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  1. Quote:
    Originally Posted by Berzerker_NA View Post
    I'm trying to decide if I will need more than just Chilling Embrace for aggro. I just did a Sister Psyche TF with just that and it seemed fine, but I'm debating adding something else like Icicles, or the Axe taunt.

    I wouldn't add either if I don't need it to hold aggro. The Axe Taunt for female toons is just aesthetically attrocious. Icicles also kind of messes up my aesthetic, but not nearly as badly. I'm not sure if I'll have enough end to keep it running very often anyway, though, even with Stamina, and the damage type is lethal, which doesn't add a lot to my axe attacks.

    I just don't want to let my teammates down when I get on teams, mostly. I also like herding, so I'm curious if taunt would add to my ability to do that very much. Chilling Embrace is just great, because for some reason it makes all the mobs just want to gather around. I might bring myself to endure the silly looking axe taunt, if it will get me that.

    Any advice on this matter would be greatly appreciated. I have to choose my level 22 power next time I log on.
    On my Ice/Axe Tank I use CE and Taunt to hold aggro and it works in spades. I did not take Icicles because the time it did any relevant damage the mobs had been long gone from my teammates' assault.

    I wouldn't worry much about endurance issues once you get Energy Absorption. I use EA whenever recharged (as long as I'm planted in a spawn) which keeps my endurance fueled. I do have Stamina as well.
  2. Clouded

    The Boot Myth

    Quote:
    Originally Posted by Coyote_Seven View Post
    Unless everyone else quits and then forms their own team and doesn't invite him or her.
    The newly formed team will still have a team leader.
  3. Clouded

    The Boot Myth

    Quote:
    Originally Posted by Dechs Kaison View Post
    Who are you to dictate what powers he or she should have?
    Unfortunately, the person holding the star gets to dictate what powers he or she should have for his/her team. I don't agree with that attitude but he who has the star makes the rules.
  4. Quote:
    Originally Posted by Tokyo View Post
    Actually, it was perfectly within the context of his post. reread it.
    But not of the thread and my previous and after posts. You just took a question I posed to the thread as some type of proof. If that's the best you can do, then you need lots of practice.

    I've already disclaimed that I run speed TFs/SFs along with normal instances. I even proposed a solution that would keep merits the SAME for speed runners while providing bonuses to teams that did not avoid content. Keep up.
  5. Quote:
    Originally Posted by Tokyo View Post
    Funny, you should say that:
    Taking a post out of context only shows your ignorance. Follow the entire thread or troll elsewhere.
  6. Clouded

    Epic for SS/SR

    Quote:
    Originally Posted by Silas View Post
    Gloom/Dark Obliteration.

    Gloom is a much better ST attack than Mu Lightning. For a SS Brute, Dark Obliteration is much better than Ball Lightning because while BL hits a little harder, it does a lot of its damage over time whereas DO is all in one hit. Since Footstomp hits so hard, a lot of the DoT from BL is wasted. Better to do a little damage but deliver all of it than potentially deliver more damage but only ever manage half of it.
    This. And Gloom and Dark Obliteration both provide a -tohit debuff which is great for a defense secondary like SR.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    EDIT: Except for new players, of course. I met one once... a few months back. She asked me how I got my wings. I explained vet rewards. I explained the market. I explained salvage and recipes. I gave her 10 million inf. (I think) No clue whether she still plays.
    I hope you got her soul in trade Mr. Bubba.
  8. Clouded

    Veteran Rewards

    Quote:
    Originally Posted by Sharker_Quint View Post
    it is a can of worms that is just waiting to be opened.
    <threadjack>

    A can of worms isn't very chaotic, just ewwy. I've never really understood the use of that phrase.

    </threadjack>
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    And Im saying that not being able to afford the enhancements the game is BALANCED AROUND is somewhat BROKEN.

    Having to use a wholly optional market just to actually afford the bare essentials is, frankly, stupid. Yes, there are ways around, but you shouldnt have to be taking alternate routes for something as basic and built in as enhancements.

    So, maybe the Devs see it as WAI. But kindly dont type at me like I'm a simpleton.
    You are not being forced to use the market or slot SOs. You choose to do both. Blame yourself.
  10. Clouded

    The Boot Myth

    Quote:
    Originally Posted by Tokyo View Post
    I'd kick you too if you didn't have SB on my team as a kin. Don't care what your concept may be, if you expect to be invited on a team as a kin, expect the team to assume your build is team friendly; if it isn't, don't be surprised if you are kicked.

    Besides, you can rationalize any power to fit your concept, just takes a little imagination.
    Oh noez, no SB...must...nerd...rage.

    I'd be more upset if the Kinetics user lacked transfusion, transference and fulcrum shift (assuming level appropriate).
  11. Quote:
    Originally Posted by Fire_Minded View Post
    I cant belive people are still replying to this post.

    Its not based on any reality and its retarded.
    wut?
  12. IIRC, Shield Charge is labeled as a Pet (like Lightning Rod) and subject to the Pet Damage Cap.


    EDIT: Grrr, beaten to the punch!
  13. Clouded

    The Boot Myth

    I recently kicked someone from a RWZ Raid team for being level 18.

    Player: TP pls?
    Me: No travel power?
    Player: No, i'm only level 18.
    /kick
    Player: Why did you kick me?
    Me: Because you will die over and over and reduce the team's ability to earn merits. Get something higher and I'll reinvite.


    That's the first time I have kicked someone from my team in many, many months.
  14. Quote:
    Originally Posted by Panzerwaffen View Post
    My experience is exactly the opposite of yours on the ITF. Every team I've been on that runs ITF, pretty much just steamrolls everything in its path. There isn't really anything on that TF that can be stealth/TP'd and avoided.
    Stealth/TP? No, but avoided...hell yes. Let me show you what a speed run consists of...

    Mission 1: Team has to free all 10 Sybils. Ignore all mobs except those guarding Sybils. Get Sister Solaris to the altar.
    Mission 2: Team has to destroy the 10 Shadow Cysts. Ignore all other mobs and ambushes.
    Mission 3: Team has to defeat the generals, the computer, Romulus and Requiem. Computer first, pull AVs to computer. Then defeat generals. OR Pull Generals to bridge, then computer with AVs pulled.
    Mission 4: Team has to defeat Romulus and 300 Cimeroran Traitors. Towers then Rom or Rom then Towers.


    Quote:
    Originally Posted by Panzerwaffen View Post
    Too many folks in this thread are assuming that fast & efficient teams are somehow 'cheating' and skipping most of the content during TF/SF runs. It is much less of that, and much more of them simply being players leveraging their strengths such as regularly playing together & lots of experience running TF's, combined with an excellent understanding of game mechanics, team composition and builds.
    That's not what I'm assuming. Heck, I even posted a question that pitted speed runners (stealth/tp/avoid) vs. a team steamrolling content.

    Speed runners try to find the quickest way to completion while a efficient team (which you outlined above) is trying to just push their way through while experiencing the majority of content.

    I do want to make clear that I think both playstyles are valid and not a form of cheating.

    EDIT:

    Quote:
    Originally Posted by Tokyo View Post
    What I'm reading is that folks want teams to be penalized for being more efficient.
    What I see are folks asking for a better metric to determine merit rewards while not alienating either the preferred playstyles; normal and speed.
  15. Quote:
    Originally Posted by Mithos_Aurion View Post

    3. Hasten, Recharge bonuses and Force Feedback: Chance for +Recharge.

    Hasten I only have for times where I am under heavy fire from -recharge effects (Arachnos, Carnies, Malta, Council). You can pick up about 20-30% global recharge rather cheaply by using Stupefy in OG, Crushing Impact or even Taunt sets (which are incredibly inexpensive and VERY nice).

    Don't forget the Winter's Gift: 20% Slow Resistance.

    http://wiki.cohtitan.com/wiki/Winter...ce_%2820%25%29
  16. Thunderstrike for blasters does KB and Thunderstrike for Brutes (I haven't checked scrappers or tanks) does KD.
  17. Quote:
    Originally Posted by Tokyo View Post
    A team should not be penalized for running a tf or sf the way they want to. You did not specify "merit' rewards. Your post stated clearly "rewards." The fact is, you recieve MORE rewards from tfs/sfs by steam rolling than speed running; so no, merit rewards should not be affected by the pace you choose to complete a mission.
    But why should a team that skips content get the same merit reward for a team that does not?

    Remember Merits are the reward for median time is takes to complete a TF/SF. So if someone is skipping the content to get a faster merit/hour ratio why should people who don't skip the content be subject to the same merit reward because they choose to actually experience the full TF/SF?

    Basically, what I'm seeing is that speed runs (stealth + TP) are the norm (especially on the ITF) and normal runs are what seem out of place. If anything, people running normal TFs/SFs should be a bonus merit(s) for not skipping content.

    In short, merits stay the same, but completing certain % of content rewards additional merits. That way speed runners aren't being penalized and normal TFs get their just merit rewards.
  18. Quote:
    Originally Posted by Kitsune9tails View Post
    If Stealthing a mission is not consciously being penalized, the stealthers should definitely not receive LESS.
    Why should someone skipping content receive the same merit reward as someone completing all the content?

    Please know that I speed run TFs/SFs as well as run them normally. I'm only trying to figure out why stealthing missions and skipping content should provide the same merit rewards for people not skipping content.
  19. Quote:
    Originally Posted by Tokyo View Post
    Actually by steam rolling through he mission you ARE recieving more rewards: More XP, More infamy/Influence, More salvage, A greater chance of a purple drop, More IO recipes.

    The speed at which you complete a tf or SF should not be calculated into the merit reward formula.
    I thought we were talking about merits. Let me rephrase then.

    Should a team that can stealth and TP most missions get the same MERIT REWARD as a team that steam rolls the same content and does not skip any?
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    Energy Transfer, Gloom, Bonesmasher, Total Focus, repeat
    That's really the best DPS chain for EM? Ew.
  21. Quote:
    Originally Posted by Cyber_naut View Post
    First of all, nobody has claimed the self damage didn't negatively impact survivability before the nerf. It did.
    Of course it did, but it was ignored because no one wanted ET nerfed. Now that ET is nerfed the self damage is used as an argument against the nerf when in fact removing the self damage would cause another nerf.

    Quote:
    Originally Posted by Cyber_naut View Post
    Secondly, the reason it wasn't an issue was because the self damage was in exchange for the powers unusually high damage and fast animation.
    Exactly, and the self damage still reflects a balancing point against the BI.

    Quote:
    Originally Posted by Cyber_naut View Post
    My problem with the devs magical balance equation is that it doesn't seem to take into account all of the variables, such as a sets aoe capabilities and secondary abilities. The end result is a set that has it's single target abilities nerfed down to the level of competing sets while leaving its aoe abilities still lagging behind.
    I'm no dev but I assume the equation is per power and not per set. I agree, and have always agreed, that the AoE abilities of EM are poor. However, I think the purpose of EM is to provide that good ST ability while providing good mitigation.

    Now, I know you are going to say that EM's stuns are not reliable or good mitigation but I assure you that having the ability to stun a boss and 2 other critters at once is indeed, good mitigation. Stun is a fantastic power that nearly ever EM user skips because it does zero damage but it used properly Stun can provide excellent mitigation when stacked when Barrage, EP, BoneSmasher, TF, WH and ET.

    Quote:
    Originally Posted by Cyber_naut View Post
    That is why it is no suprise that solo players don't mind the set and don't see any problem, and team players feel the set is a joke.
    I agree. EM is a better solo set than team and I don't find that to be an issue. The same way I don't mind ELM being a better teamed set than solo.

    Quote:
    Originally Posted by Cyber_naut View Post
    I guess that's the difference between our arguments. I'm arguing for overall set balances and that em is underpowered vs. competing sets overall, and you're arguing personal preferences.
    To be accurate, EM is not an underpowered set overall. It's underpowered in the AoE department and that's it. EM provides good ST ability with good mitigation but offers poor AoE capabilities (damage wise).

    The only changes to EM I would like involve re-instituting the fast pace feel of the set. The low AoE damage really isn't a concern. I just pair it with a secondary or primary that provide some AoE Damage (ELA, DA, SD, etc).

    I don't think all sets should be the same.

    Quote:
    Originally Posted by Cyber_naut View Post
    But again, my point regarding single target dps, which is the one strength the set still has, is dependent on et being in the attack chain in order to compete with other top single target sets. It requires similar amounts of recharge as other sets require.
    I would love to see the attack chain.


    Quote:
    Originally Posted by Cyber_naut View Post
    Using the magical 'balance' equation that doesn't take into account aoe capabilities or secondary effects.
    I'm 85% sure the devs take into account both AoE and mitigation when creating or balancing a set. Did you think that maybe, just maybe, the devs don't want EM to have a mid-high level of AoE damage?

    Quote:
    Originally Posted by Cyber_naut View Post
    Also, you seem to be playing both sides of the fence - sometimes you say you hated the nerf, then you accepted it, then you're ok with it, then you say you want buffs which would indicate you're still not ok with the overall nerf. Tough to keep track, lol.
    You are right to a point. I'm ok with the nerf because I understand why the changes were implemented to ET, TF and Barrage. I'm not ok with the nerf because I dislike the slow, clunky feel of the set since the changes to ET and Barrage.



    Is buffing WH and removing the self-damage from ET your only wants for this set or did you have something else in mind?
  22. Quote:
    Originally Posted by IamLink View Post
    Right, siphon life is part of my ST attack chain... He also used Dark Regen... which is a more powerful and PBAOE version of Siphon Life, lol. My scrapper having to use his self heal compared to a tank having to use his self heal on the same groups should say something. =p If the challenge is to make a dark/fire tank exactly like his, **** that... what's the point? Ill do it in mids, but I won't waste my time and inf on that.
    You missed my point. Dark Regen is part of his armor set whereas Siphon Life is part of your attack set. The OP did not use any mitigation from his attack set to help increase his survivability. You did.

    It was just an observation or nitpick if you will. I still think soloing those mobs at +4/x8 is awesome no matter the AT and powersets used.
  23. To be honest, the more I play my SS/WP Brute the more I dislike the crash that comes with Rage.

    I would like to see Rage be a toggle. I'm not entirely sure how much the +tohit/damage buffs would have to be reduced or how much the toggle would cost end wise.

    I want my cake and I would like to eat it too please.
  24. Quote:
    Originally Posted by Cyber_naut View Post
    Now I know you're not going to agree with me cloudy, and these are just my opinions, but I have to respond to this, lol...

    ET's one second application of single target damage is/was severely overshadowed by a vast array of aoe attacks and abilities in this game. I think the problem lies in the fact it's harder to balance this game with an 'equation' in terms of single target ability vs. aoe ability. But in pve, I think most rational players would agree that em was not one of the top sets for the vast majority of the game, even with the one second et power in play, precisely because of the fact the set is feeble in terms of dealing with more than one enemy at a time.
    In theory, and using today's game as a yard stick...you are right. However, I was in the Brute forum for quite some time and I remember all the EM Brute thread (mostly EM/ELA) and they weren't all PvP related either.

    EM/ELA was FotM for quite sometime before IOS hit the scene because /ELA offered Lightning Reflexes which gave the user +20% recharge. That was the ONLY way to obtain more recharge other than Hasten and Buffs before IOs. Having a 1 sec ET animation that recharged so quickly was extremely potent. No one really cared as much about AoE back then in my experience. This whole AoE is king thing started around the time IOs were introduced.

    Quote:
    Originally Posted by Cyber_naut View Post
    In regard to TF and it's ability to stun a boss, I think it was justifiable again due to the fact the set was/is feeble in terms of aoe, including secondary effects, so to balance that weakness, it should be heads and shoulders above other sets in terms of single target secondary effects, like having the ability to one shot stun a boss.
    I agree for blasters, but brutes and scrappers shouldn't have a insta-boss-mezz power in their primary when they have an entire secondary devoted to mitigation.
  25. Quote:
    Originally Posted by Cyber_naut View Post
    On my fm/sd toon, I dropped purples from fireblast and six slotted thunderstrikes to make up for the range defense I was getting from botz. But I'm also using the pvp +3% def unique - I"m betting a lot of the people who are saying the nerf is no big deal are, lol. You can still soft cap without it, but obviously the sacrifices become greater.
    I respeced my FM/SD into the Blaze pool the other day and I was able to obtain 46% to melee, 48% to range and 44.8% to AoE without the PvP IO. I'd think about getting that PvP IO if it weren't so ridiculously expensive and I didn't have so many alts to IO.