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Posts
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Joined
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Quote:It depends. Should a team that can stealth and TP most missions get the same rewards as a team that steam rolls the same content and does not skip any?I don't like the idea of being penalized for being able to speed through a TF or SF.
I want them to actually calcualte some form of Risk vs Reward component into the merit system. They are always spouting this "risk vs reward" mantra and yet I never see anything that supports it. -
Quote:She said Trials, not TFs. The Trials have a built in time sink at the reactor.This is false. By limiting the amount of players on a team, speeding up the recharge rate on high DPS ATs, Stealth TPing and the use of ATT; you can sweep through a tf at a very fast rate and avoid most of the TFs time sink.
Unfortunately villain players tend to be smarter with the Time vs Reward ratio when running their content and we are penalized for that. -
Quote:The red side trial is definitely harder.There's nothing particularly harder about the Red Side respec. The case you cited (lowbies with bad builds) is something that fails on EITHER side, and honestly the trials weren't designed around such teams. You're SUPPOSED to be bringing some people tough enough to do well.
Redside:
Mission 1: defeat CoT (either 25, 40, or 50). Typically just time consuming.
Mission 2: Either you fight Wyvern, Longbow and Legacy Chain foes with a couple EBs IIRC (1st) or you fight DE (2nd) or Malta (3rd)
Mission 3: Orenbega Map of Circle of Thorns. Then more CoT around tree. Then kill all vines ASAP to avoid them respawning without getting one shot (plus DoT) by the AV. Then kill AV.
Blueside:
The type of missions differ from contact to contact but the mobs never differ.
1st Respec: Sky Raiders. Hunt, door mission then reactor.
2nd Respec: Freaks. 2 Door missions, then reactor.
3rd Respec: Rikti. A hunt, door mission, patrol then reactor.
Blue side has easier factions, less 'work' and no AV. The only complaint I hear about the blue trials is the waiting for the reactor spawns. There is NOTHING hard about blue side trials, but there are several items that can be difficult for redside trials. -
Quote:ET having a 1 sec animation was beyond broken for PvE play. It allowed some ridiculous ST DPS chains for my EM/ELA Brute before IOs were even in the game. EM was THE AV soloing Primary for brutes.Okay. Let's go with that. Tell me how this set was lopsided in PvE?
Having played the set myself, in the PvE game, I never once saw Energy Melee be the OMG that other sets where. It wasn't the farm set, that's for sure.
And with the Psychic Shockwave change they up the rest of the set.
With the Energy Transfer change, they left everything as is.
The only time I had heard a complaint about EM, was when everyone thought EM on tankers was producing scrapper level DPS. Which, if memory serves, it didn't.
When this change came about to EM, the only complaint anyone was saying was "OMG PvP".
No one was saying "OMG this is the best PvE set ever!" they weren't even saying "OMG this set is one of the best in PvE" because it wasn't.
Total Focus could stun a boss with one application. That was pretty awesome since some bosses can be extremely deadly. To be honest, I wish TF still have a mag 4 stun for blasters. -
Quote:I noticed you used Siphon Life quite a bit in that video and I don't blame you. However, the OP's Dark/Fire Tank did not have that type of mitigation in his secondary. I would wager that if you chose to not use Siphon Life (which is kinda silly) then you might have been in a lot more trouble.But if that's the only challenge... Here's my scrapper... I also fought multiple groups of each faction. =)
http://www.youtube.com/watch?v=y_maCHXqEsU
Forgive the periodically low FPS, low graphics settings, and stupid mistakes. Currently having problems with my laptop and was watching my component temps on another screen. >_>
Overall, both characters are very strong and nicely built. -
Quote:Claiming the self damage affects survivability with the 2.67s when survivability was never an issue with the 1s animation is silly to say the least.It's not ignorant to refute your claim that the self damage effect of a power is insignificant if only you don't 'mash buttons like a buffon', lol. The fact is, the effect of the self damage is a negative factor that is often ignored when some speak about the one thing the set has going for it, single target dps. Perhaps you shouldn't be so quick to imply other posters are 'buffoons' or 'ignorant', and accept that other people have different points of view than you do.
Why wasn't it an issue when ET was used in the DPS chain? Wait, I know...because no one wanted to bring up the fact ET was broken.
I don't like the self damage but it doesn't impact my survivability at all unless I'm playing like a buffoon.
Quote:And here you are trying to claim the self damage is insignificant, this time by saying it's not used in dps chains like it was in the past. The fact is, to achieve top level single target dps damage, et is needed in the chain. So if we all played the set like you do, then em is not a top tier single target set anymore, while still being a bottom-feeder in aoe ability.
Quote:Going further, even with your 'If someone else is using the power whenever it has recharged, then they should build their character to compensate for the self-damage.', the fact that self damage is there and acts as a regen debuff is a huge negative factor that competing sets do not have going against it. So where is em's advantage? That's the problem, it just doesn't have one. That's why the set is subpar and that's why the set needs some work.
Quote:Assuming the devs made it "follow the rules," dropping the self damage alone would cause ET to go from 4.56 scale (202.87dmg on a Tank) to 3.56 scale (158.38dmg on a Tank). In addition, the end cost would go from 10.19 to 18.51.
Quote:Where did I say you don't have the right to post your thoughts? I simply said that it's odd for someone who has claimed they have moved on from this debate to continually show up for said debate, and debate, lol.
EM right now is ok and I play it on my Tank and Brute when I get the urge but I miss the fast paced feel of the set.
Quote:But since we're debating things, don't you find it to be hypocritical to complain/QQ about complaining/QQing? Just as you have the right to argue changes are not justified, we have the right to argue for changes we feel are justified.
Quote:And as far as the devs opinion is concerned, clearly the past has shown they do listen to their customers, and they do change their minds, so if players feel changes need to be made, they should voice their opinions. That's not QQing, that's called posting your opinion as a paying customer. -
Quote:To be honest, I use to say the difference in merits was due to the length of TFs vs. SFs but I'm not so sure anymore. This weekend I was a part of a Numina TF, Manticore TF and a Master Dr. Kahn and not one of them took longer than 61 mins (manti took 60 mins). I've run all SFs in the past couple months and they usually take 45-90 minutes.Another argument that can be made is that the TFs are longer than the SFs and can be slightly more tedious due to the multiple hunt/kill all/etc. missions that they have. That's actually a very compelling argument and sadly floors my observation/argument.
I'm not suggesting my experience is typical either. Just adding to the thread. -
So I'm up to level 26 now and this is such a fun blaster. Drain Psyche really helps make this blaster and my melee-centric playstyle feasible. I developed a fun strategy of teleporting into the spawn, AIM + Drain Psyche then Irradiate and Psyhic Scream.
I recently picked up Neutrino Bomb but I already hate it due to the animation. It feels like it takes forever to apply the damage. -
Quote:Um, no I didn't. I just made an observation about the self damage and the sudden resurgence in it's request to be removed. Perhaps you shouldn't be so quick to jump on my posts with such ignorance.You were trying to throw out the self damage as being insignifcant, I called ********, lol.
Quote:Just because ni correctly pointed out a significant negative to the power in question, doesn't mean he 'smashes buttons like a buffoon' nor does it mean he is a poor player. He is simply pointing out that when those who defend EM as a set constantly tout the fact it's near the top in single target sustained damage, we should also take into account it applies what amounts to a nasty regen debuff, that competing sets do not.
I have no issues with removing the self-damage but I fear it will cause a reduction to base damage. If this was a perfect would then the self-damage would be removed without penalty but I'm a realist and I have a sneaky suspicion that such a change would not happen.
Quote:Having said that, this is a thread about calling on the devs to reduce the nerf on energy transfer. I'm sorry if you were shocked to see posts inside supporting this, but what were you expecting exactly, brownie recipes? And for someone who has supposedly 'moved on', you sure seem to appear in these em threads a lot, lol. If you really want to move on, then please do. The rest of us will continue to lobby for em to get some love.
I would like ET to have a much shorter animation time to return some of the fast paced feel to the set it has lost with the changes to ET and Barrage (it was nice to see the damage upped on Barrage, but so was the end usage and recharge).
I would reduce the animation to 1.5 - 2 seconds, reduce the BI and remove the self-damage. I'm not sure exactly how low the BI would need to be reduced but I'm sure it's more than most posters realize. That's pretty much it. The only other change would be to increase the radius on WH. -
Quote:I didn't suggest otherwise.LOL, if we're going to constantly tout EM's single target strength to support the nerf, it's completely fair and relevant to bring up the effect said single target attack string has on survivability when questioning it.
It's creepy that you feel the need to respond to my posts about EM. Let me set this straight for you one last time so you can stop your childish retorts.
I complained, tested and gave feedback on the nerf. I was critical about the feel of the set being reduced to a slow crawl from it's former self. I fought the good fight until I realized no more changes were coming. I then respeced my EM/ELA Brute once the changes were live and I adapted a bit.
I've always disliked the change to ET but I understand it. This allows me to move on and not complain about it in the future.
You like to be critical of any nerf ever, I get it. -
Quote:I tend to slot 2 ACC because I really REALLY hate missing and I tend to face +3-+4 baddies on teams. But a nice application of Irradiate is enough to ensure good accuracy. I do change my slotting once I hit the late 30s and have more slots to devote to IOs.Thanks, I'll take a look at some of those changes. I've never taken aim even on my 50 blaster, but I'll give it a try, I took concentration but it's on for like 8 sec and I can barely get of a couple of shots, + it takes too long to recharge and I've slotted for recharge. Hopefully aim is better then that.
Last night I enjoyed 2 shotting even cons with snipe and xray. the snipe recharges quickly and it made quick work of smaller groups. I don't know if hitting with MM helps but 2 Acc's seem unnecessary. I very rarely miss. it's kinda nice.
Thanks for the input, I'll try it out on my 2nd build this weekend
AIM is pretty much the same as Concentration. I tend to enjoy having both so I can use one per spawn. It certainly helps having that extra damage boost for a Irradiate + Psyhic Scream combo. You might fair even better with Irradiate + PS + EH when using AIM or Concentration. -
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Quote:Ya know, back when ET was overpowered with the 1 sec animation no one mentioned the -health either. It wasn't until the nerf came that people suddenly remembered this -health that applied when the power hit.I haven't read the thread, but as in any EM discussion I know nobody has mentioned the impact ET's -health has on survivability ; roughly -16hp/s on an IOed out chain for maximum DPS, which is about ~160% regen for a brute, or almost the regen you have from base regen + fully slotted Health.
Now that the nerf is here to stay, and has been, some posters bring this up. From the various EM nerf threads I vaguely remember either Castle or a numbers type poster stating that ET still breaks the rules even with the new animation and it's probably due to the self damage.
To be honest, if the self damage is impacting your survivability then you need to do one of two things:
1. stop button smashing like a buffoon
2. reduce your difficulty
My EM/ELA Brute hardly had survivability problems when the cast time was 1 sec, and he certainly does not have survivability issues with the longer animation. -
I took a look at your build and here are my comments. Remember, I am only level 22 but I do have experience with both sets outside blasters.
- I'd slot DOs/SOs because they are more effective at these levels than IOs.
- I slot attacks 2 ACC, 1 END for the first 3 slots and then adjust as I level
- I skipped Electron Haze because the KB didn't really jive with my playstyle
- I tend to ignore slotting the Immobilize power from the secondary until late levels, and most times...not at all
- OMG GET AIM!!!
I think if you slot level 25 SOs, drop EH, get AIM and move around some slotting that you might find your endurance and health more plentiful. -
Last night was my first opportunity to experience this change first hand on a team of 8 versus Freakshow. Here are my thoughts...
Hardly noticeable. -
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Quote:I need to play around with the blaster more to see I'll even use Neutrino Bomb. If not then I might change around the build a bit to try and fit in EMP.Looks like a fun build. As an alternative to the actual reliability of PFF, you might consider investing heavily into Elec Mastery for EM Pulse and Surge of Power. My friend's build uses EM Pulse right after Psychic Shockwave, and Surge of Power has a very cool micro-nuke effect when the power deactivates. He also uses Static Discharge on top of Psychic Scream for added damage.
Power Mastery looks smarter to me, but I thought I'd throw it out there. -
Quote:Perfect. This will fit my play style excellently.Just saw your post. Rad/MM, in the build I've seen played by a friend, is a near-suicidal blaster that works best in melee where it can make use of Psychic Shockwave, Irradiate, Drain Psyche, and World of Confusion. It's /okay/ at range, but if you want a pure ranged blaster than you'd probably prefer something else. This puppy is a PBAoE Blapper. My friend makes liberal use of break frees and Surge of Power when playing his, relying on blues, drain psyche, and periodic resting. He stacks Psychic Shockwave and Cosmic Burst to Stun bosses, and poured a lot of money into his build for as much recharge and damage as possible.
His build is able to do some crazy things that no one else would WANT to try, but it fails spectacularly just as often as it succeeds.
Here is my ridiculous perma-hasten build which is a long ways off, and all comments are welcomed:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Achilles-ResDeb%(A), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(31), Apoc-Dmg(40), Apoc-Dmg/EndRdx(43)
Level 1: Subdual -- Acc-I(A)
Level 2: Irradiate -- Achilles-ResDeb%(A), Armgdn-Dmg/Rchg(3), Armgdn-Acc/Rchg(5), Armgdn-Dam%(13), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/EndRdx(42)
Level 4: Mind Probe -- Hectmb-Acc/Rchg(A), Hectmb-Dmg(5), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Swift -- Run-I(A)
Level 8: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit(48)
Level 10: Psychic Scream -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Dmg/Rchg(11), Ragnrk-Dmg(13), Ragnrk-Dmg/EndRdx(31), Det'tn-Acc/Dmg/EndRdx(43)
Level 12: Recall Friend -- Range-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Heal-I(15)
Level 16: Concentration -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit(50)
Level 18: Cosmic Burst -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(48)
Level 22: Teleport -- EndRdx-I(A)
Level 24: Drain Psyche -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), RechRdx-I(45)
Level 26: Neutron Bomb -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(46), RechRdx-I(50)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Atomic Blast -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), M'Strk-Dmg/Rchg(42)
Level 35: World of Confusion -- CoPers-Acc/Rchg(A), CoPers-Conf%(36), CoPers-Conf/EndRdx(36), CoPers-Conf(36), CoPers-Acc/Conf/Rchg(46)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- HO:Ribo(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Force of Nature -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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It's called Dark Armor, not Negative Energy Armor.
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Quote:Sometime all you have left are bad choices and you must choose between the lesser of two evils.That they thought this was a good idea speaks volumes, and means I'm not willing to shell out more money to find out what happens next.
It sucks you have decided to leave. If you feel the devs are making poor game design choices then there isn't much anyone can say to convince you otherwise. Especially since the devs have been going out of their way to provide improvements to this game that players have been wanting for years. And, in my opinion, this game's direction and enjoyment is nearly the best I can remember in the past 4 years.
To each their own. -
Stop raining on the OP's parade Hyper, sheesh.
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Can you provide a bit more info on your specific build? Like what powers you want, etc? It will enable the Mid experts to formulate a more concise build for your brute.
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I only drop missions which I've out leveled by a significant margin unless the mission rewards a badge for completion.
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Quote:Where is this massive player outcry? Surely you don't mean the players here on this forum since they represent maybe 10-15% of the entire population or at least that's what I've been told.Keeping this "fix", despite massive player outcry, means that stopping PLing/RMT is more important to the developers than happy architects/players.
But you do make me wonder if there are quite a few players filling out their surveys (unsubscribers) that contain some language about AE and exploits as being there reason.