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Posts
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Quote:On my Ice/Axe Tank I use CE and Taunt to hold aggro and it works in spades. I did not take Icicles because the time it did any relevant damage the mobs had been long gone from my teammates' assault.I'm trying to decide if I will need more than just Chilling Embrace for aggro. I just did a Sister Psyche TF with just that and it seemed fine, but I'm debating adding something else like Icicles, or the Axe taunt.
I wouldn't add either if I don't need it to hold aggro. The Axe Taunt for female toons is just aesthetically attrocious. Icicles also kind of messes up my aesthetic, but not nearly as badly. I'm not sure if I'll have enough end to keep it running very often anyway, though, even with Stamina, and the damage type is lethal, which doesn't add a lot to my axe attacks.
I just don't want to let my teammates down when I get on teams, mostly. I also like herding, so I'm curious if taunt would add to my ability to do that very much. Chilling Embrace is just great, because for some reason it makes all the mobs just want to gather around. I might bring myself to endure the silly looking axe taunt, if it will get me that.
Any advice on this matter would be greatly appreciated. I have to choose my level 22 power next time I log on.
I wouldn't worry much about endurance issues once you get Energy Absorption. I use EA whenever recharged (as long as I'm planted in a spawn) which keeps my endurance fueled. I do have Stamina as well. -
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Quote:But not of the thread and my previous and after posts. You just took a question I posed to the thread as some type of proof. If that's the best you can do, then you need lots of practice.Actually, it was perfectly within the context of his post. reread it.
I've already disclaimed that I run speed TFs/SFs along with normal instances. I even proposed a solution that would keep merits the SAME for speed runners while providing bonuses to teams that did not avoid content. Keep up. -
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Quote:This. And Gloom and Dark Obliteration both provide a -tohit debuff which is great for a defense secondary like SR.Gloom/Dark Obliteration.
Gloom is a much better ST attack than Mu Lightning. For a SS Brute, Dark Obliteration is much better than Ball Lightning because while BL hits a little harder, it does a lot of its damage over time whereas DO is all in one hit. Since Footstomp hits so hard, a lot of the DoT from BL is wasted. Better to do a little damage but deliver all of it than potentially deliver more damage but only ever manage half of it. -
Quote:I hope you got her soul in trade Mr. Bubba.EDIT: Except for new players, of course. I met one once... a few months back. She asked me how I got my wings. I explained vet rewards. I explained the market. I explained salvage and recipes. I gave her 10 million inf. (I think) No clue whether she still plays.
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Quote:You are not being forced to use the market or slot SOs. You choose to do both. Blame yourself.And Im saying that not being able to afford the enhancements the game is BALANCED AROUND is somewhat BROKEN.
Having to use a wholly optional market just to actually afford the bare essentials is, frankly, stupid. Yes, there are ways around, but you shouldnt have to be taking alternate routes for something as basic and built in as enhancements.
So, maybe the Devs see it as WAI. But kindly dont type at me like I'm a simpleton. -
Quote:Oh noez, no SB...must...nerd...rage.I'd kick you too if you didn't have SB on my team as a kin. Don't care what your concept may be, if you expect to be invited on a team as a kin, expect the team to assume your build is team friendly; if it isn't, don't be surprised if you are kicked.
Besides, you can rationalize any power to fit your concept, just takes a little imagination.
I'd be more upset if the Kinetics user lacked transfusion, transference and fulcrum shift (assuming level appropriate). -
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IIRC, Shield Charge is labeled as a Pet (like Lightning Rod) and subject to the Pet Damage Cap.
EDIT: Grrr, beaten to the punch! -
I recently kicked someone from a RWZ Raid team for being level 18.
Player: TP pls?
Me: No travel power?
Player: No, i'm only level 18.
/kick
Player: Why did you kick me?
Me: Because you will die over and over and reduce the team's ability to earn merits. Get something higher and I'll reinvite.
That's the first time I have kicked someone from my team in many, many months. -
Quote:Stealth/TP? No, but avoided...hell yes. Let me show you what a speed run consists of...My experience is exactly the opposite of yours on the ITF. Every team I've been on that runs ITF, pretty much just steamrolls everything in its path. There isn't really anything on that TF that can be stealth/TP'd and avoided.
Mission 1: Team has to free all 10 Sybils. Ignore all mobs except those guarding Sybils. Get Sister Solaris to the altar.
Mission 2: Team has to destroy the 10 Shadow Cysts. Ignore all other mobs and ambushes.
Mission 3: Team has to defeat the generals, the computer, Romulus and Requiem. Computer first, pull AVs to computer. Then defeat generals. OR Pull Generals to bridge, then computer with AVs pulled.
Mission 4: Team has to defeat Romulus and 300 Cimeroran Traitors. Towers then Rom or Rom then Towers.
Quote:Too many folks in this thread are assuming that fast & efficient teams are somehow 'cheating' and skipping most of the content during TF/SF runs. It is much less of that, and much more of them simply being players leveraging their strengths such as regularly playing together & lots of experience running TF's, combined with an excellent understanding of game mechanics, team composition and builds.
Speed runners try to find the quickest way to completion while a efficient team (which you outlined above) is trying to just push their way through while experiencing the majority of content.
I do want to make clear that I think both playstyles are valid and not a form of cheating.
EDIT:
What I see are folks asking for a better metric to determine merit rewards while not alienating either the preferred playstyles; normal and speed. -
Quote:
3. Hasten, Recharge bonuses and Force Feedback: Chance for +Recharge.
Hasten I only have for times where I am under heavy fire from -recharge effects (Arachnos, Carnies, Malta, Council). You can pick up about 20-30% global recharge rather cheaply by using Stupefy in OG, Crushing Impact or even Taunt sets (which are incredibly inexpensive and VERY nice).
Don't forget the Winter's Gift: 20% Slow Resistance.
http://wiki.cohtitan.com/wiki/Winter...ce_%2820%25%29 -
Thunderstrike for blasters does KB and Thunderstrike for Brutes (I haven't checked scrappers or tanks) does KD.
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Quote:But why should a team that skips content get the same merit reward for a team that does not?A team should not be penalized for running a tf or sf the way they want to. You did not specify "merit' rewards. Your post stated clearly "rewards." The fact is, you recieve MORE rewards from tfs/sfs by steam rolling than speed running; so no, merit rewards should not be affected by the pace you choose to complete a mission.
Remember Merits are the reward for median time is takes to complete a TF/SF. So if someone is skipping the content to get a faster merit/hour ratio why should people who don't skip the content be subject to the same merit reward because they choose to actually experience the full TF/SF?
Basically, what I'm seeing is that speed runs (stealth + TP) are the norm (especially on the ITF) and normal runs are what seem out of place. If anything, people running normal TFs/SFs should be a bonus merit(s) for not skipping content.
In short, merits stay the same, but completing certain % of content rewards additional merits. That way speed runners aren't being penalized and normal TFs get their just merit rewards. -
Quote:Why should someone skipping content receive the same merit reward as someone completing all the content?If Stealthing a mission is not consciously being penalized, the stealthers should definitely not receive LESS.
Please know that I speed run TFs/SFs as well as run them normally. I'm only trying to figure out why stealthing missions and skipping content should provide the same merit rewards for people not skipping content. -
Quote:I thought we were talking about merits. Let me rephrase then.Actually by steam rolling through he mission you ARE recieving more rewards: More XP, More infamy/Influence, More salvage, A greater chance of a purple drop, More IO recipes.
The speed at which you complete a tf or SF should not be calculated into the merit reward formula.
Should a team that can stealth and TP most missions get the same MERIT REWARD as a team that steam rolls the same content and does not skip any? -
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Quote:Of course it did, but it was ignored because no one wanted ET nerfed. Now that ET is nerfed the self damage is used as an argument against the nerf when in fact removing the self damage would cause another nerf.First of all, nobody has claimed the self damage didn't negatively impact survivability before the nerf. It did.
Quote:Secondly, the reason it wasn't an issue was because the self damage was in exchange for the powers unusually high damage and fast animation.
Quote:My problem with the devs magical balance equation is that it doesn't seem to take into account all of the variables, such as a sets aoe capabilities and secondary abilities. The end result is a set that has it's single target abilities nerfed down to the level of competing sets while leaving its aoe abilities still lagging behind.
Now, I know you are going to say that EM's stuns are not reliable or good mitigation but I assure you that having the ability to stun a boss and 2 other critters at once is indeed, good mitigation. Stun is a fantastic power that nearly ever EM user skips because it does zero damage but it used properly Stun can provide excellent mitigation when stacked when Barrage, EP, BoneSmasher, TF, WH and ET.
Quote:That is why it is no suprise that solo players don't mind the set and don't see any problem, and team players feel the set is a joke.
Quote:I guess that's the difference between our arguments. I'm arguing for overall set balances and that em is underpowered vs. competing sets overall, and you're arguing personal preferences.
The only changes to EM I would like involve re-instituting the fast pace feel of the set. The low AoE damage really isn't a concern. I just pair it with a secondary or primary that provide some AoE Damage (ELA, DA, SD, etc).
I don't think all sets should be the same.
Quote:But again, my point regarding single target dps, which is the one strength the set still has, is dependent on et being in the attack chain in order to compete with other top single target sets. It requires similar amounts of recharge as other sets require.
Quote:Using the magical 'balance' equation that doesn't take into account aoe capabilities or secondary effects.
Quote:Also, you seem to be playing both sides of the fence - sometimes you say you hated the nerf, then you accepted it, then you're ok with it, then you say you want buffs which would indicate you're still not ok with the overall nerf. Tough to keep track, lol.
Is buffing WH and removing the self-damage from ET your only wants for this set or did you have something else in mind? -
Quote:You missed my point. Dark Regen is part of his armor set whereas Siphon Life is part of your attack set. The OP did not use any mitigation from his attack set to help increase his survivability. You did.Right, siphon life is part of my ST attack chain... He also used Dark Regen... which is a more powerful and PBAOE version of Siphon Life, lol. My scrapper having to use his self heal compared to a tank having to use his self heal on the same groups should say something. =p If the challenge is to make a dark/fire tank exactly like his, **** that... what's the point? Ill do it in mids, but I won't waste my time and inf on that.
It was just an observation or nitpick if you will. I still think soloing those mobs at +4/x8 is awesome no matter the AT and powersets used. -
To be honest, the more I play my SS/WP Brute the more I dislike the crash that comes with Rage.
I would like to see Rage be a toggle. I'm not entirely sure how much the +tohit/damage buffs would have to be reduced or how much the toggle would cost end wise.
I want my cake and I would like to eat it too please. -
Quote:In theory, and using today's game as a yard stick...you are right. However, I was in the Brute forum for quite some time and I remember all the EM Brute thread (mostly EM/ELA) and they weren't all PvP related either.Now I know you're not going to agree with me cloudy, and these are just my opinions, but I have to respond to this, lol...
ET's one second application of single target damage is/was severely overshadowed by a vast array of aoe attacks and abilities in this game. I think the problem lies in the fact it's harder to balance this game with an 'equation' in terms of single target ability vs. aoe ability. But in pve, I think most rational players would agree that em was not one of the top sets for the vast majority of the game, even with the one second et power in play, precisely because of the fact the set is feeble in terms of dealing with more than one enemy at a time.
EM/ELA was FotM for quite sometime before IOS hit the scene because /ELA offered Lightning Reflexes which gave the user +20% recharge. That was the ONLY way to obtain more recharge other than Hasten and Buffs before IOs. Having a 1 sec ET animation that recharged so quickly was extremely potent. No one really cared as much about AoE back then in my experience. This whole AoE is king thing started around the time IOs were introduced.
Quote:In regard to TF and it's ability to stun a boss, I think it was justifiable again due to the fact the set was/is feeble in terms of aoe, including secondary effects, so to balance that weakness, it should be heads and shoulders above other sets in terms of single target secondary effects, like having the ability to one shot stun a boss. -
Quote:I respeced my FM/SD into the Blaze pool the other day and I was able to obtain 46% to melee, 48% to range and 44.8% to AoE without the PvP IO. I'd think about getting that PvP IO if it weren't so ridiculously expensive and I didn't have so many alts to IO.On my fm/sd toon, I dropped purples from fireblast and six slotted thunderstrikes to make up for the range defense I was getting from botz. But I'm also using the pvp +3% def unique - I"m betting a lot of the people who are saying the nerf is no big deal are, lol. You can still soft cap without it, but obviously the sacrifices become greater.