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  1. Quote:
    Originally Posted by Auroxis View Post
    I solo and team, though I mostly team. If a teammate is in trouble from a stray mob, I taunt the mob. If I'm fully surrounded by mobs, there's no need to re-position myself to get better AoE coverage.
    So, you have Taunt from level 1-50? And you are always surrounded? Never any lose aggro, ever?

    I know for my brutes, that Taunt is usually an after thought while I level. I tend to grab taunt auras right away by Taunt I wait to see if there will be room later in the build.

    My point is that you don't seem to admit that there are occasions where jumping in combat could prove useful and necessary.
  2. Auroxis,

    Do you solo mainly? I ask this because I get that vibe from your responses.

    Jumping in combat is helpful to control aggro at times. Sometimes the mobs don't all line up so neatly that your AoEs are going to reach them or their aggro will spill onto a teammate. Jumping out of the mob to help out a team member is also a viable tactic.

    Now, don't get it twisted and think that we are all bunny hopping around the mission. It's more of a "oh crap, I need to get over there quickly and there are obstacles in the way." Trying to manuever your brute around mobs and PCs might not be the best idea.
  3. Quote:
    Originally Posted by Arion_Elan View Post
    So there's been much debate in here on SS/Fire vs Elec/Fire, at least in the first 10 pages of the thread or so, and I'll admit I didn't read all the pages after that :-)

    What I'm wondering is, what about a Fire/Fire Brute? Even if it doesn't "perform" as effectively or as fast as a SS/Fire Brute it's gotta be close, right?

    I realize that SS/Fire works really well for farming but I honestly am bored playing SS. I've been having fun with a Fire/Fire Brute and am just wondering how the numbers compare to SS/Fire. The Fire/Fire Brute would be only for farming and, for comparison, both Brutes would be compared having /mu

    Any suggestions are appreciated :-)
    Fire is decent, but FSC lacks the extra radius of FS and the recharge is longer as well (IIRC). That said, Fire/Fire/Soul is a perfectly capable farming characters.
  4. I tend to jump around in combat as well but mainly for positioning since I get frustrated at trying to move around mobs and player characters. A quick tap of the space bar and I can get around things much easier. I do take CJ on nearly every character too.

    Auroxis, sorry if I came across aggressive or anything. I realize where you are coming from and it makes sense. I hope there are no hard feelings.

    But I am very annoyed now.

    Thanks to this thread I now have a new lowbie brute. I decided on SS/Elec since I have a gazillion Fire type characters and only one Super Strength.

    Just when I thought I was out...
  5. Thanks for the effort VK!

    Off-topic:

    I find Praetoria mobs more difficult but I don't find them too difficult. Reminds me of fighting Vahz at low levels. You gotta be on your toes and you cannot just take on each mob all willy-nilly like.
  6. Quote:
    Originally Posted by Rad_Avenger View Post
    eh, the +Res proc is borderline useless, but getting 7.5% recharge in four slots is quite nice.
    I don't get why the Brute gets more recharge though? Isn't it 8.75% for brutes or something?
  7. Quote:
    Originally Posted by Auroxis View Post
    If you refuse to build for defense, you're the one being stubborn for the sake of being stubborn.
    I think you are being unreasonable now but I'll give you the benefit of the doubt that you are here for a discussion.

    You are assuming that everyone uses Set IOs for their characters. You are also assuming players have to build for defense on their brutes.

    These are two ugly assumptions to make, IMO.

    To assume players only use Set IOs for all their characters is silly. Many people like the simplicity of Common IOs and then will dable in uniques since they don't require a lot of forethought and planners. There is another subset of people that enjoy frankenslotting over full Sets and these players also like Uniques. The +Def IO is not helpful to either of these builders. The Aegis proc is, but then that depends on the build. Perhaps they put that IO in Tough? WHO KNOWS.

    To assume all players build towards defense is equally as silly. Lots of players like recharge and build towards that goal. Especially if there is a heal/regen power that can be made perma with enough recharge (and hasten).

    I do agree, to an extent, that defense builds are very effective but I will never agree that building something other than defense is 'being stubborn.'

    Remember, our whole exchange started when I described a story about my ELA being ping-ponged by Hami. I ended the post with a joke about the Steadfast IO which then snowballed into some ridiculousness. But, that's how these forums work. Nit pickers away!
  8. Quote:
    Originally Posted by Amy_Amp View Post
    It's also a good spot for the res/+3% def IO as well. LGTF is too small of content for me to want to slot a KB in an /elec.
    Quote:
    Originally Posted by DoctorWhat View Post
    I like to put the Steadfast +3 Def there myself.

    There's also the Blessing of the Zephyr -KB IO that can be slotted into your travel power.
    Every build will differ. I merely stated the default slot is a perfect place for the KB IO and it is.

    I didn't think I had to qualify the post with a disclaimer that states some people will have different slotting depending on their specific builds. I figured that was common sense.

    Quote:
    Originally Posted by Auroxis View Post
    Like Amy said, the Steadfast +3% defense is a better option. Heck, the Aegis Mez resistance and Psi resistance is a better option as well.
    That's an awful ignorant thing to say without knowing the entire build, now isn't it. Why would someone who isn't building for defense want 3% defense?
  9. Quote:
    Originally Posted by Auroxis View Post
    I don't think one fight that rarely happens justifies a slot. Also, get the jetpack for hami.
    Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.

    Mind you, the story about Hami was back when LGTF was released. It wasn't one fight that rarely happens. It was one fight that happened daily. Not to mention that the LGTF is still a great TF to merit farm.

    Yes, I had the Raptor pack which I used for the rest of the mission. You still get knocked into a backflip often, especially if you were the only melee on that team. (That LGTF still haunts me!!).

    Anyways, to each their own but it is VERY embarassing to be this big, bad brute of a character only to be tossed around when you jump.
  10. Quote:
    Originally Posted by Auroxis View Post
    That's rarely an issue in my experience, but perhaps your experience with /Elec differs from mine.
    The only time I ran into an issue with /ELA's KB protection was on the LGTF during the Hamidon fight. Trying to jump and attack the Mitos while being KBed all over the place = frustration.

    In other words, get the Steadfast IO.
  11. Quote:
    Originally Posted by ultrawatt View Post
    Rikti are EASY on an ss/fire imo, infact i recommend rikti if you are going to farm outside of AE since you can easily get them in RWZ. It is true that they use a lot of nrg dmg. However, it not nrg dmg with any -def OR -recov, so a decent /FA brute can easily shake it off. There is a world of difference between the nrg dmg that rikti throw out and the nrg dmg of the PPD.
    How does that /Fire Brute handle Psi damage? Granted, Fire will produce more damage but that's in a vacuum. In practice, /Fire will have to spend more time on using healing flames or positioning to avoid the incoming damage.

    /ELA has the benefit of having a self heal that is less active and requires less time to manage. Add in the fact that ELA will have resistance to Psi damage and capped energy damage resistance, and I think /ELA is the better armor for this task.

    Now, you could make a case for SS/ELA/Soul due to Footstomp being awesome but I think a Fire/ELA/Soul Brute will be more efficient for Rikti.
  12. Quote:
    Originally Posted by evil women for pinn View Post
    haha lolololololololol


    when i read this i laughed the perfect build is always gonna be a fire/kin troller



    they are weak to fire so thats a bonus and i have never heard of kinetic resistance before too so extra bonus try that plop up purps and use that flashfire and with fulcrum shift its only mins to do it
    This is a brute forum. Anything posted here assumes brute AT type build. Lrn2troll.

    Quote:
    Originally Posted by evil women for pinn View Post
    and for mostly melee combat rikti use hover or fly or a jetpack to logicly they can't physically harm you
    Hovering is helpful against all enemy types since ranged damage is weaker than melee damage in most cases. However, that would be very stupid tactic for a Brute to use since they rely on melee damage.
  13. Clouded

    What the hell!

    Quote:
    Originally Posted by Forbin_Project View Post
    You can believe whatever you like but it doesn't change the fact that it isn't the games fault when a player tries to claim things when their trays are full. It's not the games fault if a player disables the warnings that are there to let him or her know their trays are full. Nor is it the games fault if a player doesn't see the warning because they are too tired, or not paying attention for any number of reasons.
    Let it go already. You're just looking like a jerk now.
  14. Clouded

    What the hell!

    Quote:
    Originally Posted by Forbin_Project View Post
    The game does check to see if your inventory is full and it gives you a warning.

    It isn't the games fault if you turned it off or ignored it. That's all on you. So like I said you have no one to blame but yourself.
    You are certainly acting like a bridge dwelling creature right now.

    I can't see how this is the OP's fault but feel free to continue your rabblerabble.
  15. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I contemplated that. However while Leviathan has one of the few actual water powers in the game it doesn't really have any Air powers. If the Dominator version had Arctic Breath instead of Bile Spray then I probably would go for it.
    Aren't Water Spouts just tornados that move across and pick up water?
  16. I caught a few mins of the 1979 Captain America flick. It was just enough time to see him do a shield throw and then run down some creep in a dune buggy on the beach.

    The costume and shield were absolutely terrible. You can hear the plastic *whomp* as the shield hit the bad guy. It was comical but understandable due to the age and all.
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The character is an elementalist, and as such I really want powers to represent all four of the classical elements (water and air sort of get combined with powers like Sleet and Ice Storm). Additionally I want the powers associated with the element to tie into the general theme of the elements. I like Earth Control since it ties in well with Earth (solid and reliable, using terrain to hinder your foes). Fire I associate with rage and aggression so I want that for my primary attack powers. That means Air/Water as the third set.

    In the case of a Controller that lends itself to Earth/Cold/Fire or Earth/Storm/Fire but for a Dominator it leads more towards Earth/Fire/Ice. The alternative combos of Ice/Stone/Fire or Earth/Ice/Fire just don't work as well thematically.
    You could also go Earth/Fire/Leviathan which gives you access to Water Spout and Hibernate.

    But you give up the Ice Shield which is key if you are building for defense.

    That's where I'm stuck right now on my Earth/Fire Dom (45). I can't decide if I want to build a soft capped S/L build or Earth/Fire/Fire for more AoE ridiculousness. Blah.
  18. BeastMan is on point.

    At 32+, looking at sets is a great idea. Some sets (like he mentioned above) like Kinetic Combat cap at 35 which means you can slot them now. Other sets, like Reactive Armor, cap at 40 which means you can start bidding on them now to have them by 37 (unless max level for each set doesn't matter to you).

    I would even start slotting level 35 common IOs into powers that aren't going to be slotted with sets. At level 35, IOs now exceed SO++ and are permanent (read: never turn red again).
  19. Quote:
    Originally Posted by Zombie Man View Post
    FEEDBACK

    Overall

    I really like this solution to the current Vet Reward system which has become untenable in that a brand new player would despair of every getting to a really good reward locked away behind a 7 year subscription to the game. Will CoH even be here 7 years from now? Supplanted by CoH2?

    The new system speeds up the rewards to a three year plateau and gives long time Vets still more rewards without making the gap between them and the newbies insuperable.


    Problem with Lack of FREEDOM

    I know Posi said people won't like the aspect of having to fill a Tier before progressing to a new one with the implication being "we're doing it this way even if you complain." And Zwillinger has said, "it's not a tree!"

    Well, I'm going to complain about this tree. It is a tree. Period. No amount of redefinition will change that. And because it is a tree, it locks rewards behind other rewards. Just because someone climbing up the tree gets to chose the order of seven Rewards in a Tier, doesn't really make it any less a tree or lack of *overall* choice.

    And so, there really isn't the FREEDOM here which this reinvention of CoH is supposed to be all about. It's still the same Vet Reward program with internally scrambled segments.

    One of the eternal complaints of the Old Vet System is something you've heard from players over and over: Some of the rewards are less than stellar. I'm looking at you, Boxing Set and Greek Letters. Compare that to Assemble the Team or Portable Auctionhouse. Or compare that to Angelic/Demonic Wings and Kilts, which you see people actually use in the game. I can't remember the last time I saw a Greek letter being used.

    And the Paragon Reward system is still making new players take those unwanted rewards before the ones they want. Why? Why make players take rewards they don't want? (Yes, *some* do, but they should have the choice.)


    Suggested Solutions to Lack of FREEDOM


    Allow advancement to the next tier without fully picking all of the previous tier. Progression may go like this:
    • Allow Tier 2 with one previous reward
    • Allow Tier 3 with two previous rewards
    • Allow Tier 4 with 4 previous rewards (instead of 5)
    • Allow Tier 5 with 6 previous rewards (instead of 8)
    • Allow Tier 6 with 10 previous rewards (instead of 13)
    • Allow Tier 7 with 16 previous rewards (instead of 20)
    • Allow Tier 8 with 22 previous rewards (instead of 27)
    • Allow Tier 9 with 28 previous rewards (instead of 34)
    A very well formed post and great feedback. After taking time to review the program more closely, I'm going to agree with Z_M here. His proposed method is much more inline with what many people have been clamoring for with vet rewards.
  20. Quote:
    Originally Posted by PeerlessGirl View Post
    It's also possible that SG doesn't believe that at all, but was saying he believes that *I* believe that, which is not entirely accurate, as I don't believe the devs would've added it to the end of the current system either, my point was, they certainly COULD have, and had they not have added the new system, that's how it might've been done, if not sold as a booster pack. I gather they've had focus groups looking at this, and those focus groups (presumably consisting of long time players as well--many were I believe flown out to preview this stuff, or did it at an M&G) presumably these groups had little to no problems with these costume bits being at the top of the reward pyramid, or else I doubt they'd have done it. Perhaps they will relent and offer it for sale as well, but we'll have to wait and see on that.
    Ya, and they COULD have made a sling-shot powerset too but they didn't. The point is being realistic rather than argumentative.

    Blah, anyways.

    This new rewards programs is a step up in many areas, but I will to crack open a beer and read this over again after work to get a real feel for the perks.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Wouldn't they?
    Well, I guess the OLD Devs wouldn't. These new ones would do anything for the $.
  22. Quote:
    Originally Posted by PeerlessGirl View Post
    While I'm sure I'm going to be sorry for this, and will likely open a can of worms...how exactly does Snow Globe "believe" something that isn't true? And what "really happened with the vet system" exactly? I get the general sense that you think there's some sort of conspiracy theory going on here? SG has explained (to the best of our ability to understand, based on how the system works currently) how things are laid out, are you implying he's incorrect?
    He's stating that SG's belief and reality are not the same. The Devs would never add a full costume set as an 84 month vet reward.

    EDIT: From what I've read, EK has even thanked SG for his work so far. It's you that seems to be bringing this thread down with unnecessary rebuttals. Hmmm, ironic...
  23. Quote:
    Originally Posted by Xanatos View Post
    The Lambda trial is ridiculously easy.

    Collecting acids/grenades is not "hard work".

    Leaders do not need to moderate player behavior.

    All leaders need to do is explain the trial to newbies.
    Leaders do need to moderate player behavior. Especially in an online world where asshatery goes hand in hand with anonymity.
  24. Clouded

    New Picture

    Quote:
    Originally Posted by Golden Girl View Post
    You should - especially right now, when there's so much new stuff being rolled out
    I really wish you a storm would knock out your power.
  25. Quote:
    Originally Posted by Reppu View Post
    When I find the time to do the numbers for you, AKA sometime later today unless I stop caring, I'll dump them in the thread. I will, however, note one thing you said that I simply cannot believe you said.

    "I do have a 50 fire/fire blaster that I've had for many years now. Of course, fire blast is going to be nutzo in damage since there is really no mitigation in the set. I also have energy/energy, Rad/MM and electric/electric blasters which are far more survivable that the fire blaster but their damage output is not the same."

    The greatest mitigation in this game is damage. Fact since day one. Kill it before it kills you will always be the best mitigation imaginable.
    Yes, yes. Dealing enough damage to defeat your opponent is the best mitigation. As long as you can do this before the opponent(s) kill you. That's the crux of the matter here. I can provide sheet loads of damage on my Fire/Fire Blaster but I find the trade off (dying often) to not be worth more damage. Instead, I decided that additional defense provided a more suitable replacement and allowed me to enjoy the blaster more.

    If we are assuming level 50-51 mobs with no bosses, then...ya, the fire/fire blaster doesn't need additional mitigation cause everything is dead. But if I'm staring at level 53-54 level mobs, with bosses, then I might want some help with not dying after my first volley of AoEs.

    Now, let's jump to a solo fire/fire blaster that is fighting an EB. It's going to be rough for that blaster to fight that EB (well, the level makes a difference) but I've fought many EBs on mine and succeeded. Those same EBs were much easier on my EN/EN & Rad/MM Blaster.

    Quote:
    Originally Posted by Reppu View Post
    Fire does this with not even a drop of competition in the Blaster primaries. With that aside, numbers later. But you could do it yourself if I forget to? But I'll try not to.
    It's on you to provide the proof since you are the one calling for the nerfs here.