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I MIGHT be able to pull off soft-cap to S/L/E/N with well over 500% regen.
I soft-capped a /Regen scrapper to S/L without Incarnate powers, so I'm sure I can do the same with Willpower, since it has a little bit of native defense to work with. Given that your primary is Spines, there are a lot of AoE powers that can be used to get E/N defense (Eradication)
Your HP will be lower than I like on a WP scrapper because I'll have to skip the +HP from Eradication to reach your goal, but that's not a huge disadvantage. I'll try to get to it when I get home from work today. -
If you're not opposed to side-switching, Soul Mastery would be a better choice. It has Dark Blast in it as well as Shadow Meld.
The fact that Night Fall and Tenebrous Tentacles are rather narrow cones is somewhat at odds with having a secondary that you want to keep in melee range most of the time. The narrow cones means you would have to jump farther out of melee range to hit the most targets than you would probably want to. -
As many of us know, there are a significant number of players who want their Scrappers to have a taunt aura, especially in the damage auras, and an equally significant number who don't want it.
The devs have already shown that they plan on releasing multiple ATO sets.
I propose that one be released for Scrappers that contains a proc granting a 100% chance to apply a moderate Taunt effect to the power you slot it in.
Scrapper players who desire a Taunt aura can slot it in their damage aura to create one, while Scrapper players who DON'T want a Taunt aura can slot it in a single target attack (assuming they want the 6 slot bonus from the set). It's a safe bet that no one will care if the target they just hit with their ST attack is agroed on them, since they would have been anyway.
It ends the debate (sorta) over whether Scrapper damage auras should taunt, while not aggravating the people who don't want them to.
Still leaves Regen and SR out in the cold as far as taunt auras go, but it's better than nothing. -
Quote:I can almost guarantee it isn't.I don't know what NCSoft's policy is on players directly copying other players, but I suspect its not barred conduct.
If it were, the Super Groups who all wear the same uniform would be breaking a rule, and I've never heard of any of them being chastised or punished for it.
However, that doesn't cover the instance of someone copying your character's appearance without your leave. I suspect just as strongly as you that there's nothing you can do about it though.
The odds are actually pretty good of someone creating something that looks strikingly similar to someone else's character unintentionally, especially if a lot of brand new costume pieces are used. Would be kind of a dick move to punish someone for that. -
Quote:I have a different question.if the only thing you care about in the game is the hybrid slot, didn't you want it to be out sooner?
If the only thing you care about in the game is the Hybrid slot.....then why are you still playing it?
Personally, my interest in the Hybrid slot, and Incarnate powers in general, is slightly above my interest in PvP. I enjoy the content and I enjoy the powers, but it has never been a huge concern of mine to have everything unlocked and slotted as soon as humanly possible.
I'll get to it when I get to it. -
Saturday nights after 9:30 PM CDT would work best for me.
I could occasionally show up on other days, but that's when I consistently have the most playtime available.
And yeah, the forum has been dead for a while. It's largely been event notifications for a while, and even those eventually stopped.
Been thinking about starting up a casual-friendly all-melee fight club, but A) I'm not sure how muc interest it would generate, and B) I'm not sure how much I would care about it myself after the first few weeks. (PvP interest is sporadic at best for me) -
I forgot to add: Fitness is inherent now at level 2. You get all 4 powers when you train to level 2. But, in order to avoid doubling up on Stamina, legacy builds remain unchanged until you respec the character.
So, when you respec your character next, you will be able to choose 3 extra powers that were foremerly being taken up by the Fitness pool. (assuming you took it) -
Quote:How long have you been gone?Just hit 35 on my katana/SR scrapper. Currently have all lvl 35 SO's, toggles slotted with 3x defense, passives slotted with 1x defense. With combat jumping, I'm at about 30% melee/ranged defense. I've seen people say they have like 50% defense from SR, and I'm wondering how? obviously i'm lower level but where is that extra coming from? The passives don't seem to benefit when slotted, so that can't be it. Slotting more than 3 in a power hits DR, so that can't it.
Also, i'm running out of endurance practically every fight with just the two toggles and CJ running. My character rapes, he just is exhausted after each pull or two which shouldn't be happening. Difficulty is on +1/x3.
If you left before issue 8, you wouldn't know about Invention Origin enhancements.
They come in 2 varieties. The common, generic ones that act like an SO that never expires, and Set Enhancements.
The latter is how people are reaching 50%+ on SR scrappers.
The way Set Enhancements work is you have a set of enhancements that share a name, such as Mako's Bite, or Obliteration. When you slot more than one of the same set in a power you get bonuses to your stats. Many enhancement sets offer defense set bonuses for slotting a certain number of them (usually 5 or 6 for positional defense).
Many players slot full builds of Set Enhancements and their characters become MUCH more powerful than using SOs. They can even become more powerful than pre-ED Perma Elude SR scrappers (perma Elude is no longer possible).
Here's some reading for you to get you up to speed on what you missed: http://paragonwiki.com/wiki/Inventions_System
Also, slot your passives. Slotting your passives increases your defense debuff resistance. SR can reach 95% resistance to defense debuffs, which means an attack that would debuff your defense by 7.5% will only lower your defense by 0.35%. SR gets its debuff resistance by slotting the passives. And they DO benefit from slotting.
I recommend taking the Fighting pool. Tough will give you some very useful Smashing/Lethal damage resistance (the two most common types of damage in the game) and it will give you a place to slot a certain Invention Origin enhancement that increases your defense to everything by 3%. Weave will give you another source of defense, meaning you won't have to slot as many Set Enhancements to reach the soft-cap.
Soft-Cap: The point at which adding more of something gives no more benefit. In this case we're talking about the soft-cap for defense. The defense soft-cap is 45%. Once you hit 45% to melee, ranged, and AoE, adding more defense will not benefit you. This is because most enemies in the game have a base 50% chance to hit you, and the game will not allow that chance to drop below 5% (they will ALWAYS have a 5% chance to hit you, even if your defense is 200%), so once you hit 45% you have reduced their chance to hit you as low as it will ever go.
There are enhancements and set bonuses that will increase your endurance recovery as well. So you should be able to solve your end consumption problem with a little bit of effort.
Generally speaking, for SR you want to focus on getting your defense to 45% to all positions first, and then you want to focus on max HP and regeneration after that. You also may want to add more recharge after you fix your end consumption problems as well.
I won't go into all the ways to do that right now, since it sounds like all this is brand new to you. I'm just giving you a heads up on what you missed.
Once you've got a little more understanding of how the Invention System works, I'll be happy to help you with your build. I'm on pretty sporadically throughout the day and do most of my posting from work, so I may not be able to get to it right away, but I promise I'll get around to helping you once you're ready to dive into it.
Here: http://www.cohtitan.com/
On that page, to the right side, you will see something that says "Download Mids' Hero Designer". That program is an invaluable resource when it comes to planning out your build. It compiles all the Invention Origin enhancements with their set bonuses, and shows you how it affects your character. It makes planning out a respec MUCH easier than writing it down on paper.
Welcome back to the game, a LOT has changed since you've been gone. Most of it for the better. -
My favorite scrapperlock moment was on my Fire/Fire/Fire blaster (since respeced into Fire/Fire/Mace).
It was a high level Council mission and the entire team had dropped except for me, since I'd just returned from being AFK. There were probably 4 or 5 8-man sized spawns in the room that had sort of all clustered near the middle of it.
I took stock of my inspirations and noticed that I had a handful of reds and 3 purples. The question "Can I kill 70+ dudes, including bosses, in less than 1 minute?" bounced around in my head.
My wife watched the wheels turning in my head (she was playing a controller on the team) and told the team "I think they made Cinder mad, don't go to the hospital"
45 seconds later nothing remained in the room other than the smoldering corpses of 70+ Council goons and an awed team.
From the team's tank: "Dude, why don't you do that all the time?" -
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If you're farming single target damage is useless to you.
You want AoE for farming.
I second the opinion that you shouldn't spend all your time farming if you're new to the game.
I'm also of the opinion that you should post a build yourself instead of just asking other people to do the work for you. I'm perfectly happy to offer advice and critique a build, but I don't generally go to the effort of putting one together for people who aren't willing to put the effort in themselves.
Just a quirk of mine. -
It happened when the hardcore scrapper players started getting Incarnate powers.
Stuff that used to be "hey, look what I pulled off!"......just isn't that special anymore.
Not much point to telling people how you did something cool when they can all chime in and say, "yeah, I did that too"
Pretty soon I'm going to attempt a MoITF run on a Claws/Regen scrapper. If I pull it off I'll be sure to stop in and claim my bragging rights
Basically, it seems that the focus of the game has shifted. That, and with the option of playing for free I'm sure a lot of our former regular posters quit subscribing and just play once in a while.
Probably a bit of burn-out occurring with the long time vets as well. I know I'm starting to feel a bit of burnout, but I doubt I'm going to be going anywhere in the foreseeable future. I know Werner just recently came back from a 6 month break, and I haven't seen Iggy post since sometime last year. Umbral's been gone for at least 2 years.
Holy crap, I just realized I'm one of the old hands in teh Scrapper section now. -
Quote:Yep.Even with all the threads about Celestial Armor being fazed out when I23 drops and all the announcements on the website you know there is still going to be someone after it happens totally spaz out because Celestial Armorial is gone.
And it will start with "Why didn't they TELL me this was going to happen!"
I will link to this post and give 2short credit for calling it.
I will get bonus points if it actually starts with the sentence I typed here. -
Quote:Vahzilok Plague arc.If you have to think about it, you've been spending too much time in the new, improved Dark Astoria.
Also, Freaklymics/Freakshow War arcs.
The latter two are still a couple of my favorite arcs in the game.
Took me about 10 seconds to come up with an answer. -
Quote:Well, if you're doing Dark Astoria Incarnate stuff, the base chance to hit of the enemies in there is higher than normal. 64% instead of the normal 50%.OK, So I got my scrapper to 50th level and alpha slotted. I'm going to respec, but I'm not sure which powers would be most beneficial to me and what IO sets to slot. I just need some ideas. I hit 50 and doing well with End, but unlike when I was lower levels, I seem to get hit mor often and i have a hard time keeping my health bar up and not dying often. Any input would be appreciated! Thank you
That means your softcap is no longer a soft-cap for that content.
I would plan on going with Agility Alpha to help with that. It buffs End Mod, Defense, and Recharge.
The soft-cap for Incarnate stuff is 59% instead of 45%, so you'd be well served to get as close to that as possible. It IS doable for an SR scrapper to get there, but you will have to slot for a lot more defense bonuses than normal. -
It will slot in damage auras too, so if your brute has one, that would be where I would put it.
Since damage auras don't build fury on their own, seems like it would work nicely. -
Quote:also how do you slot the ATO in the dmg aura? I can't do it in mids
I assure you, it DOES work in a damage aura. My DA/STaff tank is level 30 and has had 3 pieces of the ATO set in Death Shroud since level 7. That is my live, in-game character.
Mids' is wonky and doesn't let you do things sometimes. -
In before JB derails this into yet another tirade about how Tankers need their damage buffed.
You will deal less than a Scrapper or Brute, but you'll also need to put much less effort into surviving the return fire.
Short answer, you'll be fine for damage output.
There are a number of players who insist that Tankers deal crap damage and are useless for anything in the game. Don't listen to them, the only person who can decide those things about your character is YOU. -
Quote:That's funny.
So, to me, it's hard to get worried about the tank issue. They haven't been made useless. Defenders have.
You countered utter bullcrap with.......utter bullcrap.
Defenders are still plenty useful. Most people who play Defenders understand that their primary role on a team is to buff and debuff things.
A player who whines that Corruptors deal more damage than Defenders.....doesn't know how to play a Defender.
I know this because probably 75% of the Corruptors I see ignore their secondary and act like a lower damage Blaster. I would say those players don't know how to play a Corruptor either. Then they play a Defender and the only thing they see is the lower damage.
Hint: You don't invite a Defender when you want more damage. Unless you want the ENTIRE TEAM to deal more damage. Defenders get better values out of all their buffs and debuffs than any other AT. -
Quote:I would agree with this statement.I think an argument can be made that had he really gotten what he wanted with Brute reductions there wouldn't be much issue currently, from either scrappers or tanks.
If Castle had been allowed to actually do what he wanted to do regarding Brutes, the vast majority of this thread we are currently in would not exist.
I would also venture a guess that if Castle had been allowed to reduce the maximum potential of Brutes as much as he wanted to, Johnny would not be quite so up in arms about how they perform better than Tankers.
Thanks for finding the actual quotes, I had no idea where to look for them. -
Quote:Someone who remembers where the devs said they were supposed to be.And who the hell are you to say where Brutes are "supposed to be"?
That place is "in between Scrappers and Tankers".
In most situations you'll encounter in the game, they actually are right about there. It's just when you get into heavy buff situations that the brokenness becomes apparent.
A Brute by itself isn't going to be hitting 90% resistance to everything, and it won't reach its damage cap by itself either. When you start adding buffs they pull ahead of both of the ATs they are supposedly meant to be between. Under heavy buffs a Brute will nearly equal a Tanker's survivability, and actually deals more damage than a Scrapper (like, 40 points more, but more is more)
I don't see what the issue is with lowering Brute resistance caps and damage caps. for 99% of the game it won't even be noticed. Only Electric Armor and Fiery Aura will really notice the resistance lowering, and it's nearly impossible for a Brute to stay at their damage cap for more than a few seconds at a time anyway. Most Brute players will barely notice a difference. I'd guess that a lot of casual players aren't even sure what the Brute damage cap IS. ("casual" in this case being players who don't frequent the forums and who don't have multi-billion influence builds on their characters)
If a balance problem is being caused by 1 AT being too strong compared to the other 3, doesn't it make more sense to adjust the problem AT than to continually tweak the other 3 in an attempt to balance it that way? Makes more sense to me at least.
It's not like I'm saying Brutes need to be gutted, just adjusted slightly downward on their maximum potential, since that maximum potential is what's causing the balance problem. The overwhelming majority of Brutes would remain virtually unchanged. -
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I would make sure to keep 5 AoEs to slot Eradication in. Fortunately Burn, Blazing Aura, and Rise of the Phoenix will all accept that set, so you only need to keep 2 from Dual Blades.
And enough single target attacks to slot Kinetic Combat in.
They're expensive, but you will get MUCH more mileage out of softcapping S/L/E/N tha you will trying to chase positional defense on a Fiery Aura Tanker.
If I think about it later tonight I'll play around with it and see what I can come up with. -
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Quote:How do you get 90% on everything on DA? I'm looking at mids and I don't get close.
It's not everything. It's just the 4 types I mentioned in my post.
I used the Tanker ATO proc in my damage aura, and have Cardiac Alpha planned. S/L are sitting at 90% and Psionic would be well beyond it if it were possible.
Mids' can't show you double stacking the proc, but that's how I'm getting 90% to Negative Energy.
You'll never cap Energy resistance, and near as I can figure Fire/Cold caps out at about 75% or so for a DA tank.