believe Scrappers have this mechanic in play.

    Scrappers can get away with not worrying about aggro because they have a whole other AT on their side that is meant for aggro control...tankers.

    Brutes do not. The mastermind AT was the intended to be the redside tanks but have no way to control aggro like a tank. So this "role" was passed onto the next logical choice...Brutes.

    Quote:
    Originally Posted by Vitality View Post
    I think it's wrong that people will expect Brutes to Taunt and hold all the agro.
    As do I. The best advice I can give is to watch how a brute plays before your let loose your AoEs, etc on the spawn.

    Is that brute focusing on single target? Are they actively moving around to get foes within their taunt aura? Etc.

    At least that's what I tend to do when I play a squishy.
  7. Quote:
    Originally Posted by Nethergoat View Post
    The booze isn't primarily about getting gamblers to sick around, it's about impairing their judgement.
    Ah, but impairing their judgement makes them stick around.
  8. Can't say I have a favorite but I do like the Vanguard. Their powers and unis are pretty cool looking and they are a pretty tough group.
  9. Typically, players that demand brutes "tank" are usually newish to the redside and/or haven't played a brute to any significant level.
  10. Quote:
    Originally Posted by Aett_Thorn View Post
    I prefer a nice, mustard-based sauce for my BBQ.
    This.

    Also, dry rub on my ribs please. Anyone have a nice dry rub, non-paprika, recipe to share for their ribs?
  11. Quote:
    Originally Posted by Vitality View Post
    My point, proved by the OP and some others, is that Tankers and Defenders(although I don't know too much about them) are the only ATs to get flak for not choosing a single power.
    Untrue.

    I've seen controllers yelled at for not taking single target holds and some buffs/debuffs from their secondary.

    I've seen dominators yelled at for not taking single target holds, AoE holds and a AoE sleep.

    I've seen brutes chastized for not taking Taunt. I've seen them chastized for TAKING Taunt.

    I've Corruptors shouted at for not taking certain buffs (mainly shields) and for not blasting enough.

    I've seen Peacebringers kicked for using their powers that produce any KB.

    et al.
  12. Quote:
    Originally Posted by Laevateinn View Post
    *snip* and few debuffs
    Chem rounds offer -damage.
    Cryo rounds offer -recharge.
    Standard rounds offer KD/KB and -res for PR.

    That's quite a bit of debuffing.
  13. I would love a way to run lower level mayhem missions without having to bug another player in that level range.

    /signed
  14. I slot Common IOs around level 27-32 depending on how impatient I am and how my salvage accumilation is turning out. I also start to gather and Set IOs that cap out in my level range, like Eradication.

    During the level up process I tend to respec 2-3 times. Sometimes at 22 depending on the build, but most times at 32 and then again at 47. During these respecs I drop any SOs and move slots around towards my final IO build.
  15. HelinCarnate,

    I'll give you the respect you asked for and respond to your points about being selffish since I opened that can of worms. It will probably help if we start at the beginning.

    Here is your first post:

    Quote:
    Originally Posted by HelinCarnate View Post
    If my brute wants to taunt something, I'll just put my fist through its face. In PVE while using a brute, why have a button that neither protects me nor hurts something else? Or at the least make it so I can hurt stuff faster like hasten and build up.
    You state Taunt isn't an attractive power pick because it does not protect you or hurt someone else (i'm assuming an enemy), nor does it buff your ability to kill faster.

    This post was all about you and your brute, and nothing about teammates.

    I responded with:

    Quote:
    Originally Posted by Clouded View Post
    Cause being a brute isn't always about being selffish. Sometimes taunting that mob off the dom or corr is better for the team than you having 90% Fury rather then 75%.
    The seffish line is in reference to your statement about Taunt not providing any protection to you or providing a buff to your kill speed. My second sentence gives a bit of insight why Taunt could be useful in a team setting.

    You then respond with the following:

    Quote:
    Originally Posted by HelinCarnate View Post
    If a dom or a corr gets aggro from me it probably means one of the following.

    They ran in first, therefore they get what they deserve.
    I am above the aggro cap, therefore taunt would not help.
    They are doing so much damage, the mobs pick them to go after instead. If this is the case, they should have no problem dealing with the sliver of health that is left on said mob.
    You provided 3 examples when a dom or corr might receive aggro. I should have noted the use of "probably" in you opening sentence but apparently skimmed right over it.

    If I had read the first line correctly I probably wouldn't have responded with such snarkiness in this post:

    Quote:
    Originally Posted by Clouded View Post
    Right, out of the thousands of hours I've played brutes those are the only 3 examples where ANYONE will have loose aggro. HA! I like how your mypoic viewpoint proves my point about being selffish.

    This playstyle you define is not a Brute playstyle but a HelinCarnate playstyle. We get it, you find Taunt worthless because your palystyle focuses on your own fury and don't care about your team. That's all you had to say.
    That was a bit over the top and I apologize.

    Your examples themselves do not show selffishness and the playstyle comment wasn't meant as a dig. I play a variety of brutes and share that playstyle on occasion. However, I also know the benefits of Taunt and why it can be useful to you and your team.

    To clarify, the whole selffishness bit was directed at your first post and not your examples. Perhaps I'm jaded because I've been playing Corrs and Doms recently with Brutes that seem to ignore the team and only focus on exp/min. So, I apologize if I came across like a jackhole.
  16. Quote:
    Originally Posted by Starsman View Post
    Even Arcanaville has noted on this: Voltaic Sentinel is often ignored when talking about Electric, I did not ignore it. It adds a lot of damage even if it's hard to keep it in the same target as you. When fighting one foe, though, that's the only thing it has to attack. I also think many players also ignore the snipe, I don't, even if it's very hard to use in combat it still is not impossible to do so.
    Ah, thanks for the info.
  17. Quote:
    Originally Posted by HelinCarnate View Post
    As far as saving squishies go, if they can't handle the bit of aggro they get, they're doing it wrong and I'd rather not have them on my team in the first place. ALL of my Doms, Corrs, and Blaster have no problems with holding their own.
    Many players are ignorant to the fact that AVs will peel off of Brutes that cannot sufficiently hold aggro with their Auras or if they do not have Taunt. Having AV aggro is not something most squishies or even players can handle in this game without the support of their team.

    If the brute in question had Taunt, then the ability to hold the AV's aggro would be sealed.

    EDIT: I've done a fair share of RSF's with and without Brutes that have Taunt, and I've been those BRutes and I've been the squishies. I can tell you for a fact, that being a squishy that gets Posi's, Manti's, BaBs, etc aggro is not something to take lightly. On the flipside, when I'm the tauntless brute and I see a squishy die, there is a good chance (on this SF) that another is soon to follow and then cascading failure will rear it's ugly head.


    To conclude, Taunt is not needed for Tanks, Brutes or Scrappers but all 3 can benefit themselves and their teams if they make use of the technique. Playing with or without Taunt is equally viable if the player is intelligent and does more than focus on just button smashing.
  18. I'm going to go out on a limb and say the addition of a Dark Defender/Corruptor/mastermind to a Rikti Raid can turn the tide. There's nothing better than rezzing 10+ fallen comrades when all looks bleek. Of course, the player using Howling Twilight usually finds themselves face down shortly thereafter...
  19. Oh look, another thread from another poster telling others what powers they must take since they joined a team. How original.
  20. I think the problem lies within people not swapping ammo to take advantage of a situtation.

    While solo, Chemical and Standard rounds are great to mitigate the intital alpha attack of the mob. I can then quickly switch to Fire Ammo and finish the mob before the debuff from chemical wears off.

    As an aside to Starsman's charts...you'll note the Electric Blast is near the top for Single Target Damage and people have whined about the set's lack of a 3rd ST heavy hitter power. So either the chart is flawed or people's perception of what is overpowered and underpowered is skewed by their own self wants.
  21. Quote:
    Originally Posted by Shadow State View Post
    Would it matter if they had? The speed limit mentioned was for players not mobs and was due to the fact that the zone couldn't be generated fast enough.
    Did you bother to read the next sentence in my post?

    Quote:
    Originally Posted by Clouded View Post
    I'm honestly asking because I doubt the same mechanic is involved.
    Like I suggested...a different mechanic is involved.
  22. Quote:
    Originally Posted by CapnGeist View Post
    I'd be up for this.
    Maybe a Master Run Double Or Half option? (Double or nothing seems a bit much considering how hard Master Runs are.)

    But I think +Difficulty should boost merits, but I think difficulty is currently disabled on Task Forces.
    I see this being griefable, not sure how probable but still an issue.

    Say 8 of you sign up for a MoSTF where having no deaths equals 20 additional merits, yet dying once negates the entire reward and provides an additional -20 merits (hypothetical). One person can easily grief the TF and cause 7 other players to lose out on merits.
  23. Vitality...you now rival Power has the worst suggestion/idea starter ever, and at least Power is funny.
  24. Quote:
    Originally Posted by HelinCarnate View Post
    If a dom or a corr gets aggro from me it probably means one of the following.

    They ran in first, therefore they get what they deserve.
    I am above the aggro cap, therefore taunt would not help.
    They are doing so much damage, the mobs pick them to go after instead. If this is the case, they should have no problem dealing with the sliver of health that is left on said mob.
    Right, out of the thousands of hours I've played brutes those are the only 3 examples where ANYONE will have loose aggro. HA! I like how your mypoic viewpoint proves my point about being selffish.

    This playstyle you define is not a Brute playstyle but a HelinCarnate playstyle. We get it, you find Taunt worthless because your palystyle focuses on your own fury and don't care about your team. That's all you had to say.