ClawsandEffect

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  1. Quote:
    Originally Posted by Fireheart View Post
    ... Does it work in a Damage Aura?
    Yes.

    Quote:
    How does it work in a Damage Aura?

    Is it based on activation, pulse of damage, number of targets hit?
    I'm not entirely sure, but I can tell you that it will stay consistently double stacked if it is just the regular version. It MAY stay consistently triple stacked with the Superior version, but they tank I have it on is only level 30, so I can't verify that.

    My best guess is it operates on the same principle as other PPM procs. If that is the case, the Superior version will proc 5 times a minute, and only gets a chance to check for it once every 10 seconds. If it works how I'm thinking it does, that means it will only NOT proc once per minute and WILL proc the other 5 times per minute that it checks.

    Don't quote me on that though, as I'm not 100% sure that's how it works. I can verify that it does work in a damage aura though.
  2. Quote:
    Originally Posted by EU_Damz View Post
    Cole didnt stop the Hamidon to become the champion, he stopped Hamidon to save the world. The well saw the strength of his words/persuasion and this convinced the well to make Cole its champion.
    Isn't the timeline pretty similar up to a point?

    If that's the case, Cole was the Well's champion as early as the 20's. And unless I'm mistaken, Hamidon wasn't a threat until much later.
  3. Quote:
    Originally Posted by cursedsorcerer View Post
    Name one dimension in the lore with all Heroes and no Villains which has not attacked or been attacked by someone from Primal Earth.
    Impossible.

    If the dimension in question has never attacked or been attacked, it has no reason to be in the lore at all.

    The only things the lore touches on are things we can discover or do in the course of playing the game. If there are no missions set in a given dimension, the lore never mentions it because it is not relevant.
  4. Quote:
    Originally Posted by MajorDecoy View Post
    This strongly suggests a new defense mechanism, and probably also a new defense set.
    I suspect it is a mechanic that will be used in the Symbiotic Armor set they are working on.
  5. Quote:
    Originally Posted by Laevateinn View Post
    "Paper Plane Blast is badly designed"

    How is that a criticism of any player?
    That was the power set THEY CHOSE.

    I will occasionally point out a mistake that someone made with their build if it is critical to them being able to perform their function (i.e. a tank with no mez protection won't be tanking very well)

    I NEVER tell someone out of the blue that the powerset they chose to play is a bad one, regardless of what my opinion of it is. It is not my place, or anyone else's, to tell someone that they made a bad choice with their entire character. (Since they cannot correct that choice without deleting the character)

    It's very simple: When you tell someone that the power set they chose to play is bad, you are ALSO telling them they made a bad choice in playing that power set.

    Last time I checked, telling someone they made a poor decision is pretty much the definition of criticism, no matter how you want to paint it.
  6. I will volunteer information if I see something seriously wrong with someone's build, but if it's just powers that I wouldn't normally take myself I let them play their character how they want.

    Example: If I see a level 28 Invuln/SS Tanker who doesn't have Unyielding, I'll explain to them why that power is important.

    Counter-example: If that same character has Unyielding, but also has Hand Clap, I'll let them play their character unless it starts to become detrimental to the team.
  7. Don't be under the impression that people are useless unless they take the exact powers you think they should and play their character exactly how you want them to.

    I run into more people like this. Needless to say, my stay on their teams is short.
  8. This thread got funny since I last skimmed it.

    It did prove one of my theories correct though:

    An imperfect understanding of how something works, compounded with the delusional belief that the understanding is in fact perfect tends to lead to some interesting conversations.

    Combat is just flailing wildly at this point. In fact, the attempts at logic are starting to remind me of the Barb Swipe animation.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    if you change sides completely like hero to villain then you will have to pass on the red star otherwise it will go to someone randomly
    It's not random.

    It goes to the character that logged in most recently of the next rank down. BUT...if another character of the same rank logs in before that character logs in again, it switches to them automatically.
  10. Quote:
    Originally Posted by VKhaun View Post
    I like it as long as it goes along with the AT's intent instead of turning them into another melee character. It should only give Ranged/AoE defense in addition to the damage, not typed defense or any melee.
    Just ranged.

    It doesn't take much accuracy to lob a grenade in your general direction. You can do that without ever exposing yourself.
  11. Quote:
    Originally Posted by PowerOfRA View Post

    Tanker:
    I have always made Brutes over Tankers because they do alot more damage and there is not a great deal of difference between damage resistance and defences. I have only ever got 1 Tanker to level 50 and I will never again untill somthing is changed about the Tank class.
    You seem to have found your solution all by yourself.

    Don't like Tankers?

    Don't play them.
  12. Quote:
    Originally Posted by Gemini_2099 View Post
    I agree with the original poster. We are reaching a saturation point where the new content starts to lose value, which is where the revamp of older content starts to take re-emergent priority IMO.
    But his suggestions were asinine.

    He said "Fix Tanks"

    Didn't say how, or in what way they needed it, or even provide any justification for it other than "I don't like them"

    And he also claimed that something was not working, which was almost immediately debunked, and can be proven by anyone who logs into the game on the AT in question.

    So, if you're agreeing with THAT, I have no choice but to consider your agreement just as asinine as the OP.
  13. Quote:
    Originally Posted by Tired Angel View Post
    The thing is that with the powersets availabe the "proper" experience of the game is still variable.

    If my character has fly and team teleport then the "proper" experience of the ITF is to 'sneak' past a giant army to take out the big boss at the end.

    Or with the whole Duray teleporting thing, if the way our toons deal with that is by holding him then that is the "proper" eperience.

    Our characters have a variety of tools to deal with different situations and because of the way CoX is designed there are multiple ways of dealing with a given situation.

    This.

    A good point is made here.

    Why would a character who can fly and teleport his teammates waste time fighting hordes of enemies when they know that defeating their leader will cause the army to crumble? Going through and killing every soldier who stands in your way would waste time, and also waste the lives of guys who in most cases are probably just trying to eke out a living by siding with what they perceived as the winning side.

    What we're "supposed" to do is use our powers creatively to handle a given situation, just like comic characters do. Saying that we're doing something "improperly" is like saying that Emma Frost and the Hulk should handle a situation the same way.
  14. Quote:
    Originally Posted by PRAF68_EU View Post
    T Chances are that a mob that goes down in three hits will go down in three hits with or without the damage done by the aura.
    Very frequently that enemy that goes down in 3 hits will go down in 2 hits with the damage from the aura.

    Low HP enemies generally take 2 hits to bring down to a sliver of health, why would you want to spend an additional 5 endurance to take away that sliver when you can let your aura do it for you for 1/20th the cost?

    Melee ATs and things like Controllers that can hold enemies in place benefit greatly from having a damage aura. Things like Blasters? Not so much.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    what would you do that people would *hate* you for?
    I'd nerf Brutes so they'd be more in line with the "somewhere between Tankers and Scrappers" that they're supposed to be.

    I'd lower their resistance cap to 80% or 85%, and I'd lower their damage cap slightly. Maybe with an upward tweak to their damage scalar if lowering the damage cap takes them too far in the other direction.

    In my opinion, both of those things should happen because Brutes as they currently stand are overpowered. I think the devs are actually afraid to nerf them because of the inevitable forum explosion that would result.

    It wouldn't shut up the people who complain that Tankers don't do enough damage, but they'd have one less piece of ammunition to justify an increase.

    And to balance it out, I'd increase Tanker damage scalars to .85 from .8. That would be to make it 75% of the scrapper damage scalar, since scrappers have 75% of Tanker base values fro defense, resistance, and max HP. (It is currently 71.2% of the Scrapper scalar, .85 would actually be closer to 76%, but it's a nice easily divisible number)

    I would be hated for the brute nerfs, but that would make the damage/survivability line-up much more clear cut.

    Survivability - Damage
    Tanker - Brute - Scrapper - Stalker

    Right now it's more like:

    Survivability - Damage
    Tanker - Scrapper - Stalker
    Brute - Brute - Brute

    Brutes are too close to both Scrappers and Tanks in the relevant categories, and should rightfully be in the middle of the two. Those things happen and the melee ATs will finally be balanced with each other. (since I don't think balancing Brutes against Scrappers and Tankers was really on the radar when they were first designed 7+ years ago)
  16. Quote:
    Originally Posted by Leo_G View Post
    *shrugs* I've read this many of times but tend to ask just how much that damage actually matters. Like I said, if the foe does quickly, in a few hits, just how much damage goes off before the enemy is dead? Getting off a tier 1's amount of damage in the time it takes to defeat the foe *IF* they stay in range is considered 'huge'?
    Using the attacks in your primary (or secondary in Tanker's case) uses more endurance than running Death Shroud.

    If running Death Shroud means you can defeat the same group of enemies using fewer attacks, you save endurance in the long run.

    If you're running a ST focused character, you can focus your attacks on LTs and bosses and let AoE splash damage and your damage aura take out the minions. That's how I use it on my BS/DA scrapper at least. I frequently don't even have to target the minions because Death Shroud kills them while I'm hitting any bosses in the spawn.
  17. Quote:
    Originally Posted by Slaunyeh View Post
    I just wish you could stack the toggles!


    0.o

    Are you joking?

    You've been able to run the toggles simultaneously for years now. Did you just come back after an extremely long break?
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Quick tangent question; is the Damage AoE aura worth bothering with on a Scrapper, or not? If not, that will probably save me some endurance problems (haven't taken it yet, was pllaning to though).
    Yes.

    City of Data has proven that a damage aura is a huge chunk of your total damage output.

    Also, consider this: Every bit of damage that Death Shroud does is damage that you don't have to use a primary attack power to deal. Thus SAVING you endurance in the long run, because it costs more endurance to use an attack than it does to run a damage aura.

    Quote:
    The problem I have at 27 is that I pretty much have to exclusively use Soul, or else I'm constantly running out of endurance. I'm running the three basic armour toggles and combat jumping. I tend to turn CoD off when in combat, since otherwise it's just a massive end drain, I find.

    Am I doing something wrong? =/
    I suspect you're not slotted for end reduction enough.

    A trick I use: Learn what damage types the enemy group you're fighting uses and shut off whichever armor you don't need. Example: If you're fighting Redcaps you won't need to run Murky Cloud because there is nothing Redcaps do that deals Energy, Negative, Fire, or Cold damage.

    That doesn't always work though, especially on newer enemy groups.

    What happened to me with my scrapper is, I played him and played him and played him and one day the endurance problems just disappeared. Experience with the character will make you more efficient with your attacks. Don't use AoEs on a single target, and don't use big, high cost attacks when they only have a sliver of health left. Sometimes waiting until a weaker attack is recharged is a better idea.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    ...The.....t....That Tank Build.....
    I......it......B.....

    Wut
    ///ERROR: Out of Cheese. Melonmelonmelon 657# Redo Universe from Start...
    Quote:
    Originally Posted by Bosstone View Post
    Nominated for understatement of the year. Good GOD. I want to try this now.
    Quote:
    Originally Posted by Warfarin88 View Post
    Good god ClawsandEffect.

    I've made dozens of passes at Dark Armor in Mids'. That build CRUSHES every past attempt I've ever made.


    I've built a Dark Armor or two. That tank is currently level 27 and cruising along nicely, mostly soloing. (Staff's damage is NOT as terrible as people would have you believe)

    Quote:
    Originally Posted by Late2Party View Post

    Claws:
    Does Form of soul add the end discount globally or add enhancement value to each individual power
    Yes.

    I'm not 100% positive, but I believe it adds enhancement value to each power. It does do it globally though, it's lowering the end cost of Tough as well as the in-set powers.

    However, due to the nature of the bonus coming as a secondary effect of a power set, it will NOT be subject to ED (because it is not actually enhancement value)


    Quote:
    Originally Posted by Nihilii View Post
    Everytime I see someone taking res/def/heal numbers and claiming uberness based on that alone I think back of those melee types who tell themselves "wow, I'm such an awesome player" when they got outside buffing and wonder what the hell happened when said buffer leaves and they start getting killed.

    No DDR, no slow res, low energy res and a heal reliant of having a foe near you everytime you need it are all significant flaws in highend content without relying on others to plug the holes in your build, conveniently overlooked flaws by people turned on by poorly calculated theorical survivability on a spreadsheet but not so much by the playerbase as a whole who actually cares about playing the game, hence why we don't see so many DA around.

    Then people go on to tell themselves if most other players aren't playing DA, it's because they are uneducated masses unable to figure out how to understand the profound subtleties of the build or of its playstyle... Because this game is rocket science and so hard to figure out what with everything thoroughly explained since years.

    That said, while nobody sane should buy the uber DA hype, it's not a bad set either and any complaint about its performance is misguided. It has potential power, balanced by inconvenience. You can't remove the drawbacks and keep the strengthes, so any balancing would result in the performance being smoothed somewhere in the middle point, and that wouldn't be nice to people who actually enjoy DA and deal with the shortcomings as it is.
    I'm well aware of Dark Armor's drawbacks. As good as it can be built it wouldn't be fair if it didn't have some significant ones.

    Furthermore, I'm experienced at playing Dark Armor, and because of that I can make that build perform every bit as awesome as it looks on paper. I keep my defenses monitored at all times so I can pop a Luck or two if I start getting debuffed, and I keep a couple greens on hand in case I don't have anything in range of my heal.

    My build in particular requires understanding exactly what Dark Armor is and isn't good at to leverage its strengths.

    I'm not trying to say Dark Armor doesn't have flaws. I'm just saying those flaws aren't nearly as crippling as some people insist they are.
  20. ClawsandEffect

    The Wings

    Quote:
    Originally Posted by GreatRock View Post
    Until Freedom launched, you only got one token per three months. I am still over $400 from getting T9.
    So that means you CAN buy them.

    Now.

    Are they worth over $400 to you?

    I suspect it will be somewhat less than that actually.

    $100 worth of points gives you 8 tokens. 9 if you've never bought any before. Pretty easy to figure out how much it would cost you.

    Not to be mean, but your problem isn't that you can't buy them.

    Your problem is that it would cost more than you want to spend to buy them.

    They'll eventually be available through other means, as others have said. But unless you're willing to plunk down the cash to get them NOW, you're going to have to wait.
  21. .....Well, at least he's AWARE that he annoys people.

    It's a start. Most annoying people have no clue that they are irritating.
  22. Okay, I was mistaken.

    Energy resistance will be 44% and Toxic will be 47%. Fire and Cold will be over 60% resistance.

    It doesn't show it on the build, but the resistance buff from Sky Splitter will take Negative resistance to 89.5%, and the second stack of teh Tanker ATO proc will cover the last .5%.

    Actually, I forgot to take into account the second stack of the ATO proc. I was right the first time, everything WILL be over 50% resistance.

    Anyway, here's my build. It's not finalized, but it's what I'm looking at in terms of building toward. Yes, it does include Incarnate powers, but it will still be very solid without them.

    Hero Plan by Mids' Hero Designer 1.955
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(7), SMotTanker-Acc/Dmg/Rchg(25), SMotTanker-Dmg/EndRdx/Rchg(45), SMotTanker-Acc/Dmg/EndRdx/Rchg(46), SMotTanker-Rchg/Res%(46)
    Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(40)
    Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 4: Guarded Spin -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(34)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 8: Dark Regeneration -- Theft-+End%(A), Nictus-Heal(9), Nictus-Acc/Heal(15), Nictus-Acc/EndRdx/Rchg(50), C'ngBlow-Acc/Rchg(50), C'ngBlow-Dmg/Rchg(50)
    Level 10: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(43), S'fstPrt-ResKB(43), S'fstPrt-ResDam/Def+(43)
    Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 14: Taunt -- Empty(A)
    Level 16: Eye of the Storm -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(40)
    Level 18: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 20: Staff Mastery
    Level 22: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/EndRdx/Rchg(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 28: Serpent's Reach -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(48)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34)
    Level 35: Innocuous Strikes -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36)
    Level 38: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), P'Shift-End%(45)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48), Krma-ResKB(48)
    Level 49: Maneuvers -- SW-ResDam/Re TP(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  23. Quote:
    Originally Posted by JuliusSeizure View Post
    Dark Armor is one of the best sets in the game when built right...
    This.

    I have a Broadsword/Dark Armor Scrapper that is fully capable of a double RWZ Challenge. (2 spawns of level 54 Rikti, including at least 3 bosses each, no temp powers, no inspirations....this was BEFORE Incarnate powers.)

    I have a DA/Staff Tanker that will be tougher than an Invuln tank when he's done.

    Yes, I'm serious.

    Smashing, Lethal, Negative Energy and Psionic damage will all be resistance capped.
    And no other damage type will be below 50% resistance.

    I'll be softcapped to S/L/E/N at all times.

    I have the best self heal in the game, and if something DOES kill me, they have to do it again after shaking off a mag THIRTY stun.

    Did I mention I haven't had any endurance problems since level 20?

    Dark Armor is an awesome set, you just have to build it differently than other sets. It's not as simple to make good as Willpower or Invuln, but when built properly it is capable of outperforming either.
  24. Quote:
    Most likely not a common choice for blasters but i really enjoy her. I tried other forms of sonic/ and /sonic and really just preferred a blaster.. devices is something i have not tried yet and the two seemed to have a synergy.

    So i have spent some time reading over the forums.. surprisingly i found that many people mention sonic/dev.. but other than a few very very old posts ( ones that still have inherent fitness) there is not much to go on.
    It is very likely I was one of the people who mentioned it. I'll try to help you here.

    Quote:
    The Goals: I want to be able to solo content at 0/x2 with bosses, x3 if i am feeling frisky. Definitely want to be able to solo the new DA missions at the same difficulty.
    This will be easily reached.

    Quote:
    The Questions:

    Firstly,Taser.. i really like this power but can not think of a way to take it early.. and i am wondering does this stack with screech to stun bosses both screech and taser are mag 3 stuns. If they do stack would dropping caltrops in favor of Taser be advisable?
    My build has Caltrops very late in it, somewhere in the 40s. Taking it or no is a matter of personal preference, and I have heard good arguments on both sides.

    Quote:
    Secondly Epic powers..i chose mace for the defense shield.. but really? the rest of the powers from that pool are just bleh maybe i am missing something ( ok mace volley adds another cone and spiderlings are cute!) is there a suggested epic that would give me the same surviveablity? no not Ice yuk i have that on my main and wow i hate it so much if i wasn't a SG leader i would side switch in a heart beat!
    I went with Ranged defense and a resistance shield. Specifically I went with Mu Mastery. It gives you: An AoE immobilize, another cone, and Charged Armor.

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    I am not sure where to place a stealth IO since you only get one should it go in sprint or hover.. and will Ninja run + Sprint+ Stealth IO be as good with CD as using SS?
    My Sonic/Devices is a hoverblaster, and I have a Stealth IO in Hover. Important to note: You do not need to turn Hover off in order to plant Trip Mines. Just float down to as close to the ground as you can get and it will work fine.
    ok i am rambling

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    Mostly i am hoping on some feed back on this build i made it with defense in mind added hover for times i want to hover blast seemed like a way to go.
    I lean heavily on Siren's Song and Screech/Taser. I have gone entire missions without even being attacked, let alone defeated, using that tactic.

    On teams, I utilize my AoE immobilize and my 2 cones to add to the AoE carnage. My secondary is virtually ignored on teams.

    Oh, I also have Aid Self, just in case.

    It's an excellent, and highly underrated combo. Mine is almost pure hoverblaster, but you can make it work from ground level as well, you just don't have as many safety nets in case something goes wrong (like when Siren's misses a bunch of them, or you don't notice a second boss)
  25. ClawsandEffect

    Blapper?

    Go with Mace Mastery from the villain Patron Pools. That will let you get a decent amount of Smashing, Lethal, and Energy defense to build off of. If you're going to be in melee range a lot, those will be your most important defense types.

    And go with Dark Blast for your primary.

    Several reasons for that:

    1) It has a SELF HEAL in it that is also a very good attack.

    2) It has Gloom. That is all.

    3) Almost every power in Dark Blast will take Siphon Insight for the same S/L defense bonus you get from Kinetic Combat (at about 1/5th the cost).

    Hmm.....I suddenly want to build a Dark/Electric blapper.