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  1. Clouded

    Sucker Punch

    Quote:
    Originally Posted by TrueGentleman View Post
    No, really, the problem with Zack Snyder's movies is Zack Snyder as a director/producer/writer.
    You obviously have an issue with this person. So why do you choose to comment on movies he has directed/you haven't seen. In most cases, people might deem you a troll. That is, you are only here to bad mouth Zack Snyder rather than discuss the topic at hand.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    So, in a war you would attack a target ONE time, and then leave it alone after they rebuild it?

    That makes even less sense than it being attacked repeatedly.
    Hey, don't get all pedantic with me because you two are trying to rationalize grinding the same trial 10s, 20s, possibly 100s of times. I'm not going to even argue the sillyness.

    I don't need the grind rationalized anymore than..."Do this because you get the components the fastest. "
  3. Quote:
    Originally Posted by EvilGeko View Post
    Naw, not really. Personally, I don't need a reason to repeat the trials and I suspect the vast majority of people won't either. But it's simply wrong to suggest that it makes no sense that more than one League would attack Lambda and BAF.

    Lambda and BAF are high-value military targets. I would imagine they would be under attack almost constantly just as the Vanguard headquarters are.
    Streeeeeeeeeeeeeeeeetch.
  4. Quote:
    Originally Posted by EvilGeko View Post
    The point if the Lambda trial is sabotage. There no reason whatsoever that you can't sabotage a facility multiple times. There's really no overarching story to the trial. It's blowing up Cole's stuff to make his invasion harder to accomplish.

    Likewise, there's no reason they couldn't keep trying the same scheme over in the B.A.F. each time figuring that there's only so many Primal heroes to stop us and maybe we'll get lucky this time.
    Streeeeeeeeeeeeeetch.
  5. Clouded

    6 hours downtime

    I'm a bit dissappointed. I took a day off work (7 am - 10 pm) to catch up on life/chores/errands. Here, at 5:30 pm, I'm finally done and wanted to sit down, prop up my feet and geek away on some hero type pew pew.

    However, the servers are down.
  6. Quote:
    Originally Posted by Scarlet Shocker View Post
    Not strictly true. Existing characters were excluded until I19, and once I19 landed on the doorstep we could go through and explore and exemp down on teams, and in fairness, your last remark is blatantly false.
    So, you're saying he cannot experience the new content solo? Seems like he has a point then.
  7. Quote:
    Originally Posted by iMidget Perfection View Post
    Cause my influ start and finish is the same as his in the same mission, but i think i have just alittle bit less.

    Um, what proof do you have herostats is incorrect?
  8. Quote:
    Originally Posted by iMidget Perfection View Post
    Started timer when entered the mission.

    Same map with bosses start influ 174,715,361 end was 184,804,405 and this is without killing the last minion that had 15% health and no revives left. So that's 10,089,044 total from that map. 10,089,044 / 3.36 (time) gives me 3,002,691 a minute. but wait in the picture it shows 2.63 million a minute. Hero stats is wrong when it displays for current time, so my 2.63 is actauly over 3million. meaning i farm faster then you.

    http://i55.tinypic.com/atvrev.png
    No offense and I'm looking at this objectively...but what proof do you have regarding your beginning and ending inf? It's pretty silly to claim Herostats is wrong without supporting the claim with factual evidence and not just your word.
  9. Thanks you two. And I feel kinda silly for asking for calculations since it was preeeeeeeeety straight forward. Dur.

    By Friday my brain does not seem to work properly until I derag and run chkdsk over the weekend.

    Thanks for the info!



    EDIT: gud spelr
  10. Hi all.

    Apparently I've missed a lot during my hiatus from CoH, and I only recently learned about this new mechanic called bruising (new to me ). Which is a resistance debuff given to the Tier 1 attacks in the Tanker's secondary.

    Now, correct me if I am wrong. The debuff is -20%, jes? It lasts for 10s, jes? Not stackable, jes? Did I miss anything?

    Lastly, does anyone have any DPS or other calculations that show the benefit of this resistance debuff? If it matters I am currently playing a /DM tanker.

    Thanks!
  11. What do you all think about Fire/SD/Fire scrappers?

    I think mine does a very good job at farming mobs but I've never taken the time to measure my inf/min, etc. Perhaps I'll download herostats and give it a go. What maps/arcs should I using to test?
  12. Blah, never been much of a Penelope Cruz fan.

    I can't wait to see what Jackson works up for the Hobbit.
  13. The movie was terrible. Now I'm not an avid movie goer and went with my brother since he is home from college but at one point I got up and left to use the restroom...and I took my sweet time. I was in no rush to return to the theater.

    Terrible. 1.5/5
  14. Well, here is the build I've been working on. It caps def to S/L but E/N is at 42% (capped with 3 foes in range of invinc), 284% regen, DP is perma while hasten active (hasten has a 12s downtine) and endurance doesn't seem like it will be an issue at first glance.

    Now, I realize this build is going to be expensive and time consuming but that's all part of the fun. Not to mention that I have a fair amount of these IOs stock piled already.


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Shadow Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(13), RechRdx-I(13)
    Level 4: Shadow Maul Armgdn-Acc/Rchg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Dmg/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dmg(17)
    Level 6: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 8: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 10: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(29)
    Level 12: Combat Jumping LkGmblr-Def(A), LkGmblr-Rchg+(46)
    Level 14: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 16: Siphon Life Theft-+End%(A), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Heal(31), Nictus-Acc/EndRdx/Rchg(31), Nictus-Acc/Heal(31), Nictus-Heal/HP/Regen/Rchg(33)
    Level 18: Invincibility HO:Cyto(A), HO:Cyto(34), HO:Cyto(34)
    Level 20: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 22: Boxing Acc-I(A)
    Level 24: Tough S'fstPrt-ResDam/Def+(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
    Level 26: Tough Hide LkGmblr-Def(A), LkGmblr-Rchg+(36)
    Level 28: Soul Drain Erad-Acc/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(39)
    Level 30: Resist Elements RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 35: Weave RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46), RedFtn-EndRdx/Rchg(46)
    Level 38: Midnight Grasp KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 41: Conserve Power Empty(A)
    Level 44: Physical Perfection Numna-Heal(A), Numna-Heal/EndRdx(48), EndMod-I(48)
    Level 47: Unstoppable RechRdx-I(A)
    Level 49: Super Speed EndRdx-I(A)
    Level 50: Spiritual Radial Boost
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Empty(A)
    Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50)
    Level 2: Hurdle Empty(A)
    Level 2: Stamina P'Shift-EndMod(A), P'Shift-End%(50), P'Shift-EndMod/Acc(50)



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |4ED81B35D895367BA3CD36DBEC3FC293ECC6|
    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Hyperstrike View Post
    That's essentially what my Inv/SS tank is. Defense cap with a nod towards recharge.

    I'd suggest building, power and IO-choice-wise for */endurance rather than */recharge to offset the endurance burden. Things like Conserve Power and Physical Perfection will help enormously too.

    Then drop a Spiritual in and go to town.
    While I have your attention...

    When slotting Invinc, do you go for the HO (or SHO) that provides +Def, +tohit and End Red (forget the name, enzyme perhaps)? Or do you focus on IO Sets?
  16. Hey all.

    Working on my INV/DM Tank and I'm trying to decide which direction to take his build. The most popular route is of course soft capping his S/L and E/N defense with 1-2 critters in Invinc, but I was wondering if a +recharge build would be just as effective.

    The plan with +recharge would be to get Dull Pain and Hasten as close to perma as possible without gimping the build. Running around at ~3400 HP seems very appealing.

    I'm not asking anyone to post a build, but I would like some discussion about the two difference routes and which one people feel is more survivable for tanking.

    What about a combo of +def and +rech? Would that be effective?

    Thanks!
  17. Quote:
    Originally Posted by FreakofFate View Post
    What advantage do Middle guys get?
    Having access to both sides of the game. My Fire/SR Brute is a Rogue and this allows him to join teams on blue or red.
  18. Quote:
    Originally Posted by VoodooCompany View Post
    ....if they make it with Scarlett Johanson, all will be forgiven >.>
    This.
  19. Quote:
    Originally Posted by CaptainFoamerang View Post
    I would happy to go into why I thought those films didn't deserve the praise they get, in case you're wondering.
    I'm interested. Proceed.
  20. Quote:
    Originally Posted by EvilGeko View Post
    LOL! I know you're ignoring me, but great post Sam. Running bosses do suck. I had forgotten about those as well. Isn't there a CoV mission where Crimson (an Elite Boss/AV) runs away from you? I seem to remember, logging off immediately after that mission in disgust.
    There's one where a boss named Biff hightails it and you have to stop him. It is one of the most annoying missions unless you have some type of controls.
  21. Quote:
    Originally Posted by Ad Astra View Post
    Fast track to 1 issue earlier than planned release does not equal "paid for VEATs", since they were in production to be released anyway.

    So what Nalrok said about not paying for VEATs is correct.
    From Positron's statement, we can infer that the money collected went right into development for VEATs. One could argue that would be an indirect method of paying for the VEATs.
  22. I'd pick one up but only under the assumption that lifetime sub included all boosters from the past and the future. Why? Cause I'm tired of paying for boosters to get new costume pieces.
  23. Quote:
    Originally Posted by DMystic View Post
    You're right so it's all good then.
    Now I just have to remember if 20-25 was when CoT spawn nothing but ghosts or if that was 15-20
    Either way, I'm happy with the addition. I love new content like this.
  24. Quote:
    Originally Posted by DMystic View Post
    Is it too early to predict that the Hero TF will take half the time but reward twice the merits of the villain one? And that the Villain one will involve more difficult encounters compared to the Hero one?
    Well, the description says Sky Raiders for heroes but the villains have to contend with Circle of Thorns yet again. Devs still hate villains?