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Posts
431 -
Joined
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Energy Blast
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01) --> Transfusion==> Empty(1)
01) --> Power Bolt==> Empty(1)
02) --> Siphon Power==> Empty(2)
04) --> Energy Torrent==> Empty(4)
06) --> Siphon Speed==> Empty(6)
08) --> Increase Density==> Empty(8)
10) --> Power Burst==> Empty(10)
12) --> Speed Boost==> Empty(12)
14) --> Hurdle==> Empty(14)
16) --> Sniper Blast==> Empty(16)
18) --> Inertial Reduction==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Aim==> Empty(24)
26) --> Transference==> Empty(26)
28) --> Hasten==> Empty(28)
30) --> Assault==> Empty(30)
32) --> Fulcrum Shift==> Empty(32)
35) --> Explosive Blast==> Empty(35)
38) --> Nova==> Empty(38)
41) --> Thunder Strike==> Empty(41)
44) --> Charged Armor==> Empty(44)
47) --> Power Sink==> Empty(47)
49) --> Repel==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Any kins wanna let me know how to spread the slots out? -
Sorry, how's this build then?:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> Empty(1)
01) --> Scorch==> Empty(1)
02) --> Chilling Embrace==> Empty(2)
04) --> Hoarfrost==> Empty(4)
06) --> Wet Ice==> Empty(6)
08) --> Combustion==> Empty(8)
10) --> Taunt==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Glacial Armor==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Hasten==> Empty(24)
26) --> Energy Absorbtion==> Empty(26)
28) --> Fire Sword Circle==> Empty(28)
30) --> Icicles==> Empty(30)
32) --> Hibernate==> Empty(32)
35) --> Incinerate==> Empty(35)
38) --> Greater Fire Sword==> Empty(38)
41) --> Block of Ice==> Empty(41)
44) --> Ice Blast==> Empty(44)
47) --> Ice Storm==> Empty(47)
49) --> Super Speed==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Thought you just needed powers, hehe.
Well if you want to take damage sorely then:
3dmgres/3def,atleast 2 endred for shields.
Attacks should be 3dmg,2acc.
Unstoppable should be 3rechg,1dmgres
Build Up should be 3rechg,1tohitbuff
Conserve Power should be 3 rechg,1endmod
Focused accuracy should be 3endred,3tohitbuff
Dull Pain should be 3rechg,3heal
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about taking more damage:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Invulnerability
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01) --> Lunge==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Temp Invulnerability==> Empty(2)
04) --> Dull Pain==> Empty(4)
06) --> Spine Burst==> Empty(6)
08) --> Impale==> Empty(8)
10) --> Build Up==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Swift==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Boxing==> Empty(24)
26) --> Ripper==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Tough==> Empty(30)
32) --> Throw Spines==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
41) --> Conserve Power==> Empty(41)
44) --> Focused Accuracy==> Empty(44)
47) --> Weave==> Empty(47)
49) --> Energy Torrent==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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Here's a build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Invulnerability
---------------------------------------------
01) --> Smite==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Shadow Maul==> Empty(2)
04) --> Temp Invulnerability==> Empty(4)
06) --> Touch of Fear==> Empty(6)
08) --> Air Superiority==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Shadow Punch==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Dark Consumption==> Empty(18)
20) --> Swift==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Soul Drain==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Hasten==> Empty(30)
32) --> Midnight Grasp==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Super Speed==> Empty(47)
49) --> Siphon Life==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Oh, you definitley wanna be slotting Invincibility with atleast one ToHitBuff: If I were to slot it:
2EndRdX,3DefBuff,1ToHitBuff -
For Single Target you pretty much want these powers:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Dark Armor
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01) --> Sting of the Wasp==> Empty(1)
01) --> Dark Embrace==> Empty(1)
02) --> Flashing Steel==> Empty(2)
04) --> Murky Cloud==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Swift==> Empty(8)
10) --> Obsidian Shield==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Health==> Empty(16)
18) --> The Lotus Drops==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Acrobatics==> Empty(22)
24) --> Hasten==> Empty(24)
26) --> Soaring Dragon==> Empty(26)
28) --> Cloak Of Fear==> Empty(28)
30) --> Dark Regeneration==> Empty(30)
32) --> Golden Dragonfly==> Empty(32)
35) --> Stimulant==> Empty(35)
38) --> Aid Self==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Super Speed==> Empty(47)
49) --> Soul Transfer==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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I've tried to, Ever, except I wasn't with a Rad,
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Thanks for the help, guys, DM/Regen's a ton of fun!
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My spines/nin build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 41
Archetype: Stalker
Primary: Spines
Secondary: Ninjitsu
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01) --> Lunge==> Empty(1)
01) --> Hide==> Empty(1)
02) --> Ninja Reflexes==> Empty(2)
04) --> Danger Sense==> Empty(4)
06) --> Assassin's Impaler==> Empty(6)
08) --> Build Up==> Empty(8)
10) --> Teleport Foe==> Empty(10)
12) --> Placate==> Empty(12)
14) --> Teleport==> Empty(14)
16) --> Kuji-In Rin==> Empty(16)
18) --> Impale==> Empty(18)
20) --> Kuji-In Sha==> Empty(20)
22) --> Swift==> Empty(22)
24) --> Health==> Empty(24)
26) --> Stamina==> Empty(26)
28) --> Ripper==> Empty(28)
30) --> Stealth==> Empty(30)
32) --> Hasten==> Empty(32)
35) --> Invisibility==> Empty(35)
38) --> Kuji-In Retsu==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
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And yes it is fun! -
Defence = They can't hit you.
Resistance = They hit you but you take less damage when it happens.
Regeneration = Gets hit but is so busy regenning up you barely notice it and call it RES.
Maybe that brute has poor accuracy. -
You sure you want Stone Prison and Quicksand only really shines in PvP.
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Boxing + Tough, so if something DOES hit you, you'll take less damage, try to fit Weave in if you can too for extra defence.
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I'm thinking of cancelling, Kingwill, I don't want to do it anymore it seems and NO-ONE is joining except for you.
Sorry to keep bringing you down, but its not my fault. -
Now.. why the heck did you have to make that so darn good, eh!?
Bajesus! -
All info in post.
gonna bring my scrapper.. and try and try and try.. -
New and revised build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Regeneration
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01) --> Smite==> Empty(1)
01) --> Fast Healing==> Empty(1)
02) --> Reconstruction==> Empty(2)
04) --> Shadow Maul==> Empty(4)
06) --> Air Superiority==> Empty(6)
08) --> Quick Recovery==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Touch of Fear==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Integration==> Empty(16)
18) --> Dark Consumption==> Empty(18)
20) --> Swift==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
26) --> Soul Drain==> Empty(26)
28) --> Instant Healing==> Empty(28)
30) --> Hasten==> Empty(30)
32) --> Midnight Grasp==> Empty(32)
35) --> Revive==> Empty(35)
38) --> Super Speed==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Laser Beam Eyes==> Empty(44)
47) --> Energy Torrent==> Empty(47)
49) --> Resilience==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --> Sting of the Wasp==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Flashing Steel==> Empty(2)
04) --> Temp Invulnerability==> Empty(4)
06) --> Swift==> Empty(6)
08) --> Build Up==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> The Lotus Drops==> Empty(22)
24) --> Resist Energies==> Empty(24)
26) --> Soaring Dragon==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Hasten==> Empty(30)
32) --> Golden Dragonfly==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Energy Torrent==> Empty(47)
49) --> Laser Beam Eyes==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Should I be slotting Invincibility the same way as a Tank or: as a Scrapper: with some ToHit_Buffs?