ClawsandEffect

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  1. I like it.

    I'm not overly concerned about it having massive AoE. (what is with the obsession with everything having massive AoE anyway? Does everything have to be a farming set?)

    I haven't gotten to Spinning Strike yet, but Sweeping Cross feels very similar to Shadow Maul as far as hitting multiple targets goes. And it's faster than Shadow Maul is.

    Seems to me like the people complaining are bent out of shape that the set isn't better than everything else in the game. It's actually pretty well balanced from what I've seen so far. Balanced is good, if it were too good you'd have people pissed because they have to pay money for the best set, if it were too bad you'd have people pissed and wanting their money back (good luck with that, do your research first next time).

    So far, I like it. It very much has a natural feel to it, or at least an "untrained street fighter" quality. I suspect it will be an effective AV soloing set as well, but that remains to be seen.
  2. Quote:
    Originally Posted by Kinrad View Post
    You cannot buy the Doctored Wounds set with A-Merits?
    Nope.

    A-Merits only buy rare recipes, or uncommons that cost more than 100 Reward Merits (Steadfast Res/Def is an exception)

    Since Doctored Wounds is an uncommon, and doesn't cost many reward merits, it's not available via A-Merits.

    I think A-Merits were kind of intended to be a slightly easier method of acquiring the high dollar stuff.
  3. Quote:
    Originally Posted by Captain-Electric View Post
    Actually, Matthew Habashi sends you to officer fields after **SPOILERS FOLLOW** you've prevented the Hellions from summoning a giant demon that could accomplish the same thing in Atlas Park that the Shivan meteors are accomplishing in Galaxy City. After introducing you to Officer Fields, your work with Habashi is done. Fields invites you to solve a murder mystery, which leads to your first run-in with Doctor Vahzilok's zombots. Somewhere during your work with Fields, it's likely you'll be contacted by Twinshot.

    This is all assuming you're doing the lower level content at a regular pace
    It's also assuming you actually READ the mission dialogue. I've met a number of players who had no idea why they were doing what they were doing, mostly because they clicked through all the dialogue as fast as possible.

    A depressing number of players haven't the slightest clue what the game's story is all about because "If they wanted to read they wouldn't be playing a video game."

    Seriously, someone actually told me that once. They said the game was boring and had no story. That was their response when I asked them if they'd actually been reading the dialogue boxes.
  4. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Have fun with the next cap increase, enjoy your monotonous grind!
    This right here is exactly why this is still the only MMO I play. I barely have time to play this one, let alone trying to grind through 85 levels in order to get to the part of the game people are actually playing at.

    I may try the one that will be named after a medieval bludgeoning weapon combined with a large number when it is released, but I'm going to wait until I find out more about it before I decide.
  5. Quote:
    Originally Posted by Cake View Post
    It might just be me, but I don't see allocation of abilities as part of story of character.
    Really?

    I have a Shield/Super Strength tank who I have set up to use mostly his right arm for attacks. This is because he has a bionic right arm which his Super Strength powers come from.

    He is NEVER going to have Hurl. It doesn't work with his character concept, because other than his bionic right arm he is a normal human. His legs simply cannot hold the weight of an 800lb chunk of concrete. His arm could lift it, sure, but his back and legs would crumple under that much weight, if he could even manage to get it off the ground.

    Allocation of abilities as part of his story, right there. I am passing on a potent ranged attack in my power set, because the it is physically impossible according to his backstory.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't know why people feel the need to make what is an AoE already 12 feet across centred on an enemy who could be 7 feet away from you and in the middle of a mob of other enemies even bigger, especially considering how hard that power already hits, but I didn't get to play around with the set at level 50 so I don't know how well it's balanced. We'll see.
    Bolded the relevant part.

    The people crying nerf are forgetting that the AoE in question is not centered on your character.

    You target an enemy, and the AoE hits anything within 6 feet of that enemy in every direction, instead of clicking the power and hitting everything within 6 feet of yourself. That means you can activate the power from outside a mob, and hit more targets with it because you are not taking up space in the middle of the AoE. How many enemies can you pack into a 12 foot wide circle? That's how many you can hit with the power.
  7. ClawsandEffect

    Time Overpowered

    I have a Time/Fire Defender, a Fire/Time controller, and a Thugs/Time MM that I'm enjoying.

    At higher levels the FIre/Time controller will be pretty safe, but won't deal damage like a Fire/Kin (not much does though, when you're talking controllers).

    I'm REALLY digging the Time/Fire defender. Good damage from Fire, and the debuff from Time's Juncture is letting me pseudo-tank for teams of squishies.

    The Thugs/Time MM is a concept character, but he seems to have some decent potential for power as well. (His concept is a Victorian era steampunk time traveler, he hired the thugs to be his guides while in the future)
  8. Quote:
    Originally Posted by Zeus77 View Post
    When I access the paragon market and search for street justice I cannot see it. All I see is kinetic melee under power sets/melee

    Whats the problem?
    It isn't out yet.
  9. Quote:
    Originally Posted by quickfire View Post
    Pushing the devs to find a solution for the sake of the game is probably a better way to go. The concern has merit.
    We don't need to push them. They are more aware of what is at stake than we will ever be.

    Seriously, does your livelyhood depend on the game being profitable? We're just playing it. If the game tanks, they all lose their jobs.

    It is very safe to assume they are taking it seriously.
  10. Quote:
    Originally Posted by Rodion View Post
    Second, when I play an defender with Time Manipulation/ or Radiation/ I generally hang back as well. Defenders in the middle of combat are often exposed to AoE damage attacks and stuns (especially from Freakshow), which gets you killed quickly.
    5 Time Manipulation defenders shouldn't have ANYTHING to worry about in melee range if they all stay together. If they are all running Time's Juncture they will be hitting anything within 25 feet of them with over 50% worth of to-hit debuffs (11% or so each, unslotted, and it's autohit)

    That's what confused me about the OPs story. There are multiple Time Manipulators, why the hell aren't they debuffing the crap out of everything by staying in melee range of it?
  11. Well, you want the game to work properly when it's up, don't you?

    Yes?

    Then downtime is necessary.

    Sure, they could keep the servers up 24/7 so as not to inconvenience people. But then we'd have a week or two of downtime after a month or so of laggy, buggy gameplay when the servers collectively have a meltdown.
  12. I've been trying to find an SS character I can stick with.

    An SS/Regen brute might be the one.
  13. Quote:
    Originally Posted by Auroxis View Post
    I think it's reasonable for a SD tanker to get some buffer defense. However anything over 50% defense would be a waste.

    Take a look at your build and decide what you think you could use other than Defense. Recharge, HP, and Regen for example.
    The soft cap in Incarnate Trials and versus Praetorian DE is 59%, so if you're planning on doing a lot of that stuff the extra defense is good to have.

    What I would do is plan out 2 builds. One with the extra high defense for trials and such, and another one that has less defense but more of other stuff for general play.
  14. ClawsandEffect

    /MA

    Quote:
    Originally Posted by Infini View Post
    Storm Kick was originally designed for +10% to positional defense but was changed in Beta to be +10% Def(all but psi). So it CAN work with all sets.
    After testing it on live, it does indeed give defense to all.
  15. ClawsandEffect

    /MA

    Quote:
    Originally Posted by Atomic_Funk View Post
    So now that MA has been proliferated to Tankers and Storm Kick has been given a 10s 10% defense buff, what sets do you feel best take advantage of this powerset? I was thinking that this added defense buff would help the resistance based sets get to soft cap better, but I am far from an expert.

    Any ideas?
    I'm working on a Dark Armor/Martial Arts build that hits the positional soft cap and has capped Psi resistance. I know the soft cap is possible with Storm Kick as per the build I cobbled together last night, but the build was not at all endurance friendly. If I can fix the build's end problems we'll be in business I think.

    Mostly just running into a slot shortage.
  16. I might actually manage to make this one. I've been trying for months now.

    I rolled up a concept toon on Champion last night, and I'm going to make sure he hits at least level 12 or so so I can take part in the Posi race. I also have a server transfer banked, so when the event is over I can transfer the character to my home server.

    I'll be entering the costume contest in the "Best Concept" category (Best Concept because his costume is actually rather plain, but fits his backstory perfectly)

    He also has what I think is a pretty good bio, I used all 1023 characters for it, so we'll see what the secret bio reader person thinks
  17. Quote:
    Originally Posted by Tubby View Post
    Dark Regeneration > Miniscule amount of +Regen from a proc that is way overvalued on the forums.
    He's already stated that there is nothing else useful he could gain from that slot.

    And since he's a DA, Dark Regeneration is a given.

    Dark Regen AND the proc is better than either by itself.

    And if he has solid enough defenses (which it sounds like he does), that extra little bit of regen will help him not have to hit Dark Regen as often and hurt his end bar (The ToE proc doesn't always work like you hope it will).

    If he gains something from slotting the proc, and doesn't lose anything in the process, then why not slot it?

    Edit: I'm sure Dechs was wondering when I'd pop into this one, since DA is one of my favorite sets.

    I'll check out the builds later and see if I can do anything to tweak them. Sounds like you have it well in hand here, but I'm good at thinking outside the box on builds.
  18. I was thinking Back Alley Brawler for a long time, because his death would require the least rewriting.

    Now I'm thinking Manticore, based on the simple logic that the death of a character you aren't familiar with has little meaning, and Manticore is now introduced very early on in the game as an important character. (Twinshot's arc)

    Killing off one of the others would be fine for the veteran players, we're familiar with who they all are. But a new player running through the arcs would get to the end and go "Okay, Citadel died. Why am I supposed to care about that again?"

    And if it IS Manticore that buys the farm, they can introduce a new series of Signature Arcs in which Sister Psyche goes ballistic and you have to stop her.
  19. Disagree with the OP, but have a compromise to suggest.

    Allow the IOs to still enhance your powers, but disallow set bonuses.

    That way you wouldn't have to respec your character or use a second build in order to play it, but if you want the set bonuses to work you still need to buy the license.

    Sound like a reasonable compromise?
  20. Quote:
    Originally Posted by joshdex View Post
    I'm starting to wish they'd make the old contacts a VIP-only option for veterans..
    I'd be inclined to agree, if it weren't for the fact that the old contacts sucked.
  21. Simple solution:

    Let free players respond to tells, but not initiate them.

    Fair compromise? At least that way when you send a free player a tell asking if they would like to join your team they can respond to your tell.

    By not allowing them to initiate tells, you still block the RMTers from spamming people (seriously, who is going to send an obvious RMT account a tell so they can be spammed?), but you don't make it quite as rough on the free players.

    Then the $5 will unlock the ability to initiate tells.
  22. Quote:
    Originally Posted by Captain_Photon View Post
    That was levity, son. I thought the smiley was a decent context clue, but I guess some people need more explicit warning.
    I was responding before the OP jumped on it as proof that it should be done. I realized you weren't being entirely serious, but the sort of statement you made is exactly the kind of thing that someone would try and use to bolster their argument.
  23. Good idea. It struck me as very odd that Twinshot's arc included information on how to use the trainer when you've already used the trainer at least 4 times before you started the arc.

    She really should be one of the beginning contacts.
  24. Quote:
    Originally Posted by Forbin_Project View Post
    And it won't be used. The people you see standing around for 30 minutes or more are too lazy to use it. We've watched them do it for years. We've even seen them standing next to each other waiting for someone else to invite them to a team when they could have formed their own team and been off playing the game instead of wasting time whining that they can't find a team.
    Truth.

    Sad, but definitely truth.

    Forbin is unfortunately correct in this. If you introduce new players to the LFG feature sooner, or explain how the team window is used, you will have one more thing that will be ignored by the majority of the people you introduced it to while they stand around complaining that they can't find a team. It's been going on for over 7 years, and it's very unlikely to change now.

    Maybe 1 out of every 10 people you introduce it to will actually find it useful.
  25. I give up.

    Think what you want about whether Incarnates are part of Going Rogue.

    At the end of the day, the devs have TOLD you that it isn't part of it when they did not allow you to keep it with the rest of it when you drop to Premium.

    Simple logical conclusion. If you get to keep the Going Rogue content upon dropping to Premium, but you don't get to keep Incarnate content, then the Incarnate content isn't part of the Going Rogue content. If it were, you'd get to keep it.

    How people can rail so hard against something so self-evident is beyond me.